Change Instance
Changes API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/changes/498911/?format=api
https://weblate.foundryvtt-hub.com/api/units/306492/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/rule-element/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/rule-element/en/?format=api", "user": null, "author": null, "timestamp": "2025-03-29T05:17:18.173440Z", "action": 71, "target": "Disobeying your Iron Command has lasting consequences. If an enemy refuses to kneel to you, you can deal @Damage[(ternary(gte(@actor.level,19),6,ternary(gte(@actor.level,16),5,ternary(gte(@actor.level,12),4,ternary(gte(@actor.level,9),3,ternary(gte(@actor.level,5),2,1))))))d6[persistent,mental]] instead of normal mental damage. You must decide whether the mental damage will be persistent before your enemy chooses whether to kneel or not. The amount of damage is unchanged.", "old": "", "details": { "state": 20, "source": "Disobeying your Iron Command has lasting consequences. If an enemy refuses to kneel to you, you can deal @Damage[(ternary(gte(@actor.level,19),6,ternary(gte(@actor.level,16),5,ternary(gte(@actor.level,12),4,ternary(gte(@actor.level,9),3,ternary(gte(@actor.level,5),2,1))))))d6[persistent,mental]] instead of normal mental damage. You must decide whether the mental damage will be persistent before your enemy chooses whether to kneel or not. The amount of damage is unchanged.", "old_state": -1 }, "id": 498911, "action_name": "String added in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/498911/?format=api" }{ "unit": "