Translation components API.

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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104938Z",
            "action": 59,
            "target": "<strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.",
            "old": "<strong>Critical Failure</strong> You make no progress, and if you're holding your breath, you lose 1 round of air.",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.",
                "old_state": 20
            },
            "id": 497736,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497736/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/305719/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104927Z",
            "action": 71,
            "target": "Swim Speed",
            "old": "",
            "details": {
                "state": 20,
                "source": "Swim Speed",
                "old_state": -1
            },
            "id": 497735,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497735/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305718/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104917Z",
            "action": 71,
            "target": "<p>You attempt an Athletics check to move a maximum distance of 10 feet through water. The GM determines the DC based on the turbulence or danger of the water; in most instances of calm water, you get an automatic critical success. If your land Speed is 40 feet or higher, increase the maximum possible distance by 5 feet for every 20 feet of Speed above 20 feet.</p><p>If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. This doesn't apply if your last action on your turn was to enter the water.</p><p><strong>Critical Success</strong> You move through the water, increasing the maximum distance by 5 feet.<br><strong>Success</strong> You move through the water.<br><strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You attempt an Athletics check to move a maximum distance of 10 feet through water. The GM determines the DC based on the turbulence or danger of the water; in most instances of calm water, you get an automatic critical success. If your land Speed is 40 feet or higher, increase the maximum possible distance by 5 feet for every 20 feet of Speed above 20 feet.</p><p>If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. This doesn't apply if your last action on your turn was to enter the water.</p><p><strong>Critical Success</strong> You move through the water, increasing the maximum distance by 5 feet.<br><strong>Success</strong> You move through the water.<br><strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.</p>",
                "old_state": -1
            },
            "id": 497734,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497734/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/305717/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104906Z",
            "action": 71,
            "target": "Sustain",
            "old": "",
            "details": {
                "state": 20,
                "source": "Sustain",
                "old_state": -1
            },
            "id": 497733,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497733/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/305716/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104896Z",
            "action": 71,
            "target": "<p>Choose one of your effects that has a sustained duration or lists a special benefit when you Sustain it. Most such effects come from spells or magic item activations. If the effect has a sustained duration, its duration extends until the end of your next turn. (Sustaining more than once in the same turn doesn't extend the duration to subsequent turns.) If an ability can be sustained but doesn't list how long, it can be sustained up to 10 minutes.</p><p>An effect might list an additional benefit that occurs if you Sustain it, and this can even appear on effects that don't have a sustained duration. If the effect has both a special benefit and a sustained duration, your Sustain action extends the duration as well as having the special benefit.</p><p>If your Sustain action is disrupted, the ability ends.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Choose one of your effects that has a sustained duration or lists a special benefit when you Sustain it. Most such effects come from spells or magic item activations. If the effect has a sustained duration, its duration extends until the end of your next turn. (Sustaining more than once in the same turn doesn't extend the duration to subsequent turns.) If an ability can be sustained but doesn't list how long, it can be sustained up to 10 minutes.</p><p>An effect might list an additional benefit that occurs if you Sustain it, and this can even appear on effects that don't have a sustained duration. If the effect has both a special benefit and a sustained duration, your Sustain action extends the duration as well as having the special benefit.</p><p>If your Sustain action is disrupted, the ability ends.</p>",
                "old_state": -1
            },
            "id": 497732,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497732/?format=api"
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            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104885Z",
            "action": 71,
            "target": "barren wasteland or city of undead",
            "old": "",
            "details": {
                "state": 20,
                "source": "barren wasteland or city of undead",
                "old_state": -1
            },
            "id": 497731,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497731/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104875Z",
            "action": 71,
            "target": "typical desert or city under siege",
            "old": "",
            "details": {
                "state": 20,
                "source": "typical desert or city under siege",
                "old_state": -1
            },
            "id": 497730,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497730/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104864Z",
            "action": 71,
            "target": "typical mountains or insular hamlet",
            "old": "",
            "details": {
                "state": 20,
                "source": "typical mountains or insular hamlet",
                "old_state": -1
            },
            "id": 497729,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497729/?format=api"
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104854Z",
            "action": 71,
            "target": "typical hillside or village",
            "old": "",
            "details": {
                "state": 20,
                "source": "typical hillside or village",
                "old_state": -1
            },
            "id": 497728,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497728/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/305711/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104843Z",
            "action": 71,
            "target": "a lush forest with calm weather or a large city with plentiful resources",
            "old": "",
            "details": {
                "state": 20,
                "source": "a lush forest with calm weather or a large city with plentiful resources",
                "old_state": -1
            },
            "id": 497727,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497727/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211463/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104833Z",
            "action": 59,
            "target": "<p>You try to provide food and shelter for yourself, and possibly others as well, with a standard of living. This typically uses Society if you're in a settlement or Survival if you're in the wild. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a –5 penalty.</p><p><strong>Critical Success</strong> You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.</p><p><strong>Success</strong> You find enough food and shelter with basic protection from the elements to provide you a subsistence living.</p><p><strong>Failure</strong> You're exposed to the elements and don't get enough food, becoming @UUID[Compendium.pf2e.conditionitems.Item.HL2l2VRSaQHu9lUw]{Fatigued} until you attain sufficient food and shelter.</p><p><strong>Critical Failure</strong> You attract trouble, eat something you shouldn't, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing.</p>",
            "old": "<p>You try to provide food and shelter for yourself, and possibly others as well, with a standard of living depending on your degree of success. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a –5 penalty.</p><p><strong>Critical Success</strong> You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.<br><strong>Success</strong> You find enough food and shelter with basic protection from the elements to provide you a subsistence living.<br><strong>Failure</strong> You're exposed to the elements and don't get enough food, becoming fatigued until you attain sufficient food and shelter.<br><strong>Critical Failure</strong> You attract trouble, eat something you shouldn't, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing.</p><section class=\"sample-tasks\"><h2>Sample Subsist Tasks</h2><p><strong>Untrained</strong> lush forest with calm weather or large city with plentiful resources</p><p><strong>Trained</strong> typical hillside or village</p><p><strong>Expert</strong> typical mountains or insular hamlet</p><p><strong>Master</strong> typical desert or city under siege</p><p><strong>Legendary</strong> barren wasteland or city of undead</p></section>",
            "details": {
                "state": 20,
                "source": "<p>You try to provide food and shelter for yourself, and possibly others as well, with a standard of living. This typically uses Society if you're in a settlement or Survival if you're in the wild. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a –5 penalty.</p><p><strong>Critical Success</strong> You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.</p><p><strong>Success</strong> You find enough food and shelter with basic protection from the elements to provide you a subsistence living.</p><p><strong>Failure</strong> You're exposed to the elements and don't get enough food, becoming @UUID[Compendium.pf2e.conditionitems.Item.HL2l2VRSaQHu9lUw]{Fatigued} until you attain sufficient food and shelter.</p><p><strong>Critical Failure</strong> You attract trouble, eat something you shouldn't, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing.</p>",
                "old_state": 20
            },
            "id": 497726,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497726/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305710/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104823Z",
            "action": 71,
            "target": "Strike",
            "old": "",
            "details": {
                "state": 20,
                "source": "Strike",
                "old_state": -1
            },
            "id": 497725,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497725/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/305709/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104812Z",
            "action": 71,
            "target": "<strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.",
                "old_state": -1
            },
            "id": 497724,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497724/?format=api"
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/305708/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104802Z",
            "action": 71,
            "target": "<strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.",
                "old_state": -1
            },
            "id": 497723,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497723/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305707/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104791Z",
            "action": 71,
            "target": "<p>You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll an attack roll using the attack modifier for the weapon or unarmed attack you're using, and compare the result to the target creature's AC to determine the effect.</p><p><strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.</p><p><strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll an attack roll using the attack modifier for the weapon or unarmed attack you're using, and compare the result to the target creature's AC to determine the effect.</p><p><strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.</p><p><strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.</p>",
                "old_state": -1
            },
            "id": 497722,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497722/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211459/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104781Z",
            "action": 59,
            "target": "<p>You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Reactive Strike, that can be triggered by move actions or upon leaving or entering a square.</p><p>You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.</p>",
            "old": "<p>You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square.</p><p>You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.</p>",
            "details": {
                "state": 20,
                "source": "<p>You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Reactive Strike, that can be triggered by move actions or upon leaving or entering a square.</p><p>You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.</p>",
                "old_state": 20
            },
            "id": 497721,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497721/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211458/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104771Z",
            "action": 59,
            "target": "<p>You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.</p><p>Attempt a Thievery check to determine if you successfully Steal the object. The DC is usually the Perception DC of the creature wearing the object. It's easiest to steal an object that is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). The GM might increase the DC if the object is protected or if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents). For instance, the DC is typically 5 higher if the object is in a pocket, held in a creature's hand, or similarly protected.</p><p>You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM might impose a circumstance penalty to the DCs of observers who are distracted.</p><p><strong>Success</strong> You steal the item without the bearer noticing, or an observer doesn't see you take or attempt to take the item.</p><p><strong>Failure</strong> The item's bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.</p>",
            "old": "<p>You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.</p><p>Attempt a Thievery check to determine if you successfully Steal the object. The DC to Steal is usually the Perception DC of the creature wearing the object. This assumes the object is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). If the object is in a pocket or similarly protected, you take a –5 penalty to your Thievery check. The GM might increase the DC of your check if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents).</p><p>You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM may increase the Perception DCs of these observers if they're distracted.</p><p><strong>Success</strong> You steal the item without the bearer noticing, or an observer doesn't see you take or attempt to take the item.<br><strong>Failure</strong> The item's bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.</p>",
            "details": {
                "state": 20,
                "source": "<p>You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.</p><p>Attempt a Thievery check to determine if you successfully Steal the object. The DC is usually the Perception DC of the creature wearing the object. It's easiest to steal an object that is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). The GM might increase the DC if the object is protected or if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents). For instance, the DC is typically 5 higher if the object is in a pocket, held in a creature's hand, or similarly protected.</p><p>You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM might impose a circumstance penalty to the DCs of observers who are distracted.</p><p><strong>Success</strong> You steal the item without the bearer noticing, or an observer doesn't see you take or attempt to take the item.</p><p><strong>Failure</strong> The item's bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.</p>",
                "old_state": 20
            },
            "id": 497720,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497720/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211456/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104760Z",
            "action": 59,
            "target": "<p>You stand up from being prone.</p>",
            "old": "<p>You stand up from prone.</p>",
            "details": {
                "state": 20,
                "source": "<p>You stand up from being prone.</p>",
                "old_state": 20
            },
            "id": 497719,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497719/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305706/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104748Z",
            "action": 71,
            "target": "space barely fitting your head",
            "old": "",
            "details": {
                "state": 20,
                "source": "space barely fitting your head",
                "old_state": -1
            },
            "id": 497718,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497718/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305705/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104737Z",
            "action": 71,
            "target": "space barely fitting your shoulders",
            "old": "",
            "details": {
                "state": 20,
                "source": "space barely fitting your shoulders",
                "old_state": -1
            },
            "id": 497717,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497717/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211455/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104726Z",
            "action": 59,
            "target": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p>",
            "old": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p><section class=\"sample-tasks\"><h2>Sample Squeeze Tasks</h2><p><strong>Trained</strong> space barely fitting your shoulders</p><p><strong>Master</strong> space barely fitting your head</p></section>",
            "details": {
                "state": 20,
                "source": "<p>You contort yourself to squeeze through a space so small you can barely fit through. This action is for exceptionally small spaces; many tight spaces are difficult terrain that you can move through more quickly and without a check.</p><p><strong>Critical Success</strong> You squeeze through the tight space in 1 minute per 10 feet of squeezing.<br><strong>Success</strong> You squeeze through in 1 minute per 5 feet.<br><strong>Critical Failure</strong> You become stuck in the tight space. While you're stuck, you can spend 1 minute attempting another Acrobatics check at the same DC. Any result on that check other than a critical failure causes you to become unstuck.</p>",
                "old_state": 20
            },
            "id": 497716,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497716/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196009/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104711Z",
            "action": 59,
            "target": "<strong>Failure</strong> A telltale sound or other sign gives your position away, though you still remain unseen. You're hidden from the creature throughout your movement and remain so.",
            "old": "<strong>Failure</strong> A telltale sound or other sign gives your position away, though you still remain unseen. You're hidden from the creature throughout your movement and remain so",
            "details": {
                "state": 20,
                "source": "<strong>Failure</strong> A telltale sound or other sign gives your position away, though you still remain unseen. You're hidden from the creature throughout your movement and remain so.",
                "old_state": 20
            },
            "id": 497715,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497715/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196007/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104698Z",
            "action": 59,
            "target": "<p>You attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)</p><p>At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because you're moving, the bonus increase from Taking Cover doesn't apply. You don't get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature.</p><p><strong>Success</strong> You're undetected by the creature during your movement and remain undetected by the creature at the end of it.</p><p>You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains off-guard against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected.</p><p>If a creature uses Seek and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again.</p><p><strong>Failure</strong> A telltale sound or other sign gives your position away, though you still remain unseen. You're hidden from the creature throughout your movement and remain so.</p><p><strong>Critical Failure</strong> You're spotted! You're observed by the creature throughout your movement and remain so. If you're invisible and were hidden from the creature, instead of being observed you're hidden throughout your movement and remain so.</p>",
            "old": "<p>You can attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)</p><p>If you're undetected by a creature and it's impossible for that creature to observe you (for a typical creature, this includes when you're invisible, the observer is blinded, or you're in darkness and the creature can't see in darkness), for any critical failure you roll on a check to Sneak, you get a failure instead. You also continue to be undetected if you lose cover or greater cover against or are no longer concealed from such a creature.</p><p>At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because you're moving, the bonus increase from Taking Cover doesn't apply. You don't get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature.</p><p><strong>Success</strong> You're undetected by the creature during your movement and remain undetected by the creature at the end of it. You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains off-guard against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected. If a creature uses Seek and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again.<br><strong>Failure</strong> A telltale sound or other sign gives your position away, though you still remain unseen. You’re hidden from the creature throughout your movement and remain so.<br><strong>Critical Failure</strong> You're spotted! You're observed by the creature throughout your movement and remain so. If you're invisible and were hidden from the creature, instead of being observed you're hidden throughout your movement and remain so.</p>",
            "details": {
                "state": 20,
                "source": "<p>You attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)</p><p>At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because you're moving, the bonus increase from Taking Cover doesn't apply. You don't get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature.</p><p><strong>Success</strong> You're undetected by the creature during your movement and remain undetected by the creature at the end of it.</p><p>You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains off-guard against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected.</p><p>If a creature uses Seek and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again.</p><p><strong>Failure</strong> A telltale sound or other sign gives your position away, though you still remain unseen. You're hidden from the creature throughout your movement and remain so.</p><p><strong>Critical Failure</strong> You're spotted! You're observed by the creature throughout your movement and remain so. If you're invisible and were hidden from the creature, instead of being observed you're hidden throughout your movement and remain so.</p>",
                "old_state": 20
            },
            "id": 497714,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497714/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196005/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104687Z",
            "action": 59,
            "target": "<strong>Success</strong> You push your target back 5 feet. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.",
            "old": "<strong>Success</strong> You push your opponent back 5 feet. You can Stride after it, but you must move the same distance and in the same direction.",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You push your target back 5 feet. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.",
                "old_state": 20
            },
            "id": 497713,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497713/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196004/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104677Z",
            "action": 59,
            "target": "<strong>Critical Success</strong> You push your target up to 10 feet away from you. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.",
            "old": "<strong>Critical Success</strong> You push your opponent up to 10 feet away from you. You can Stride after it, but you must move the same distance and in the same direction.",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You push your target up to 10 feet away from you. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.",
                "old_state": 20
            },
            "id": 497712,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497712/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305704/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104666Z",
            "action": 71,
            "target": "<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you.</p><hr><p>You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC.</p><p><strong>Critical Success</strong> You push your target up to 10 feet away from you. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.<br><strong>Success</strong> You push your target back 5 feet. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.<br><strong>Critical Failure</strong> You lose your balance, fall, and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you.</p><hr><p>You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC.</p><p><strong>Critical Success</strong> You push your target up to 10 feet away from you. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.<br><strong>Success</strong> You push your target back 5 feet. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.<br><strong>Critical Failure</strong> You lose your balance, fall, and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>",
                "old_state": -1
            },
            "id": 497711,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497711/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211454/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104655Z",
            "action": 59,
            "target": "<p>You try to tell whether a creature's behavior is abnormal. Choose one creature and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM attempts a single secret Perception check for you and compares the result to the Deception DC of the creature, the DC of a spell affecting the creature's mental state, or another appropriate DC determined by the GM. You typically can't try to Sense the Motive of the same creature again until the situation changes significantly.</p><p><strong>Critical Success</strong> You determine the creature's true intentions and get a solid idea of any mental magic affecting it.</p><p><strong>Success</strong> You can tell whether the creature is behaving normally, but you don't know its exact intentions or what magic might be affecting it.</p><p><strong>Failure</strong> You detect what a deceptive creature wants you to believe. If they're not being deceptive, you believe they're behaving normally.</p><p><strong>Critical Failure</strong> You get a false sense of the creature's intentions.</p>",
            "old": "<p>You try to tell whether a creature's behavior is abnormal. Choose one creature, and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM attempts a single secret Perception check for you and compares the result to the Deception DC of the creature, the DC of a spell affecting the creature's mental state, or another appropriate DC determined by the GM. You typically can't try to Sense the Motive of the same creature again until the situation changes significantly.</p><p><strong>Critical Success</strong> You determine the creature's true intentions and get a solid idea of any mental magic affecting it.<br><strong>Success</strong> You can tell whether the creature is behaving normally, but you don't know its exact intentions or what magic might be affecting it.<br><strong>Failure</strong> You detect what a deceptive creature wants you to believe. If they're not being deceptive, you believe they're behaving normally.<br><strong>Critical Failure</strong> You get a false sense of the creature's intentions.</p>",
            "details": {
                "state": 20,
                "source": "<p>You try to tell whether a creature's behavior is abnormal. Choose one creature and assess it for odd body language, signs of nervousness, and other indicators that it might be trying to deceive someone. The GM attempts a single secret Perception check for you and compares the result to the Deception DC of the creature, the DC of a spell affecting the creature's mental state, or another appropriate DC determined by the GM. You typically can't try to Sense the Motive of the same creature again until the situation changes significantly.</p><p><strong>Critical Success</strong> You determine the creature's true intentions and get a solid idea of any mental magic affecting it.</p><p><strong>Success</strong> You can tell whether the creature is behaving normally, but you don't know its exact intentions or what magic might be affecting it.</p><p><strong>Failure</strong> You detect what a deceptive creature wants you to believe. If they're not being deceptive, you believe they're behaving normally.</p><p><strong>Critical Failure</strong> You get a false sense of the creature's intentions.</p>",
                "old_state": 20
            },
            "id": 497710,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497710/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305703/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104643Z",
            "action": 71,
            "target": "navigate an ever-changing dream realm",
            "old": "",
            "details": {
                "state": 20,
                "source": "navigate an ever-changing dream realm",
                "old_state": -1
            },
            "id": 497709,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497709/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305702/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104633Z",
            "action": 71,
            "target": "navigate a byzantine labyrinth or relatively featureless desert",
            "old": "",
            "details": {
                "state": 20,
                "source": "navigate a byzantine labyrinth or relatively featureless desert",
                "old_state": -1
            },
            "id": 497708,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497708/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305701/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104623Z",
            "action": 71,
            "target": "navigate a hedge maze",
            "old": "",
            "details": {
                "state": 20,
                "source": "navigate a hedge maze",
                "old_state": -1
            },
            "id": 497707,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497707/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305700/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104612Z",
            "action": 71,
            "target": "find an overgrown path in a forest",
            "old": "",
            "details": {
                "state": 20,
                "source": "find an overgrown path in a forest",
                "old_state": -1
            },
            "id": 497706,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497706/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305699/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104602Z",
            "action": 71,
            "target": "determine a cardinal direction using the sun",
            "old": "",
            "details": {
                "state": 20,
                "source": "determine a cardinal direction using the sun",
                "old_state": -1
            },
            "id": 497705,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497705/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/225495/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104592Z",
            "action": 59,
            "target": "<p>Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a –2 item penalty to checks to Sense Direction.</p><p><strong>Critical Success</strong> You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.</p><p><strong>Success</strong> You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.</p>",
            "old": "<p>Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a –2 item penalty to checks to Sense Direction.</p><p><strong>Critical Success</strong> You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.<br><strong>Success</strong> You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.</p><section class=\"sample-tasks\"><h2>Sense Direction Tasks</h2><p><strong>Untrained</strong> determine a cardinal direction using the sun</p><p><strong>Trained</strong> find an overgrown path in a forest</p><p><strong>Expert</strong> navigate a hedge maze</p><p><strong>Master</strong> navigate a byzantine labyrinth or relatively featureless desert</p><p><strong>Legendary</strong> navigate an ever-changing dream realm</p></section>",
            "details": {
                "state": 20,
                "source": "<p>Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a –2 item penalty to checks to Sense Direction.</p><p><strong>Critical Success</strong> You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.</p><p><strong>Success</strong> You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.</p>",
                "old_state": 20
            },
            "id": 497704,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497704/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195991/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104581Z",
            "action": 59,
            "target": "<strong>Success</strong> Any @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected} creature you succeeded against becomes @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} from you instead of undetected, and any hidden creature you succeeded against becomes @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed} by you. You learn the location of any object or get a clue to its whereabouts, as determined by the GM.",
            "old": "<strong>Success</strong> If you were searching for creatures, any @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected} creature you succeeded against becomes @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} from you instead of @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected}, and any @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} creature you succeeded against becomes @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed} by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> Any @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected} creature you succeeded against becomes @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} from you instead of undetected, and any hidden creature you succeeded against becomes @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed} by you. You learn the location of any object or get a clue to its whereabouts, as determined by the GM.",
                "old_state": 20
            },
            "id": 497703,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497703/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195990/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104571Z",
            "action": 59,
            "target": "<strong>Critical Success</strong> Any @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected} or @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} creature you critically succeeded against becomes @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed} by you. You learn the location of objects in the area you critically succeeded against.",
            "old": "<strong>Critical Success</strong> If you were searching for creatures, any @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected} or @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} creature you critically succeeded against becomes @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed} by you. If you were searching for an object, you learn its location.",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> Any @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected} or @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} creature you critically succeeded against becomes @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed} by you. You learn the location of objects in the area you critically succeeded against.",
                "old_state": 20
            },
            "id": 497702,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497702/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211453/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104560Z",
            "action": 59,
            "target": "<p>You scan an area for signs of creatures or objects, possibly including secret doors or hazards. Choose an area to scan. The GM determines the area you can scan with one @UUID[Compendium.pf2e.actionspf2e.Item.BlAOM2X92SI6HMtJ]{Seek} action—almost always 30 feet or less in any dimension. The GM might impose a penalty if you search far away from you or adjust the number of actions it takes to Seek a particularly cluttered area.</p><p>The GM attempts a single secret Perception check for you and compares the result to the Stealth DCs of any undetected or @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} creatures in the area, or the DC to detect each object in the area (as determined by the GM or by someone Concealing the Object). A creature you detect might remain hidden, rather than becoming observed, if you're using an imprecise sense or if an effect (such as invisibility) prevents the subject from being observed.</p><p><strong>Critical Success</strong> Any undetected or hidden creature you critically succeeded against becomes observed by you. You learn the location of objects in the area you critically succeeded against.</p><p><strong>Success</strong> Any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. You learn the location of any object or get a clue to its whereabouts, as determined by the GM.</p>",
            "old": "<p>You scan an area for signs of creatures or objects. If you're looking for creatures, choose an area you're scanning. If precision is necessary, the GM can have you select a 30-foot cone or a 15-foot burst within line of sight. You might take a penalty if you choose an area that's far away.</p><p>If you're using Seek to search for objects (including secret doors and hazards), you search up to a 10-foot square adjacent to you. The GM might determine you need to Seek as an activity, taking more actions or even minutes or hours if you're searching a particularly cluttered area.</p><p>The GM attempts a single secret Perception check for you and compares the result to the Stealth DCs of any undetected or hidden creatures in the area or the DC to detect each object in the area (as determined by the GM or by someone Concealing the Object). A creature you detect might remain hidden, rather than becoming observed, if you're using an imprecise sense or if an effect (such as invisibility) prevents the subject from being observed.</p><p><strong>Critical Success</strong> If you were searching for creatures, any undetected or hidden creature you critically succeeded against becomes observed by you. If you were searching for an object, you learn its location.<br><strong>Success</strong> If you were searching for creatures, any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. If you were searching for an object, you learn its location or get a clue to its whereabouts, as determined by the GM.</p>",
            "details": {
                "state": 20,
                "source": "<p>You scan an area for signs of creatures or objects, possibly including secret doors or hazards. Choose an area to scan. The GM determines the area you can scan with one @UUID[Compendium.pf2e.actionspf2e.Item.BlAOM2X92SI6HMtJ]{Seek} action—almost always 30 feet or less in any dimension. The GM might impose a penalty if you search far away from you or adjust the number of actions it takes to Seek a particularly cluttered area.</p><p>The GM attempts a single secret Perception check for you and compares the result to the Stealth DCs of any undetected or @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} creatures in the area, or the DC to detect each object in the area (as determined by the GM or by someone Concealing the Object). A creature you detect might remain hidden, rather than becoming observed, if you're using an imprecise sense or if an effect (such as invisibility) prevents the subject from being observed.</p><p><strong>Critical Success</strong> Any undetected or hidden creature you critically succeeded against becomes observed by you. You learn the location of objects in the area you critically succeeded against.</p><p><strong>Success</strong> Any undetected creature you succeeded against becomes hidden from you instead of undetected, and any hidden creature you succeeded against becomes observed by you. You learn the location of any object or get a clue to its whereabouts, as determined by the GM.</p>",
                "old_state": 20
            },
            "id": 497701,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497701/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305698/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104550Z",
            "action": 71,
            "target": "<p>You can make a request of a creature that's friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them.</p><p><strong>Critical Success</strong> The target agrees to your request without qualifications.<br><strong>Success</strong> The target agrees to your request, but they might demand added provisions or alterations to the request.<br><strong>Failure</strong> The target refuses the request, though they might propose an alternative that is less extreme.<br><strong>Critical Failure</strong> Not only does the target refuse the request, but their attitude toward you decreases by one step due to the temerity of the request.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You can make a request of a creature that's friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them.</p><p><strong>Critical Success</strong> The target agrees to your request without qualifications.<br><strong>Success</strong> The target agrees to your request, but they might demand added provisions or alterations to the request.<br><strong>Failure</strong> The target refuses the request, though they might propose an alternative that is less extreme.<br><strong>Critical Failure</strong> Not only does the target refuse the request, but their attitude toward you decreases by one step due to the temerity of the request.</p>",
                "old_state": -1
            },
            "id": 497700,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497700/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305697/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104540Z",
            "action": 71,
            "target": "Reposition",
            "old": "",
            "details": {
                "state": 20,
                "source": "Reposition",
                "old_state": -1
            },
            "id": 497699,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497699/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305696/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104530Z",
            "action": 71,
            "target": "<strong>Success</strong> You move the target up to 5 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You move the target up to 5 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.",
                "old_state": -1
            },
            "id": 497698,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497698/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305695/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104517Z",
            "action": 71,
            "target": "<strong>Critical Success</strong> You move the creature up to 10 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You move the creature up to 10 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.",
                "old_state": -1
            },
            "id": 497697,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497697/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305694/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104507Z",
            "action": 71,
            "target": "<strong>Critical Failure</strong> The target can move you up to 5 feet as though it successfully Repositioned you.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> The target can move you up to 5 feet as though it successfully Repositioned you.",
                "old_state": -1
            },
            "id": 497696,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497696/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305693/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104496Z",
            "action": 71,
            "target": "<p>You muscle a creature or object around. Attempt an Athletics check against the target's Fortitude DC.</p><p><strong>Critical Success</strong> You move the creature up to 10 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.<br><strong>Success</strong> You move the target up to 5 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.<br><strong>Critical Failure</strong> The target can move you up to 5 feet as though it successfully Repositioned you.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You muscle a creature or object around. Attempt an Athletics check against the target's Fortitude DC.</p><p><strong>Critical Success</strong> You move the creature up to 10 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.<br><strong>Success</strong> You move the target up to 5 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.<br><strong>Critical Failure</strong> The target can move you up to 5 feet as though it successfully Repositioned you.</p>",
                "old_state": -1
            },
            "id": 497695,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497695/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211452/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104486Z",
            "action": 59,
            "target": "<p>You release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to hold it in another hand, releasing a rope suspending a chandelier, or performing a similar action. Unlike most manipulate actions, Release does not trigger reactions that can be triggered by actions with the manipulate trait (such as Reactive Strike).</p><p>If you want to prepare to Release something outside of your turn, use the Ready activity.</p>",
            "old": "<p>You release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to hold it in another hand, releasing a rope suspending a chandelier, or performing a similar action. Unlike most manipulate actions, Release does not trigger reactions that can be triggered by actions with the manipulate trait (such as Attack of Opportunity).</p><p>If you want to prepare to Release something outside of your turn, use the Ready activity.</p>",
            "details": {
                "state": 20,
                "source": "<p>You release something you're holding in your hand or hands. This might mean dropping an item, removing one hand from your weapon while continuing to hold it in another hand, releasing a rope suspending a chandelier, or performing a similar action. Unlike most manipulate actions, Release does not trigger reactions that can be triggered by actions with the manipulate trait (such as Reactive Strike).</p><p>If you want to prepare to Release something outside of your turn, use the Ready activity.</p>",
                "old_state": 20
            },
            "id": 497694,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497694/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305692/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104475Z",
            "action": 71,
            "target": "The Recall Knowledge action can be used with different skills, and no skill was specified.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The Recall Knowledge action can be used with different skills, and no skill was specified.",
                "old_state": -1
            },
            "id": 497693,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497693/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305691/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104465Z",
            "action": 71,
            "target": "Recall Knowledge",
            "old": "",
            "details": {
                "state": 20,
                "source": "Recall Knowledge",
                "old_state": -1
            },
            "id": 497692,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497692/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305690/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104455Z",
            "action": 71,
            "target": "existence of a long-lost noble heir, secret doctrines of a religion",
            "old": "",
            "details": {
                "state": 20,
                "source": "existence of a long-lost noble heir, secret doctrines of a religion",
                "old_state": -1
            },
            "id": 497691,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497691/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305689/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
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