Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/blade-runner/main/de/units/?format=api&page=6
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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                "{name} is inflicted the {crit} critical injury."
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            "previous_source": "",
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                "{name} erleidet die kritische Verletzung {crit}."
            ],
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                "Combat"
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                "Kampf"
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                "Draw Size"
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                "Bestimme Größe"
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                "Übersprungener Verteidiger {name}"
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                "Erstelle ein KRIT für den SC des Spielers oder ein ausgewähltes Token"
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            "source": [
                "{name} is {status}"
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                "{name} is {status}"
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            "id": 231427,
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            "source": [
                "Crash"
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            "target": [
                "Absturz"
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            "source": [
                "If a Spinner is Wrecked, it crashes violently to the ground. All people inside suffer D3 points of falling damage plus one for each zone of altitude, mitigated by the vehicle’s Armor rating. You can also brace yourself for the hit by rolling MOBILITY – each <span class=\"blade-runner-symbols\">S</span> rolled reduces the damage by one."
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                "Wenn ein Spinner zerstört wurde, stürzt er auf den Boden. Alle Insassen erleiden W3 Punkte Fallschaden plus einen für jede Höhen-Zone, gemildert durch die Panzerung des Fahrzeugs und einen BEWEGLICHKEIT-Wurf (keine Aktion): Jeder Erfolg senkt den Schaden um 1."
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            "source": [
                "This will crash the vehicle and inflict {damage} of falling damage to each passenger, mitigated by the vehicle’s Armor rating and a MOBILITY roll (no action)."
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                "Das Fahrzeug stürzt ab und verursacht bei allen Insassen {damage} Fallschaden, abgemildert durch die Panzerung des Fahrzeugs und einen BEWEGLICHKEIT-Wurf (keine Aktion): Jeder Erfolg senkt den Schaden um 1."
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            "source": [
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            "context": "FLBR.VEHICLE.Action.Explode",
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            "source": [
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            "source": [
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            "source": [
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                "Rammen"
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            "context": "FLBR.VEHICLE.Action.Ramming",
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            "source": [
                "Most vehicles can be used as weapons – i.e. to simply run your target over. It counts as a close combat attack but roll for DRIVING instead of CLOSE COMBAT. This roll can be combined with the speeding action above, but that will make the DRIVING roll an opposed roll, meaning that the effectiveness of the speeding might be reduced. The base Damage rating of the attack equals your vehicle’s Hull rating divided by two, rounded up. Ramming vehicles inflict crushing damage and the Crit Die has a die size equal to the Hull rating, rounded up to the closest die, to a maximum of D12 – i.e. a vehicle with Hull 9 has a D10 Crit Die."
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                "Die meisten Fahrzeuge können als Waffen genutzt werden - bspw. indem man das Ziel überfährt. Dies zählt als NAHKAMPF Angriff, der mit einem Wurf auf FAHREN durchgeführt wird. Der Wurf kann mit einer Beschleunigungs-Aktion kombiniert werden, in diesem Fall ist der FAHREN-Wurf ein vergleichender Wurf, was die Effektivität der Beschleunigung einschränken kann. Der Basis-Schaden der Attacke entspricht dem HÜLLEN-Wert des Fahrzeugs geteilt durch 2 (abgerundet). Ramm-Angriffe verursachen Stumpfen Schaden mit einem KRIT-Würfel der dem HÜLLEN-Wert des Fahrzeugs entspricht (aufgerundet)."
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            "source": [
                "Repair"
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                "Reparieren"
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            "source": [
                "Repairing damage to a vehicle requires one or several TECH rolls. One roll can be made per Shift. Only one person can roll to repair the hull, but others can help. Each <span class=\"blade-runner-symbols\">S</span> rolled removes one point of damage. If the vehicle was Wrecked, it is no longer considered Wrecked once one point of damage has been repaired. If the engine or a mounted weapon has been disabled due to a critical hit, repairing it typically requires a TECH roll, in addition to any roll for repairing hull damage. The work takes one Shift."
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                "Reparaturen von Fahrzeugschaden benötigen ein oder mehrere Würfe auf TECHNOLOGIE. Pro SCHICHT kann ein Wurf ablegegt werden. Nur eien Person kann auf Hüllen-Reparaturen würfeln, aber weitere können helfen. Jedes gewürfelte <span class=\"blade-runner-symbols\">S</span> reduziert den Schaden um 1. Ein Fahrzeug gilt nicht mehr als zerstört, wenn es 1 Schadenspunkt repairet wurde. Wenn der Motor oder eine Fahrzeugwaffe durch einen kritischen Treffer ausgefallen ist, so müssen diese normalerweise mit einem zusätzlichen Wurf auf TECNHNOLOGIE repariert werden. Auch dieser Wurf dauert eine SCHICHT."
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            "source": [
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                "Beschleunigen"
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            "context": "FLBR.VEHICLE.Action.Speeding",
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            "source": [
                "Corresponding to sprinting on foot, you can use the speeding action to make additional moves in the same Round with a vehicle."
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                "Ähnlich wie bei einem Sprint zu Fuß kannst du über die Beschleunigungs-Aktion für ein Fahrzeug zusätzliche Manöver-Aktionen in einer Runde erhalten."
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            "source": [
                "Altitude"
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            "target": [
                "Hoehe"
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            "source": [
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