Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/blade-runner/main/de/units/?format=api
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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            "fuzzy": false,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/de/?format=api",
            "source": [
                "Shoot Firearm"
            ],
            "previous_source": "",
            "target": [
                "Waffe abfeuern"
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            "context": "FLBR.COMBAT_ACTION.ShootFirearm",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/de/?format=api",
            "source": [
                "Careful Aim"
            ],
            "previous_source": "",
            "target": [
                "Zielen"
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            "context": "FLBR.COMBAT_ACTION.CarefulAim",
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        {
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            "source": [
                "Throw Weapon"
            ],
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            "target": [
                "Waffe werfen"
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            "context": "FLBR.COMBAT_ACTION.ThrowWeapon",
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            "id": 117579,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/117579/?format=api",
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        {
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            "source": [
                "First Aid"
            ],
            "previous_source": "",
            "target": [
                "Erste Hilfe"
            ],
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            "id": 117580,
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            "source": [
                "Manipulate"
            ],
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            "target": [
                "Manipulieren"
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            "context": "FLBR.COMBAT_ACTION.Manipulate",
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        {
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            "source": [
                "Use Item"
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            "target": [
                "Objekt benutzen"
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            "context": "FLBR.COMBAT_ACTION.UseItem",
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        {
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            "source": [
                "You can make additional moves in a single Round by using the sprint action. This will then count as your action for the Round, meaning you can perform no other action. Roll MOBILITY – for each <span class=\"blade-runner-symbols\">S</span> rolled, you can make one more move, in addition to your free move. If you fail the roll, you fall (before the second move) and cannot get up until your next turn."
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            "target": [
                "Du kannst in einer einzigen Runde zusätzliche Bewegungs-Aktionen  durchführen, indem du die Sprint-Aktion verwendest. Dies zählt dann  als deine Aktion für diese Runde, was bedeutet, dass du keine andere  Aktion ausführen kannst. Würfle <span class=\"smallcaps\">BEWEGLICHKEIT</span>  - für jedes gewürfelte <span class=\"blade-runner-symbols\">S</span> kannst  du zusätzlich zu deiner freien Bewegung eine weitere Bewegung machen.  Wenn du den Wurf nicht schaffst, fällst du (vor der zweiten Bewegung)  und kannst erst in deiner nächsten Runde wieder aufstehen."
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            "translated": true,
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        {
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            "source": [
                "If you need to move while being prone, you must crawl. This works like a move but counts as your action for the Round. You can get up at the end of your crawl (free action)."
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                "Wenn du dich bewegen musst, während du liegst, musst du kriechen.  Dies funktioniert wie eine Bewegung, zählt aber als deine Aktion für diese Runde.   Am Ende deiner Kriechbewegung kannst du aufstehen (freie Aktion)."
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            "source": [
                "Strength + Close Combat"
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            "target": [
                "Stärke + Nahkampf"
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            "location": "",
            "context": "FLBR.COMBAT_ACTION_HINT.UnarmedAttack",
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        {
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            "source": [
                "Strength + Close Combat"
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            "target": [
                "Stärke + Nahkampf"
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            "context": "FLBR.COMBAT_ACTION_HINT.MeleeAttack",
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            "translated": true,
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        {
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            "source": [
                "If you grapple your opponent as a special attack in close combat, both you and your opponent fall to the ground. The opponent drops any weapon they were holding and cannot move. The only action they can perform is an attempt to break free – which is an action that succeeds if the opponent wins an opposed CLOSE COMBAT roll against you. While you are grappling, the only action you can perform (until you release your opponent) is a grapple attack. This works as a normal unarmed attack, but your target counts as restrained and thus cannot defend themselves."
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            "target": [
                "Wenn du deinen Gegner als Spezialangriff im Nahkampf packst, fallen sowohl du  als auch dein Gegner zu Boden. Der Gegner lässt alle Waffen fallen, die er in  der Hand hatte, und kann sich nicht bewegen. Als einzige erlaubte Aktion kann  er versuchen sich zu befreien – Dies gelingt, wenn dem Gegner ein vergleichender  <span class=\"smallcaps\">Nahkampf-Wurf</span> gegen dich gewinnt. Während du  deinen Gegner im Griff hast, kannst du als einzige erlaubte Aktion  (bis du deinen Gegner loslässt) einen Klammerangriff durchführen. Dieser  funktioniert wie ein normaler unbewaffneter Angriff, aber dein Ziel gilt als  gefesselt und kann sich daher nicht verteidigen."
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            "context": "FLBR.COMBAT_ACTION_HINT.Grapple",
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            "fuzzy": false,
            "translated": true,
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            "source": [
                "Strength + Hand-to-hand Combat"
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                "Stärke + Nahkampf"
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            "context": "FLBR.COMBAT_ACTION_HINT.BreakFree",
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            "id": 117588,
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            "source": [
                "Agility + Firearms"
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            "previous_source": "",
            "target": [
                "Geschicklichkeit + Schusswaffen"
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            "id_hash": -8880589342626184113,
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            "context": "FLBR.COMBAT_ACTION_HINT.ShootFirearm",
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            "state": 20,
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            "translated": true,
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            "priority": 100,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/de/?format=api",
            "source": [
                "If you take your time to aim carefully before squeezing the trigger, you get an advantage to your attack roll. Aiming, however, is an action in itself. You cannot aim carefully and fire in the same Round. If you do anything else except shoot your weapon after you have aimed, or if you are hit by an attack, you lose the effect of the aim and you need to spend another action to aim carefully again."
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            "previous_source": "",
            "target": [
                "Wenn du dir die Zeit nimmst, sorgfältig zu zielen, bevor du den Abzug drückst,  erhältst du einen Vorteil für deinen Angriffswurf. Zielen ist jedoch eine  eigenständige Aktion. Du kannst nicht in der gleichen Runde zielen  und schießen. Wenn du nach dem Zielen irgendetwas anderes tust, als deine Waffe  abzufeuern, oder wenn du von einem Angriff getroffen wirst, verlierst du den  Effekt des Zielens und du musst eine weitere Aktion ausgeben, um erneut sorgfältig  zu zielen."
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            "context": "FLBR.COMBAT_ACTION_HINT.CarefulAim",
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            "flags": "",
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            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "id": 117590,
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        {
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            "source": [
                "Agility + Firearms"
            ],
            "previous_source": "",
            "target": [
                "Geschicklichkeit + Schusswaffen"
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