Units
Translation components API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/translations/blade-runner/main/en/units/?format=api
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If you fail the roll, you fall (before the second move) and cannot get up until your next turn." ], "id_hash": 7279225169097538014, "content_hash": -4658045999379127856, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.Sprint", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 42, "has_suggestion": false, "has_comment": false, "has_failing_check": true, "num_words": 70, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90654/?format=api", "priority": 100, "id": 90654, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/en/?checksum=e50500b96c2439de", "url": "https://weblate.foundryvtt-hub.com/api/units/90654/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-11-25T08:38:26.210615Z", "last_updated": "2023-07-08T10:58:03.878080Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/en/?format=api", "source": [ "If you need to move while being prone, you must crawl. This works like a move but counts as your action for the Round. You can get up at the end of your crawl (free action)." ], "previous_source": "", "target": [ "If you need to move while being prone, you must crawl. This works like a move but counts as your action for the Round. You can get up at the end of your crawl (free action)." ], "id_hash": -4518229457856702648, "content_hash": -3618577154150100224, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.Crawl", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 43, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 36, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90655/?format=api", "priority": 100, "id": 90655, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/en/?checksum=414c063f26bed748", "url": "https://weblate.foundryvtt-hub.com/api/units/90655/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-11-25T08:38:26.240964Z", "last_updated": "2023-07-08T10:58:03.878080Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/en/?format=api", "source": [ "Strength + Close Combat" ], "previous_source": "", "target": [ "Strength + Close Combat" ], "id_hash": -5357196241425648169, "content_hash": 209926860578315829, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.UnarmedAttack", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 44, "has_suggestion": false, "has_comment": false, "has_failing_check": true, "num_words": 4, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90656/?format=api", "priority": 100, "id": 90656, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/en/?checksum=35a76a66edc435d7", "url": "https://weblate.foundryvtt-hub.com/api/units/90656/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-11-25T08:38:26.274344Z", "last_updated": "2023-07-08T10:58:03.878080Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/en/?format=api", "source": [ "Strength + Close Combat" ], "previous_source": "", "target": [ "Strength + Close Combat" ], "id_hash": -7093947012250510857, "content_hash": -1857145269046290467, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.MeleeAttack", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 45, "has_suggestion": false, "has_comment": false, "has_failing_check": true, "num_words": 4, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90657/?format=api", "priority": 100, "id": 90657, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/en/?checksum=1d8d3cc7175d59f7", "url": "https://weblate.foundryvtt-hub.com/api/units/90657/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-11-25T08:38:26.303913Z", "last_updated": "2023-07-08T10:58:03.878080Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/en/?format=api", "source": [ "If you grapple your opponent as a special attack in close combat, both you and your opponent fall to the ground. The opponent drops any weapon they were holding and cannot move. The only action they can perform is an attempt to break free – which is an action that succeeds if the opponent wins an opposed CLOSE COMBAT roll against you. While you are grappling, the only action you can perform (until you release your opponent) is a grapple attack. This works as a normal unarmed attack, but your target counts as restrained and thus cannot defend themselves." ], "previous_source": "", "target": [ "If you grapple your opponent as a special attack in close combat, both you and your opponent fall to the ground. The opponent drops any weapon they were holding and cannot move. The only action they can perform is an attempt to break free – which is an action that succeeds if the opponent wins an opposed CLOSE COMBAT roll against you. While you are grappling, the only action you can perform (until you release your opponent) is a grapple attack. This works as a normal unarmed attack, but your target counts as restrained and thus cannot defend themselves." ], "id_hash": 8761363723344055162, "content_hash": 2641361903549907285, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.Grapple", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 46, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 99, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90658/?format=api", "priority": 100, "id": 90658, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/en/?checksum=f9969de2fdea8b7a", "url": "https://weblate.foundryvtt-hub.com/api/units/90658/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-11-25T08:38:26.332764Z", "last_updated": "2023-07-08T10:58:03.878080Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/en/?format=api", "source": [ "Strength + Hand-to-hand Combat" ], "previous_source": "", "target": [ "Strength + Hand-to-hand Combat" ], "id_hash": -6145791723554802402, "content_hash": -2390413985941235767, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.BreakFree", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 47, "has_suggestion": false, "has_comment": false, "has_failing_check": true, "num_words": 4, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90659/?format=api", "priority": 100, "id": 90659, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/en/?checksum=2ab5c2fd3dfaf51e", "url": "https://weblate.foundryvtt-hub.com/api/units/90659/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-11-25T08:38:26.362810Z", "last_updated": "2023-07-08T10:58:03.878080Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/en/?format=api", "source": [ "Agility + Firearms" ], "previous_source": "", "target": [ "Agility + Firearms" ], "id_hash": -8880589342626184113, "content_hash": -6673819319824308099, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.ShootFirearm", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 48, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 3, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90660/?format=api", "priority": 100, "id": 90660, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/en/?checksum=04c1cf0b54a5844f", "url": "https://weblate.foundryvtt-hub.com/api/units/90660/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-11-25T08:38:26.401154Z", "last_updated": "2023-07-08T10:58:03.878080Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/en/?format=api", "source": [ "If you take your time to aim carefully before squeezing the trigger, you get an advantage to your attack roll. Aiming, however, is an action in itself. You cannot aim carefully and fire in the same Round. If you do anything else except shoot your weapon after you have aimed, or if you are hit by an attack, you lose the effect of the aim and you need to spend another action to aim carefully again." ], "previous_source": "", "target": [ "If you take your time to aim carefully before squeezing the trigger, you get an advantage to your attack roll. Aiming, however, is an action in itself. You cannot aim carefully and fire in the same Round. If you do anything else except shoot your weapon after you have aimed, or if you are hit by an attack, you lose the effect of the aim and you need to spend another action to aim carefully again." ], "id_hash": 8760131489968044325, "content_hash": -2849278989184035071, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.CarefulAim", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 49, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 76, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90661/?format=api", "priority": 100, "id": 90661, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/en/?checksum=f9923d2d4d423925", "url": "https://weblate.foundryvtt-hub.com/api/units/90661/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-11-25T08:38:26.442580Z", "last_updated": "2023-07-08T10:58:03.878080Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/en/?format=api", "source": [ "Agility + Firearms" ], "previous_source": "", "target": [ "Agility + Firearms" ], "id_hash": 1871335472651599614, "content_hash": -5104786741720750844, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.ThrowWeapon", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 50, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 3, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90662/?format=api", "priority": 100, "id": 90662, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/en/?checksum=99f851b296fc7efe", "url": "https://weblate.foundryvtt-hub.com/api/units/90662/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-11-25T08:38:26.473193Z", "last_updated": "2023-07-08T10:58:03.878080Z" } ] }{ "count": 333, "next": "