Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/blade-runner/main/es/changes/?format=api
HTTP 200 OK
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Content-Type: application/json
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            "action": 59,
            "target": "Indica si se inflige daño automáticamente o no a las miniaturas seleccionadas.",
            "old": "Indica si se inflige daño automáticamente o no a las miniaturas seleccionadas.",
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                "source": "Whether to automatically apply damage from rolls to targeted tokens and vehicle passengers.",
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            "target": "Genérico",
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                "source": "Loot",
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            "action_name": "String updated in the repository",
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            "timestamp": "2023-06-26T22:04:00.794300Z",
            "action": 59,
            "target": "Personaje",
            "old": "",
            "details": {
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                "source": "Character",
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "Condición del Personaje (Sólo Máster)",
            "old": "Condición del Personaje (Sólo Máster)",
            "details": {
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                "source": "Character's Nature (GM only)",
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            "action_name": "String updated in the repository",
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            "action": 59,
            "target": "INCAPACITADO POR ESTRÉS",
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            "target": "INCAPACITADO POR DAÑO",
            "old": "INCAPACITADO POR DAÑO",
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                "source": "Broken by Damage",
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                "source": "Broken",
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            "id": 354270,
            "action_name": "String updated in the repository",
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            "timestamp": "2023-06-26T22:04:00.794162Z",
            "action": 59,
            "target": "Si apresas a tu oponente como ataque especial al luchar, ambos caéis al suelo. El oponente suelta cualquier arma que llevase en las manos y no puede moverse. La única acción que puede realizar es intentar liberarse – lo cual es una acción que tendrá éxito si el oponente gana una tirada enfrentada de <span class=\"smallcaps\">LUCHAR</span> contra ti. Mientras estás apresando, la única acción que puedes realizar (hasta que liberes a tu oponente) es un ataque de presa. Esto funciona como un ataque cuerpo a cuerpo normal, pero tu oponente contará como retenido y no podrá defenderse.",
            "old": "Si apresas a tu oponente como ataque especial al luchar, ambos caéis al suelo. El oponente suelta cualquier arma que llevase en las manos y no puede moverse. La única acción que puede realizar es intentar liberarse – lo cual es una acción que tendrá éxito si el oponente gana una tirada enfrentada de <span class=\"smallcaps\">LUCHAR</span> contra ti. Mientras estás apresando, la única acción que puedes realizar (hasta que liberes a tu oponente) es un ataque de presa. Esto funciona como un ataque cuerpo a cuerpo normal, pero tu oponente contará como retenido y no podrá defenderse.",
            "details": {
                "state": 10,
                "source": "If you grapple your opponent as a special attack in close combat, both you and your opponent fall to the ground. The opponent drops any weapon they were holding and cannot move. The only action they can perform is an attempt to break free – which is an action that succeeds if the opponent wins an opposed CLOSE COMBAT roll against you. While you are grappling, the only action you can perform (until you release your opponent) is a grapple attack. This works as a normal unarmed attack, but your target counts as restrained and thus cannot defend themselves.",
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            "id": 354269,
            "action_name": "String updated in the repository",
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            "user": null,
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            "timestamp": "2023-06-26T22:04:00.794098Z",
            "action": 59,
            "target": "Puedes realizar desplazamientos adicionales en la Ronda utilizando la acción de correr. Esto contará como tu Maniobra de la Ronda, lo cual implica que no podrás realizar ninguna otra Acción. Haz una tirada de <span class=\"smallcaps\">MOVILIDAD</span> – por cada <span class=\"blade-runner-symbols\">S</span> obtenido,puedes hacer un movimiento más, además de tu movimiento gratuito. Si fallas la tirada, te caerás (antes del segundo movimiento) y no podrás levantarte hasta tu próximo turno.",
            "old": "Puedes realizar desplazamientos adicionales en la Ronda utilizando la acción de correr. Esto contará como tu Maniobra de la Ronda, lo cual implica que no podrás realizar ninguna otra Acción. Haz una tirada de <span class=\"smallcaps\">MOVILIDAD</span> – por cada <span class=\"blade-runner-symbols\">S</span> obtenido,puedes hacer un movimiento más, además de tu movimiento gratuito. Si fallas la tirada, te caerás (antes del segundo movimiento) y no podrás levantarte hasta tu próximo turno.",
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                "state": 10,
                "source": "You can make additional moves in a single Round by using the sprint action. This will then count as your action for the Round, meaning you can perform no other action. Roll MOBILITY – for each <span class=\"blade-runner-symbols\">S</span> rolled, you can make one more move, in addition to your free move. If you fail the roll, you fall (before the second move) and cannot get up until your next turn.",
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            "action_name": "String updated in the repository",
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        },
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            "action": 0,
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            "old": "",
            "details": {
                "reason": "content changed",
                "filename": "src/lang/en.yml"
            },
            "id": 353070,
            "action_name": "Resource updated",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353070/?format=api"
        },
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Whether to display an additional field in sheets for managing Active Effects (for advanced players).",
                "old_state": -1
            },
            "id": 353069,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353069/?format=api"
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        {
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            "old": "",
            "details": {
                "state": 0,
                "source": "Use Active Effects",
                "old_state": -1
            },
            "id": 353068,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353068/?format=api"
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Whether to update the actor's maneuverability when removed from a vehicle.",
                "old_state": -1
            },
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353067/?format=api"
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        {
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            "action": 59,
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            "old": "",
            "details": {
                "state": 0,
                "source": "Update Maneuverability on Uncrew",
                "old_state": -1
            },
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            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353066/?format=api"
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Whether to update the actor's maneuverability when crewed into a vehicle.",
                "old_state": -1
            },
            "id": 353065,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353065/?format=api"
        },
        {
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            "action": 59,
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            "old": "",
            "details": {
                "state": 0,
                "source": "Update Maneuverability on Crew",
                "old_state": -1
            },
            "id": 353064,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353064/?format=api"
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        {
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            "timestamp": "2023-06-26T10:51:13.900017Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Whether to allow the player to edit their nature in their character sheet.",
                "old_state": -1
            },
            "id": 353063,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353063/?format=api"
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        {
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            "action": 59,
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            "old": "",
            "details": {
                "state": 0,
                "source": "Allow Nature Change",
                "old_state": -1
            },
            "id": 353062,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353062/?format=api"
        },
        {
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "ID or name of the piercing critical injuries table.",
                "old_state": -1
            },
            "id": 353061,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353061/?format=api"
        },
        {
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            "old": "",
            "details": {
                "state": 0,
                "source": "Piercing Table",
                "old_state": -1
            },
            "id": 353060,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353060/?format=api"
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        {
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            "old": "",
            "details": {
                "state": 0,
                "source": "ID or name of the crushing critical injuries table.",
                "old_state": -1
            },
            "id": 353059,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353059/?format=api"
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        {
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            "old": "",
            "details": {
                "state": 0,
                "source": "Crushing Table",
                "old_state": -1
            },
            "id": 353058,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353058/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/231543/?format=api",
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            "user": null,
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            "timestamp": "2023-06-26T10:51:13.899732Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "ID or name of the critical vehicle damages table.",
                "old_state": -1
            },
            "id": 353057,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353057/?format=api"
        },
        {
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            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Vehicle Damage Table",
                "old_state": -1
            },
            "id": 353056,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353056/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/109681/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:13.899665Z",
            "action": 59,
            "target": "Indica si se inflige daño automáticamente o no a las miniaturas seleccionadas.",
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                "state": 10,
                "source": "Whether to automatically apply damage from rolls to targeted tokens and vehicle passengers.",
                "old_state": 20
            },
            "id": 353055,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353055/?format=api"
        },
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            "target": "Whether to automatically apply damage from rolls to targeted tokens and vehicle passengers.",
            "old": "Whether to automatically apply damage from rolls to targeted tokens.",
            "details": {},
            "id": 353054,
            "action_name": "Source string changed",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353054/?format=api"
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                "state": 0,
                "source": "Acted",
                "old_state": -1
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            "id": 353052,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353052/?format=api"
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                "state": 0,
                "source": "Moved",
                "old_state": -1
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            "id": 353051,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353051/?format=api"
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                "state": 0,
                "source": "Wrecked",
                "old_state": -1
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            "id": 353050,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353050/?format=api"
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            "details": {
                "state": 0,
                "source": "Remove Passenger",
                "old_state": -1
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            "id": 353049,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353049/?format=api"
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                "state": 0,
                "source": "Passenger already present!",
                "old_state": -1
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            "id": 353048,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353048/?format=api"
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                "state": 0,
                "source": "Put your trashes in the trunk instead!",
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            "action_name": "String updated in the repository",
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                "state": 0,
                "source": "Vehicles inceptions are not allowed!",
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}