Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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HTTP 200 OK
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                "state": 0,
                "source": "Decrease Passenger Capacity",
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                "state": 0,
                "source": "Do you want to duplicate actor {name} before crewing it?",
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                "state": 0,
                "source": "Create Actor?",
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                "state": 0,
                "source": "Damage dealt to the crew by the crash of the vehicle",
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            "action_name": "String updated in the repository",
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                "source": "Choose one of the passenger.",
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                "state": 0,
                "source": "Increase the passengers capacity (GM only)",
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                "state": 0,
                "source": "Altitude",
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            "action_name": "String updated in the repository",
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            "action": 59,
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                "state": 0,
                "source": "Corresponding to sprinting on foot, you can use the speeding action to make additional moves in the same Round with a vehicle.",
                "old_state": -1
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            "action_name": "String updated in the repository",
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                "state": 0,
                "source": "Speeding",
                "old_state": -1
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                "state": 0,
                "source": "Repairing damage to a vehicle requires one or several TECH rolls. One roll can be made per Shift. Only one person can roll to repair the hull, but others can help. Each <span class=\"blade-runner-symbols\">S</span> rolled removes one point of damage. If the vehicle was Wrecked, it is no longer considered Wrecked once one point of damage has been repaired. If the engine or a mounted weapon has been disabled due to a critical hit, repairing it typically requires a TECH roll, in addition to any roll for repairing hull damage. The work takes one Shift.",
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                "state": 0,
                "source": "Repair",
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                "source": "Most vehicles can be used as weapons – i.e. to simply run your target over. It counts as a close combat attack but roll for DRIVING instead of CLOSE COMBAT. This roll can be combined with the speeding action above, but that will make the DRIVING roll an opposed roll, meaning that the effectiveness of the speeding might be reduced. The base Damage rating of the attack equals your vehicle’s Hull rating divided by two, rounded up. Ramming vehicles inflict crushing damage and the Crit Die has a die size equal to the Hull rating, rounded up to the closest die, to a maximum of D12 – i.e. a vehicle with Hull 9 has a D10 Crit Die.",
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                "state": 0,
                "source": "Ramming",
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            "details": {
                "state": 0,
                "source": "Massive Crash",
                "old_state": -1
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            "id": 353444,
            "action_name": "String updated in the repository",
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            "timestamp": "2023-06-26T10:51:15.630833Z",
            "action": 59,
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            "details": {
                "state": 0,
                "source": "The vehicle explodes in a ball of flame. Everyone inside is exposed to a Blast Power B explosion, and the vehicle is destroyed beyond repair.",
                "old_state": -1
            },
            "id": 353443,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353443/?format=api"
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            "action": 59,
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            "details": {
                "state": 0,
                "source": "Explode",
                "old_state": -1
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            "action_name": "String updated in the repository",
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            "details": {
                "state": 0,
                "source": "This will crash the vehicle and inflict {damage} of falling damage to each passenger, mitigated by the vehicle’s Armor rating and a MOBILITY roll (no action).",
                "old_state": -1
            },
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            "action_name": "String updated in the repository",
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            "details": {
                "state": 0,
                "source": "If a Spinner is Wrecked, it crashes violently to the ground. All people inside suffer D3 points of falling damage plus one for each zone of altitude, mitigated by the vehicle’s Armor rating. You can also brace yourself for the hit by rolling MOBILITY – each <span class=\"blade-runner-symbols\">S</span> rolled reduces the damage by one.",
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