Units
Translation components API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/translations/blade-runner/main/pl/units/?format=api
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This will then count as your action for the Round, meaning you can perform no other action. Roll MOBILITY – for each <span class=\"blade-runner-symbols\">S</span> rolled, you can make one more move, in addition to your free move. If you fail the roll, you fall (before the second move) and cannot get up until your next turn." ], "previous_source": "", "target": [ "Możesz wykonać dodatkowe ruchy w jednej rundzie, korzystając z akcji sprintu. Ta akcja będzie jedyną możliwą do wykonania w danej rundzie. Rzućć na Mobilność - za każdy wyrzucony <span class=\"blade-runner-symbols\">Sukces</span>, możesz wykonać dodatkowy ruch oprócz darmowego. Jeśli nie uda ci się rzut, upadasz i nie możesz wstać do następnej tury." ], "id_hash": 7279225169097538014, "content_hash": -4658045999379127856, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.Sprint", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 42, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 70, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90654/?format=api", "priority": 100, "id": 289750, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/pl/?checksum=e50500b96c2439de", "url": "https://weblate.foundryvtt-hub.com/api/units/289750/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2024-06-27T07:25:48.256090Z", "last_updated": "2024-06-27T07:25:48.258546Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/pl/?format=api", "source": [ "If you need to move while being prone, you must crawl. This works like a move but counts as your action for the Round. You can get up at the end of your crawl (free action)." ], "previous_source": "", "target": [ "Jeśli musisz się poruszać, będąc w pozycji leżącej, musisz pełzać. Działa to jak ruch, ale jest traktowane jako twoja akcja na tę rundę. Możesz wstać na końcu swojego pełzania (akcja darmowa)." ], "id_hash": -4518229457856702648, "content_hash": -3618577154150100224, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.Crawl", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 43, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 36, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90655/?format=api", "priority": 100, "id": 289751, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/pl/?checksum=414c063f26bed748", "url": "https://weblate.foundryvtt-hub.com/api/units/289751/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2024-06-27T07:25:49.150436Z", "last_updated": "2024-06-27T07:25:49.150494Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/pl/?format=api", "source": [ "Strength + Close Combat" ], "previous_source": "", "target": [ "Siła + Bijatyka" ], "id_hash": -5357196241425648169, "content_hash": 209926860578315829, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.UnarmedAttack", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 44, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 4, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90656/?format=api", "priority": 100, "id": 289752, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/pl/?checksum=35a76a66edc435d7", "url": "https://weblate.foundryvtt-hub.com/api/units/289752/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2024-06-27T07:25:49.889367Z", "last_updated": "2024-06-27T07:25:49.889836Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/pl/?format=api", "source": [ "Strength + Close Combat" ], "previous_source": "", "target": [ "Siła + Bijatyka" ], "id_hash": -7093947012250510857, "content_hash": -1857145269046290467, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.MeleeAttack", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 45, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 4, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90657/?format=api", "priority": 100, "id": 289753, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/pl/?checksum=1d8d3cc7175d59f7", "url": "https://weblate.foundryvtt-hub.com/api/units/289753/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2024-06-27T07:25:51.622219Z", "last_updated": "2024-06-27T07:25:51.622258Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/pl/?format=api", "source": [ "If you grapple your opponent as a special attack in close combat, both you and your opponent fall to the ground. The opponent drops any weapon they were holding and cannot move. The only action they can perform is an attempt to break free – which is an action that succeeds if the opponent wins an opposed CLOSE COMBAT roll against you. While you are grappling, the only action you can perform (until you release your opponent) is a grapple attack. This works as a normal unarmed attack, but your target counts as restrained and thus cannot defend themselves." ], "previous_source": "", "target": [ "Jeśli złapiesz przeciwnika w walce wręcz jako specjalny atak, oboje upadacie na ziemię. Przeciwnik traci trzymaną broń i nie może się ruszać. Jedyną akcją, jaką może wykonać, jest próba wyzwolenia się, która odnosi sukces, jeśli przeciwnik wygra rzut na walkę wręcz przeciwko tobie. Podczas chwytania, jedyną twoją akcją (do momentu zwolnienia przeciwnika) jest atak chwytem. Działa to jak normalny atak bez broni, ale cel jest unieruchomiony i nie może się bronić." ], "id_hash": 8761363723344055162, "content_hash": 2641361903549907285, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.Grapple", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 46, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 99, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90658/?format=api", "priority": 100, "id": 289754, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/pl/?checksum=f9969de2fdea8b7a", "url": "https://weblate.foundryvtt-hub.com/api/units/289754/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2024-06-27T07:25:51.999553Z", "last_updated": "2024-06-27T07:25:52.000222Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/pl/?format=api", "source": [ "Strength + Hand-to-hand Combat" ], "previous_source": "", "target": [ "Siła + Walka Wręcz" ], "id_hash": -6145791723554802402, "content_hash": -2390413985941235767, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.BreakFree", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 47, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 4, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90659/?format=api", "priority": 100, "id": 289755, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/pl/?checksum=2ab5c2fd3dfaf51e", "url": "https://weblate.foundryvtt-hub.com/api/units/289755/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2024-06-27T07:25:52.200644Z", "last_updated": "2024-06-27T07:25:52.201226Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/pl/?format=api", "source": [ "Agility + Firearms" ], "previous_source": "", "target": [ "Zręczność + Strzelectwo" ], "id_hash": -8880589342626184113, "content_hash": -6673819319824308099, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.ShootFirearm", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 48, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 3, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90660/?format=api", "priority": 100, "id": 289756, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/pl/?checksum=04c1cf0b54a5844f", "url": "https://weblate.foundryvtt-hub.com/api/units/289756/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2024-06-27T07:25:52.717295Z", "last_updated": "2024-06-27T07:25:52.717334Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/pl/?format=api", "source": [ "If you take your time to aim carefully before squeezing the trigger, you get an advantage to your attack roll. Aiming, however, is an action in itself. You cannot aim carefully and fire in the same Round. If you do anything else except shoot your weapon after you have aimed, or if you are hit by an attack, you lose the effect of the aim and you need to spend another action to aim carefully again." ], "previous_source": "", "target": [ "Jeśli poświęcisz czas na staranne celowanie przed naciśnięciem spustu, zyskujesz przewagę w rzucie ataku. Celowanie samo w sobie jest jednak akcją i nie możesz celować ostrożnie oraz strzelać w tej samej rundzie. Jeśli wykonasz jakąkolwiek inną akcję po celowaniu lub zostaniesz trafiony, tracisz efekt celowania i musisz poświęcić kolejną akcję, aby ponownie celować ostrożnie." ], "id_hash": 8760131489968044325, "content_hash": -2849278989184035071, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.CarefulAim", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 49, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 76, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90661/?format=api", "priority": 100, "id": 289757, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/pl/?checksum=f9923d2d4d423925", "url": "https://weblate.foundryvtt-hub.com/api/units/289757/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2024-06-27T07:25:53.059595Z", "last_updated": "2024-06-27T07:25:53.063236Z" }, { "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/pl/?format=api", "source": [ "Agility + Firearms" ], "previous_source": "", "target": [ "Zręczność + Strzelectwo" ], "id_hash": 1871335472651599614, "content_hash": -5104786741720750844, "location": "", "context": "FLBR.COMBAT_ACTION_HINT.ThrowWeapon", "note": "", "flags": "", "labels": [], "state": 20, "fuzzy": false, "translated": true, "approved": false, "position": 50, "has_suggestion": false, "has_comment": false, "has_failing_check": false, "num_words": 3, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/90662/?format=api", "priority": 100, "id": 289758, "web_url": "https://weblate.foundryvtt-hub.com/translate/blade-runner/main/pl/?checksum=99f851b296fc7efe", "url": "https://weblate.foundryvtt-hub.com/api/units/289758/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2024-06-27T07:25:53.195187Z", "last_updated": "2024-06-27T07:25:53.203109Z" } ] }{ "count": 333, "next": "