Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/elevation-drag-ruler/main/tr/units/?format=api
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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            "source": [
                "Token Difficult Terrain"
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            "target": [
                "Simge Zor Arazi"
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            "source": [
                "Implements Dnd5e rules for moving through tokens (requires Include Live/Dead Tokens from Enhanced Terrain Layer)."
            ],
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                "Simgeler arasında hareket etmek için Dnd5e kurallarını (Geliştirilmiş Arazi Katmanından Canlı/Ölü Simgeleri Dahil Etmeyi gerektirir) uygular."
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            "source": [
                "Use Elevation"
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            "target": [
                "Yükseklik Kullan"
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            "source": [
                "Tokens with their movement speed set to automatic will take into account their elevation. When disabled it will use their highest movement speed instead."
            ],
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                "Hareket hızı otomatik olarak ayarlanmış Simgelerin yüksekliklerini dikkate alacaktır. Devre dışı bırakıldığında, bunun yerine en yüksek hareket hızlarını kullanacaktır."
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            "source": [
                "Elevate Flying"
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            "target": [
                "Yüksekten Uçmak"
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                "Flying tokens will ignore terrain they are at the upper edge of."
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            "target": [
                "Uçan Simgeler, üstünde bulundukları araziyi yok sayacaktır."
            ],
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            "source": [
                "Force Flying"
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                "Uçmaya Zorla"
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            "source": [
                "Tokens at elevation 0 will default to their flying speed if it is bigger than their walking speed."
            ],
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                "Yüksekliği 0'da olan Simgeler, yürüme hızlarından daha büyükse varsayılan olarak uçma hızlarına geçecektir."
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            "timestamp": "2024-06-04T08:30:01.261165Z",
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            "source": [
                "Force Swimming"
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            "target": [
                "Yüzmeye Zorla"
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            "source": [
                "Tokens at elevation 0 and in water terrain will default to their swimming speed if it is bigger than their walking speed."
            ],
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            "target": [
                "Yüksekliği 0'da ve su arazisinde bulunan Simgeler, yürüme hızlarından daha büyükse varsayılan olarak yüzme hızlarına geçerler."
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            "translated": true,
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            "source": [
                "Force Burrowing"
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            "target": [
                "Kazmaya Zorla"
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            "context": "Dnd5eDragRulerIntegration.settings.forceBurrowing.name",
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            "source": [
                "Tokens at elevation 0 but not in water terrain will default to their burrowing speed if it is bigger than their walking and flying speed."
            ],
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                "Yüksekliği 0'da bulunan ancak su arazisinde olmayan Simgeler, yürüme ve uçma hızlarından daha büyükse varsayılan olarak yeri kazma hızlarına sahip olurlar."
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            "translated": true,
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            "source": [
                "Condition Based Movement"
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            "target": [
                "Duruma Dayalı Hareket"
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            "context": "Dnd5eDragRulerIntegration.settings.conditionMovement.name",
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            "translated": true,
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        {
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            "source": [
                "Movement speed ranges are affected by character conditions. Should be disabled if another module already automates this."
            ],
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                "Hareket hızı aralıkları karakter koşullarından etkilenir. Başka bir modül bunu zaten otomatikleştiriyorsa devre dışı bırakılmalıdır."
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                "Hide \"Switch Speed\" Button"
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                "\"Hız Değiştir\" Düğmesini Gizle"
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        {
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                "Hides the \"Switch Speed\" button from the Token HUD for the current user."
            ],
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                "Geçerli kullanıcı için Token HUD'dan \"Hızı Değiştir\" düğmesini gizler."
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