Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/elevation-drag-ruler/main/uk/units/?format=api
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/elevation-drag-ruler/main/uk/?format=api",
            "source": [
                "Token Difficult Terrain"
            ],
            "previous_source": "",
            "target": [
                "Токени як важкопрохідна місцевість"
            ],
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/elevation-drag-ruler/main/uk/?format=api",
            "source": [
                "Implements Dnd5e rules for moving through tokens (requires Include Live/Dead Tokens from Enhanced Terrain Layer)."
            ],
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            "target": [
                "Застосовує правила Dnd5e для переміщення крізь токени (вимагає включення Живих/Мертвих токенів з Шару Покращеної Місцевості)."
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            "source": [
                "Use Elevation"
            ],
            "previous_source": "",
            "target": [
                "Враховувати Висоту"
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            "source": [
                "Tokens with their movement speed set to automatic will take into account their elevation. When disabled it will use their highest movement speed instead."
            ],
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            "target": [
                "Токени, для яких швидкість переміщення встановлено на \"автоматичну\", враховуватимуть свою висоту. Якщо цю функцію вимкнено, то буде використовуватися їх найбільша швидкість переміщення."
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            "source": [
                "Elevate Flying"
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            "target": [
                "Припідняти Літаючих"
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            "content_hash": -4207748068148019522,
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            "source": [
                "Flying tokens will ignore terrain they are at the upper edge of."
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            "target": [
                "Літаючі токени будуть ігнорувати місцевість якщо вони на її верхній межі."
            ],
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            "priority": 100,
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            "source": [
                "Force Flying"
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            "target": [
                "Примусово Політ"
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            "source": [
                "Tokens at elevation 0 will default to their flying speed if it is bigger than their walking speed."
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            "target": [
                "Токени на висоті 0 будуть перемикатись на їх швидкість польоту, якщо вона вища за їх швидкість ходьби."
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            "id": 299634,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/elevation-drag-ruler/main/uk/?checksum=52e03dad0a02f347",
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            "timestamp": "2024-09-15T11:37:03.764197Z",
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            "source": [
                "Force Swimming"
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                "Примусово Плавання"
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            "priority": 100,
            "id": 299635,
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            "source": [
                "Tokens at elevation 0 and in water terrain will default to their swimming speed if it is bigger than their walking speed."
            ],
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            "target": [
                "Токени на висоті 0 та у місцевості з водою будуть перемикатись на свою швидкість плавання, якщо вона вища за їх швидкість ходьби."
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            "translated": true,
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            "priority": 100,
            "id": 299636,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/elevation-drag-ruler/main/uk/?checksum=145faeec73ade31d",
            "url": "https://weblate.foundryvtt-hub.com/api/units/299636/?format=api",
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            "timestamp": "2024-09-15T11:37:03.773957Z",
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            "source": [
                "Force Burrowing"
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            "target": [
                "Примусово Риття"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/elevation-drag-ruler/main/uk/?format=api",
            "source": [
                "Tokens at elevation 0 but not in water terrain will default to their burrowing speed if it is bigger than their walking and flying speed."
            ],
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            "target": [
                "Токени на висоті 0, але не у місцевості з водою, будуть перемикатись на свою швидкість риття, якщо вона вища за їх швидкість ходьби та швидкість польоту."
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            "id": 299638,
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            "source": [
                "Condition Based Movement"
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            "target": [
                "Переміщення на основі Станів"
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        {
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            "source": [
                "Movement speed ranges are affected by character conditions. Should be disabled if another module already automates this."
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                "Стани персонажа впливають на діапазони швидкості переміщення. Слід вимкнути, якщо це вже автоматизовано іншим модулем."
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                "Hide \"Switch Speed\" Button"
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                "Приховати кнопку \"Перемкнути швидкість\""
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