Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204806Z",
            "action": 59,
            "target": "Edit Attribute Minimum",
            "old": "",
            "details": {
                "state": 20,
                "source": "Edit Attribute Minimum",
                "old_state": -1
            },
            "id": 168420,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168420/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110309/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204747Z",
            "action": 59,
            "target": "Attribute Minimum",
            "old": "",
            "details": {
                "state": 20,
                "source": "Attribute Minimum",
                "old_state": -1
            },
            "id": 168419,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168419/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110308/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204692Z",
            "action": 59,
            "target": "Edit Attribute Maximum",
            "old": "",
            "details": {
                "state": 20,
                "source": "Edit Attribute Maximum",
                "old_state": -1
            },
            "id": 168418,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168418/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110307/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204637Z",
            "action": 59,
            "target": "Attribute Maximum",
            "old": "",
            "details": {
                "state": 20,
                "source": "Attribute Maximum",
                "old_state": -1
            },
            "id": 168417,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168417/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110306/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204581Z",
            "action": 59,
            "target": "Attribute",
            "old": "",
            "details": {
                "state": 20,
                "source": "Attribute",
                "old_state": -1
            },
            "id": 168416,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168416/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110305/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204520Z",
            "action": 59,
            "target": "Tackle (+1D/0D)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Tackle (+1D/0D)",
                "old_state": -1
            },
            "id": 168415,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168415/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110304/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204461Z",
            "action": 59,
            "target": " Tackling is much like grabbing, except that the attacker seeks to overcome the target entirely. Characters may perform this with brawling only. If successful or the target chooses not to struggle, the character captures the target and may, if desired, do normal damage. The target, meanwhile, may make no other actions than attempt to escape (see the escape rules herein). On subsequent rounds, the attacker may choose to do her Strength Damage only (no modifiers).",
            "old": "",
            "details": {
                "state": 20,
                "source": " Tackling is much like grabbing, except that the attacker seeks to overcome the target entirely. Characters may perform this with brawling only. If successful or the target chooses not to struggle, the character captures the target and may, if desired, do normal damage. The target, meanwhile, may make no other actions than attempt to escape (see the escape rules herein). On subsequent rounds, the attacker may choose to do her Strength Damage only (no modifiers).",
                "old_state": -1
            },
            "id": 168414,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168414/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110303/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204406Z",
            "action": 59,
            "target": "Sweep (-2D/-3D)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Sweep (-2D/-3D)",
                "old_state": -1
            },
            "id": 168413,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168413/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110302/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204347Z",
            "action": 59,
            "target": "These attacks, usually foot sweeps or roundhouses, are used when the character wants to make certain she hits the target, regardless of how much injury is caused.",
            "old": "",
            "details": {
                "state": 20,
                "source": "These attacks, usually foot sweeps or roundhouses, are used when the character wants to make certain she hits the target, regardless of how much injury is caused.",
                "old_state": -1
            },
            "id": 168412,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168412/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110301/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204286Z",
            "action": 59,
            "target": "Standard Attack",
            "old": "",
            "details": {
                "state": 20,
                "source": "Standard Attack",
                "old_state": -1
            },
            "id": 168411,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168411/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110300/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204229Z",
            "action": 59,
            "target": "Standard attack, no modifiers.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Standard attack, no modifiers.",
                "old_state": -1
            },
            "id": 168410,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168410/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110299/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204174Z",
            "action": 59,
            "target": "Sweep (-2D/+3D)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Sweep (-2D/+3D)",
                "old_state": -1
            },
            "id": 168409,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168409/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110298/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204113Z",
            "action": 59,
            "target": "The character wants to “spray an area” with ammo. Only characters with weapons that go full auto, burst, or single fire as multi (in general, just about any automatic weapon) can perform this maneuver. The gun uses the amount of ammunition needed by whichever setting is used. They gain a positive modifier to hit (because of the sheer volume of shots), but this “non-targeted” attack results in a lower damage total.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The character wants to “spray an area” with ammo. Only characters with weapons that go full auto, burst, or single fire as multi (in general, just about any automatic weapon) can perform this maneuver. The gun uses the amount of ammunition needed by whichever setting is used. They gain a positive modifier to hit (because of the sheer volume of shots), but this “non-targeted” attack results in a lower damage total.",
                "old_state": -1
            },
            "id": 168408,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168408/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110297/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204067Z",
            "action": 59,
            "target": "Single fire as multi (-1D/+1D per shot)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Single fire as multi (-1D/+1D per shot)",
                "old_state": -1
            },
            "id": 168407,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168407/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110296/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.204024Z",
            "action": 59,
            "target": "The character fires a weapon (such as a pistol) several times in a round at the same target. Characters may use this option only when a weapon automatically reloads itself after firing a single shot or when it is fairly easy to ready it for firing again (such as a .45 automatic, which puts a new cartridge in the slide as soon as the first one clears the barrel). It increases the character’s chance to hit a target, as well as the damage. It does not count as a multi-action as long as the shot is taken at the same target. One target, one die roll, one damage total.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The character fires a weapon (such as a pistol) several times in a round at the same target. Characters may use this option only when a weapon automatically reloads itself after firing a single shot or when it is fairly easy to ready it for firing again (such as a .45 automatic, which puts a new cartridge in the slide as soon as the first one clears the barrel). It increases the character’s chance to hit a target, as well as the damage. It does not count as a multi-action as long as the shot is taken at the same target. One target, one die roll, one damage total.",
                "old_state": -1
            },
            "id": 168406,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168406/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110295/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.203986Z",
            "action": 59,
            "target": "Full auto (-2D/+2D)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Full auto (-2D/+2D)",
                "old_state": -1
            },
            "id": 168405,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168405/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110294/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.203921Z",
            "action": 59,
            "target": "This attack is only possible with weapons that can fire at fully automatic settings (such as assault rifles, sub-machine guns, and machine guns). Since the character is taking quite a bit of time to “hold down the trigger” and pump ammo into the air, the extra “to hit” and “damage” bonuses are somewhat compensated for by the modifier to the character’s defensive value during the round he is performing a full auto attack.",
            "old": "",
            "details": {
                "state": 20,
                "source": "This attack is only possible with weapons that can fire at fully automatic settings (such as assault rifles, sub-machine guns, and machine guns). Since the character is taking quite a bit of time to “hold down the trigger” and pump ammo into the air, the extra “to hit” and “damage” bonuses are somewhat compensated for by the modifier to the character’s defensive value during the round he is performing a full auto attack.",
                "old_state": -1
            },
            "id": 168404,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168404/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110293/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.203879Z",
            "action": 59,
            "target": " A character may perform this attack only with a weapon capable of burst fire (like an assault rifle) and switching to single fire. The firer fires only one shot instead of a burst; it is primarily used to conserve ammunition.",
            "old": "",
            "details": {
                "state": 20,
                "source": " A character may perform this attack only with a weapon capable of burst fire (like an assault rifle) and switching to single fire. The firer fires only one shot instead of a burst; it is primarily used to conserve ammunition.",
                "old_state": -1
            },
            "id": 168403,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168403/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110292/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.203825Z",
            "action": 59,
            "target": "Burst fire as single (0/-2D)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Burst fire as single (0/-2D)",
                "old_state": -1
            },
            "id": 168402,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168402/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110291/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.203747Z",
            "action": 59,
            "target": "Push (+1D/0)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Push (+1D/0)",
                "old_state": -1
            },
            "id": 168401,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168401/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110290/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.203656Z",
            "action": 59,
            "target": "Using brawling or a blunt melee weapon in the usual way, the attacker causes his target to stumble and, instead of taking damage, the opponent loses 2D from her next Reflexes or Reflexes-based skill roll. If this is a knockdown or trip attempt, she must also spend one action to stand up again. Generally, unless the character has special training, he may only knockdown or push a character whose Physique (including Special Abilities or Disadvantage modifiers) is equal to or less than his own.",
            "old": "",
            "details": {
                "state": 20,
                "source": "Using brawling or a blunt melee weapon in the usual way, the attacker causes his target to stumble and, instead of taking damage, the opponent loses 2D from her next Reflexes or Reflexes-based skill roll. If this is a knockdown or trip attempt, she must also spend one action to stand up again. Generally, unless the character has special training, he may only knockdown or push a character whose Physique (including Special Abilities or Disadvantage modifiers) is equal to or less than his own.",
                "old_state": -1
            },
            "id": 168400,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168400/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/110289/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/main/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T17:11:42.203594Z",
            "action": 59,
            "target": "Attack/Opposable",
            "old": "",
            "details": {
                "state": 20,
                "source": "Attack/Opposable",
                "old_state": -1
            },
            "id": 168399,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/168399/?format=api"
        }
    ]
}