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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113628/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.519430Z",
            "action": 59,
            "target": "Longevity (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Longevity (3)",
                "old_state": -1
            },
            "id": 171791,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171791/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113627/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.519357Z",
            "action": 59,
            "target": "<p>This ability allows the character to drain attribute pips, Body Points, or Wounds from his target. The character must choose one set of attributes to target, either physical (Agility, Mechanical, Strength), mental (Knowledge, Perception, Technical), Wounds, or Body Points. For example, most vampires drink blood, and thus lower Body Points, while succubi target the soul and so weaken mental attributes. The player must specify in what manner the character drains these attributes (biting the neck, hypnosis, or another means). It should involve some sort of successful attack result (either physical or mental).</p>\n\n<p>When the character wishes to employ Life Drain, he makes an attack on his target using the relevant skill. For every four points over the target’s defense roll, the character drains one pip per rank off each of the target’s relevant attributes or three points per rank from the character’s Body Points or one Wound for every two ranks. (Remember that there are three pips in each die.)</p>\n\n<p>If any of the target’s attributes or Body Points ever go to zero (or the character reaches the Dead Wound level), the target goes into a coma. She may try once per day to wake up by making a successful Moderate stamina or Strength roll. She regains one attribute point (to each attribute affected) every hour after the attack. Body Points and Wound levels return at the normal rate.</p>\n\n<p>For each attribute pip the character drains, he may add one pip to any attribute in his chosen category. He would get one Body Point for each Body Point drained or one Wound for each Wound drained. Life-Drained attributes and unused Body Points or Wounds disappear at a rate of one pip or point per hour.</p>\n\n<p>A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>This ability allows the character to drain attribute pips, Body Points, or Wounds from his target. The character must choose one set of attributes to target, either physical (Agility, Mechanical, Strength), mental (Knowledge, Perception, Technical), Wounds, or Body Points. For example, most vampires drink blood, and thus lower Body Points, while succubi target the soul and so weaken mental attributes. The player must specify in what manner the character drains these attributes (biting the neck, hypnosis, or another means). It should involve some sort of successful attack result (either physical or mental).</p>\n\n<p>When the character wishes to employ Life Drain, he makes an attack on his target using the relevant skill. For every four points over the target’s defense roll, the character drains one pip per rank off each of the target’s relevant attributes or three points per rank from the character’s Body Points or one Wound for every two ranks. (Remember that there are three pips in each die.)</p>\n\n<p>If any of the target’s attributes or Body Points ever go to zero (or the character reaches the Dead Wound level), the target goes into a coma. She may try once per day to wake up by making a successful Moderate stamina or Strength roll. She regains one attribute point (to each attribute affected) every hour after the attack. Body Points and Wound levels return at the normal rate.</p>\n\n<p>For each attribute pip the character drains, he may add one pip to any attribute in his chosen category. He would get one Body Point for each Body Point drained or one Wound for each Wound drained. Life-Drained attributes and unused Body Points or Wounds disappear at a rate of one pip or point per hour.</p>\n\n<p>A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n",
                "old_state": -1
            },
            "id": 171790,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171790/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113626/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.519295Z",
            "action": 59,
            "target": "Life Drain (5)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Life Drain (5)",
                "old_state": -1
            },
            "id": 171789,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171789/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113625/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.519227Z",
            "action": 59,
            "target": "<p>The character is highly resistant to all interaction attempts and mental attacks. The character gains a +1D per rank to all willpower rolls and +2 to the standard difficulty of any such attempts against this character.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character is highly resistant to all interaction attempts and mental attacks. The character gains a +1D per rank to all willpower rolls and +2 to the standard difficulty of any such attempts against this character.</p>\n",
                "old_state": -1
            },
            "id": 171788,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171788/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113624/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.519165Z",
            "action": 59,
            "target": "Iron Will (2)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Iron Will (2)",
                "old_state": -1
            },
            "id": 171787,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171787/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113623/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.519096Z",
            "action": 59,
            "target": "<p>The character can become transparent. This adds 1 per rank to the character’s dodge, sneak, and hide totals, as well as +1 per rank to all default search, investigation, and attack difficulties against the character that the invisible character is not actively trying to defeat. Additionally, no character may take an action to “spot” the character unless the Game Master feels there is sufficient provocation, such as brushing against others or removing something in a crowded area. The invisibility covers the character’s basic clothes only — not any gear she’s carrying, or anything she picks up. Also, remember that the character is transparent when invisible — she can’t hide things behind her back.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can become transparent. This adds 1 per rank to the character’s dodge, sneak, and hide totals, as well as +1 per rank to all default search, investigation, and attack difficulties against the character that the invisible character is not actively trying to defeat. Additionally, no character may take an action to “spot” the character unless the Game Master feels there is sufficient provocation, such as brushing against others or removing something in a crowded area. The invisibility covers the character’s basic clothes only — not any gear she’s carrying, or anything she picks up. Also, remember that the character is transparent when invisible — she can’t hide things behind her back.</p>\n",
                "old_state": -1
            },
            "id": 171786,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171786/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113622/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.519034Z",
            "action": 59,
            "target": "Invisibility (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Invisibility (3)",
                "old_state": -1
            },
            "id": 171785,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171785/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113621/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518965Z",
            "action": 59,
            "target": "<p>The character can reduce his physical density to virtually zero for one minute per rank. During that time, his damage resistance score against physical and energy attacks is +3D per rank, but his movement rate is halved. An intangible character can pass through solid objects, providing they do not contain wards or other spells of protection designed to repel passage of this nature. He may not pass through energy or electrified barriers. While intangible, the character cannot carry any object along (including clothing), nor can he attempt any physical attack. It takes a full round for a character to become intangible or solid, during which he can do nothing else. The character must spend at least one minute solid before attempting intangibility again.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can reduce his physical density to virtually zero for one minute per rank. During that time, his damage resistance score against physical and energy attacks is +3D per rank, but his movement rate is halved. An intangible character can pass through solid objects, providing they do not contain wards or other spells of protection designed to repel passage of this nature. He may not pass through energy or electrified barriers. While intangible, the character cannot carry any object along (including clothing), nor can he attempt any physical attack. It takes a full round for a character to become intangible or solid, during which he can do nothing else. The character must spend at least one minute solid before attempting intangibility again.</p>\n",
                "old_state": -1
            },
            "id": 171784,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171784/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113620/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518898Z",
            "action": 59,
            "target": "Intangibility (5)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Intangibility (5)",
                "old_state": -1
            },
            "id": 171783,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171783/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113619/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518827Z",
            "action": 59,
            "target": "<p>The character gains the ability to see in the dark using either infravision or ultravision. Infravision allows the character to see changes in heat, while ultra-vision enables the character to make the most of the available light. Each provides a +2 per rank in a single version of this Special Ability to sight-based rolls while in dim or dark conditions. Obviously, extreme heat or bright light (including daylight) prevent this Special Ability from working.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character gains the ability to see in the dark using either infravision or ultravision. Infravision allows the character to see changes in heat, while ultra-vision enables the character to make the most of the available light. Each provides a +2 per rank in a single version of this Special Ability to sight-based rolls while in dim or dark conditions. Obviously, extreme heat or bright light (including daylight) prevent this Special Ability from working.</p>\n",
                "old_state": -1
            },
            "id": 171782,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171782/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113618/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518758Z",
            "action": 59,
            "target": "Infravision/ Ultravision (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Infravision/ Ultravision (1)",
                "old_state": -1
            },
            "id": 171781,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171781/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113617/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518687Z",
            "action": 59,
            "target": "<p>Some extraordinary training or physiological trait allows the character to gain +1 bonus per rank to all rolled totals related to that attribute. (For Strength, this also includes the damage resistance total and Strength Damage.) A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n\n<p>Note: To get another rank in this Special Ability after character creation costs 4 times the number in front of the “D” of the attribute that it affects plus the number of ranks currently in the Special Ability. (This is instead of the normal cost to increase Special Abilities.)</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>Some extraordinary training or physiological trait allows the character to gain +1 bonus per rank to all rolled totals related to that attribute. (For Strength, this also includes the damage resistance total and Strength Damage.) A character may have multiple ranks of this Special Ability, as well as multiple versions of it.</p>\n\n<p>Note: To get another rank in this Special Ability after character creation costs 4 times the number in front of the “D” of the attribute that it affects plus the number of ranks currently in the Special Ability. (This is instead of the normal cost to increase Special Abilities.)</p>\n",
                "old_state": -1
            },
            "id": 171780,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171780/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113616/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518623Z",
            "action": 59,
            "target": "Increased Attribute (2)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Increased Attribute (2)",
                "old_state": -1
            },
            "id": 171779,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171779/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113615/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518555Z",
            "action": 59,
            "target": "<p>The character is highly resistant to disease and poisons and receives a +1D per rank to Strength or stamina checks when determining whether he has contracted an illness or suffering from ingested poisons.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character is highly resistant to disease and poisons and receives a +1D per rank to Strength or stamina checks when determining whether he has contracted an illness or suffering from ingested poisons.</p>\n",
                "old_state": -1
            },
            "id": 171778,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171778/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113614/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518482Z",
            "action": 59,
            "target": "Immunity (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Immunity (1)",
                "old_state": -1
            },
            "id": 171777,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171777/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113613/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518376Z",
            "action": 59,
            "target": "<p>The character is immortal, though she will grow older, at a decreased pace compared to the rest of her species. If she is reduced to zero Body Points, she doesn’t die. She will not go unconscious or bleed to death (as mortally wounded characters do), but she will not heal without psionic or similar special aid or the Accelerated Healing Special Ability — her arms could be blown off, her abdomen eviscerated, or whatever. She may perform only the most minimal of physical actions, such as squirming, and some actions may be impossible. She may rely on her Agility for initiative purposes only.</p>\n\n<p>There should be one particular set of circumstances whereby the character will die forever. These sets of circumstances should not be too unusual — killed directly by an Extranormal blast, drowning decapitation, and so on are all good examples.</p>\n\n<p>A character may not have this ability more than once.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character is immortal, though she will grow older, at a decreased pace compared to the rest of her species. If she is reduced to zero Body Points, she doesn’t die. She will not go unconscious or bleed to death (as mortally wounded characters do), but she will not heal without psionic or similar special aid or the Accelerated Healing Special Ability — her arms could be blown off, her abdomen eviscerated, or whatever. She may perform only the most minimal of physical actions, such as squirming, and some actions may be impossible. She may rely on her Agility for initiative purposes only.</p>\n\n<p>There should be one particular set of circumstances whereby the character will die forever. These sets of circumstances should not be too unusual — killed directly by an Extranormal blast, drowning decapitation, and so on are all good examples.</p>\n\n<p>A character may not have this ability more than once.</p>\n",
                "old_state": -1
            },
            "id": 171776,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171776/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113612/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518308Z",
            "action": 59,
            "target": "Immortality (7)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Immortality (7)",
                "old_state": -1
            },
            "id": 171775,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171775/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113611/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518245Z",
            "action": 59,
            "target": "<p>The character is extremely fast, adding +2 meters per round per rank to her base Move rate, which in turn affects all other types of movement.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character is extremely fast, adding +2 meters per round per rank to her base Move rate, which in turn affects all other types of movement.</p>\n",
                "old_state": -1
            },
            "id": 171774,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171774/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113610/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518185Z",
            "action": 59,
            "target": "Hypermovement (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Hypermovement (1)",
                "old_state": -1
            },
            "id": 171773,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171773/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113609/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518108Z",
            "action": 59,
            "target": "<p>The character can take damage better than normal. She add 1 per rank to her damage resistance total against any type of damage.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can take damage better than normal. She add 1 per rank to her damage resistance total against any type of damage.</p>\n",
                "old_state": -1
            },
            "id": 171772,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171772/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113608/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.518048Z",
            "action": 59,
            "target": "Hardiness (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Hardiness (1)",
                "old_state": -1
            },
            "id": 171771,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171771/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113607/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517982Z",
            "action": 59,
            "target": "<p>The character can fly by drifting with air currents, provided there is sufficient wind. The Game Master decides how much wind there is available and how fast it moves the glider. Characters with this Special Ability need the flying/0-G skill to control their passage. A character may not have this ability more than once.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can fly by drifting with air currents, provided there is sufficient wind. The Game Master decides how much wind there is available and how fast it moves the glider. Characters with this Special Ability need the flying/0-G skill to control their passage. A character may not have this ability more than once.</p>\n",
                "old_state": -1
            },
            "id": 171770,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171770/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113606/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517918Z",
            "action": 59,
            "target": "Glider Wings (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Glider Wings (3)",
                "old_state": -1
            },
            "id": 171769,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171769/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113605/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517848Z",
            "action": 59,
            "target": "<p>The character can fly, either by nature or by virtue of having wings. The character’s flying rate equals his base Move times 2 times the number of ranks. The flying/0-G skill is required to maneuver.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can fly, either by nature or by virtue of having wings. The character’s flying rate equals his base Move times 2 times the number of ranks. The flying/0-G skill is required to maneuver.</p>\n",
                "old_state": -1
            },
            "id": 171768,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171768/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113604/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517749Z",
            "action": 59,
            "target": "Flight (6)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Flight (6)",
                "old_state": -1
            },
            "id": 171767,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171767/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113603/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517687Z",
            "action": 59,
            "target": "<p>The character can provoke fear in those who can see or hear him. He gains a +1 per rank to all intimidation totals and combat defense difficulties against those so affected. The willpower or Knowledge difficulty to resist a Fear attack is 15.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can provoke fear in those who can see or hear him. He gains a +1 per rank to all intimidation totals and combat defense difficulties against those so affected. The willpower or Knowledge difficulty to resist a Fear attack is 15.</p>\n",
                "old_state": -1
            },
            "id": 171766,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171766/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113602/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517628Z",
            "action": 59,
            "target": "Fear (2)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Fear (2)",
                "old_state": -1
            },
            "id": 171765,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171765/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113601/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517567Z",
            "action": 59,
            "target": "<p>The character gains +1D per rank to his Perception when determining initiative, and, for up to three times during the adventure, he may receive one additional action for one round.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character gains +1D per rank to his Perception when determining initiative, and, for up to three times during the adventure, he may receive one additional action for one round.</p>\n",
                "old_state": -1
            },
            "id": 171764,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171764/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113600/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517503Z",
            "action": 59,
            "target": "Fast Reactions (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Fast Reactions (3)",
                "old_state": -1
            },
            "id": 171763,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171763/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113599/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517352Z",
            "action": 59,
            "target": "<p>The character can detect something that a normal Human cannot, such as changes in pressure, seismic activity, radiation fluctuations, and so on. She gains a +1D to her search rolls in attempting to detect the specific energy or environmental change and +1D to her investigation rolls in figuring out source or other relevant information. The Game Master may also allow a +1 skill total bonus to other activities that would benefit from whatever the extra sense can detect. All modifiers are per rank in this Special Ability.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can detect something that a normal Human cannot, such as changes in pressure, seismic activity, radiation fluctuations, and so on. She gains a +1D to her search rolls in attempting to detect the specific energy or environmental change and +1D to her investigation rolls in figuring out source or other relevant information. The Game Master may also allow a +1 skill total bonus to other activities that would benefit from whatever the extra sense can detect. All modifiers are per rank in this Special Ability.</p>\n",
                "old_state": -1
            },
            "id": 171762,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171762/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113598/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517248Z",
            "action": 59,
            "target": "Extra Sense (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Extra Sense (1)",
                "old_state": -1
            },
            "id": 171761,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171761/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113597/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517169Z",
            "action": 59,
            "target": "<p>The character has an extra limb or organ. If external, these may be secondary arms or legs, a tail, or some more exotic bodily addition, such as fins, tentacles, or antennae. If internal, the parts are organs such as extra eyes, hearts, or mysterious glands. Unless specified by a Disadvantage or Limitation, the extra parts are included in the hero’s body tastefully. Additionally, except in cases where the character has an Enhancement or another Special Ability that uses this one (for example, Extra Body Part: Tail and Natural Hand-to-Hand Weapon: Tail), the extra part is nonfunctional. A character may have only one rank in this Special Ability, but she may have multiple versions to represent multiple additional organs or limbs.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character has an extra limb or organ. If external, these may be secondary arms or legs, a tail, or some more exotic bodily addition, such as fins, tentacles, or antennae. If internal, the parts are organs such as extra eyes, hearts, or mysterious glands. Unless specified by a Disadvantage or Limitation, the extra parts are included in the hero’s body tastefully. Additionally, except in cases where the character has an Enhancement or another Special Ability that uses this one (for example, Extra Body Part: Tail and Natural Hand-to-Hand Weapon: Tail), the extra part is nonfunctional. A character may have only one rank in this Special Ability, but she may have multiple versions to represent multiple additional organs or limbs.</p>\n",
                "old_state": -1
            },
            "id": 171760,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171760/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113596/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517095Z",
            "action": 59,
            "target": "Extra Body Part (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Extra Body Part (1)",
                "old_state": -1
            },
            "id": 171759,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171759/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113595/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.517000Z",
            "action": 59,
            "target": "<p>The character is resistant to extremes of heat, cold, and pressure and gains a +3D per rank to Strength or stamina checks to resist ill effects from these environmental conditions. The character is not resistant to heat or cold attacks, as these come and go too quickly for the Special Ability to provide protection.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character is resistant to extremes of heat, cold, and pressure and gains a +3D per rank to Strength or stamina checks to resist ill effects from these environmental conditions. The character is not resistant to heat or cold attacks, as these come and go too quickly for the Special Ability to provide protection.</p>\n",
                "old_state": -1
            },
            "id": 171758,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171758/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113594/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516933Z",
            "action": 59,
            "target": "Environmental Resistance (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Environmental Resistance (1)",
                "old_state": -1
            },
            "id": 171757,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171757/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113593/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516864Z",
            "action": 59,
            "target": "<p>One of the character’s five senses is heightened to abnormal levels. The bonus to the skill total received depends on the sense: sight is +1; hearing is +2; touch, taste, or smell are +3. The bonus is per rank and applies to all skills related to the sense. To have multiple enhanced senses, this Special Ability must be taken at least once for each sense.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>One of the character’s five senses is heightened to abnormal levels. The bonus to the skill total received depends on the sense: sight is +1; hearing is +2; touch, taste, or smell are +3. The bonus is per rank and applies to all skills related to the sense. To have multiple enhanced senses, this Special Ability must be taken at least once for each sense.</p>\n",
                "old_state": -1
            },
            "id": 171756,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171756/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113592/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516797Z",
            "action": 59,
            "target": "Enhanced Sense (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Enhanced Sense (3)",
                "old_state": -1
            },
            "id": 171755,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171755/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113591/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516733Z",
            "action": 59,
            "target": "<p>The character has great endurance, and gains a +3D per rank to Strength or stamina checks when performing taxing physical tasks (such as holding one’s breath underwater for a long period or running a long distance).</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character has great endurance, and gains a +3D per rank to Strength or stamina checks when performing taxing physical tasks (such as holding one’s breath underwater for a long period or running a long distance).</p>\n",
                "old_state": -1
            },
            "id": 171754,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171754/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113590/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516671Z",
            "action": 59,
            "target": "Endurance (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Endurance (1)",
                "old_state": -1
            },
            "id": 171753,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171753/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113589/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516600Z",
            "action": 59,
            "target": "<p>The character can stretch, elongate, and compress his body, allowing him to expand his height or become so narrow he can pass through keyholes, cracks, or any other opening he could normally see through. It takes one round or more to slip through small openings, depending on their depth. The character gains +1 per rank to acrobatics, dodge, or sleight of hand totals, in addition to con totals when using that skill to disguise his own appearance.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can stretch, elongate, and compress his body, allowing him to expand his height or become so narrow he can pass through keyholes, cracks, or any other opening he could normally see through. It takes one round or more to slip through small openings, depending on their depth. The character gains +1 per rank to acrobatics, dodge, or sleight of hand totals, in addition to con totals when using that skill to disguise his own appearance.</p>\n",
                "old_state": -1
            },
            "id": 171752,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171752/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113588/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516492Z",
            "action": 59,
            "target": "Elasticity (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Elasticity (1)",
                "old_state": -1
            },
            "id": 171751,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171751/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113587/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516411Z",
            "action": 59,
            "target": "<p>The character can project a field of darkness around himself, adding +5 per rank to the difficulty of any sight-based skill totals. The field extends in a half-sphere around the character with a radius equal to one meter per rank. The field can be maintained for a maximum of one minute per rank before dispersing.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can project a field of darkness around himself, adding +5 per rank to the difficulty of any sight-based skill totals. The field extends in a half-sphere around the character with a radius equal to one meter per rank. The field can be maintained for a maximum of one minute per rank before dispersing.</p>\n",
                "old_state": -1
            },
            "id": 171750,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171750/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113586/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516344Z",
            "action": 59,
            "target": "Darkness (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Darkness (3)",
                "old_state": -1
            },
            "id": 171749,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171749/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113585/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516274Z",
            "action": 59,
            "target": "<p>The character can hamper the thoughts of those he comes into physical contact with, at will. He gains the confuse skill at +1 per rank (it is a Perception skill, described only here), which he can increase as normal. As a multi-action with a brawling attack, he may also perform a confusion attack versus his target’s willpower or Knowledge. (This is not an action for the target.) If his total is higher (not equal to), the target is confused. Characters may not play cards (if the Game Master is using game-enhancing cards with the adventures) or spend points, and they receive a +5 difficulty modifier to even simple actions for a number of rounds equal to two times the rank of this Special Ability.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can hamper the thoughts of those he comes into physical contact with, at will. He gains the confuse skill at +1 per rank (it is a Perception skill, described only here), which he can increase as normal. As a multi-action with a brawling attack, he may also perform a confusion attack versus his target’s willpower or Knowledge. (This is not an action for the target.) If his total is higher (not equal to), the target is confused. Characters may not play cards (if the Game Master is using game-enhancing cards with the adventures) or spend points, and they receive a +5 difficulty modifier to even simple actions for a number of rounds equal to two times the rank of this Special Ability.</p>\n",
                "old_state": -1
            },
            "id": 171748,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171748/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113584/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516209Z",
            "action": 59,
            "target": "Confusion (4)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Confusion (4)",
                "old_state": -1
            },
            "id": 171747,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171747/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113583/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516141Z",
            "action": 59,
            "target": "<p>The character can sense danger. She is never surprised. Rather, she and her attacker must determine initiative as normal. Even if the attacker still goes before the character does, any combat modifier from the surprise is reduced by 2. A character may not have this ability more than once.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can sense danger. She is never surprised. Rather, she and her attacker must determine initiative as normal. Even if the attacker still goes before the character does, any combat modifier from the surprise is reduced by 2. A character may not have this ability more than once.</p>\n",
                "old_state": -1
            },
            "id": 171746,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171746/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113582/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.516055Z",
            "action": 59,
            "target": "Combat Sense (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Combat Sense (3)",
                "old_state": -1
            },
            "id": 171745,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171745/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113581/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.515949Z",
            "action": 59,
            "target": "<p>The character can appear indistinct to the naked eye or most visual aids (binoculars, cameras, etc.). Commonly, a character with this Special Ability will only be spotted out of the corner of the eye. This adds 1 to the character’s dodge, sneak, and hide totals, as well as +1 to all default search, investigation, and attack difficulties against the character that the blurring character is not actively trying to defeat. (These modifiers are per rank in this Special Ability.) On the character’s turn, she may automatically become blurry, without taking an action, and remain so until she chooses otherwise. Blurring also makes it difficult for the character to hold a conversation with others.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can appear indistinct to the naked eye or most visual aids (binoculars, cameras, etc.). Commonly, a character with this Special Ability will only be spotted out of the corner of the eye. This adds 1 to the character’s dodge, sneak, and hide totals, as well as +1 to all default search, investigation, and attack difficulties against the character that the blurring character is not actively trying to defeat. (These modifiers are per rank in this Special Ability.) On the character’s turn, she may automatically become blurry, without taking an action, and remain so until she chooses otherwise. Blurring also makes it difficult for the character to hold a conversation with others.</p>\n",
                "old_state": -1
            },
            "id": 171744,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171744/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113580/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.515881Z",
            "action": 59,
            "target": "Blur (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Blur (3)",
                "old_state": -1
            },
            "id": 171743,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171743/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113579/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.515808Z",
            "action": 59,
            "target": "<p>The character can adjust an opponent’s (or a friend’s) attributes temporarily. She gains the scramble skill at +1 per rank in a single version of this Special Ability (it is a Perception skill, described only here), which she also can increase as a normal skill. The scrambler must pick as her focus either physical or mental attributes, though never Extranormal, Funds, or Special Abilities. (Physical attributes encompass Agility, Strength, and Mechanical. Mental attributes include Knowledge, Perception, and Technical.) She only may do both by taking this Special Ability once for each version.</p>\n\n<p>When she goes after a target with an brawling roll, she may choose (as a multi-action) to also perform a scramble attack versus a roll of her target’s willpower or Knowledge. (This is not an action for the target.) No close combat attack is necessary for a willing target, though the willpower or Knowledge must still be made. However, the act of scrambling still counts as an action.</p>\n\n<p>If the scrambler’s total is higher (not equal to), she may shift her target’s attribute points around, within certain limits. The close combat attack does no damage.</p>\n\n<p>She may increase one or more related attributes by a number equal to the amount she takes away from other related attributes — but she may not decrease or increase any one attribute by more than 2D (6 pips). The change lasts for a number of rounds equal to the difference between the scramble attack and the target’s willpower or Knowledge. A character who has been adjusted cannot be scrambled again until the original adjustment wears off.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can adjust an opponent’s (or a friend’s) attributes temporarily. She gains the scramble skill at +1 per rank in a single version of this Special Ability (it is a Perception skill, described only here), which she also can increase as a normal skill. The scrambler must pick as her focus either physical or mental attributes, though never Extranormal, Funds, or Special Abilities. (Physical attributes encompass Agility, Strength, and Mechanical. Mental attributes include Knowledge, Perception, and Technical.) She only may do both by taking this Special Ability once for each version.</p>\n\n<p>When she goes after a target with an brawling roll, she may choose (as a multi-action) to also perform a scramble attack versus a roll of her target’s willpower or Knowledge. (This is not an action for the target.) No close combat attack is necessary for a willing target, though the willpower or Knowledge must still be made. However, the act of scrambling still counts as an action.</p>\n\n<p>If the scrambler’s total is higher (not equal to), she may shift her target’s attribute points around, within certain limits. The close combat attack does no damage.</p>\n\n<p>She may increase one or more related attributes by a number equal to the amount she takes away from other related attributes — but she may not decrease or increase any one attribute by more than 2D (6 pips). The change lasts for a number of rounds equal to the difference between the scramble attack and the target’s willpower or Knowledge. A character who has been adjusted cannot be scrambled again until the original adjustment wears off.</p>\n",
                "old_state": -1
            },
            "id": 171742,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171742/?format=api"
        }
    ]
}