Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/od6s/specialabilities/en/units/?format=api
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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            "source": [
                "Special Abilities"
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                "Special Abilities"
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            "source": [
                "system.description"
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                "system.description"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Accelerated Healing (3)"
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                "Accelerated Healing (3)"
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            "source": [
                "<p>The character gains a +1D per rank to his Strength for all natural healing attempts, and a Critical Failure is treated as 1, rather than having a negative effect on the die roll.</p>\n"
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                "<p>The character gains a +1D per rank to his Strength for all natural healing attempts, and a Critical Failure is treated as 1, rather than having a negative effect on the die roll.</p>\n"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Ambidextrous (2)"
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                "Ambidextrous (2)"
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            "source": [
                "<p>The character is equally adept with her right or left hand. She may perform an action with each hand in the same round, and, though she takes the multi-action penalty, she receives a +1 per rank to each skill total. The actions must involve the hands and each action must require only one hand. If the character performs only one hand-related action in a round, she does not get the bonus. Some skills that characters could employ with either hand include brawling, sleight of hand, firearms, throwing, lift, artist, forgery, and the map-making aspect of navigation, though, of course, not every task covered by each skill is relevant. A character may take multiple ranks of this Special Ability for two pairs of hands and multiple ranks for each additional manipulative limb.</p>\n"
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                "<p>The character is equally adept with her right or left hand. She may perform an action with each hand in the same round, and, though she takes the multi-action penalty, she receives a +1 per rank to each skill total. The actions must involve the hands and each action must require only one hand. If the character performs only one hand-related action in a round, she does not get the bonus. Some skills that characters could employ with either hand include brawling, sleight of hand, firearms, throwing, lift, artist, forgery, and the map-making aspect of navigation, though, of course, not every task covered by each skill is relevant. A character may take multiple ranks of this Special Ability for two pairs of hands and multiple ranks for each additional manipulative limb.</p>\n"
            ],
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            "content_hash": -6384526988644547145,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Animal Control (3)"
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            "previous_source": "",
            "target": [
                "Animal Control (3)"
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            "content_hash": -1313062703417509472,
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            "source": [
                "<p>This gives the character the ability to control one particular species of animal, bird, or insect. The character gets a +10 bonus to her survival: animal handling total for that species. She must generate a survival: animal handling versus the Knowledge or willpower of the animal (more than one animal can be targeted, although this is a multi-action). If the character gets a high enough success (Game Master’s decision), the animal is controlled for a number of minutes equal to the survival: animal handling skill total times 10. A controlled animal serves its master faithfully, even sacrificing itself on her behalf. The Special Ability has a range of sight or voice. The character may gain one more species for each rank.</p>\n\n<p>Note: A swarm of insects counts as one animal, as does a school of small fish. Any creature with a Knowledge die code of less than 2D could be considered an animal, unless the Game Master says otherwise.</p>\n"
            ],
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            "target": [
                "<p>This gives the character the ability to control one particular species of animal, bird, or insect. The character gets a +10 bonus to her survival: animal handling total for that species. She must generate a survival: animal handling versus the Knowledge or willpower of the animal (more than one animal can be targeted, although this is a multi-action). If the character gets a high enough success (Game Master’s decision), the animal is controlled for a number of minutes equal to the survival: animal handling skill total times 10. A controlled animal serves its master faithfully, even sacrificing itself on her behalf. The Special Ability has a range of sight or voice. The character may gain one more species for each rank.</p>\n\n<p>Note: A swarm of insects counts as one animal, as does a school of small fish. Any creature with a Knowledge die code of less than 2D could be considered an animal, unless the Game Master says otherwise.</p>\n"
            ],
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            "content_hash": -5782828153089222794,
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            "state": 100,
            "fuzzy": false,
            "translated": true,
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            "num_words": 159,
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            "id": 113571,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Armor-Defeating Attack (2)"
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                "Armor-Defeating Attack (2)"
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            "content_hash": -4038967172600156840,
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            "priority": 100,
            "id": 113572,
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            "source": [
                "<p>When a character with natural weapons (the character’s fists, claws, teeth, etc.) attacks someone protected by armor, this ability negates the Armor Value, up to +1D per rank. The character must specify how the attack negates the armor: an acidic mist slips through any openings, nanotech claws reach directly to the flesh, and the like. There should be at least one type of armor that is unaffected by this.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>When a character with natural weapons (the character’s fists, claws, teeth, etc.) attacks someone protected by armor, this ability negates the Armor Value, up to +1D per rank. The character must specify how the attack negates the armor: an acidic mist slips through any openings, nanotech claws reach directly to the flesh, and the like. There should be at least one type of armor that is unaffected by this.</p>\n"
            ],
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            "content_hash": -2377104344650155822,
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            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 10,
            "has_suggestion": false,
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            "has_failing_check": true,
            "num_words": 69,
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            "priority": 100,
            "id": 113573,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Atmospheric Tolerance (2)"
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                "Atmospheric Tolerance (2)"
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            "priority": 100,
            "id": 113574,
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            "source": [
                "<p>The character can breathe one form of atmosphere (gas or liquid) that would be lethal to most other characters. A character may not have more than one rank in this ability, but he may have different versions for different atmospheres.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character can breathe one form of atmosphere (gas or liquid) that would be lethal to most other characters. A character may not have more than one rank in this ability, but he may have different versions for different atmospheres.</p>\n"
            ],
            "id_hash": -8236918859367633450,
            "content_hash": -9167527430584230528,
            "location": "",
            "context": "entries.Atmospheric Tolerance (2).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 12,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
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            "source": [
                "Attack Resistance (2)"
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                "Attack Resistance (2)"
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            "content_hash": 4641133330119384730,
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            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "source": [
                "<p>The character is highly resistant to a certain type of attack. She gains +1D per rank to her damage resistance total against this type of attack.</p>\n\n<p>Energy Attacks: Resistant to blasts of heat, fire, electricity, radiation, light, cold, and so on, but not the ability to survive in extremes of such environments.</p>\n\n<p>Extranormal Attack: Resistant to damage from any Extranormal based (such as Metaphysics) attack.</p>\n\n<p>Mental Attacks: Resistant to mental harm from any source. It does not provide protection against interaction attempts.</p>\n"
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                "<p>The character is highly resistant to a certain type of attack. She gains +1D per rank to her damage resistance total against this type of attack.</p>\n\n<p>Energy Attacks: Resistant to blasts of heat, fire, electricity, radiation, light, cold, and so on, but not the ability to survive in extremes of such environments.</p>\n\n<p>Extranormal Attack: Resistant to damage from any Extranormal based (such as Metaphysics) attack.</p>\n\n<p>Mental Attacks: Resistant to mental harm from any source. It does not provide protection against interaction attempts.</p>\n"
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            "content_hash": -1150441151582870627,
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            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Attribute Scramble (4)"
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            "previous_source": "",
            "target": [
                "Attribute Scramble (4)"
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            "id_hash": -4905191587796794539,
            "content_hash": 7999725241141474094,
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            "context": "entries.Attribute Scramble (4).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 15,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 3,
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            "priority": 100,
            "id": 113578,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=3bed423d5e234355",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113578/?format=api",
            "explanation": "",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character can adjust an opponent’s (or a friend’s) attributes temporarily. She gains the scramble skill at +1 per rank in a single version of this Special Ability (it is a Perception skill, described only here), which she also can increase as a normal skill. The scrambler must pick as her focus either physical or mental attributes, though never Extranormal, Funds, or Special Abilities. (Physical attributes encompass Agility, Strength, and Mechanical. Mental attributes include Knowledge, Perception, and Technical.) She only may do both by taking this Special Ability once for each version.</p>\n\n<p>When she goes after a target with an brawling roll, she may choose (as a multi-action) to also perform a scramble attack versus a roll of her target’s willpower or Knowledge. (This is not an action for the target.) No close combat attack is necessary for a willing target, though the willpower or Knowledge must still be made. However, the act of scrambling still counts as an action.</p>\n\n<p>If the scrambler’s total is higher (not equal to), she may shift her target’s attribute points around, within certain limits. The close combat attack does no damage.</p>\n\n<p>She may increase one or more related attributes by a number equal to the amount she takes away from other related attributes — but she may not decrease or increase any one attribute by more than 2D (6 pips). The change lasts for a number of rounds equal to the difference between the scramble attack and the target’s willpower or Knowledge. A character who has been adjusted cannot be scrambled again until the original adjustment wears off.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character can adjust an opponent’s (or a friend’s) attributes temporarily. She gains the scramble skill at +1 per rank in a single version of this Special Ability (it is a Perception skill, described only here), which she also can increase as a normal skill. The scrambler must pick as her focus either physical or mental attributes, though never Extranormal, Funds, or Special Abilities. (Physical attributes encompass Agility, Strength, and Mechanical. Mental attributes include Knowledge, Perception, and Technical.) She only may do both by taking this Special Ability once for each version.</p>\n\n<p>When she goes after a target with an brawling roll, she may choose (as a multi-action) to also perform a scramble attack versus a roll of her target’s willpower or Knowledge. (This is not an action for the target.) No close combat attack is necessary for a willing target, though the willpower or Knowledge must still be made. However, the act of scrambling still counts as an action.</p>\n\n<p>If the scrambler’s total is higher (not equal to), she may shift her target’s attribute points around, within certain limits. The close combat attack does no damage.</p>\n\n<p>She may increase one or more related attributes by a number equal to the amount she takes away from other related attributes — but she may not decrease or increase any one attribute by more than 2D (6 pips). The change lasts for a number of rounds equal to the difference between the scramble attack and the target’s willpower or Knowledge. A character who has been adjusted cannot be scrambled again until the original adjustment wears off.</p>\n"
            ],
            "id_hash": 1100108091365137095,
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            "context": "entries.Attribute Scramble (4).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 16,
            "has_suggestion": false,
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            "num_words": 264,
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            "priority": 100,
            "id": 113579,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=8f445e7b005a1ac7",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113579/?format=api",
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            "pending": false,
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Blur (3)"
            ],
            "previous_source": "",
            "target": [
                "Blur (3)"
            ],
            "id_hash": 5867039175747872896,
            "content_hash": 7037168941250961238,
            "location": "",
            "context": "entries.Blur (3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 17,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113580/?format=api",
            "priority": 100,
            "id": 113580,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=d16be90ba1c0a880",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113580/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:41.783615Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character can appear indistinct to the naked eye or most visual aids (binoculars, cameras, etc.). Commonly, a character with this Special Ability will only be spotted out of the corner of the eye. This adds 1 to the character’s dodge, sneak, and hide totals, as well as +1 to all default search, investigation, and attack difficulties against the character that the blurring character is not actively trying to defeat. (These modifiers are per rank in this Special Ability.) On the character’s turn, she may automatically become blurry, without taking an action, and remain so until she chooses otherwise. Blurring also makes it difficult for the character to hold a conversation with others.</p>\n"
            ],
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            "target": [
                "<p>The character can appear indistinct to the naked eye or most visual aids (binoculars, cameras, etc.). Commonly, a character with this Special Ability will only be spotted out of the corner of the eye. This adds 1 to the character’s dodge, sneak, and hide totals, as well as +1 to all default search, investigation, and attack difficulties against the character that the blurring character is not actively trying to defeat. (These modifiers are per rank in this Special Ability.) On the character’s turn, she may automatically become blurry, without taking an action, and remain so until she chooses otherwise. Blurring also makes it difficult for the character to hold a conversation with others.</p>\n"
            ],
            "id_hash": 5303585527220915556,
            "content_hash": -7992696260296542620,
            "location": "",
            "context": "entries.Blur (3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 18,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 113,
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            "priority": 100,
            "id": 113581,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=c99a1eeff9e7cd64",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113581/?format=api",
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            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:41.848375Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
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            "source": [
                "Combat Sense (3)"
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            "previous_source": "",
            "target": [
                "Combat Sense (3)"
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            "id_hash": -2679888032640954115,
            "content_hash": 9144134351879169914,
            "location": "",
            "context": "entries.Combat Sense (3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 19,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 3,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113582/?format=api",
            "priority": 100,
            "id": 113582,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=5acf2008709d90fd",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113582/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:41.933797Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character can sense danger. She is never surprised. Rather, she and her attacker must determine initiative as normal. Even if the attacker still goes before the character does, any combat modifier from the surprise is reduced by 2. A character may not have this ability more than once.</p>\n"
            ],
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            "target": [
                "<p>The character can sense danger. She is never surprised. Rather, she and her attacker must determine initiative as normal. Even if the attacker still goes before the character does, any combat modifier from the surprise is reduced by 2. A character may not have this ability more than once.</p>\n"
            ],
            "id_hash": 3408266793360200676,
            "content_hash": 5982788840942853715,
            "location": "",
            "context": "entries.Combat Sense (3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 20,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 49,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113583/?format=api",
            "priority": 100,
            "id": 113583,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=af4c98973dfe93e4",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113583/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:41.979653Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Confusion (4)"
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            "previous_source": "",
            "target": [
                "Confusion (4)"
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            "id_hash": 8203604610032850476,
            "content_hash": 5483140264904242943,
            "location": "",
            "context": "entries.Confusion (4).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 21,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
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            "priority": 100,
            "id": 113584,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=f1d90eeda2c3d62c",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113584/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:42.077380Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character can hamper the thoughts of those he comes into physical contact with, at will. He gains the confuse skill at +1 per rank (it is a Perception skill, described only here), which he can increase as normal. As a multi-action with a brawling attack, he may also perform a confusion attack versus his target’s willpower or Knowledge. (This is not an action for the target.) If his total is higher (not equal to), the target is confused. Characters may not play cards (if the Game Master is using game-enhancing cards with the adventures) or spend points, and they receive a +5 difficulty modifier to even simple actions for a number of rounds equal to two times the rank of this Special Ability.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character can hamper the thoughts of those he comes into physical contact with, at will. He gains the confuse skill at +1 per rank (it is a Perception skill, described only here), which he can increase as normal. As a multi-action with a brawling attack, he may also perform a confusion attack versus his target’s willpower or Knowledge. (This is not an action for the target.) If his total is higher (not equal to), the target is confused. Characters may not play cards (if the Game Master is using game-enhancing cards with the adventures) or spend points, and they receive a +5 difficulty modifier to even simple actions for a number of rounds equal to two times the rank of this Special Ability.</p>\n"
            ],
            "id_hash": -8765487252974350693,
            "content_hash": 5290987275805741142,
            "location": "",
            "context": "entries.Confusion (4).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 22,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 124,
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            "priority": 100,
            "id": 113585,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=065abbc8f33fce9b",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113585/?format=api",
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            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:42.130862Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Darkness (3)"
            ],
            "previous_source": "",
            "target": [
                "Darkness (3)"
            ],
            "id_hash": -2082339697517077964,
            "content_hash": 111448723870389480,
            "location": "",
            "context": "entries.Darkness (3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 23,
            "has_suggestion": false,
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            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113586/?format=api",
            "priority": 100,
            "id": 113586,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=631a0b13ebccda34",
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            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:42.176690Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character can project a field of darkness around himself, adding +5 per rank to the difficulty of any sight-based skill totals. The field extends in a half-sphere around the character with a radius equal to one meter per rank. The field can be maintained for a maximum of one minute per rank before dispersing.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character can project a field of darkness around himself, adding +5 per rank to the difficulty of any sight-based skill totals. The field extends in a half-sphere around the character with a radius equal to one meter per rank. The field can be maintained for a maximum of one minute per rank before dispersing.</p>\n"
            ],
            "id_hash": -1827469494038785668,
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            "location": "",
            "context": "entries.Darkness (3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 24,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 55,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113587/?format=api",
            "priority": 100,
            "id": 113587,
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        {
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            "source": [
                "Elasticity (1)"
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            "previous_source": "",
            "target": [
                "Elasticity (1)"
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            "id_hash": 3241515889073471379,
            "content_hash": 975318866465455424,
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            "context": "entries.Elasticity (1).name",
            "note": "",
            "flags": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 25,
            "has_suggestion": false,
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            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113588/?format=api",
            "priority": 100,
            "id": 113588,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=acfc2d86de023f93",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113588/?format=api",
            "explanation": "",
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            "timestamp": "2022-12-10T18:25:42.287499Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
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            "source": [
                "<p>The character can stretch, elongate, and compress his body, allowing him to expand his height or become so narrow he can pass through keyholes, cracks, or any other opening he could normally see through. It takes one round or more to slip through small openings, depending on their depth. The character gains +1 per rank to acrobatics, dodge, or sleight of hand totals, in addition to con totals when using that skill to disguise his own appearance.</p>\n"
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            "previous_source": "",
            "target": [
                "<p>The character can stretch, elongate, and compress his body, allowing him to expand his height or become so narrow he can pass through keyholes, cracks, or any other opening he could normally see through. It takes one round or more to slip through small openings, depending on their depth. The character gains +1 per rank to acrobatics, dodge, or sleight of hand totals, in addition to con totals when using that skill to disguise his own appearance.</p>\n"
            ],
            "id_hash": 4081488210634682055,
            "content_hash": 6993566476187345784,
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            "context": "entries.Elasticity (1).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 26,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 77,
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            "priority": 100,
            "id": 113589,
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            "source": [
                "Endurance (1)"
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            "previous_source": "",
            "target": [
                "Endurance (1)"
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            "id_hash": -958723511247972022,
            "content_hash": 1122744504995867717,
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            "context": "entries.Endurance (1).name",
            "note": "",
            "flags": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
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            "priority": 100,
            "id": 113590,
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        {
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            "source": [
                "<p>The character has great endurance, and gains a +3D per rank to Strength or stamina checks when performing taxing physical tasks (such as holding one’s breath underwater for a long period or running a long distance).</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character has great endurance, and gains a +3D per rank to Strength or stamina checks when performing taxing physical tasks (such as holding one’s breath underwater for a long period or running a long distance).</p>\n"
            ],
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            "context": "entries.Endurance (1).description",
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            "flags": "",
            "labels": [],
            "state": 100,
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            "translated": true,
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            "position": 28,
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            "has_failing_check": true,
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            "priority": 100,
            "id": 113591,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=e7cc81ddd01a45bb",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Enhanced Sense (3)"
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            "target": [
                "Enhanced Sense (3)"
            ],
            "id_hash": 5087206580409854098,
            "content_hash": 4570959298087341718,
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            "context": "entries.Enhanced Sense (3).name",
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            "state": 100,
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            "approved": false,
            "position": 29,
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            "priority": 100,
            "id": 113592,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=c699636e845be892",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113592/?format=api",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>One of the character’s five senses is heightened to abnormal levels. The bonus to the skill total received depends on the sense: sight is +1; hearing is +2; touch, taste, or smell are +3. The bonus is per rank and applies to all skills related to the sense. To have multiple enhanced senses, this Special Ability must be taken at least once for each sense.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>One of the character’s five senses is heightened to abnormal levels. The bonus to the skill total received depends on the sense: sight is +1; hearing is +2; touch, taste, or smell are +3. The bonus is per rank and applies to all skills related to the sense. To have multiple enhanced senses, this Special Ability must be taken at least once for each sense.</p>\n"
            ],
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            "location": "",
            "context": "entries.Enhanced Sense (3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 30,
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            "has_comment": false,
            "has_failing_check": true,
            "num_words": 65,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113593/?format=api",
            "priority": 100,
            "id": 113593,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=e3631e0f259e756c",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113593/?format=api",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Environmental Resistance (1)"
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            "previous_source": "",
            "target": [
                "Environmental Resistance (1)"
            ],
            "id_hash": -507164245407371973,
            "content_hash": 5320813943785554160,
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            "context": "entries.Environmental Resistance (1).name",
            "note": "",
            "flags": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 31,
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            "priority": 100,
            "id": 113594,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=78f630ce4db6ed3b",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113594/?format=api",
            "explanation": "",
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            "pending": false,
            "timestamp": "2022-12-10T18:25:42.497863Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character is resistant to extremes of heat, cold, and pressure and gains a +3D per rank to Strength or stamina checks to resist ill effects from these environmental conditions. The character is not resistant to heat or cold attacks, as these come and go too quickly for the Special Ability to provide protection.</p>\n"
            ],
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            "target": [
                "<p>The character is resistant to extremes of heat, cold, and pressure and gains a +3D per rank to Strength or stamina checks to resist ill effects from these environmental conditions. The character is not resistant to heat or cold attacks, as these come and go too quickly for the Special Ability to provide protection.</p>\n"
            ],
            "id_hash": -6144105142494736001,
            "content_hash": 5980064007133836680,
            "location": "",
            "context": "entries.Environmental Resistance (1).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 32,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 54,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113595/?format=api",
            "priority": 100,
            "id": 113595,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=2abbc0ecfef3517f",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113595/?format=api",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Extra Body Part (1)"
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            "previous_source": "",
            "target": [
                "Extra Body Part (1)"
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            "id_hash": 8025856002289110317,
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            "context": "entries.Extra Body Part (1).name",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
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            "priority": 100,
            "id": 113596,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=ef619182e2e10d2d",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113596/?format=api",
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            "timestamp": "2022-12-10T18:25:42.564672Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character has an extra limb or organ. If external, these may be secondary arms or legs, a tail, or some more exotic bodily addition, such as fins, tentacles, or antennae. If internal, the parts are organs such as extra eyes, hearts, or mysterious glands. Unless specified by a Disadvantage or Limitation, the extra parts are included in the hero’s body tastefully. Additionally, except in cases where the character has an Enhancement or another Special Ability that uses this one (for example, Extra Body Part: Tail and Natural Hand-to-Hand Weapon: Tail), the extra part is nonfunctional. A character may have only one rank in this Special Ability, but she may have multiple versions to represent multiple additional organs or limbs.</p>\n"
            ],
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            "target": [
                "<p>The character has an extra limb or organ. If external, these may be secondary arms or legs, a tail, or some more exotic bodily addition, such as fins, tentacles, or antennae. If internal, the parts are organs such as extra eyes, hearts, or mysterious glands. Unless specified by a Disadvantage or Limitation, the extra parts are included in the hero’s body tastefully. Additionally, except in cases where the character has an Enhancement or another Special Ability that uses this one (for example, Extra Body Part: Tail and Natural Hand-to-Hand Weapon: Tail), the extra part is nonfunctional. A character may have only one rank in this Special Ability, but she may have multiple versions to represent multiple additional organs or limbs.</p>\n"
            ],
            "id_hash": 2351830182975010645,
            "content_hash": 8183729368493541931,
            "location": "",
            "context": "entries.Extra Body Part (1).description",
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            "flags": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
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            "position": 34,
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            "has_failing_check": true,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113597/?format=api",
            "priority": 100,
            "id": 113597,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Extra Sense (1)"
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            "target": [
                "Extra Sense (1)"
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            "id_hash": 7032051346907265020,
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            "context": "entries.Extra Sense (1).name",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 35,
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            "priority": 100,
            "id": 113598,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=e196dd714eb6f7fc",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character can detect something that a normal Human cannot, such as changes in pressure, seismic activity, radiation fluctuations, and so on. She gains a +1D to her search rolls in attempting to detect the specific energy or environmental change and +1D to her investigation rolls in figuring out source or other relevant information. The Game Master may also allow a +1 skill total bonus to other activities that would benefit from whatever the extra sense can detect. All modifiers are per rank in this Special Ability.</p>\n"
            ],
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            "target": [
                "<p>The character can detect something that a normal Human cannot, such as changes in pressure, seismic activity, radiation fluctuations, and so on. She gains a +1D to her search rolls in attempting to detect the specific energy or environmental change and +1D to her investigation rolls in figuring out source or other relevant information. The Game Master may also allow a +1 skill total bonus to other activities that would benefit from whatever the extra sense can detect. All modifiers are per rank in this Special Ability.</p>\n"
            ],
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            "location": "",
            "context": "entries.Extra Sense (1).description",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 36,
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            "priority": 100,
            "id": 113599,
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            "source": [
                "Fast Reactions (3)"
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            "target": [
                "Fast Reactions (3)"
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            "context": "entries.Fast Reactions (3).name",
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            "state": 100,
            "fuzzy": false,
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            "approved": false,
            "position": 37,
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            "priority": 100,
            "id": 113600,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=51092d9b76e74447",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113600/?format=api",
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            "source": [
                "<p>The character gains +1D per rank to his Perception when determining initiative, and, for up to three times during the adventure, he may receive one additional action for one round.</p>\n"
            ],
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            "target": [
                "<p>The character gains +1D per rank to his Perception when determining initiative, and, for up to three times during the adventure, he may receive one additional action for one round.</p>\n"
            ],
            "id_hash": 1084690373971742668,
            "content_hash": 5547738378034009322,
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            "context": "entries.Fast Reactions (3).description",
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            "state": 100,
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            "translated": true,
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            "num_words": 30,
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            "priority": 100,
            "id": 113601,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=8f0d9825efdf0fcc",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113601/?format=api",
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            "timestamp": "2022-12-10T18:25:42.807643Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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            "source": [
                "Fear (2)"
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                "Fear (2)"
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            "id_hash": 5217699522558745319,
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            "context": "entries.Fear (2).name",
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            "state": 100,
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            "translated": true,
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            "priority": 100,
            "id": 113602,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/113602/?format=api",
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        {
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            "source": [
                "<p>The character can provoke fear in those who can see or hear him. He gains a +1 per rank to all intimidation totals and combat defense difficulties against those so affected. The willpower or Knowledge difficulty to resist a Fear attack is 15.</p>\n"
            ],
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            "target": [
                "<p>The character can provoke fear in those who can see or hear him. He gains a +1 per rank to all intimidation totals and combat defense difficulties against those so affected. The willpower or Knowledge difficulty to resist a Fear attack is 15.</p>\n"
            ],
            "id_hash": -2123243861245157183,
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            "translated": true,
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            "priority": 100,
            "id": 113603,
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            "source": [
                "Flight (6)"
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            "target": [
                "Flight (6)"
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            "id_hash": 4049486591405620700,
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            "context": "entries.Flight (6).name",
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            "state": 100,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113604/?format=api",
            "priority": 100,
            "id": 113604,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=b832aa998b707ddc",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113604/?format=api",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
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            "source": [
                "<p>The character can fly, either by nature or by virtue of having wings. The character’s flying rate equals his base Move times 2 times the number of ranks. The flying/0-G skill is required to maneuver.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>The character can fly, either by nature or by virtue of having wings. The character’s flying rate equals his base Move times 2 times the number of ranks. The flying/0-G skill is required to maneuver.</p>\n"
            ],
            "id_hash": 4529769839527383699,
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            "context": "entries.Flight (6).description",
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            "priority": 100,
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        {
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            "source": [
                "Glider Wings (3)"
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                "Glider Wings (3)"
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 113606,
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            "timestamp": "2022-12-10T18:25:43.605919Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character can fly by drifting with air currents, provided there is sufficient wind. The Game Master decides how much wind there is available and how fast it moves the glider. Characters with this Special Ability need the flying/0-G skill to control their passage. A character may not have this ability more than once.</p>\n"
            ],
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            "target": [
                "<p>The character can fly by drifting with air currents, provided there is sufficient wind. The Game Master decides how much wind there is available and how fast it moves the glider. Characters with this Special Ability need the flying/0-G skill to control their passage. A character may not have this ability more than once.</p>\n"
            ],
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            "content_hash": 3387993232933677662,
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            "context": "entries.Glider Wings (3).description",
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            "labels": [],
            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113607/?format=api",
            "priority": 100,
            "id": 113607,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Hardiness (1)"
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            "previous_source": "",
            "target": [
                "Hardiness (1)"
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            "id_hash": -4146615469962755704,
            "content_hash": -1126000621678902990,
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            "context": "entries.Hardiness (1).name",
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            "state": 100,
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            "priority": 100,
            "id": 113608,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/113608/?format=api",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character can take damage better than normal. She add 1 per rank to her damage resistance total against any type of damage.</p>\n"
            ],
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            "target": [
                "<p>The character can take damage better than normal. She add 1 per rank to her damage resistance total against any type of damage.</p>\n"
            ],
            "id_hash": -8323091001115545611,
            "content_hash": -2596251965938274070,
            "location": "",
            "context": "entries.Hardiness (1).description",
            "note": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 46,
            "has_suggestion": false,
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            "has_failing_check": true,
            "num_words": 23,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113609/?format=api",
            "priority": 100,
            "id": 113609,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/113609/?format=api",
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            "timestamp": "2022-12-10T18:25:43.723472Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "Hypermovement (1)"
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            "previous_source": "",
            "target": [
                "Hypermovement (1)"
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            "id_hash": 5845000962359819620,
            "content_hash": -332925086552796946,
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            "context": "entries.Hypermovement (1).name",
            "note": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 47,
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            "priority": 100,
            "id": 113610,
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            "timestamp": "2022-12-10T18:25:43.751427Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "source": [
                "<p>The character is extremely fast, adding +2 meters per round per rank to her base Move rate, which in turn affects all other types of movement.</p>\n"
            ],
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            "target": [
                "<p>The character is extremely fast, adding +2 meters per round per rank to her base Move rate, which in turn affects all other types of movement.</p>\n"
            ],
            "id_hash": -8659896608363832728,
            "content_hash": 3039415048592559719,
            "location": "",
            "context": "entries.Hypermovement (1).description",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 48,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 26,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113611/?format=api",
            "priority": 100,
            "id": 113611,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/113611/?format=api",
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            "timestamp": "2022-12-10T18:25:43.777462Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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            "source": [
                "Immortality (7)"
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                "Immortality (7)"
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            "id_hash": -3699347760242086747,
            "content_hash": -1092310810119462619,
            "location": "",
            "context": "entries.Immortality (7).name",
            "note": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
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            "priority": 100,
            "id": 113612,
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            "explanation": "",
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            "source": [
                "<p>The character is immortal, though she will grow older, at a decreased pace compared to the rest of her species. If she is reduced to zero Body Points, she doesn’t die. She will not go unconscious or bleed to death (as mortally wounded characters do), but she will not heal without psionic or similar special aid or the Accelerated Healing Special Ability — her arms could be blown off, her abdomen eviscerated, or whatever. She may perform only the most minimal of physical actions, such as squirming, and some actions may be impossible. She may rely on her Agility for initiative purposes only.</p>\n\n<p>There should be one particular set of circumstances whereby the character will die forever. These sets of circumstances should not be too unusual — killed directly by an Extranormal blast, drowning decapitation, and so on are all good examples.</p>\n\n<p>A character may not have this ability more than once.</p>\n"
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                "<p>The character is immortal, though she will grow older, at a decreased pace compared to the rest of her species. If she is reduced to zero Body Points, she doesn’t die. She will not go unconscious or bleed to death (as mortally wounded characters do), but she will not heal without psionic or similar special aid or the Accelerated Healing Special Ability — her arms could be blown off, her abdomen eviscerated, or whatever. She may perform only the most minimal of physical actions, such as squirming, and some actions may be impossible. She may rely on her Agility for initiative purposes only.</p>\n\n<p>There should be one particular set of circumstances whereby the character will die forever. These sets of circumstances should not be too unusual — killed directly by an Extranormal blast, drowning decapitation, and so on are all good examples.</p>\n\n<p>A character may not have this ability more than once.</p>\n"
            ],
            "id_hash": 4436389390884575292,
            "content_hash": 1932280511435980166,
            "location": "",
            "context": "entries.Immortality (7).description",
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            "flags": "",
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            "state": 100,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 113613,
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