Translation components API.

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GET /api/translations/od6s/specialabilities/es/units/?format=api&page=3
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            "source": [
                "Transmutation (5)"
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            "target": [
                "Transmutación (5)"
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            "source": [
                "<p>The character can alter his substance to something else, while retaining his form (such as a man who turns to stone). Characters with this ability may only shift into one specific substance, which the player must specify when his character gets the Special Ability. Generally, this substance gives the character distinct advantages. The player may select up to 4 points (not ranks) in other Special Abilities that relate to the chosen form, per rank in this Special Ability. (Thus, two Transmutation ranks means 8 points in other Special Abilities.) Natural Armor, Hardiness, and Environmental Resistance are common ones.</p>\n"
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                "<p>El personaje puede alterar la materia (la suya propia), mientras conserva su forma (como un hombre que se convierte en piedra).</p> <p>Los personajes con esta habilidad solo pueden cambiar a una sustancia espec&iacute;fica, que el jugador debe especificar cuando su personaje obtiene la habilidad especial.</p> <p>Generalmente, esta sustancia le da al personaje distintas ventajas.</p> <p>El jugador puede seleccionar hasta 4 puntos (no rangos) en otras Habilidades Especiales relacionadas con la forma elegida, por rango en esta Habilidad Especial. (Por lo tanto, dos rangos de Transmutaci&oacute;n significan 8 puntos en otras Habilidades Especiales).</p> <p>La Armadura Natural, la Fortaleza y la Resistencia Ambiental son las m&aacute;s comunes.</p>"
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            "source": [
                "Uncanny Aptitude (3)"
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            "target": [
                "Aptitud asombrosa (3)"
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            "source": [
                "<p>This Special Ability is similar to the Skill Bonus Special Ability in that some sort of bizarre ability gives the character added bonuses to certain actions. However, instead of selecting a group of skills that the character gains a bonus to, the player and the Game Master work out circumstances where these abilities come into play. For instance, a character might gain a +1 bonus to all Agility-related skill totals when in sunlight.</p>\n\n<p>A character may have several variations of this ability, reflecting different bonuses. Each variation could have several ranks, with the bonuses adding to each other.</p>\n"
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            "target": [
                "<p>Esta Habilidad Especial es similar a la Habilidad Especial de Bonificaci&oacute;n de Habilidad en que alg&uacute;n tipo de habilidad extra&ntilde;a le da al personaje bonificaciones adicionales a ciertas acciones. Sin embargo, en lugar de seleccionar un grupo de habilidades para las que el personaje obtiene una bonificaci&oacute;n, el jugador y el Director de juego determinan las circunstancias en las que estas habilidades entran en juego.</p> <p><strong>Por ejemplo:</strong> Un personaje puede obtener una bonificaci&oacute;n de +1 en todos los totales de habilidades relacionadas con la agilidad cuando est&aacute; expuesto a la luz del sol. Un personaje puede tener varias variaciones de esta habilidad, reflejando diferentes bonificaciones.</p> <p>Cada variaci&oacute;n podr&iacute;a tener varios rangos, y las bonificaciones se suman entre s&iacute;.</p>"
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            "source": [
                "Ventriloquism (3)"
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                "Ventriloquia (3)"
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            "source": [
                "<p>The character can throw her voice up to three meters away per rank. No skill roll is required to do this, but if it is part of a trick attempt, she receives a +2D bonus per rank to con and persuasion rolls.</p>\n"
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                "<p>El personaje puede proyectar su voz hasta tres metros de distancia por rango.</p> <p>No se requiere tirada de habilidad para hacer esto, pero si es parte de un intento de truco, recibe una bonificaci&oacute;n de +2D por rango a las tiradas de estafa y persuasi&oacute;n.</p>"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Water Breathing (2)"
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            "target": [
                "Respiración bajo agua (2)"
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            "source": [
                "<p>The character can breathe water and will not drown under water. She gains +1D per rank to all swim rolls because she doesn’t need to worry about drowning.</p>\n"
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                "<p>El personaje puede respirar agua y no se ahogar&aacute; bajo el agua.</p> <p>Obtiene +1D por rango en todas las tiradas de nataci&oacute;n porque no necesita preocuparse por ahogarse.</p>"
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            "source": [
                "Youthful Appearance (1)"
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            "target": [
                "Apariencia Juvenil (1)"
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            "source": [
                "<p>The character looks much younger than she actually is and receives a +1D per rank to persuasion or con. In general, characters should not look more than 10 to 20 years younger than they are, regardless of the number of ranks, though Game Master discretion and common sense should rule here.</p>\n"
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                "<p>El personaje parece mucho m&aacute;s joven de lo que realmente es y recibe un +1D por rango de persuasi&oacute;n o estafa.</p> <p>En general, los personajes no deben parecer m&aacute;s de 10 a 20 a&ntilde;os m&aacute;s j&oacute;venes de lo que son, independientemente del n&uacute;mero de rangos, aunque la discreci&oacute;n y el sentido com&uacute;n del Game Master deben regir aqu&iacute;.</p>"
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