Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/od6s/specialabilities/es/units/?format=api
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Content-Type: application/json
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            "source": [
                "Special Abilities"
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                "system.description"
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            "source": [
                "Accelerated Healing (3)"
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                "Curación acelerada (3)"
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            "source": [
                "<p>The character gains a +1D per rank to his Strength for all natural healing attempts, and a Critical Failure is treated as 1, rather than having a negative effect on the die roll.</p>\n"
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                "<p>El personaje gana +1D por rango a su Fuerza para todos los intentos de curaci&oacute;n natural, y un Fallo Cr&iacute;tico se trata como 1, en lugar de tener un efecto negativo en la tirada del dado.</p>"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Ambidextrous (2)"
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                "Ambidextro (2)"
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                "<p>The character is equally adept with her right or left hand. She may perform an action with each hand in the same round, and, though she takes the multi-action penalty, she receives a +1 per rank to each skill total. The actions must involve the hands and each action must require only one hand. If the character performs only one hand-related action in a round, she does not get the bonus. Some skills that characters could employ with either hand include brawling, sleight of hand, firearms, throwing, lift, artist, forgery, and the map-making aspect of navigation, though, of course, not every task covered by each skill is relevant. A character may take multiple ranks of this Special Ability for two pairs of hands and multiple ranks for each additional manipulative limb.</p>\n"
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                "<p>El personaje es igualmente experto con su mano derecha o izquierda.</p> <p>Puede realizar una acci&oacute;n con cada mano en la misma ronda y, aunque recibe la penalizaci&oacute;n por acci&oacute;n m&uacute;ltiple, recibe un +1 por rango en el total de cada habilidad.</p> <p>Las acciones deben involucrar las manos y cada acci&oacute;n debe requerir solo una mano.</p> <p>Si el personaje realiza solo una acci&oacute;n relacionada con la mano en una ronda, no obtiene la bonificaci&oacute;n. Algunas habilidades que los personajes pueden emplear con cualquier mano incluyen peleas, prestidigitaci&oacute;n, armas de fuego, lanzamiento, levantamiento, artista, falsificaci&oacute;n y cartograf&iacute;a, aunque, por supuesto, no todas las tareas cubiertas por cada habilidad son relevantes.</p> <p>Un personaje puede tomar m&uacute;ltiples rangos de esta Habilidad Especial para dos pares de manos y m&uacute;ltiples rangos para cada miembro manipulador adicional.</p>"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Animal Control (3)"
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            "target": [
                "Control Animal (3)"
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            "id": 113680,
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            "source": [
                "<p>This gives the character the ability to control one particular species of animal, bird, or insect. The character gets a +10 bonus to her survival: animal handling total for that species. She must generate a survival: animal handling versus the Knowledge or willpower of the animal (more than one animal can be targeted, although this is a multi-action). If the character gets a high enough success (Game Master’s decision), the animal is controlled for a number of minutes equal to the survival: animal handling skill total times 10. A controlled animal serves its master faithfully, even sacrificing itself on her behalf. The Special Ability has a range of sight or voice. The character may gain one more species for each rank.</p>\n\n<p>Note: A swarm of insects counts as one animal, as does a school of small fish. Any creature with a Knowledge die code of less than 2D could be considered an animal, unless the Game Master says otherwise.</p>\n"
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                "<p>Esto le da al personaje la capacidad de controlar una especie en particular de animal, ave o insecto.</p> <p>- El personaje obtiene una bonificaci&oacute;n de +10 a su supervivencia: <strong>Total de manejo de animales para esa especie.</strong></p> <p>- Debe generar una supervivencia: <strong>manejo del animal versus el Conocimiento o la fuerza de voluntad del animal</strong> (se puede apuntar a m&aacute;s de un animal, aunque esto es una acci&oacute;n m&uacute;ltiple).</p> <p>- Si el personaje obtiene un &eacute;xito lo suficientemente alto (decisi&oacute;n del Game Master), el animal es controlado durante un n&uacute;mero de minutos igual a la supervivencia: <strong>el total de habilidades de manejo del animal multiplicado por 10.</strong></p> <p>Un animal controlado sirve fielmente a su amo, incluso sacrific&aacute;ndose en su nombre.</p> <p>La habilidad especial tiene un rango (distancia) de vista o voz.</p> <p>El personaje puede ganar una especie m&aacute;s por cada rango.</p> <p><strong>Nota:</strong> Un enjambre de insectos cuenta como un animal, al igual que un banco de peces peque&ntilde;os.</p> <p>Cualquier criatura con un c&oacute;digo de Dado de Conocimiento inferior a 2D podr&iacute;a considerarse un animal, a menos que el Director de Juego diga lo contrario.</p>"
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            "source": [
                "Armor-Defeating Attack (2)"
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            "target": [
                "Ataque para destruir/anular armaduras (2)"
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            "source": [
                "<p>When a character with natural weapons (the character’s fists, claws, teeth, etc.) attacks someone protected by armor, this ability negates the Armor Value, up to +1D per rank. The character must specify how the attack negates the armor: an acidic mist slips through any openings, nanotech claws reach directly to the flesh, and the like. There should be at least one type of armor that is unaffected by this.</p>\n"
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            "target": [
                "<p>Cuando un personaje con armas naturales (pu&ntilde;os, garras, dientes, etc. del personaje) ataca a alguien protegido por armadura, esta habilidad ignora el valor de armadura, hasta +1D por rango.</p> <p>El personaje debe especificar c&oacute;mo el ataque ignora la armadura: una niebla &aacute;cida se desliza a trav&eacute;s de las aberturas, las garras nanotecnol&oacute;gicas llegan directamente a la carne y cosas por el estilo.</p> <p>Debe haber al menos un tipo de armadura que no se vea afectado por esto.</p>"
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            "source": [
                "Atmospheric Tolerance (2)"
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            "target": [
                "Tolerancia atmosférica (2)"
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            "source": [
                "<p>The character can breathe one form of atmosphere (gas or liquid) that would be lethal to most other characters. A character may not have more than one rank in this ability, but he may have different versions for different atmospheres.</p>\n"
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            "target": [
                "<p>El personaje puede respirar en una atm&oacute;sfera (gas o l&iacute;quido) que ser&iacute;a letal para la mayor&iacute;a de los personajes.</p> <p>Un personaje no puede tener m&aacute;s de un rango en esta habilidad, pero puede tener diferentes versiones para diferentes ambientes.</p>"
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            "source": [
                "Attack Resistance (2)"
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                "Resistencia al ataque (2)"
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            "source": [
                "<p>The character is highly resistant to a certain type of attack. She gains +1D per rank to her damage resistance total against this type of attack.</p>\n\n<p>Energy Attacks: Resistant to blasts of heat, fire, electricity, radiation, light, cold, and so on, but not the ability to survive in extremes of such environments.</p>\n\n<p>Extranormal Attack: Resistant to damage from any Extranormal based (such as Metaphysics) attack.</p>\n\n<p>Mental Attacks: Resistant to mental harm from any source. It does not provide protection against interaction attempts.</p>\n"
            ],
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            "target": [
                "<p>El personaje es altamente resistente a cierto tipo de ataque.</p> <p>Gana +1D por rango a su resistencia al da&ntilde;o total contra este tipo de ataque.</p> <p><strong> Ataques de energ&iacute;a:</strong> resistente a r&aacute;fagas de calor, fuego, electricidad, radiaci&oacute;n, luz, fr&iacute;o, etc., pero no tiene la capacidad de sobrevivir en los extremos de tales entornos.</p> <p><strong>Ataque Extranormal:</strong> Resistente al da&ntilde;o de cualquier ataque Extranormal (como Metaf&iacute;sica).</p> <p><strong>Ataques Mentales:</strong> Resistente al da&ntilde;o mental de cualquier fuente. No proporciona protecci&oacute;n contra los intentos de interacci&oacute;n.</p>"
            ],
            "id_hash": -1279308108145139913,
            "content_hash": -1150441151582870627,
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            "context": "entries.Attack Resistance (2).description",
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            "state": 20,
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            "priority": 100,
            "id": 113687,
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Attribute Scramble (4)"
            ],
            "previous_source": "",
            "target": [
                "Mezcla de atributos (4)"
            ],
            "id_hash": -4905191587796794539,
            "content_hash": 7999725241141474094,
            "location": "",
            "context": "entries.Attribute Scramble (4).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 15,
            "has_suggestion": false,
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            "priority": 100,
            "id": 113688,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=3bed423d5e234355",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113688/?format=api",
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            "pending": false,
            "timestamp": "2022-12-10T18:25:46.791085Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can adjust an opponent’s (or a friend’s) attributes temporarily. She gains the scramble skill at +1 per rank in a single version of this Special Ability (it is a Perception skill, described only here), which she also can increase as a normal skill. The scrambler must pick as her focus either physical or mental attributes, though never Extranormal, Funds, or Special Abilities. (Physical attributes encompass Agility, Strength, and Mechanical. Mental attributes include Knowledge, Perception, and Technical.) She only may do both by taking this Special Ability once for each version.</p>\n\n<p>When she goes after a target with an brawling roll, she may choose (as a multi-action) to also perform a scramble attack versus a roll of her target’s willpower or Knowledge. (This is not an action for the target.) No close combat attack is necessary for a willing target, though the willpower or Knowledge must still be made. However, the act of scrambling still counts as an action.</p>\n\n<p>If the scrambler’s total is higher (not equal to), she may shift her target’s attribute points around, within certain limits. The close combat attack does no damage.</p>\n\n<p>She may increase one or more related attributes by a number equal to the amount she takes away from other related attributes — but she may not decrease or increase any one attribute by more than 2D (6 pips). The change lasts for a number of rounds equal to the difference between the scramble attack and the target’s willpower or Knowledge. A character who has been adjusted cannot be scrambled again until the original adjustment wears off.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>El personaje puede ajustar los atributos de un oponente (o de un amigo) temporalmente.</p> <p>Obtiene la habilidad Mezcla de atributos a +1 por rango en una sola versi&oacute;n de esta habilidad especial (es una habilidad de percepci&oacute;n, descrita solo aqu&iacute;), que tambi&eacute;n puede aumentar como habilidad normal.</p> <p>El codificador debe elegir como objetivo, atributos f&iacute;sicos o mentales, pero nunca Extranormales, Fondos o Habilidades Especiales. (Los atributos f&iacute;sicos abarcan Agilidad, Fuerza y ​​Mec&aacute;nica.</p> <p>Los atributos mentales incluyen Conocimiento, Percepci&oacute;n y T&eacute;cnica). Solo puede hacer ambas cosas tomando esta Habilidad Especial una vez para cada tipo.</p> <p>Cuando persigue a un objetivo con una tirada de pelea, puede elegir (como acci&oacute;n m&uacute;ltiple) realizar tambi&eacute;n un ataque de lucha contra una tirada de la fuerza de voluntad o el conocimiento de su objetivo. (Esta no es una acci&oacute;n para el objetivo.)</p> <p>No es necesario un ataque de combate cuerpo a cuerpo para un objetivo voluntario, aunque la tirada de fuerza de voluntad o de Conocimiento deben realizarse. Sin embargo, el acto de codificar todav&iacute;a cuenta como una acci&oacute;n. Si el total del codificador es mayor (no igual), puede cambiar los puntos de atributo de su objetivo, dentro de ciertos l&iacute;mites.</p> <p>El ataque cuerpo a cuerpo no hace da&ntilde;o.</p> <p>Puede aumentar uno o m&aacute;s atributos relacionados en un n&uacute;mero igual a la cantidad que quita de otros atributos relacionados, pero no puede disminuir o aumentar ning&uacute;n atributo en m&aacute;s de 2D (6 pips).</p> <p>El cambio dura un n&uacute;mero de asaltos igual a la diferencia entre el ataque de Mezcla de atributos y la fuerza de voluntad o Conocimiento del objetivo.</p> <p>Un personaje que ha sido ajustado no puede ser revuelto hasta que el ajuste original desaparezca.</p>"
            ],
            "id_hash": 1100108091365137095,
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            "context": "entries.Attribute Scramble (4).description",
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            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 16,
            "has_suggestion": false,
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            "has_failing_check": true,
            "num_words": 264,
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            "priority": 100,
            "id": 113689,
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            "timestamp": "2022-12-10T18:25:46.794588Z",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Blur (3)"
            ],
            "previous_source": "",
            "target": [
                "Difuminar (3)"
            ],
            "id_hash": 5867039175747872896,
            "content_hash": 7037168941250961238,
            "location": "",
            "context": "entries.Blur (3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 17,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113580/?format=api",
            "priority": 100,
            "id": 113690,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=d16be90ba1c0a880",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113690/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:46.803806Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can appear indistinct to the naked eye or most visual aids (binoculars, cameras, etc.). Commonly, a character with this Special Ability will only be spotted out of the corner of the eye. This adds 1 to the character’s dodge, sneak, and hide totals, as well as +1 to all default search, investigation, and attack difficulties against the character that the blurring character is not actively trying to defeat. (These modifiers are per rank in this Special Ability.) On the character’s turn, she may automatically become blurry, without taking an action, and remain so until she chooses otherwise. Blurring also makes it difficult for the character to hold a conversation with others.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>El personaje puede parecer indistinguible a simple vista o con la mayor&iacute;a de las ayudas visuales (binoculares, c&aacute;maras, etc.).</p> <p>Por lo general, un personaje con esta habilidad especial solo se ver&aacute; con el rabillo del ojo. Esto suma 1 a los totales de esquivar, escabullirse y esconderse del personaje, as&iacute; como +1 a todas las dificultades predeterminadas de b&uacute;squeda, investigaci&oacute;n y ataque contra el personaje que el personaje borroso no est&aacute; intentando derrotar activamente. (Estos modificadores son por rango en esta habilidad especial).</p> <p>En el turno del personaje, puede volverse borroso autom&aacute;ticamente, sin realizar ninguna acci&oacute;n, y permanecer as&iacute; hasta que elija lo contrario.</p> <p>La borrosidad tambi&eacute;n dificulta que el personaje mantenga una conversaci&oacute;n con los dem&aacute;s.</p>"
            ],
            "id_hash": 5303585527220915556,
            "content_hash": -7992696260296542620,
            "location": "",
            "context": "entries.Blur (3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 18,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 113,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113581/?format=api",
            "priority": 100,
            "id": 113691,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=c99a1eeff9e7cd64",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113691/?format=api",
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            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:46.806425Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Combat Sense (3)"
            ],
            "previous_source": "",
            "target": [
                "Sensitivo al combate (3)"
            ],
            "id_hash": -2679888032640954115,
            "content_hash": 9144134351879169914,
            "location": "",
            "context": "entries.Combat Sense (3).name",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 19,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 3,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113582/?format=api",
            "priority": 100,
            "id": 113692,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=5acf2008709d90fd",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113692/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:46.813908Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can sense danger. She is never surprised. Rather, she and her attacker must determine initiative as normal. Even if the attacker still goes before the character does, any combat modifier from the surprise is reduced by 2. A character may not have this ability more than once.</p>\n"
            ],
            "previous_source": "",
            "target": [
                "<p>El personaje puede sentir el peligro.El Pj nunca se sorprende. El Pj y su atacante deben determinar la iniciativa de forma normal. Incluso si el atacante va antes que el personaje, cualquier modificador de combate por sorpresa se reduce en 2.</p> <p>Un personaje no puede tener esta habilidad m&aacute;s de una vez.</p>"
            ],
            "id_hash": 3408266793360200676,
            "content_hash": 5982788840942853715,
            "location": "",
            "context": "entries.Combat Sense (3).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 20,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": true,
            "num_words": 49,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113583/?format=api",
            "priority": 100,
            "id": 113693,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=af4c98973dfe93e4",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113693/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2022-12-10T18:25:46.816733Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Confusion (4)"
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            "previous_source": "",
            "target": [
                "Confusión (4)"
            ],
            "id_hash": 8203604610032850476,
            "content_hash": 5483140264904242943,
            "location": "",
            "context": "entries.Confusion (4).name",
            "note": "",
            "flags": "",
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            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 21,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 2,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113584/?format=api",
            "priority": 100,
            "id": 113694,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=f1d90eeda2c3d62c",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113694/?format=api",
            "explanation": "",
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            "pending": false,
            "timestamp": "2022-12-10T18:25:46.821815Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can hamper the thoughts of those he comes into physical contact with, at will. He gains the confuse skill at +1 per rank (it is a Perception skill, described only here), which he can increase as normal. As a multi-action with a brawling attack, he may also perform a confusion attack versus his target’s willpower or Knowledge. (This is not an action for the target.) If his total is higher (not equal to), the target is confused. Characters may not play cards (if the Game Master is using game-enhancing cards with the adventures) or spend points, and they receive a +5 difficulty modifier to even simple actions for a number of rounds equal to two times the rank of this Special Ability.</p>\n"
            ],
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            "target": [
                "<p>El personaje puede obstaculizar los pensamientos de aquellos con los que entra en contacto f&iacute;sico, a voluntad.</p> <p>Obtiene la habilidad de confusi&oacute;n a +1 por rango (es una habilidad de Percepci&oacute;n, descrita solo aqu&iacute;), que puede aumentar normalmente.</p> <p>Como acci&oacute;n m&uacute;ltiple con un ataque de pelea, tambi&eacute;n puede realizar un ataque de confusi&oacute;n contra la fuerza de voluntad o el Conocimiento de su objetivo. (Esta no es una acci&oacute;n para el objetivo).</p> <p>Si su total es mayor (no igual), el objetivo est&aacute; confundido. Los personajes no pueden jugar a las cartas (si el director del juego est&aacute; usando cartas que mejoran el juego con las aventuras) ni gastar puntos, y reciben un modificador de dificultad de +5 incluso para acciones simples durante un n&uacute;mero de rondas igual a dos veces el rango de esta capacidad especial.</p>"
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            "id_hash": -8765487252974350693,
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            "context": "entries.Confusion (4).description",
            "note": "",
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            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
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            "has_failing_check": true,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113585/?format=api",
            "priority": 100,
            "id": 113695,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/113695/?format=api",
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            "source": [
                "Darkness (3)"
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            "target": [
                "Oscuridad (3)"
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            "id_hash": -2082339697517077964,
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            "context": "entries.Darkness (3).name",
            "note": "",
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            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
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            "priority": 100,
            "id": 113696,
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            "timestamp": "2022-12-10T18:25:46.830622Z",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can project a field of darkness around himself, adding +5 per rank to the difficulty of any sight-based skill totals. The field extends in a half-sphere around the character with a radius equal to one meter per rank. The field can be maintained for a maximum of one minute per rank before dispersing.</p>\n"
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            "previous_source": "",
            "target": [
                "<p>El personaje puede proyectar un campo de oscuridad a su alrededor, a&ntilde;adiendo +5 por rango a la dificultad de los totales de cualquier habilidad basada en la vista.</p> <p>El campo se extiende en una media esfera alrededor del personaje con un radio igual a un metro por rango.</p> <p>El campo se puede mantener durante un m&aacute;ximo de un minuto por rango antes de dispersarse.</p>"
            ],
            "id_hash": -1827469494038785668,
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            "context": "entries.Darkness (3).description",
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            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "has_suggestion": false,
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            "has_failing_check": true,
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            "priority": 100,
            "id": 113697,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=66a3862d71f4917c",
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            "timestamp": "2022-12-10T18:25:46.832868Z",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Elasticity (1)"
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            "previous_source": "",
            "target": [
                "Elasticidad (1)"
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            "id_hash": 3241515889073471379,
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            "context": "entries.Elasticity (1).name",
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            "priority": 100,
            "id": 113698,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=acfc2d86de023f93",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113698/?format=api",
            "explanation": "",
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            "timestamp": "2022-12-10T18:25:46.837963Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can stretch, elongate, and compress his body, allowing him to expand his height or become so narrow he can pass through keyholes, cracks, or any other opening he could normally see through. It takes one round or more to slip through small openings, depending on their depth. The character gains +1 per rank to acrobatics, dodge, or sleight of hand totals, in addition to con totals when using that skill to disguise his own appearance.</p>\n"
            ],
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            "target": [
                "<p>El personaje puede estirar, alargar y comprimir su cuerpo, lo que le permite expandir su altura o volverse tan estrecho que puede pasar a trav&eacute;s de cerraduras, grietas o cualquier otra abertura por la que normalmente pueda ver.</p> <p>Se necesita una ronda o m&aacute;s para deslizarse a trav&eacute;s de peque&ntilde;as aberturas, dependiendo de su profundidad.</p> <p>El personaje gana +1 por rango en los totales de acrobacias, esquiva o juegos de manos, adem&aacute;s de los totales cuando usa esa habilidad para camuflar su propia apariencia.</p>"
            ],
            "id_hash": 4081488210634682055,
            "content_hash": 6993566476187345784,
            "location": "",
            "context": "entries.Elasticity (1).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 26,
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            "has_failing_check": true,
            "num_words": 77,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113589/?format=api",
            "priority": 100,
            "id": 113699,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=b8a45be725d32ec7",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113699/?format=api",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Endurance (1)"
            ],
            "previous_source": "",
            "target": [
                "Resistencia (1)"
            ],
            "id_hash": -958723511247972022,
            "content_hash": 1122744504995867717,
            "location": "",
            "context": "entries.Endurance (1).name",
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            "state": 20,
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            "position": 27,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113590/?format=api",
            "priority": 100,
            "id": 113700,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=72b1ee0bca3fd94a",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113700/?format=api",
            "explanation": "",
            "extra_flags": "",
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            "timestamp": "2022-12-10T18:25:46.847172Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character has great endurance, and gains a +3D per rank to Strength or stamina checks when performing taxing physical tasks (such as holding one’s breath underwater for a long period or running a long distance).</p>\n"
            ],
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            "target": [
                "<p>El personaje tiene una gran resistencia y gana +3D por rango en las pruebas de Fuerza o resistencia cuando realiza tareas f&iacute;sicas exigentes (como contener la respiraci&oacute;n bajo el agua durante un largo per&iacute;odo o correr una larga distancia).</p>"
            ],
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            "priority": 100,
            "id": 113701,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/113701/?format=api",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Enhanced Sense (3)"
            ],
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            "target": [
                "Sentido mejorado (3)"
            ],
            "id_hash": 5087206580409854098,
            "content_hash": 4570959298087341718,
            "location": "",
            "context": "entries.Enhanced Sense (3).name",
            "note": "",
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            "state": 20,
            "fuzzy": false,
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            "priority": 100,
            "id": 113702,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=c699636e845be892",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113702/?format=api",
            "explanation": "",
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            "timestamp": "2022-12-10T18:25:46.860512Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>One of the character’s five senses is heightened to abnormal levels. The bonus to the skill total received depends on the sense: sight is +1; hearing is +2; touch, taste, or smell are +3. The bonus is per rank and applies to all skills related to the sense. To have multiple enhanced senses, this Special Ability must be taken at least once for each sense.</p>\n"
            ],
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            "target": [
                "<p>Uno de los cinco sentidos del personaje se eleva a niveles anormales.</p> <p>La bonificaci&oacute;n a la habilidad total recibida depende del sentido:</p> <p><strong>La vista</strong> es +1.</p> <p><strong>La audici&oacute;n</strong> es +2.</p> <p><strong> El tacto, el gusto o el olfato</strong> son +3.</p> <p>La bonificaci&oacute;n es por rango y se aplica a todas las habilidades relacionadas con el sentido.</p> <p>Para tener m&uacute;ltiples sentidos mejorados, esta habilidad especial debe usarse al menos una vez para cada sentido.</p>"
            ],
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            "context": "entries.Enhanced Sense (3).description",
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            "priority": 100,
            "id": 113703,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=e3631e0f259e756c",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Environmental Resistance (1)"
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            "target": [
                "Resistencia Ambiental (1)"
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            "context": "entries.Environmental Resistance (1).name",
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            "priority": 100,
            "id": 113704,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=78f630ce4db6ed3b",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113704/?format=api",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character is resistant to extremes of heat, cold, and pressure and gains a +3D per rank to Strength or stamina checks to resist ill effects from these environmental conditions. The character is not resistant to heat or cold attacks, as these come and go too quickly for the Special Ability to provide protection.</p>\n"
            ],
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            "target": [
                "<p>El personaje es resistente a los extremos de calor, fr&iacute;o y presi&oacute;n y gana +3D por rango en las pruebas de Fuerza o resistencia para resistir los efectos nocivos de estas condiciones ambientales.</p> <p>El personaje no es resistente a los ataques de calor o fr&iacute;o, ya que estos van y vienen demasiado r&aacute;pido como para que la Habilidad Especial le brinde protecci&oacute;n.</p>"
            ],
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            "location": "",
            "context": "entries.Environmental Resistance (1).description",
            "note": "",
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            "has_failing_check": true,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113595/?format=api",
            "priority": 100,
            "id": 113705,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=2abbc0ecfef3517f",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113705/?format=api",
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            "timestamp": "2022-12-10T18:25:46.877263Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Extra Body Part (1)"
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            "previous_source": "",
            "target": [
                "Parte del cuerpo adicional (1)"
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            "id_hash": 8025856002289110317,
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            "location": "",
            "context": "entries.Extra Body Part (1).name",
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            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 33,
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            "num_words": 4,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113596/?format=api",
            "priority": 100,
            "id": 113706,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=ef619182e2e10d2d",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113706/?format=api",
            "explanation": "",
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            "pending": false,
            "timestamp": "2022-12-10T18:25:46.891578Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character has an extra limb or organ. If external, these may be secondary arms or legs, a tail, or some more exotic bodily addition, such as fins, tentacles, or antennae. If internal, the parts are organs such as extra eyes, hearts, or mysterious glands. Unless specified by a Disadvantage or Limitation, the extra parts are included in the hero’s body tastefully. Additionally, except in cases where the character has an Enhancement or another Special Ability that uses this one (for example, Extra Body Part: Tail and Natural Hand-to-Hand Weapon: Tail), the extra part is nonfunctional. A character may have only one rank in this Special Ability, but she may have multiple versions to represent multiple additional organs or limbs.</p>\n"
            ],
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            "target": [
                "<p>El personaje tiene una extremidad u &oacute;rgano extra.</p> <p><strong> Si son externos</strong>, pueden ser brazos o piernas secundarios, una cola o alguna adici&oacute;n corporal m&aacute;s ex&oacute;tica, como aletas, tent&aacute;culos o antenas.</p> <p><strong> Si es interno</strong>, las partes son &oacute;rganos como ojos adicionales, corazones o gl&aacute;ndulas misteriosas.</p> <p>A menos que se especifique por una Desventaja o Limitaci&oacute;n, las partes adicionales se incluyen en el cuerpo del h&eacute;roe de forma favorable a este.</p> <p>Adem&aacute;s, excepto en los casos en que el personaje tenga una Mejora u otra Habilidad Especial que utilice esta (por ejemplo, Parte Extra del Cuerpo: Cola y Arma Natural Cuerpo a Cuerpo: Cola), la parte extra no ser&aacute; funcional.</p> <p>Un personaje puede tener solo un rango en esta habilidad especial, pero puede tener m&uacute;ltiples versiones para representar m&uacute;ltiples &oacute;rganos o extremidades adicionales.</p>"
            ],
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            "context": "entries.Extra Body Part (1).description",
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            "priority": 100,
            "id": 113707,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=a0a3611744447755",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113707/?format=api",
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            "timestamp": "2022-12-10T18:25:46.895133Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Extra Sense (1)"
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            "previous_source": "",
            "target": [
                "Sentido adicional (1)"
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            "id_hash": 7032051346907265020,
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            "context": "entries.Extra Sense (1).name",
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            "priority": 100,
            "id": 113708,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=e196dd714eb6f7fc",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113708/?format=api",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can detect something that a normal Human cannot, such as changes in pressure, seismic activity, radiation fluctuations, and so on. She gains a +1D to her search rolls in attempting to detect the specific energy or environmental change and +1D to her investigation rolls in figuring out source or other relevant information. The Game Master may also allow a +1 skill total bonus to other activities that would benefit from whatever the extra sense can detect. All modifiers are per rank in this Special Ability.</p>\n"
            ],
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            "target": [
                "<p>El personaje puede detectar algo que un humano normal no puede, como cambios en la presi&oacute;n, actividad s&iacute;smica, fluctuaciones de radiaci&oacute;n, etc.</p> <p>Obtiene +1D en sus tiradas de b&uacute;squeda al intentar detectar la energ&iacute;a espec&iacute;fica o el cambio ambiental y +1D en sus tiradas de investigaci&oacute;n para descubrir la fuente u otra informaci&oacute;n relevante.</p> <p>El Game Master tambi&eacute;n puede permitir una bonificaci&oacute;n total de habilidad de +1 a otras actividades que se beneficiar&iacute;an de cualquier cosa que el sentido adicional pueda detectar.</p> <p>Todos los modificadores son por rango en esta Habilidad Especial.</p>"
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            "context": "entries.Extra Sense (1).description",
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            "priority": 100,
            "id": 113709,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=b1ddea4725ea7540",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Fast Reactions (3)"
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            "target": [
                "Reacciones Rápidas (3)"
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            "priority": 100,
            "id": 113710,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character gains +1D per rank to his Perception when determining initiative, and, for up to three times during the adventure, he may receive one additional action for one round.</p>\n"
            ],
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            "target": [
                "<p>El personaje gana +1D por rango a su Percepci&oacute;n al determinar la iniciativa y, puede recibir una acci&oacute;n adicional por asalto,hasta tres veces durante la aventura.</p>"
            ],
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            "priority": 100,
            "id": 113711,
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Fear (2)"
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            "previous_source": "",
            "target": [
                "Fear (2)"
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            "context": "entries.Fear (2).name",
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            "priority": 100,
            "id": 113712,
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            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can provoke fear in those who can see or hear him. He gains a +1 per rank to all intimidation totals and combat defense difficulties against those so affected. The willpower or Knowledge difficulty to resist a Fear attack is 15.</p>\n"
            ],
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            "target": [
                "<p>El personaje puede provocar miedo en aquellos que pueden verlo u o&iacute;rlo.</p> <p>Obtiene un +1 por rango en todos los totales de intimidaci&oacute;n y dificultades de defensa en combate contra los afectados.</p> <p>La dificultad de fuerza de voluntad o Conocimiento para resistir un ataque de Miedo es 15.</p>"
            ],
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            "context": "entries.Fear (2).description",
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            "state": 20,
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            "position": 40,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113603/?format=api",
            "priority": 100,
            "id": 113713,
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Flight (6)"
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            "target": [
                "Vuelo (6)"
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            "id_hash": 4049486591405620700,
            "content_hash": 7340958159426368299,
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            "context": "entries.Flight (6).name",
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            "fuzzy": false,
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            "priority": 100,
            "id": 113714,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=b832aa998b707ddc",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113714/?format=api",
            "explanation": "",
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            "pending": false,
            "timestamp": "2022-12-10T18:25:46.939876Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can fly, either by nature or by virtue of having wings. The character’s flying rate equals his base Move times 2 times the number of ranks. The flying/0-G skill is required to maneuver.</p>\n"
            ],
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            "target": [
                "<p>El personaje puede volar, ya sea por naturaleza o en virtud de tener alas.</p> <p>La tasa de vuelo del personaje es igual a su Movimiento base multiplicado por 2 veces el n&uacute;mero de rangos.</p> <p>Se requiere la habilidad de vuelo/0-G para maniobrar.</p>"
            ],
            "id_hash": 4529769839527383699,
            "content_hash": -3239934739172711270,
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            "context": "entries.Flight (6).description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 42,
            "has_suggestion": false,
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            "has_failing_check": true,
            "num_words": 35,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113605/?format=api",
            "priority": 100,
            "id": 113715,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=bedcf9ab574ed293",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113715/?format=api",
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            "pending": false,
            "timestamp": "2022-12-10T18:25:46.943939Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Glider Wings (3)"
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            "previous_source": "",
            "target": [
                "Alas planeadoras (3)"
            ],
            "id_hash": -7774652309019840937,
            "content_hash": 8051684763876294148,
            "location": "",
            "context": "entries.Glider Wings (3).name",
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            "state": 20,
            "fuzzy": false,
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            "priority": 100,
            "id": 113716,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=141ae2eab4b3ae57",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113716/?format=api",
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            "timestamp": "2022-12-10T18:25:46.952084Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can fly by drifting with air currents, provided there is sufficient wind. The Game Master decides how much wind there is available and how fast it moves the glider. Characters with this Special Ability need the flying/0-G skill to control their passage. A character may not have this ability more than once.</p>\n"
            ],
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            "target": [
                "<p>El personaje puede planear a la deriva con las corrientes de aire, siempre que haya suficiente viento.</p> <p>El Game Master decide cu&aacute;nto viento hay disponible y qu&eacute; tan r&aacute;pido se mueve el planeador.</p> <p>Los personajes con esta Habilidad Especial necesitan la habilidad de volar/0-G para controlar la direcci&oacute;n.</p> <p>Un personaje no puede tener esta habilidad m&aacute;s de una vez.</p>"
            ],
            "id_hash": -9025421534555093646,
            "content_hash": 3387993232933677662,
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            "context": "entries.Glider Wings (3).description",
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            "state": 20,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113607/?format=api",
            "priority": 100,
            "id": 113717,
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Hardiness (1)"
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            "target": [
                "Robustez (1)"
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            "context": "entries.Hardiness (1).name",
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            "state": 20,
            "fuzzy": false,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113608/?format=api",
            "priority": 100,
            "id": 113718,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=4674433324bb0188",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113718/?format=api",
            "explanation": "",
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            "timestamp": "2022-12-10T18:25:46.962879Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character can take damage better than normal. She add 1 per rank to her damage resistance total against any type of damage.</p>\n"
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            "target": [
                "<p>El personaje puede aguantar el da&ntilde;o mejor que la mayoria de especies/razas/etc...</p> <p>Agrega 1 por rango a su resistencia total al da&ntilde;o contra cualquier tipo de da&ntilde;o.</p>"
            ],
            "id_hash": -8323091001115545611,
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            "state": 20,
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            "num_words": 23,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113609/?format=api",
            "priority": 100,
            "id": 113719,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=0c7e70d50541eff5",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113719/?format=api",
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            "timestamp": "2022-12-10T18:25:46.968005Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Hypermovement (1)"
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            "target": [
                "hipermovimiento (1)"
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            "id_hash": 5845000962359819620,
            "content_hash": -332925086552796946,
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            "context": "entries.Hypermovement (1).name",
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            "state": 20,
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            "translated": true,
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            "priority": 100,
            "id": 113720,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=d11d9d683945fd64",
            "url": "https://weblate.foundryvtt-hub.com/api/units/113720/?format=api",
            "explanation": "",
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            "timestamp": "2022-12-10T18:25:46.974223Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "<p>The character is extremely fast, adding +2 meters per round per rank to her base Move rate, which in turn affects all other types of movement.</p>\n"
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                "<p>El personaje es extremadamente r&aacute;pido, agrega +2 metros por ronda por rango a su tasa de movimiento base, lo que a su vez afecta a todos los dem&aacute;s tipos de movimiento.</p>"
            ],
            "id_hash": -8659896608363832728,
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            "context": "entries.Hypermovement (1).description",
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            "priority": 100,
            "id": 113721,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=07d1ddeab2dd1a68",
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            "timestamp": "2022-12-10T18:25:46.978068Z",
            "last_updated": "2023-07-08T10:58:03.878080Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "source": [
                "Immortality (7)"
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            "target": [
                "Inmortalidad (7)"
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            "id_hash": -3699347760242086747,
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            "location": "",
            "context": "entries.Immortality (7).name",
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            "state": 20,
            "fuzzy": false,
            "translated": true,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113612/?format=api",
            "priority": 100,
            "id": 113722,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/es/?checksum=4ca946cfe2222ca5",
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            "last_updated": "2023-07-08T10:58:03.878080Z"
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            "source": [
                "<p>The character is immortal, though she will grow older, at a decreased pace compared to the rest of her species. If she is reduced to zero Body Points, she doesn’t die. She will not go unconscious or bleed to death (as mortally wounded characters do), but she will not heal without psionic or similar special aid or the Accelerated Healing Special Ability — her arms could be blown off, her abdomen eviscerated, or whatever. She may perform only the most minimal of physical actions, such as squirming, and some actions may be impossible. She may rely on her Agility for initiative purposes only.</p>\n\n<p>There should be one particular set of circumstances whereby the character will die forever. These sets of circumstances should not be too unusual — killed directly by an Extranormal blast, drowning decapitation, and so on are all good examples.</p>\n\n<p>A character may not have this ability more than once.</p>\n"
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            "target": [
                "<p>El personaje es inmortal, y envejecer&aacute; a un ritmo menor en comparaci&oacute;n con el resto de su especie.</p> <p>Si se reduce a cero Puntos Corporales, no muere. No quedar&aacute; inconsciente ni se desangrar&aacute; hasta morir (como hacen los personajes heridos de muerte), pero no se curar&aacute; sin ayuda especial psi&oacute;nica o similar o la habilidad especial Curaci&oacute;n acelerada.</p> <p>Sus brazos podr&iacute;an volarse, su abdomen eviscerado, o lo que sea.</p> <p>Puede realizar solo las acciones f&iacute;sicas m&aacute;s m&iacute;nimas, como retorcerse, y algunas acciones pueden ser imposibles.</p> <p>Puede depender de su Agilidad &uacute;nicamente con fines de iniciativa.</p> <p>Debe haber un conjunto particular de circunstancias en las que el personaje muera para siempre. Estos conjuntos de circunstancias no deber&iacute;an ser demasiado inusuales.</p> <p><strong>Ejemplos:</strong> la muerte directa por una explosi&oacute;n fuera de lo normal, la decapitaci&oacute;n por ahogamiento, etc...</p> <p>Un personaje no puede tener esta habilidad m&aacute;s de una vez.</p>"
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            "context": "entries.Immortality (7).description",
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