Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/pf2-fr/action/en/changes/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "count": 757,
    "next": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/changes/?format=api&page=2",
    "previous": null,
    "results": [
        {
            "unit": null,
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106404Z",
            "action": 0,
            "target": "",
            "old": "",
            "details": {
                "reason": "content changed",
                "filename": "lang/action/en.json"
            },
            "id": 497766,
            "action_name": "Resource updated",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497766/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305736/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106394Z",
            "action": 71,
            "target": "Specified variant '{variant}' does not exist for action '{action}'",
            "old": "",
            "details": {
                "state": 20,
                "source": "Specified variant '{variant}' does not exist for action '{action}'",
                "old_state": -1
            },
            "id": 497765,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497765/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305735/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106384Z",
            "action": 71,
            "target": "Sample {action} Tasks",
            "old": "",
            "details": {
                "state": 20,
                "source": "Sample {action} Tasks",
                "old_state": -1
            },
            "id": 497764,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497764/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305734/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106373Z",
            "action": 71,
            "target": "Will Saving Throw",
            "old": "",
            "details": {
                "state": 20,
                "source": "Will Saving Throw",
                "old_state": -1
            },
            "id": 497763,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497763/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305733/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106362Z",
            "action": 71,
            "target": "Reflex Saving Throw",
            "old": "",
            "details": {
                "state": 20,
                "source": "Reflex Saving Throw",
                "old_state": -1
            },
            "id": 497762,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497762/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305732/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106350Z",
            "action": 71,
            "target": "Fortitude Saving Throw",
            "old": "",
            "details": {
                "state": 20,
                "source": "Fortitude Saving Throw",
                "old_state": -1
            },
            "id": 497761,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497761/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196070/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106339Z",
            "action": 59,
            "target": "<strong>Critical Success</strong> The target falls and lands @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} and takes @Damage[1d6[bludgeoning]] damage.",
            "old": "<strong>Critical Success</strong> The target falls and lands @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} and takes [[/r 1d6[bludgeoning] # Bludgeoning damage]]{1d6} bludgeoning damage.",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> The target falls and lands @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} and takes @Damage[1d6[bludgeoning]] damage.",
                "old_state": 20
            },
            "id": 497760,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497760/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196060/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106330Z",
            "action": 59,
            "target": "{name} is not trained in {skill}.",
            "old": "Token {name} does not have the medicine skill",
            "details": {
                "state": 20,
                "source": "{name} is not trained in {skill}.",
                "old_state": 20
            },
            "id": 497759,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497759/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196052/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106319Z",
            "action": 59,
            "target": "<strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the poison.<br/>@UUID[Compendium.pf2e.other-effects.Item.1FrAlPeNseApVrX3]{Effect: Treat Poison}",
            "old": "<strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the poison.<br/>@UUID[Compendium.pf2e.equipment-effects.Item.XWenziR7J3mwKV4W]{Effect: Treat Poison (Success)}",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the poison.<br/>@UUID[Compendium.pf2e.other-effects.Item.1FrAlPeNseApVrX3]{Effect: Treat Poison}",
                "old_state": 20
            },
            "id": 497758,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497758/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196051/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106308Z",
            "action": 59,
            "target": "<strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the poison.<br/>@UUID[Compendium.pf2e.other-effects.Item.1FrAlPeNseApVrX3]{Effect: Treat Poison}",
            "old": "<strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the poison.<br/>@UUID[Compendium.pf2e.equipment-effects.Item.XwCBalKJf3CiEiFa]{Effect: Treat Poison (Critical Success)}",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the poison.<br/>@UUID[Compendium.pf2e.other-effects.Item.1FrAlPeNseApVrX3]{Effect: Treat Poison}",
                "old_state": 20
            },
            "id": 497757,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497757/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196050/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106298Z",
            "action": 59,
            "target": "<strong>Critical Failure</strong> Your efforts cause the creature to take a -2 circumstance penalty to its next save against the poison.<br/>@UUID[Compendium.pf2e.other-effects.Item.1FrAlPeNseApVrX3]{Effect: Treat Poison}",
            "old": "<strong>Critical Failure</strong> Your efforts cause the creature to take a -2 circumstance penalty to its next save against the poison.<br/>@UUID[Compendium.pf2e.equipment-effects.Item.ESuBosh3t1pXEcBj]{Effect: Treat Poison (Critical Failure)}",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> Your efforts cause the creature to take a -2 circumstance penalty to its next save against the poison.<br/>@UUID[Compendium.pf2e.other-effects.Item.1FrAlPeNseApVrX3]{Effect: Treat Poison}",
                "old_state": 20
            },
            "id": 497756,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497756/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196048/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106287Z",
            "action": 59,
            "target": "<strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the disease.<br/>@UUID[Compendium.pf2e.other-effects.Item.TGGdM7XnjQkkijK7]{Effect: Treat Disease}",
            "old": "<strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the disease.<br/>@UUID[Compendium.pf2e.equipment-effects.Item.Ee2xfKX1yyqGIDZj]{Effect: Treat Disease (Success)}",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the disease.<br/>@UUID[Compendium.pf2e.other-effects.Item.TGGdM7XnjQkkijK7]{Effect: Treat Disease}",
                "old_state": 20
            },
            "id": 497755,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497755/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196047/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106277Z",
            "action": 59,
            "target": "<strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the disease.<br/>@UUID[Compendium.pf2e.other-effects.Item.TGGdM7XnjQkkijK7]{Effect: Treat Disease}",
            "old": "<strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the disease.<br/>@UUID[Compendium.pf2e.equipment-effects.Item.id20P4pj7zDKeLmy]{Effect: Treat Disease (Critical Success)}",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the disease.<br/>@UUID[Compendium.pf2e.other-effects.Item.TGGdM7XnjQkkijK7]{Effect: Treat Disease}",
                "old_state": 20
            },
            "id": 497754,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497754/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196046/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106267Z",
            "action": 59,
            "target": "<strong>Critical Failure</strong> Your efforts cause the creature to take a -2 circumstance penalty to its next save against the disease.<br/>@UUID[Compendium.pf2e.other-effects.Item.TGGdM7XnjQkkijK7]{Effect: Treat Disease}",
            "old": "<strong>Critical Failure</strong> Your efforts cause the creature to take a -2 circumstance penalty to its next save against the disease.<br/>@UUID[Compendium.pf2e.equipment-effects.Item.5oYKYXAexr0vhx84]{Effect: Treat Disease (Critical Failure)}",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> Your efforts cause the creature to take a -2 circumstance penalty to its next save against the disease.<br/>@UUID[Compendium.pf2e.other-effects.Item.TGGdM7XnjQkkijK7]{Effect: Treat Disease}",
                "old_state": 20
            },
            "id": 497753,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497753/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305731/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106256Z",
            "action": 71,
            "target": "old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane",
            "old": "",
            "details": {
                "state": 20,
                "source": "old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane",
                "old_state": -1
            },
            "id": 497752,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497752/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305730/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106246Z",
            "action": 71,
            "target": "tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock",
            "old": "",
            "details": {
                "state": 20,
                "source": "tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock",
                "old_state": -1
            },
            "id": 497751,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497751/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305729/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106235Z",
            "action": 71,
            "target": "a nimble panther's tracks through a jungle, tracks obscured by rainfall",
            "old": "",
            "details": {
                "state": 20,
                "source": "a nimble panther's tracks through a jungle, tracks obscured by rainfall",
                "old_state": -1
            },
            "id": 497750,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497750/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305728/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106224Z",
            "action": 71,
            "target": "relatively fresh tracks of a rampaging bear through the plains",
            "old": "",
            "details": {
                "state": 20,
                "source": "relatively fresh tracks of a rampaging bear through the plains",
                "old_state": -1
            },
            "id": 497749,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497749/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305727/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106213Z",
            "action": 71,
            "target": "the path of a large army following a road",
            "old": "",
            "details": {
                "state": 20,
                "source": "the path of a large army following a road",
                "old_state": -1
            },
            "id": 497748,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497748/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/225496/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106203Z",
            "action": 59,
            "target": "<p>You follow tracks, moving at up to half your travel Speed, using the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.YVLMgNxXTUQuDJgp]{Travel Speed} rules. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour.</p><p>In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p><p>You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p><p><strong>Success</strong> You find the trail or continue to follow the one you're already following.</p><p><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.</p><p><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p>",
            "old": "<p>You follow tracks, moving at up to half your travel Speed. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour. In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p><p>You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p><p><strong>Success</strong> You find the trail or continue to follow the one you're already following.<br><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.<br><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p><section class=\"sample-tasks\"><h2>Sample Track Tasks</h2><p><strong>Untrained</strong> the path of a large army following a road</p><p><strong>Trained</strong> relatively fresh tracks of a rampaging bear through the plains</p><p><strong>Expert</strong> a nimble panther's tracks through a jungle, tracks obscured by rainfall</p><p><strong>Master</strong> tracks obscured by winter snow, tracks of a mouse or smaller creature, tracks left on surfaces that can't hold prints like bare rock</p><p><strong>Legendary</strong> old tracks through a windy desert's sands, tracks obscured by a major blizzard or hurricane</p></section>",
            "details": {
                "state": 20,
                "source": "<p>You follow tracks, moving at up to half your travel Speed, using the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.YVLMgNxXTUQuDJgp]{Travel Speed} rules. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour.</p><p>In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p><p>You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p><p><strong>Success</strong> You find the trail or continue to follow the one you're already following.</p><p><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.</p><p><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p>",
                "old_state": 20
            },
            "id": 497747,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497747/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305726/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106192Z",
            "action": 71,
            "target": "Take Cover",
            "old": "",
            "details": {
                "state": 20,
                "source": "Take Cover",
                "old_state": -1
            },
            "id": 497746,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497746/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305725/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106182Z",
            "action": 71,
            "target": "{actor} takes cover behind their {shield}.",
            "old": "",
            "details": {
                "state": 20,
                "source": "{actor} takes cover behind their {shield}.",
                "old_state": -1
            },
            "id": 497745,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497745/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211464/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106171Z",
            "action": 59,
            "target": "<p>You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to Hide, @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak}, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious}, or end this effect as a free action.</p>",
            "old": "<p>You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to Hide, Sneak, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become unconscious, or end this effect as a free action.</p>",
            "details": {
                "state": 20,
                "source": "<p>You press yourself against a wall or duck behind an obstacle to take better advantage of cover. If you would have standard cover, you instead gain greater cover, which provides a +4 circumstance bonus to AC; to Reflex saves against area effects; and to Stealth checks to Hide, @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak}, or otherwise avoid detection. Otherwise, you gain the benefits of standard cover (a +2 circumstance bonus instead). This lasts until you move from your current space, use an attack action, become @UUID[Compendium.pf2e.conditionitems.Item.fBnFDH2MTzgFijKf]{Unconscious}, or end this effect as a free action.</p>",
                "old_state": 20
            },
            "id": 497744,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497744/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305724/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106158Z",
            "action": 71,
            "target": "maelstrom, waterfall",
            "old": "",
            "details": {
                "state": 20,
                "source": "maelstrom, waterfall",
                "old_state": -1
            },
            "id": 497743,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497743/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305723/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106147Z",
            "action": 71,
            "target": "stormy sea",
            "old": "",
            "details": {
                "state": 20,
                "source": "stormy sea",
                "old_state": -1
            },
            "id": 497742,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497742/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305722/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106136Z",
            "action": 71,
            "target": "swiftly flowing river",
            "old": "",
            "details": {
                "state": 20,
                "source": "swiftly flowing river",
                "old_state": -1
            },
            "id": 497741,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497741/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305721/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106125Z",
            "action": 71,
            "target": "flowing water, like a river",
            "old": "",
            "details": {
                "state": 20,
                "source": "flowing water, like a river",
                "old_state": -1
            },
            "id": 497740,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497740/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305720/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106108Z",
            "action": 71,
            "target": "lake or other still water",
            "old": "",
            "details": {
                "state": 20,
                "source": "lake or other still water",
                "old_state": -1
            },
            "id": 497739,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497739/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196035/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.106088Z",
            "action": 59,
            "target": "<strong>Success</strong> You move through the water.",
            "old": "<strong>Success</strong> You move through the water 5 feet, plus 5 feet per 20 feet of your land Speed (a total of 10 feet for most PCs).",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You move through the water.",
                "old_state": 20
            },
            "id": 497738,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497738/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196034/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104949Z",
            "action": 59,
            "target": "<strong>Critical Success</strong> You move through the water, increasing the maximum distance by 5 feet.",
            "old": "<strong>Critical Success</strong> You move through the water 10 feet, plus 5 feet per 20 feet of your land Speed (a total of 15 feet for most PCs).",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You move through the water, increasing the maximum distance by 5 feet.",
                "old_state": 20
            },
            "id": 497737,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497737/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/196033/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104938Z",
            "action": 59,
            "target": "<strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.",
            "old": "<strong>Critical Failure</strong> You make no progress, and if you're holding your breath, you lose 1 round of air.",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.",
                "old_state": 20
            },
            "id": 497736,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497736/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305719/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104927Z",
            "action": 71,
            "target": "Swim Speed",
            "old": "",
            "details": {
                "state": 20,
                "source": "Swim Speed",
                "old_state": -1
            },
            "id": 497735,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497735/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305718/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104917Z",
            "action": 71,
            "target": "<p>You attempt an Athletics check to move a maximum distance of 10 feet through water. The GM determines the DC based on the turbulence or danger of the water; in most instances of calm water, you get an automatic critical success. If your land Speed is 40 feet or higher, increase the maximum possible distance by 5 feet for every 20 feet of Speed above 20 feet.</p><p>If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. This doesn't apply if your last action on your turn was to enter the water.</p><p><strong>Critical Success</strong> You move through the water, increasing the maximum distance by 5 feet.<br><strong>Success</strong> You move through the water.<br><strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You attempt an Athletics check to move a maximum distance of 10 feet through water. The GM determines the DC based on the turbulence or danger of the water; in most instances of calm water, you get an automatic critical success. If your land Speed is 40 feet or higher, increase the maximum possible distance by 5 feet for every 20 feet of Speed above 20 feet.</p><p>If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. This doesn't apply if your last action on your turn was to enter the water.</p><p><strong>Critical Success</strong> You move through the water, increasing the maximum distance by 5 feet.<br><strong>Success</strong> You move through the water.<br><strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.</p>",
                "old_state": -1
            },
            "id": 497734,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497734/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305717/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104906Z",
            "action": 71,
            "target": "Sustain",
            "old": "",
            "details": {
                "state": 20,
                "source": "Sustain",
                "old_state": -1
            },
            "id": 497733,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497733/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305716/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104896Z",
            "action": 71,
            "target": "<p>Choose one of your effects that has a sustained duration or lists a special benefit when you Sustain it. Most such effects come from spells or magic item activations. If the effect has a sustained duration, its duration extends until the end of your next turn. (Sustaining more than once in the same turn doesn't extend the duration to subsequent turns.) If an ability can be sustained but doesn't list how long, it can be sustained up to 10 minutes.</p><p>An effect might list an additional benefit that occurs if you Sustain it, and this can even appear on effects that don't have a sustained duration. If the effect has both a special benefit and a sustained duration, your Sustain action extends the duration as well as having the special benefit.</p><p>If your Sustain action is disrupted, the ability ends.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Choose one of your effects that has a sustained duration or lists a special benefit when you Sustain it. Most such effects come from spells or magic item activations. If the effect has a sustained duration, its duration extends until the end of your next turn. (Sustaining more than once in the same turn doesn't extend the duration to subsequent turns.) If an ability can be sustained but doesn't list how long, it can be sustained up to 10 minutes.</p><p>An effect might list an additional benefit that occurs if you Sustain it, and this can even appear on effects that don't have a sustained duration. If the effect has both a special benefit and a sustained duration, your Sustain action extends the duration as well as having the special benefit.</p><p>If your Sustain action is disrupted, the ability ends.</p>",
                "old_state": -1
            },
            "id": 497732,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497732/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305715/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104885Z",
            "action": 71,
            "target": "barren wasteland or city of undead",
            "old": "",
            "details": {
                "state": 20,
                "source": "barren wasteland or city of undead",
                "old_state": -1
            },
            "id": 497731,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497731/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305714/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104875Z",
            "action": 71,
            "target": "typical desert or city under siege",
            "old": "",
            "details": {
                "state": 20,
                "source": "typical desert or city under siege",
                "old_state": -1
            },
            "id": 497730,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497730/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305713/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104864Z",
            "action": 71,
            "target": "typical mountains or insular hamlet",
            "old": "",
            "details": {
                "state": 20,
                "source": "typical mountains or insular hamlet",
                "old_state": -1
            },
            "id": 497729,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497729/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305712/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104854Z",
            "action": 71,
            "target": "typical hillside or village",
            "old": "",
            "details": {
                "state": 20,
                "source": "typical hillside or village",
                "old_state": -1
            },
            "id": 497728,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497728/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305711/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104843Z",
            "action": 71,
            "target": "a lush forest with calm weather or a large city with plentiful resources",
            "old": "",
            "details": {
                "state": 20,
                "source": "a lush forest with calm weather or a large city with plentiful resources",
                "old_state": -1
            },
            "id": 497727,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497727/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211463/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104833Z",
            "action": 59,
            "target": "<p>You try to provide food and shelter for yourself, and possibly others as well, with a standard of living. This typically uses Society if you're in a settlement or Survival if you're in the wild. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a –5 penalty.</p><p><strong>Critical Success</strong> You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.</p><p><strong>Success</strong> You find enough food and shelter with basic protection from the elements to provide you a subsistence living.</p><p><strong>Failure</strong> You're exposed to the elements and don't get enough food, becoming @UUID[Compendium.pf2e.conditionitems.Item.HL2l2VRSaQHu9lUw]{Fatigued} until you attain sufficient food and shelter.</p><p><strong>Critical Failure</strong> You attract trouble, eat something you shouldn't, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing.</p>",
            "old": "<p>You try to provide food and shelter for yourself, and possibly others as well, with a standard of living depending on your degree of success. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a –5 penalty.</p><p><strong>Critical Success</strong> You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.<br><strong>Success</strong> You find enough food and shelter with basic protection from the elements to provide you a subsistence living.<br><strong>Failure</strong> You're exposed to the elements and don't get enough food, becoming fatigued until you attain sufficient food and shelter.<br><strong>Critical Failure</strong> You attract trouble, eat something you shouldn't, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing.</p><section class=\"sample-tasks\"><h2>Sample Subsist Tasks</h2><p><strong>Untrained</strong> lush forest with calm weather or large city with plentiful resources</p><p><strong>Trained</strong> typical hillside or village</p><p><strong>Expert</strong> typical mountains or insular hamlet</p><p><strong>Master</strong> typical desert or city under siege</p><p><strong>Legendary</strong> barren wasteland or city of undead</p></section>",
            "details": {
                "state": 20,
                "source": "<p>You try to provide food and shelter for yourself, and possibly others as well, with a standard of living. This typically uses Society if you're in a settlement or Survival if you're in the wild. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a –5 penalty.</p><p><strong>Critical Success</strong> You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.</p><p><strong>Success</strong> You find enough food and shelter with basic protection from the elements to provide you a subsistence living.</p><p><strong>Failure</strong> You're exposed to the elements and don't get enough food, becoming @UUID[Compendium.pf2e.conditionitems.Item.HL2l2VRSaQHu9lUw]{Fatigued} until you attain sufficient food and shelter.</p><p><strong>Critical Failure</strong> You attract trouble, eat something you shouldn't, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing.</p>",
                "old_state": 20
            },
            "id": 497726,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497726/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305710/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104823Z",
            "action": 71,
            "target": "Strike",
            "old": "",
            "details": {
                "state": 20,
                "source": "Strike",
                "old_state": -1
            },
            "id": 497725,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497725/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305709/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104812Z",
            "action": 71,
            "target": "<strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.",
                "old_state": -1
            },
            "id": 497724,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497724/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305708/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104802Z",
            "action": 71,
            "target": "<strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.",
                "old_state": -1
            },
            "id": 497723,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497723/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305707/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104791Z",
            "action": 71,
            "target": "<p>You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll an attack roll using the attack modifier for the weapon or unarmed attack you're using, and compare the result to the target creature's AC to determine the effect.</p><p><strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.</p><p><strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll an attack roll using the attack modifier for the weapon or unarmed attack you're using, and compare the result to the target creature's AC to determine the effect.</p><p><strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.</p><p><strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.</p>",
                "old_state": -1
            },
            "id": 497722,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497722/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211459/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104781Z",
            "action": 59,
            "target": "<p>You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Reactive Strike, that can be triggered by move actions or upon leaving or entering a square.</p><p>You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.</p>",
            "old": "<p>You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Attacks of Opportunity, that can be triggered by move actions or upon leaving or entering a square.</p><p>You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.</p>",
            "details": {
                "state": 20,
                "source": "<p>You carefully move 5 feet. Unlike most types of movement, Stepping doesn't trigger reactions, such as Reactive Strike, that can be triggered by move actions or upon leaving or entering a square.</p><p>You can't Step into difficult terrain, and you can't Step using a Speed other than your land Speed.</p>",
                "old_state": 20
            },
            "id": 497721,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497721/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211458/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104771Z",
            "action": 59,
            "target": "<p>You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.</p><p>Attempt a Thievery check to determine if you successfully Steal the object. The DC is usually the Perception DC of the creature wearing the object. It's easiest to steal an object that is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). The GM might increase the DC if the object is protected or if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents). For instance, the DC is typically 5 higher if the object is in a pocket, held in a creature's hand, or similarly protected.</p><p>You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM might impose a circumstance penalty to the DCs of observers who are distracted.</p><p><strong>Success</strong> You steal the item without the bearer noticing, or an observer doesn't see you take or attempt to take the item.</p><p><strong>Failure</strong> The item's bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.</p>",
            "old": "<p>You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.</p><p>Attempt a Thievery check to determine if you successfully Steal the object. The DC to Steal is usually the Perception DC of the creature wearing the object. This assumes the object is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). If the object is in a pocket or similarly protected, you take a –5 penalty to your Thievery check. The GM might increase the DC of your check if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents).</p><p>You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM may increase the Perception DCs of these observers if they're distracted.</p><p><strong>Success</strong> You steal the item without the bearer noticing, or an observer doesn't see you take or attempt to take the item.<br><strong>Failure</strong> The item's bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.</p>",
            "details": {
                "state": 20,
                "source": "<p>You try to take a small object from another creature without being noticed. Typically, you can Steal only an object of negligible Bulk, and you automatically fail if the creature who has the object is in combat or on guard.</p><p>Attempt a Thievery check to determine if you successfully Steal the object. The DC is usually the Perception DC of the creature wearing the object. It's easiest to steal an object that is worn but not closely guarded (like a loosely carried pouch filled with coins, or an object within such a pouch). The GM might increase the DC if the object is protected or if the nature of the object makes it harder to steal (such as a very small item in a large pack, or a sheet of parchment mixed in with other documents). For instance, the DC is typically 5 higher if the object is in a pocket, held in a creature's hand, or similarly protected.</p><p>You might also need to compare your Thievery check result against the Perception DCs of observers other than the person wearing the object. The GM might impose a circumstance penalty to the DCs of observers who are distracted.</p><p><strong>Success</strong> You steal the item without the bearer noticing, or an observer doesn't see you take or attempt to take the item.</p><p><strong>Failure</strong> The item's bearer notices your attempt before you can take the object, or an observer sees you take or attempt to take the item. The GM determines the response of any creature that notices your theft.</p>",
                "old_state": 20
            },
            "id": 497720,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497720/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211456/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104760Z",
            "action": 59,
            "target": "<p>You stand up from being prone.</p>",
            "old": "<p>You stand up from prone.</p>",
            "details": {
                "state": 20,
                "source": "<p>You stand up from being prone.</p>",
                "old_state": 20
            },
            "id": 497719,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497719/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305706/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104748Z",
            "action": 71,
            "target": "space barely fitting your head",
            "old": "",
            "details": {
                "state": 20,
                "source": "space barely fitting your head",
                "old_state": -1
            },
            "id": 497718,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497718/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305705/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.104737Z",
            "action": 71,
            "target": "space barely fitting your shoulders",
            "old": "",
            "details": {
                "state": 20,
                "source": "space barely fitting your shoulders",
                "old_state": -1
            },
            "id": 497717,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497717/?format=api"
        }
    ]
}