Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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            "action": 59,
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            "action": 71,
            "target": "audience of major royalty or otherworldly beings",
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            "action": 71,
            "target": "audience of high nobility or minor royalty",
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            "timestamp": "2025-03-29T05:16:44.104141Z",
            "action": 71,
            "target": "audience of merchants or minor nobles",
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            "timestamp": "2025-03-29T05:16:44.104130Z",
            "action": 71,
            "target": "audience of artisans",
            "old": "",
            "details": {
                "state": 20,
                "source": "audience of artisans",
                "old_state": -1
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            "id": 497661,
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            "timestamp": "2025-03-29T05:16:44.104119Z",
            "action": 71,
            "target": "audience of commoners",
            "old": "",
            "details": {
                "state": 20,
                "source": "audience of commoners",
                "old_state": -1
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            "id": 497660,
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            "timestamp": "2025-03-29T05:16:44.104108Z",
            "action": 71,
            "target": "<p>When making a brief performance - one song, a quick dance, or a few jokes - you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers, or even change their attitudes if the GM sees fit.</p><p><strong>Critical Success</strong> Your performance impresses the observers, and they're likely to share stories of your ability.<br><strong>Success</strong> You prove yourself, and observers appreciate the quality of your performance.<br><strong>Failure</strong> Your performance falls flat.<br><strong>Critical Failure</strong> You demonstrate only incompetence.</p>",
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                "state": 20,
                "source": "<p>When making a brief performance - one song, a quick dance, or a few jokes - you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers, or even change their attitudes if the GM sees fit.</p><p><strong>Critical Success</strong> Your performance impresses the observers, and they're likely to share stories of your ability.<br><strong>Success</strong> You prove yourself, and observers appreciate the quality of your performance.<br><strong>Failure</strong> Your performance falls flat.<br><strong>Critical Failure</strong> You demonstrate only incompetence.</p>",
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            "timestamp": "2025-03-29T05:16:44.104094Z",
            "action": 71,
            "target": "Parry",
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            "timestamp": "2025-03-29T05:16:44.104082Z",
            "action": 71,
            "target": "{actor} begins to parry.",
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                "source": "{actor} begins to parry.",
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            "timestamp": "2025-03-29T05:16:44.104070Z",
            "action": 71,
            "target": "Parry",
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            "details": {
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            "id": 497656,
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            "timestamp": "2025-03-29T05:16:44.104055Z",
            "action": 59,
            "target": "<p>You pick up a small, unattended object and try not to be noticed. Roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. You can typically only Palm Objects of negligible Bulk, though the GM might determine otherwise depending on the situation.</p><p><strong>Success</strong> The creature doesn't notice you Palming the Object.</p><p><strong>Failure</strong> The creature notices you Palming the Object.</p>",
            "old": "<p>Palming a small, unattended object without being noticed requires you to roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. You take the object whether or not you successfully conceal that you did so. You can typically only Palm Objects of negligible Bulk, though the GM might determine otherwise depending on the situation.</p><p><strong>Success</strong> The creature does not notice you Palming the Object.<br><strong>Failure</strong> The creature notices you Palming the Object, and the GM determines the creature's response.</p>",
            "details": {
                "state": 20,
                "source": "<p>You pick up a small, unattended object and try not to be noticed. Roll a single Thievery check against the Perception DCs of all creatures who are currently observing you. You can typically only Palm Objects of negligible Bulk, though the GM might determine otherwise depending on the situation.</p><p><strong>Success</strong> The creature doesn't notice you Palming the Object.</p><p><strong>Failure</strong> The creature notices you Palming the Object.</p>",
                "old_state": 20
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            "id": 497655,
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.104029Z",
            "action": 71,
            "target": "Mount",
            "old": "",
            "details": {
                "state": 20,
                "source": "Mount",
                "old_state": -1
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            "id": 497654,
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            "timestamp": "2025-03-29T05:16:44.101492Z",
            "action": 71,
            "target": "<p><strong>Requirements</strong> You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.</p><hr><p>You move onto the creature and ride it. If you're already mounted, you can instead use this action to dismount, moving off the mount into a space adjacent to it.</p>",
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            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.</p><hr><p>You move onto the creature and ride it. If you're already mounted, you can instead use this action to dismount, moving off the mount into a space adjacent to it.</p>",
                "old_state": -1
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.101482Z",
            "action": 71,
            "target": "fly through gale force winds",
            "old": "",
            "details": {
                "state": 20,
                "source": "fly through gale force winds",
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            "id": 497652,
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.101471Z",
            "action": 71,
            "target": "reverse direction",
            "old": "",
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                "state": 20,
                "source": "reverse direction",
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.101460Z",
            "action": 71,
            "target": "fly against the wind, hover midair",
            "old": "",
            "details": {
                "state": 20,
                "source": "fly against the wind, hover midair",
                "old_state": -1
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            "id": 497650,
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.101450Z",
            "action": 71,
            "target": "steep ascent or descent",
            "old": "",
            "details": {
                "state": 20,
                "source": "steep ascent or descent",
                "old_state": -1
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            "id": 497649,
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.101439Z",
            "action": 59,
            "target": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p>",
            "old": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p><section class=\"sample-tasks\"><h2>Sample Maneuver in Flight Tasks</h2><p><strong>Trained</strong> steep ascent or descent</p><p><strong>Expert</strong> fly against the wind, hover midair</p><p><strong>Master</strong> reverse direction</p><p><strong>Legendary</strong> fly through gale force winds</p></section>",
            "details": {
                "state": 20,
                "source": "<p>You try a difficult maneuver while flying. Attempt an Acrobatics check. The GM determines what maneuvers are possible, but they rarely allow you to move farther than your fly Speed.</p><p><strong>Success</strong> You succeed at the maneuver.<br><strong>Failure</strong> Your maneuver fails. The GM chooses if you simply can't move or if some other detrimental effect happens. The outcome should be appropriate for the maneuver you attempted (for instance, being blown off course if you were trying to fly against a strong wind).<br><strong>Critical Failure</strong> As failure, but the consequence is more dire.</p>",
                "old_state": 20
            },
            "id": 497648,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497648/?format=api"
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.101428Z",
            "action": 71,
            "target": "<p>With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target. You can instead choose up to five targets if you take a –2 penalty. The GM might add other bonuses or penalties based on the situation. Any impression you make lasts for only the current social interaction unless the GM decides otherwise.</p><strong>Critical Success</strong> The target's attitude toward you improves by two steps.<br><strong>Success</strong> The target's attitude toward you improves by one step.<br><p><strong>Critical Failure</strong> The target's attitude toward you decreases by one step.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target. You can instead choose up to five targets if you take a –2 penalty. The GM might add other bonuses or penalties based on the situation. Any impression you make lasts for only the current social interaction unless the GM decides otherwise.</p><strong>Critical Success</strong> The target's attitude toward you improves by two steps.<br><strong>Success</strong> The target's attitude toward you improves by one step.<br><p><strong>Critical Failure</strong> The target's attitude toward you decreases by one step.</p>",
                "old_state": -1
            },
            "id": 497647,
            "action_name": "String added in the repository",
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.101418Z",
            "action": 71,
            "target": "Lower Shield",
            "old": "",
            "details": {
                "state": 20,
                "source": "Lower Shield",
                "old_state": -1
            },
            "id": 497646,
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            "user": null,
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            "timestamp": "2025-03-29T05:16:44.101406Z",
            "action": 71,
            "target": "Lower",
            "old": "",
            "details": {
                "state": 20,
                "source": "Lower",
                "old_state": -1
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            "id": 497645,
            "action_name": "String added in the repository",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101395Z",
            "action": 71,
            "target": "{actor} lowers their {shield}.",
            "old": "",
            "details": {
                "state": 20,
                "source": "{actor} lowers their {shield}.",
                "old_state": -1
            },
            "id": 497644,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497644/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195923/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101384Z",
            "action": 59,
            "target": "<strong>Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed.",
            "old": "<strong>Success</strong> Increase the maximum horizontal distance you @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} to the desired distance.",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed.",
                "old_state": 20
            },
            "id": 497643,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497643/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195922/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101373Z",
            "action": 59,
            "target": "<strong>Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}.",
            "old": "<strong>Failure</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} normally.",
            "details": {
                "state": 20,
                "source": "<strong>Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}.",
                "old_state": 20
            },
            "id": 497642,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497642/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/195921/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101361Z",
            "action": 59,
            "target": "<strong>Critical Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}, then fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.",
            "old": "<strong>Critical Failure</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} normally, but then fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}, then fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.",
                "old_state": 20
            },
            "id": 497641,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497641/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305656/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101350Z",
            "action": 71,
            "target": "<p>You @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride}, then attempt a DC 15 Athletics check to make a long jump in the direction you were Striding. If you didn't Stride at least 10 feet, you automatically fail your check. The GM might increase or decrease this DC depending on the situation.</p><p><strong>Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed.<br><strong>Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}.<br><strong>Critical Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}, then fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride}, then attempt a DC 15 Athletics check to make a long jump in the direction you were Striding. If you didn't Stride at least 10 feet, you automatically fail your check. The GM might increase or decrease this DC depending on the situation.</p><p><strong>Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed.<br><strong>Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}.<br><strong>Critical Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}, then fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>",
                "old_state": -1
            },
            "id": 497640,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497640/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305655/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101339Z",
            "action": 71,
            "target": "<p>You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it's impossible to get anyone to believe them.</p><p>At the GM's discretion, if a creature initially believes your lie, it might attempt a Perception check later to @UUID[Compendium.pf2e.actionspf2e.Item.1xRFPTFtWtGJ9ELw]{Sense Motive} against your Deception DC to realize it's a lie. This usually happens if the creature discovers enough evidence to counter your statements.</p><p><strong>Success</strong> The target believes your lie.<br><strong>Failure</strong> The target doesn't believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it's impossible to get anyone to believe them.</p><p>At the GM's discretion, if a creature initially believes your lie, it might attempt a Perception check later to @UUID[Compendium.pf2e.actionspf2e.Item.1xRFPTFtWtGJ9ELw]{Sense Motive} against your Deception DC to realize it's a lie. This usually happens if the creature discovers enough evidence to counter your statements.</p><p><strong>Success</strong> The target believes your lie.<br><strong>Failure</strong> The target doesn't believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.</p>",
                "old_state": -1
            },
            "id": 497639,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497639/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305654/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101328Z",
            "action": 71,
            "target": "The Learn a Spell action can be used with different skills, and no skill was specified. Each magical tradition has a corresponding skill: Arcana for the arcane tradition, Nature for the primal tradition, Occultism for the occult tradition, and Religion for the divine tradition.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The Learn a Spell action can be used with different skills, and no skill was specified. Each magical tradition has a corresponding skill: Arcana for the arcane tradition, Nature for the primal tradition, Occultism for the occult tradition, and Religion for the divine tradition.",
                "old_state": -1
            },
            "id": 497638,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497638/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305653/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101317Z",
            "action": 71,
            "target": "Learn a Spell",
            "old": "",
            "details": {
                "state": 20,
                "source": "Learn a Spell",
                "old_state": -1
            },
            "id": 497637,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497637/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305652/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101305Z",
            "action": 71,
            "target": "<strong>Success</strong> You expend the materials and learn the spell.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You expend the materials and learn the spell.",
                "old_state": -1
            },
            "id": 497636,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497636/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305651/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101294Z",
            "action": 71,
            "target": "<strong>Failure</strong> You fail to learn the spell but can try again after you gain a level. The materials aren't expended.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Failure</strong> You fail to learn the spell but can try again after you gain a level. The materials aren't expended.",
                "old_state": -1
            },
            "id": 497635,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497635/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305650/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101282Z",
            "action": 71,
            "target": "<strong>Critical Success</strong> You expend half the materials and learn the spell.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You expend half the materials and learn the spell.",
                "old_state": -1
            },
            "id": 497634,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497634/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305649/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101264Z",
            "action": 71,
            "target": "<strong>Critical Failure</strong> You fail to learn the spell but can try again after you gain a level. You expend half the materials.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> You fail to learn the spell but can try again after you gain a level. You expend half the materials.",
                "old_state": -1
            },
            "id": 497633,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497633/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305648/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.101242Z",
            "action": 71,
            "target": "<p><strong>Requirements</strong> You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list.</p><hr><p>You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn't use Religion to add an occult spell to your bardic spell repertoire.</p><p>To learn the spell, you must do the following:</p><ul><li>Spend 1 hour per spell rank, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.</li><li>Have materials with the Price indicated in the Learning a Spell table.</li><li>Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on the Learning a Spell Table). Uncommon or rare spells have higher DCs; full guidelines for the GM appear on page 52 of GM Core.</li></ul><p><strong>Critical Success</strong> You expend half the materials and learn the spell.</p><p><strong>Success</strong> You expend the materials and learn the spell.</p><p><strong>Failure</strong> You fail to learn the spell but can try again after you gain a level. The materials aren't expended.</p><p><strong>Critical Failure</strong> As failure, except you expend half the materials.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p><strong>Requirements</strong> You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list.</p><hr><p>You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn't use Religion to add an occult spell to your bardic spell repertoire.</p><p>To learn the spell, you must do the following:</p><ul><li>Spend 1 hour per spell rank, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.</li><li>Have materials with the Price indicated in the Learning a Spell table.</li><li>Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on the Learning a Spell Table). Uncommon or rare spells have higher DCs; full guidelines for the GM appear on page 52 of GM Core.</li></ul><p><strong>Critical Success</strong> You expend half the materials and learn the spell.</p><p><strong>Success</strong> You expend the materials and learn the spell.</p><p><strong>Failure</strong> You fail to learn the spell but can try again after you gain a level. The materials aren't expended.</p><p><strong>Critical Failure</strong> As failure, except you expend half the materials.</p>",
                "old_state": -1
            },
            "id": 497632,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497632/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211445/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099964Z",
            "action": 59,
            "target": "<p>You take a short horizontal or vertical jump. Jumping a greater distance requires using the Athletics skill for a @UUID[Compendium.pf2e.actionspf2e.Item.2HJ4yuEFY1Cast4h]{High Jump} or @UUID[Compendium.pf2e.actionspf2e.Item.JUvAvruz7yRQXfz2]{Long Jump}.</p><ul><li><strong>Horizontal</strong> Jump up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). You can't make a horizontal Leap if your Speed is less than 15 feet. </li><li><strong>Vertical</strong> Jump up to 3 feet vertically and 5 feet horizontally onto an elevated surface.</li></ul>",
            "old": "<p>You take a careful, short jump. You can Leap up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your Leap ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more).</p><p>If you Leap vertically, you can move up to 3 feet vertically and 5 feet horizontally onto an elevated surface.</p><p>Jumping a greater distance requires using the Athletics skill.</p>",
            "details": {
                "state": 20,
                "source": "<p>You take a short horizontal or vertical jump. Jumping a greater distance requires using the Athletics skill for a @UUID[Compendium.pf2e.actionspf2e.Item.2HJ4yuEFY1Cast4h]{High Jump} or @UUID[Compendium.pf2e.actionspf2e.Item.JUvAvruz7yRQXfz2]{Long Jump}.</p><ul><li><strong>Horizontal</strong> Jump up to 10 feet horizontally if your Speed is at least 15 feet, or up to 15 feet horizontally if your Speed is at least 30 feet. You land in the space where your @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} ends (meaning you can typically clear a 5-foot gap, or a 10-foot gap if your Speed is 30 feet or more). You can't make a horizontal Leap if your Speed is less than 15 feet. </li><li><strong>Vertical</strong> Jump up to 3 feet vertically and 5 feet horizontally onto an elevated surface.</li></ul>",
                "old_state": 20
            },
            "id": 497631,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497631/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305647/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099954Z",
            "action": 71,
            "target": "Draw",
            "old": "",
            "details": {
                "state": 20,
                "source": "Draw",
                "old_state": -1
            },
            "id": 497630,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497630/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/211444/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099942Z",
            "action": 59,
            "target": "<p>You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, draw a weapon, swap a held item for another, open a door, or achieve a similar effect. On rare occasions, you might have to attempt a skill check to determine if your Interact action was successful.</p>",
            "old": "<p>You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, open a door, or produce some similar effect. You might have to attempt a skill check to determine if your Interact action was successful.</p>",
            "details": {
                "state": 20,
                "source": "<p>You use your hand or hands to manipulate an object or the terrain. You can grab an unattended or stored object, draw a weapon, swap a held item for another, open a door, or achieve a similar effect. On rare occasions, you might have to attempt a skill check to determine if your Interact action was successful.</p>",
                "old_state": 20
            },
            "id": 497629,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497629/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305646/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099931Z",
            "action": 71,
            "target": "<p>You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a @UUID[Compendium.pf2e.equipment-srd.Item.Jvp0x2Sc82WVpExT]{Disguise Kit}, but a simpler, quicker disguise might do the job if you're not trying to imitate a specific individual, at the GM's discretion.</p><p>In most cases, creatures have a chance to detect your deception only if they use the @UUID[Compendium.pf2e.actionspf2e.Item.BlAOM2X92SI6HMtJ]{Seek} action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creature's Perception DC instead.</p><p>If you're disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person you're imitating, or the GM might roll a secret Deception check even if you aren't directly interacting with others.</p><p><strong>Success</strong> You trick the creature into thinking you're the person you're disguised as. You might have to attempt a new check if your behavior changes.<br><strong>Failure</strong> The creature can tell you're not who you claim to be.<br><strong>Critical Failure</strong> The creature can tell you're not who you claim to be, and it recognizes you if it would know you without a disguise.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a @UUID[Compendium.pf2e.equipment-srd.Item.Jvp0x2Sc82WVpExT]{Disguise Kit}, but a simpler, quicker disguise might do the job if you're not trying to imitate a specific individual, at the GM's discretion.</p><p>In most cases, creatures have a chance to detect your deception only if they use the @UUID[Compendium.pf2e.actionspf2e.Item.BlAOM2X92SI6HMtJ]{Seek} action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creature's Perception DC instead.</p><p>If you're disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person you're imitating, or the GM might roll a secret Deception check even if you aren't directly interacting with others.</p><p><strong>Success</strong> You trick the creature into thinking you're the person you're disguised as. You might have to attempt a new check if your behavior changes.<br><strong>Failure</strong> The creature can tell you're not who you claim to be.<br><strong>Critical Failure</strong> The creature can tell you're not who you claim to be, and it recognizes you if it would know you without a disguise.</p>",
                "old_state": -1
            },
            "id": 497628,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497628/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305645/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099921Z",
            "action": 71,
            "target": "The Identify Magic action can be used with different statistics, and no statistic was specified.",
            "old": "",
            "details": {
                "state": 20,
                "source": "The Identify Magic action can be used with different statistics, and no statistic was specified.",
                "old_state": -1
            },
            "id": 497627,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497627/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305644/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099910Z",
            "action": 71,
            "target": "Identify Magic",
            "old": "",
            "details": {
                "state": 20,
                "source": "Identify Magic",
                "old_state": -1
            },
            "id": 497626,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497626/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305643/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099899Z",
            "action": 71,
            "target": "<strong>Success</strong> For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.",
                "old_state": -1
            },
            "id": 497625,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497625/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305642/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099889Z",
            "action": 71,
            "target": "<strong>Failure</strong> You fail to identify the magic and can't try again for 1 day.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Failure</strong> You fail to identify the magic and can't try again for 1 day.",
                "old_state": -1
            },
            "id": 497624,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497624/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305641/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099878Z",
            "action": 71,
            "target": "<strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.",
                "old_state": -1
            },
            "id": 497623,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497623/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305640/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099867Z",
            "action": 71,
            "target": "<strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice.",
                "old_state": -1
            },
            "id": 497622,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497622/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305639/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099857Z",
            "action": 71,
            "target": "<p>Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed magic or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.</p><p><strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.</p><p><strong>Success</strong> For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.</p><p><strong>Failure</strong> You fail to identify the magic and can't try again for 1 day.</p><p><strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed magic or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.</p><p><strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.</p><p><strong>Success</strong> For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.</p><p><strong>Failure</strong> You fail to identify the magic and can't try again for 1 day.</p><p><strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice.</p>",
                "old_state": -1
            },
            "id": 497621,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497621/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305638/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099846Z",
            "action": 71,
            "target": "Identify Alchemy",
            "old": "",
            "details": {
                "state": 20,
                "source": "Identify Alchemy",
                "old_state": -1
            },
            "id": 497620,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497620/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305637/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099836Z",
            "action": 71,
            "target": "<strong>Success</strong> You identify the item and the means of activating it.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Success</strong> You identify the item and the means of activating it.",
                "old_state": -1
            },
            "id": 497619,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497619/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305636/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099825Z",
            "action": 71,
            "target": "<strong>Failure</strong> You fail to identify the item but can try again.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Failure</strong> You fail to identify the item but can try again.",
                "old_state": -1
            },
            "id": 497618,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497618/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/305635/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2025-03-29T05:16:44.099814Z",
            "action": 71,
            "target": "<strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice.",
            "old": "",
            "details": {
                "state": 20,
                "source": "<strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice.",
                "old_state": -1
            },
            "id": 497617,
            "action_name": "String added in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/497617/?format=api"
        }
    ]
}