Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/pf2-fr/action/en/units/?format=api&page=10
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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            "source": [
                "<p>You end an effect that states you can Dismiss it. Dismissing ends the entire effect unless noted otherwise.</p>"
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                "<p>You end an effect that states you can Dismiss it. Dismissing ends the entire effect unless noted otherwise.</p>"
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                "Dismiss"
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                "<p>You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing.</p><p>When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table).</p><p>You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.</p><p><strong>Critical Success</strong> You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.</p><p><strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.</p><p><strong>Failure</strong> You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.</p><p><strong>Critical Failure</strong> You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.</p>"
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                "<p>You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing.</p><p>When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table).</p><p>You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.</p><p><strong>Critical Success</strong> You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.</p><p><strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.</p><p><strong>Failure</strong> You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.</p><p><strong>Critical Failure</strong> You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.</p>"
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                "<strong>Critical Failure</strong> You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future."
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                "<strong>Critical Success</strong> You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank."
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                "<strong>Failure</strong> You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task."
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                "<strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank."
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                "<strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank."
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            "source": [
                "These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work."
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                "These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work."
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                "bartend, do legal research"
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            "source": [
                "curate drink selection, present minor court cases"
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                "run a large brewery, present important court cases"
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                "run an international brewing franchise, present a case in Hell's courts"
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                "run an international brewing franchise, present a case in Hell's courts"
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                "{actor} comes out from behind their {weapon}."
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "End Cover"
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            "target": [
                "End Cover"
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            "context": "PF2E.Actions.EndCover.ShortTitle",
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305610/?format=api",
            "priority": 100,
            "id": 305610,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305610/?format=api",
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            "last_updated": "2025-03-29T05:16:37.049768Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "End Cover"
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            "target": [
                "End Cover"
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            "context": "PF2E.Actions.EndCover.Title",
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            "priority": 100,
            "id": 305611,
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            "source": [
                "<p><strong>Requirements</strong> You are within melee reach of the target you attempt to Feint.</p><hr><p>With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against your target's Perception DC.</p><p><strong>Critical Success</strong> You throw your enemy's defenses against you entirely off. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks that you attempt against it until the end of your next turn.<br><strong>Success</strong> Your foe is fooled, but only momentarily. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against the next melee attack that you attempt against it before the end of your current turn.<br><strong>Critical Failure</strong> Your feint backfires. You are @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks the target attempts against you until the end of your next turn.</p>"
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                "<p><strong>Requirements</strong> You are within melee reach of the target you attempt to Feint.</p><hr><p>With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against your target's Perception DC.</p><p><strong>Critical Success</strong> You throw your enemy's defenses against you entirely off. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks that you attempt against it until the end of your next turn.<br><strong>Success</strong> Your foe is fooled, but only momentarily. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against the next melee attack that you attempt against it before the end of your current turn.<br><strong>Critical Failure</strong> Your feint backfires. You are @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks the target attempts against you until the end of your next turn.</p>"
            ],
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            "context": "PF2E.Actions.Feint.Description",
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                "<p><strong>Requirements</strong> You have a fly Speed.</p><hr><p>You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don't take falling damage. You can use an action to Fly 0 feet to hover in place. If you're airborne at the end of your turn and didn't use a Fly action this round, you fall.</p>"
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            "target": [
                "<p><strong>Requirements</strong> You have a fly Speed.</p><hr><p>You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don't take falling damage. You can use an action to Fly 0 feet to hover in place. If you're airborne at the end of your turn and didn't use a Fly action this round, you fall.</p>"
            ],
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            "context": "PF2E.Actions.Fly.Description",
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            "flags": "",
            "labels": [],
            "state": 20,
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            "translated": true,
            "approved": false,
            "position": 210,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305613/?format=api",
            "priority": 100,
            "id": 305613,
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            "id": 305614,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305614/?format=api",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<p>Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open.</p><p><strong>Critical Success</strong> You open the door, window, container, or gate and can avoid damaging it in the process.<br><strong>Success</strong> You break the door, window, container, or gate open, and it gains the @UUID[Compendium.pf2e.conditionitems.Item.6dNUvdb1dhToNDj3]{Broken} condition. If it's especially sturdy, the GM might have it take damage but not be broken.<br><strong>Critical Failure</strong> Your attempt jams the door, window, container, or gate shut, imposing a –2 circumstance penalty on future attempts to Force it Open.</p>"
            ],
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            "target": [
                "<p>Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open.</p><p><strong>Critical Success</strong> You open the door, window, container, or gate and can avoid damaging it in the process.<br><strong>Success</strong> You break the door, window, container, or gate open, and it gains the @UUID[Compendium.pf2e.conditionitems.Item.6dNUvdb1dhToNDj3]{Broken} condition. If it's especially sturdy, the GM might have it take damage but not be broken.<br><strong>Critical Failure</strong> Your attempt jams the door, window, container, or gate shut, imposing a –2 circumstance penalty on future attempts to Force it Open.</p>"
            ],
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            "context": "PF2E.Actions.ForceOpen.Description",
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            "translated": true,
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            "num_words": 120,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305615/?format=api",
            "priority": 100,
            "id": 305615,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=9742e52835f7d48c",
            "url": "https://weblate.foundryvtt-hub.com/api/units/305615/?format=api",
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            "pending": false,
            "timestamp": "2025-03-29T05:16:37.222885Z",
            "last_updated": "2025-03-29T05:16:37.222893Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "fabric, flimsy glass"
            ],
            "previous_source": "",
            "target": [
                "fabric, flimsy glass"
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            "id_hash": -5962466698978460414,
            "content_hash": -4647686467275106640,
            "location": "",
            "context": "PF2E.Actions.ForceOpen.SampleTasks.Untrained",
            "note": "",
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            "labels": [],
            "state": 20,
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            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 305616,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=2d411020b64afd02",
            "url": "https://weblate.foundryvtt-hub.com/api/units/305616/?format=api",
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            "timestamp": "2025-03-29T05:16:37.275235Z",
            "last_updated": "2025-03-29T05:16:37.275239Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "ice, sturdy glass"
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            "previous_source": "",
            "target": [
                "ice, sturdy glass"
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            "location": "",
            "context": "PF2E.Actions.ForceOpen.SampleTasks.Trained",
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            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 305617,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305617/?format=api",
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            "timestamp": "2025-03-29T05:16:37.311159Z",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "flimsy wooden door, wooden portcullis"
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            "target": [
                "flimsy wooden door, wooden portcullis"
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            "id_hash": -620727980461215935,
            "content_hash": -4544718002143125864,
            "location": "",
            "context": "PF2E.Actions.ForceOpen.SampleTasks.Expert",
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            "labels": [],
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            "priority": 100,
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            "source": [
                "sturdy wooden door, iron portcullis, metal bar"
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                "sturdy wooden door, iron portcullis, metal bar"
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            "location": "",
            "context": "PF2E.Actions.ForceOpen.SampleTasks.Master",
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305619/?format=api",
            "priority": 100,
            "id": 305619,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305619/?format=api",
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            "source": [
                "stone or iron door"
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            "context": "PF2E.Actions.ForceOpen.SampleTasks.Legendary",
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<p>You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts.</p><p><strong>Success</strong> You collect information about the individual or topic. The GM determines the specifics.<br><strong>Critical Failure</strong> You collect incorrect information about the individual or topic.</p>"
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                "<p>You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts.</p><p><strong>Success</strong> You collect information about the individual or topic. The GM determines the specifics.<br><strong>Critical Failure</strong> You collect incorrect information about the individual or topic.</p>"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "talk of the town"
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            "target": [
                "talk of the town"
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            "context": "PF2E.Actions.GatherInformation.SampleTasks.Untrained",
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            "priority": 100,
            "id": 305622,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305622/?format=api",
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            "pending": false,
            "timestamp": "2025-03-29T05:16:37.485187Z",
            "last_updated": "2025-03-29T05:16:37.485191Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "common rumor"
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            "target": [
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            "priority": 100,
            "id": 305623,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "obscure rumor, poorly guarded secret"
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            "target": [
                "obscure rumor, poorly guarded secret"
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            "context": "PF2E.Actions.GatherInformation.SampleTasks.Expert",
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            "priority": 100,
            "id": 305624,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305624/?format=api",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "well-guarded or esoteric information"
            ],
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            "target": [
                "well-guarded or esoteric information"
            ],
            "id_hash": 26507365459712217,
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            "context": "PF2E.Actions.GatherInformation.SampleTasks.Master",
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305625/?format=api",
            "priority": 100,
            "id": 305625,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305625/?format=api",
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            "timestamp": "2025-03-29T05:16:37.573903Z",
            "last_updated": "2025-03-29T05:16:37.573910Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "information known only to an incredibly select few, or only to extraordinary beings"
            ],
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            "target": [
                "information known only to an incredibly select few, or only to extraordinary beings"
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            "id_hash": -657644908695362417,
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            "context": "PF2E.Actions.GatherInformation.SampleTasks.Legendary",
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            "num_words": 13,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305626/?format=api",
            "priority": 100,
            "id": 305626,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=76df93709cde648f",
            "url": "https://weblate.foundryvtt-hub.com/api/units/305626/?format=api",
            "explanation": "",
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            "timestamp": "2025-03-29T05:16:37.658101Z",
            "last_updated": "2025-03-29T05:16:37.658110Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<p><strong>Trigger</strong> You fall from or past an edge or handhold.</p><p><strong>Requirements</strong> Your hands are not tied behind your back or otherwise restrained.</p><hr><p>When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at your choice of an Acrobatics check or a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then @UUID[Compendium.pf2e.actionspf2e.Item.pprgrYQ1QnIDGZiy]{Climb} up using Athletics.</p><hr /><p><strong>Critical Success</strong> You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.</p><p><strong>Success</strong> If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check.</p><p><strong>Critical Failure</strong> You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take @Damage[10[bludgeoning]|options:fall-damage] damage from the impact for every 20 feet fallen.</p>"
            ],
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            "target": [
                "<p><strong>Trigger</strong> You fall from or past an edge or handhold.</p><p><strong>Requirements</strong> Your hands are not tied behind your back or otherwise restrained.</p><hr><p>When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at your choice of an Acrobatics check or a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then @UUID[Compendium.pf2e.actionspf2e.Item.pprgrYQ1QnIDGZiy]{Climb} up using Athletics.</p><hr /><p><strong>Critical Success</strong> You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.</p><p><strong>Success</strong> If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check.</p><p><strong>Critical Failure</strong> You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take @Damage[10[bludgeoning]|options:fall-damage] damage from the impact for every 20 feet fallen.</p>"
            ],
            "id_hash": -3681443147225109311,
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            "context": "PF2E.Actions.GrabAnEdge.Description",
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            "priority": 100,
            "id": 305627,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305627/?format=api",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<strong>Critical Failure</strong> You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take @Damage[10[bludgeoning]|options:fall-damage] damage from the impact for every 20 feet fallen."
            ],
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            "target": [
                "<strong>Critical Failure</strong> You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take @Damage[10[bludgeoning]|options:fall-damage] damage from the impact for every 20 feet fallen."
            ],
            "id_hash": 5282860059184074144,
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            "context": "PF2E.Actions.GrabAnEdge.Notes.criticalFailure",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 233,
            "has_suggestion": false,
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            "has_failing_check": false,
            "num_words": 31,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305628/?format=api",
            "priority": 100,
            "id": 305628,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=c9507d3be9c40da0",
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        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<strong>Critical Success</strong> You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter."
            ],
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            "target": [
                "<strong>Critical Success</strong> You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter."
            ],
            "id_hash": 7799650138904199514,
            "content_hash": 7780023264216037949,
            "location": "",
            "context": "PF2E.Actions.GrabAnEdge.Notes.criticalSuccess",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 234,
            "has_suggestion": false,
            "has_comment": false,
            "has_failing_check": false,
            "num_words": 57,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305629/?format=api",
            "priority": 100,
            "id": 305629,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=ec3dec7a1db6015a",
            "url": "https://weblate.foundryvtt-hub.com/api/units/305629/?format=api",
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            "pending": false,
            "timestamp": "2025-03-29T05:16:37.859822Z",
            "last_updated": "2025-03-29T05:16:37.859830Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<strong>Success</strong> If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check."
            ],
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            "target": [
                "<strong>Success</strong> If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check."
            ],
            "id_hash": 1717574001644388044,
            "content_hash": 8073465546436729160,
            "location": "",
            "context": "PF2E.Actions.GrabAnEdge.Notes.success",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
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            "translated": true,
            "approved": false,
            "position": 235,
            "has_suggestion": false,
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            "num_words": 57,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305630/?format=api",
            "priority": 100,
            "id": 305630,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=97d60c745375becc",
            "url": "https://weblate.foundryvtt-hub.com/api/units/305630/?format=api",
            "explanation": "",
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            "pending": false,
            "timestamp": "2025-03-29T05:16:37.911055Z",
            "last_updated": "2025-03-29T05:16:37.911062Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "Grab An Edge"
            ],
            "previous_source": "",
            "target": [
                "Grab An Edge"
            ],
            "id_hash": -7399145462374250890,
            "content_hash": -3883510302431324067,
            "location": "",
            "context": "PF2E.Actions.GrabAnEdge.Title",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 236,
            "has_suggestion": false,
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            "has_failing_check": false,
            "num_words": 3,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305631/?format=api",
            "priority": 100,
            "id": 305631,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=1950f46781bd4676",
            "url": "https://weblate.foundryvtt-hub.com/api/units/305631/?format=api",
            "explanation": "",
            "extra_flags": "",
            "pending": false,
            "timestamp": "2025-03-29T05:16:37.959585Z",
            "last_updated": "2025-03-29T05:16:37.959593Z"
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        {
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            "source": [
                "<p><strong>Requirements</strong> You have at least one free hand and your target is no more than one size larger than you.</p><hr><p>You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC. You can Grapple a target you already have grabbed or restrained without having a hand free.</p><p><strong>Critical Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained} until the end of your next turn unless you move or your target @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes}.<br><strong>Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} until the end of your next turn unless you move or your target @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes}.<br><strong>Failure</strong> You fail to grab your target. If you already had the target @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained} using a Grapple, those conditions on the target end.<br><strong>Critical Failure</strong> If you already had the target @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>"
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                "<p><strong>Requirements</strong> You have at least one free hand and your target is no more than one size larger than you.</p><hr><p>You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC. You can Grapple a target you already have grabbed or restrained without having a hand free.</p><p><strong>Critical Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained} until the end of your next turn unless you move or your target @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes}.<br><strong>Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} until the end of your next turn unless you move or your target @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes}.<br><strong>Failure</strong> You fail to grab your target. If you already had the target @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained} using a Grapple, those conditions on the target end.<br><strong>Critical Failure</strong> If you already had the target @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>"
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            "context": "PF2E.Actions.Grapple.Description",
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            "translated": true,
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            "position": 237,
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            "num_words": 155,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305632/?format=api",
            "priority": 100,
            "id": 305632,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=6c9e18cd314fecde",
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            "source": [
                "<p>You @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride}, then attempt a DC 30 Athletics check to jump vertically. If you didn't Stride at least 10 feet, you automatically fail. This DC might be increased or decreased due to the situation, as determined by the GM.</p><p><strong>Critical Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 8 feet vertically and 10 feet horizontally.<br><strong>Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 5 feet vertically and 5 feet horizontally.<br><strong>Failure</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} normally.<br><strong>Critical Failure</strong> You fall @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} in your space.</p>"
            ],
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                "<p>You @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride}, then attempt a DC 30 Athletics check to jump vertically. If you didn't Stride at least 10 feet, you automatically fail. This DC might be increased or decreased due to the situation, as determined by the GM.</p><p><strong>Critical Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 8 feet vertically and 10 feet horizontally.<br><strong>Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 5 feet vertically and 5 feet horizontally.<br><strong>Failure</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} normally.<br><strong>Critical Failure</strong> You fall @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} in your space.</p>"
            ],
            "id_hash": 4000218193448304972,
            "content_hash": 2068316453113782420,
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            "context": "PF2E.Actions.HighJump.Description",
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            "priority": 100,
            "id": 305633,
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            "timestamp": "2025-03-29T05:16:38.122894Z",
            "last_updated": "2025-03-29T05:16:38.122900Z"
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        {
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            "source": [
                "<p><strong>Requirements</strong> You are holding or wearing an alchemist's toolkit.</p><hr><p>You can identify the nature of an alchemical item with 10 minutes of testing using your alchemist's toolkit. If your attempt is interrupted in any way, you must start over.</p><p><strong>Success</strong> You identify the item and the means of activating it.</p><p><strong>Failure</strong> You fail to identify the item but can try again.</p><p><strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice.</p>"
            ],
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                "<p><strong>Requirements</strong> You are holding or wearing an alchemist's toolkit.</p><hr><p>You can identify the nature of an alchemical item with 10 minutes of testing using your alchemist's toolkit. If your attempt is interrupted in any way, you must start over.</p><p><strong>Success</strong> You identify the item and the means of activating it.</p><p><strong>Failure</strong> You fail to identify the item but can try again.</p><p><strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice.</p>"
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            "source": [
                "<strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice."
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            "target": [
                "<strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice."
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            "source": [
                "<strong>Failure</strong> You fail to identify the item but can try again."
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            "target": [
                "<strong>Failure</strong> You fail to identify the item but can try again."
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            "source": [
                "<strong>Success</strong> You identify the item and the means of activating it."
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            "target": [
                "<strong>Success</strong> You identify the item and the means of activating it."
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            "source": [
                "Identify Alchemy"
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                "Identify Alchemy"
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            "source": [
                "<p>Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed magic or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.</p><p><strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.</p><p><strong>Success</strong> For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.</p><p><strong>Failure</strong> You fail to identify the magic and can't try again for 1 day.</p><p><strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice.</p>"
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                "<p>Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed magic or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.</p><p><strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.</p><p><strong>Success</strong> For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.</p><p><strong>Failure</strong> You fail to identify the magic and can't try again for 1 day.</p><p><strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice.</p>"
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                "<strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice."
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                "<strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice."
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                "<strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed."
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                "<strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed."
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