Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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            "source": [
                "The Identify Magic action can be used with different statistics, and no statistic was specified."
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                "The Identify Magic action can be used with different statistics, and no statistic was specified."
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                "<p>You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a @UUID[Compendium.pf2e.equipment-srd.Item.Jvp0x2Sc82WVpExT]{Disguise Kit}, but a simpler, quicker disguise might do the job if you're not trying to imitate a specific individual, at the GM's discretion.</p><p>In most cases, creatures have a chance to detect your deception only if they use the @UUID[Compendium.pf2e.actionspf2e.Item.BlAOM2X92SI6HMtJ]{Seek} action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creature's Perception DC instead.</p><p>If you're disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person you're imitating, or the GM might roll a secret Deception check even if you aren't directly interacting with others.</p><p><strong>Success</strong> You trick the creature into thinking you're the person you're disguised as. You might have to attempt a new check if your behavior changes.<br><strong>Failure</strong> The creature can tell you're not who you claim to be.<br><strong>Critical Failure</strong> The creature can tell you're not who you claim to be, and it recognizes you if it would know you without a disguise.</p>"
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                "<p>You create a disguise to pass yourself off as someone or something you are not. Assembling a convincing disguise takes 10 minutes and requires a @UUID[Compendium.pf2e.equipment-srd.Item.Jvp0x2Sc82WVpExT]{Disguise Kit}, but a simpler, quicker disguise might do the job if you're not trying to imitate a specific individual, at the GM's discretion.</p><p>In most cases, creatures have a chance to detect your deception only if they use the @UUID[Compendium.pf2e.actionspf2e.Item.BlAOM2X92SI6HMtJ]{Seek} action to attempt Perception checks against your Deception DC. If you attempt to directly interact with someone while disguised, the GM rolls a secret Deception check for you against that creature's Perception DC instead.</p><p>If you're disguised as a specific individual, the GM might give creatures you interact with a circumstance bonus based on how well they know the person you're imitating, or the GM might roll a secret Deception check even if you aren't directly interacting with others.</p><p><strong>Success</strong> You trick the creature into thinking you're the person you're disguised as. You might have to attempt a new check if your behavior changes.<br><strong>Failure</strong> The creature can tell you're not who you claim to be.<br><strong>Critical Failure</strong> The creature can tell you're not who you claim to be, and it recognizes you if it would know you without a disguise.</p>"
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            "source": [
                "Draw"
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                "Draw"
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                "<p><strong>Requirements</strong> You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list.</p><hr><p>You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn't use Religion to add an occult spell to your bardic spell repertoire.</p><p>To learn the spell, you must do the following:</p><ul><li>Spend 1 hour per spell rank, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.</li><li>Have materials with the Price indicated in the Learning a Spell table.</li><li>Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on the Learning a Spell Table). Uncommon or rare spells have higher DCs; full guidelines for the GM appear on page 52 of GM Core.</li></ul><p><strong>Critical Success</strong> You expend half the materials and learn the spell.</p><p><strong>Success</strong> You expend the materials and learn the spell.</p><p><strong>Failure</strong> You fail to learn the spell but can try again after you gain a level. The materials aren't expended.</p><p><strong>Critical Failure</strong> As failure, except you expend half the materials.</p>"
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                "<p><strong>Requirements</strong> You have a spellcasting class feature, and the spell you want to learn is on your magical tradition's spell list.</p><hr><p>You can gain access to a new spell of your tradition from someone who knows that spell or from magical writing like a spellbook or scroll. If you can cast spells of multiple traditions, you can Learn a Spell of any of those traditions, but you must use the corresponding skill to do so. For example, if you were a cleric with the bard multiclass archetype, you couldn't use Religion to add an occult spell to your bardic spell repertoire.</p><p>To learn the spell, you must do the following:</p><ul><li>Spend 1 hour per spell rank, during which you must remain in conversation with a person who knows the spell or have the magical writing in your possession.</li><li>Have materials with the Price indicated in the Learning a Spell table.</li><li>Attempt a skill check for the skill corresponding to your tradition (DC determined by the GM, often close to the DC on the Learning a Spell Table). Uncommon or rare spells have higher DCs; full guidelines for the GM appear on page 52 of GM Core.</li></ul><p><strong>Critical Success</strong> You expend half the materials and learn the spell.</p><p><strong>Success</strong> You expend the materials and learn the spell.</p><p><strong>Failure</strong> You fail to learn the spell but can try again after you gain a level. The materials aren't expended.</p><p><strong>Critical Failure</strong> As failure, except you expend half the materials.</p>"
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                "<strong>Critical Failure</strong> You fail to learn the spell but can try again after you gain a level. You expend half the materials."
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                "<strong>Critical Failure</strong> You fail to learn the spell but can try again after you gain a level. You expend half the materials."
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                "<strong>Critical Success</strong> You expend half the materials and learn the spell."
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                "<strong>Critical Success</strong> You expend half the materials and learn the spell."
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                "<strong>Failure</strong> You fail to learn the spell but can try again after you gain a level. The materials aren't expended."
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                "<strong>Failure</strong> You fail to learn the spell but can try again after you gain a level. The materials aren't expended."
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                "<strong>Success</strong> You expend the materials and learn the spell."
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                "<strong>Success</strong> You expend the materials and learn the spell."
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            "source": [
                "Learn a Spell"
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                "Learn a Spell"
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            "source": [
                "The Learn a Spell action can be used with different skills, and no skill was specified. Each magical tradition has a corresponding skill: Arcana for the arcane tradition, Nature for the primal tradition, Occultism for the occult tradition, and Religion for the divine tradition."
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                "The Learn a Spell action can be used with different skills, and no skill was specified. Each magical tradition has a corresponding skill: Arcana for the arcane tradition, Nature for the primal tradition, Occultism for the occult tradition, and Religion for the divine tradition."
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                "<p>You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it's impossible to get anyone to believe them.</p><p>At the GM's discretion, if a creature initially believes your lie, it might attempt a Perception check later to @UUID[Compendium.pf2e.actionspf2e.Item.1xRFPTFtWtGJ9ELw]{Sense Motive} against your Deception DC to realize it's a lie. This usually happens if the creature discovers enough evidence to counter your statements.</p><p><strong>Success</strong> The target believes your lie.<br><strong>Failure</strong> The target doesn't believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.</p>"
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                "<p>You try to fool someone with an untruth. Doing so takes at least 1 round, or longer if the lie is elaborate. You roll a single Deception check and compare it against the Perception DC of every creature you are trying to fool. The GM might give them a circumstance bonus based on the situation and the nature of the lie you are trying to tell. Elaborate or highly unbelievable lies are much harder to get a creature to believe than simpler and more believable lies, and some lies are so big that it's impossible to get anyone to believe them.</p><p>At the GM's discretion, if a creature initially believes your lie, it might attempt a Perception check later to @UUID[Compendium.pf2e.actionspf2e.Item.1xRFPTFtWtGJ9ELw]{Sense Motive} against your Deception DC to realize it's a lie. This usually happens if the creature discovers enough evidence to counter your statements.</p><p><strong>Success</strong> The target believes your lie.<br><strong>Failure</strong> The target doesn't believe your lie and gains a +4 circumstance bonus against your attempts to Lie for the duration of your conversation. The target is also more likely to be suspicious of you in the future.</p>"
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                "<p>You @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride}, then attempt a DC 15 Athletics check to make a long jump in the direction you were Striding. If you didn't Stride at least 10 feet, you automatically fail your check. The GM might increase or decrease this DC depending on the situation.</p><p><strong>Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed.<br><strong>Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}.<br><strong>Critical Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}, then fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>"
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                "<p>You @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride}, then attempt a DC 15 Athletics check to make a long jump in the direction you were Striding. If you didn't Stride at least 10 feet, you automatically fail your check. The GM might increase or decrease this DC depending on the situation.</p><p><strong>Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to a distance equal to your check result rounded down to the nearest 5 feet. You can't jump farther than your land Speed.<br><strong>Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}.<br><strong>Critical Failure</strong> You make a normal horizontal @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap}, then fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "{actor} lowers their {shield}."
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                "{actor} lowers their {shield}."
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            "context": "PF2E.Actions.LowerShield.Content",
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            "priority": 100,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "Lower"
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            "target": [
                "Lower"
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            "source": [
                "Lower Shield"
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            "target": [
                "Lower Shield"
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            "source": [
                "<p>With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target. You can instead choose up to five targets if you take a –2 penalty. The GM might add other bonuses or penalties based on the situation. Any impression you make lasts for only the current social interaction unless the GM decides otherwise.</p><strong>Critical Success</strong> The target's attitude toward you improves by two steps.<br><strong>Success</strong> The target's attitude toward you improves by one step.<br><p><strong>Critical Failure</strong> The target's attitude toward you decreases by one step.</p>"
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                "<p>With at least 1 minute of conversation, during which you engage in charismatic overtures, flattery, and other acts of goodwill, you seek to make a good impression on someone to make them temporarily agreeable. At the end of the conversation, attempt a Diplomacy check against the Will DC of one target. You can instead choose up to five targets if you take a –2 penalty. The GM might add other bonuses or penalties based on the situation. Any impression you make lasts for only the current social interaction unless the GM decides otherwise.</p><strong>Critical Success</strong> The target's attitude toward you improves by two steps.<br><strong>Success</strong> The target's attitude toward you improves by one step.<br><p><strong>Critical Failure</strong> The target's attitude toward you decreases by one step.</p>"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "steep ascent or descent"
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                "steep ascent or descent"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "fly against the wind, hover midair"
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                "fly against the wind, hover midair"
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                "reverse direction"
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                "reverse direction"
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                "fly through gale force winds"
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                "<p><strong>Requirements</strong> You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.</p><hr><p>You move onto the creature and ride it. If you're already mounted, you can instead use this action to dismount, moving off the mount into a space adjacent to it.</p>"
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                "<p><strong>Requirements</strong> You are adjacent to a creature that is at least one size larger than you and is willing to be your mount.</p><hr><p>You move onto the creature and ride it. If you're already mounted, you can instead use this action to dismount, moving off the mount into a space adjacent to it.</p>"
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                "Mount"
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                "Parry"
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                "{actor} begins to parry."
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                "<p>When making a brief performance - one song, a quick dance, or a few jokes - you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers, or even change their attitudes if the GM sees fit.</p><p><strong>Critical Success</strong> Your performance impresses the observers, and they're likely to share stories of your ability.<br><strong>Success</strong> You prove yourself, and observers appreciate the quality of your performance.<br><strong>Failure</strong> Your performance falls flat.<br><strong>Critical Failure</strong> You demonstrate only incompetence.</p>"
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                "<p>When making a brief performance - one song, a quick dance, or a few jokes - you use the Perform action. This action is most useful when you want to prove your capability or impress someone quickly. Performing rarely has an impact on its own, but it might influence the DCs of subsequent Diplomacy checks against the observers, or even change their attitudes if the GM sees fit.</p><p><strong>Critical Success</strong> Your performance impresses the observers, and they're likely to share stories of your ability.<br><strong>Success</strong> You prove yourself, and observers appreciate the quality of your performance.<br><strong>Failure</strong> Your performance falls flat.<br><strong>Critical Failure</strong> You demonstrate only incompetence.</p>"
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            "source": [
                "audience of commoners"
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            "target": [
                "audience of commoners"
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            "id_hash": -2625004415804484144,
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            "context": "PF2E.Actions.Perform.SampleTasks.Untrained",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "audience of artisans"
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                "audience of artisans"
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            "context": "PF2E.Actions.Perform.SampleTasks.Trained",
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            "translated": true,
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            "priority": 100,
            "id": 305672,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "audience of merchants or minor nobles"
            ],
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                "audience of merchants or minor nobles"
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            "context": "PF2E.Actions.Perform.SampleTasks.Expert",
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            "priority": 100,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "audience of high nobility or minor royalty"
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                "audience of high nobility or minor royalty"
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            "id_hash": -2086422370520038345,
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            "context": "PF2E.Actions.Perform.SampleTasks.Master",
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            "priority": 100,
            "id": 305674,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305674/?format=api",
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            "last_updated": "2025-03-29T05:16:40.888442Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "audience of major royalty or otherworldly beings"
            ],
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                "audience of major royalty or otherworldly beings"
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            "context": "PF2E.Actions.Perform.SampleTasks.Legendary",
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                "<p><strong>Requirements</strong> A creature is undetected by one or more of your allies but isn't undetected by you.</p><hr><p>You indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} to your allies, rather than @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected}. This works only for allies who can see you and are in a position where they could potentially detect the target. If your allies can't hear or understand you, they must succeed at a @Check[perception|defense:stealth]{Perception} check against the creature's Stealth DC or they misunderstand and believe the target is in a different location.</p>"
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                "<p><strong>Requirements</strong> A creature is undetected by one or more of your allies but isn't undetected by you.</p><hr><p>You indicate a creature that you can see to one or more allies, gesturing in a direction and describing the distance verbally. That creature is @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} to your allies, rather than @UUID[Compendium.pf2e.conditionitems.Item.VRSef5y1LmL2Hkjf]{Undetected}. This works only for allies who can see you and are in a position where they could potentially detect the target. If your allies can't hear or understand you, they must succeed at a @Check[perception|defense:stealth]{Perception} check against the creature's Stealth DC or they misunderstand and believe the target is in a different location.</p>"
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            "translated": true,
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            "source": [
                "Point Out"
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            "target": [
                "Point Out"
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            "source": [
                "<p>You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.</p>"
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                "<p>You position your shield to protect yourself. When you have Raised a Shield, you gain its listed circumstance bonus to AC. Your shield remains raised until the start of your next turn.</p>"
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            "source": [
                "Raise"
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            "target": [
                "Raise"
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            "source": [
                "Raise a Shield"
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            "target": [
                "Raise a Shield"
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            "translated": true,
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            "pending": false,
            "timestamp": "2025-03-29T05:16:41.122452Z",
            "last_updated": "2025-03-29T05:16:41.122456Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<p>You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options.</p><p><strong>Critical Success</strong> You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one follow-up question.</p><p><strong>Success</strong> You recall the knowledge accurately. The GM answers your question truthfully.</p><p><strong>Critical Failure</strong> You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).</p>"
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            "target": [
                "<p>You attempt a skill check to try to remember a bit of knowledge regarding a topic related to that skill. Suggest which skill you'd like to use and ask the GM one question. The GM determines the DC. You might need to collaborate with the GM to narrow down the question or skills, and you can decide not to Recall Knowledge before committing to the action if you don't like your options.</p><p><strong>Critical Success</strong> You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one follow-up question.</p><p><strong>Success</strong> You recall the knowledge accurately. The GM answers your question truthfully.</p><p><strong>Critical Failure</strong> You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure).</p>"
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            "source": [
                "<strong>Critical Failure</strong> You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure)."
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            "target": [
                "<strong>Critical Failure</strong> You recall incorrect information. The GM answers your question falsely (or decides to give you no information, as on a failure)."
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            "translated": true,
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            "priority": 100,
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            "source": [
                "<strong>Critical Success</strong> You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one follow-up question."
            ],
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            "target": [
                "<strong>Critical Success</strong> You recall the knowledge accurately. The GM answers your question truthfully and either tells you additional information or context, or answers one follow-up question."
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            "source": [
                "<strong>Success</strong> You recall the knowledge accurately. The GM answers your question truthfully."
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            "target": [
                "<strong>Success</strong> You recall the knowledge accurately. The GM answers your question truthfully."
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            "source": [
                "The following examples use Society or Religion."
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                "The following examples use Society or Religion."
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                "name of a ruler, head of state, key noble, or major deity"
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                "name of a ruler, head of state, key noble, or major deity"
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                "line of succession for a major noble family, core doctrines of a major deity"
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                "genealogy of a minor noble, teachings of an ancient priest"
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                "hierarchy of a genie noble court, major extraplanar temples of a deity"
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                "existence of a long-lost noble heir, secret doctrines of a religion"
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            "source": [
                "Recall Knowledge"
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            "source": [
                "The Recall Knowledge action can be used with different skills, and no skill was specified."
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                "<p>You muscle a creature or object around. Attempt an Athletics check against the target's Fortitude DC.</p><p><strong>Critical Success</strong> You move the creature up to 10 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.<br><strong>Success</strong> You move the target up to 5 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles.<br><strong>Critical Failure</strong> The target can move you up to 5 feet as though it successfully Repositioned you.</p>"
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