Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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                "<strong>Critical Success</strong> You move the creature up to 10 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles."
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                "<strong>Success</strong> You move the target up to 5 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles."
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                "Reposition"
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                "<p>You can make a request of a creature that's friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them.</p><p><strong>Critical Success</strong> The target agrees to your request without qualifications.<br><strong>Success</strong> The target agrees to your request, but they might demand added provisions or alterations to the request.<br><strong>Failure</strong> The target refuses the request, though they might propose an alternative that is less extreme.<br><strong>Critical Failure</strong> Not only does the target refuse the request, but their attitude toward you decreases by one step due to the temerity of the request.</p>"
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                "<p>You can make a request of a creature that's friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them.</p><p><strong>Critical Success</strong> The target agrees to your request without qualifications.<br><strong>Success</strong> The target agrees to your request, but they might demand added provisions or alterations to the request.<br><strong>Failure</strong> The target refuses the request, though they might propose an alternative that is less extreme.<br><strong>Critical Failure</strong> Not only does the target refuse the request, but their attitude toward you decreases by one step due to the temerity of the request.</p>"
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            "source": [
                "determine a cardinal direction using the sun"
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                "find an overgrown path in a forest"
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                "navigate a hedge maze"
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                "navigate a byzantine labyrinth or relatively featureless desert"
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                "navigate an ever-changing dream realm"
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                "<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you.</p><hr><p>You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC.</p><p><strong>Critical Success</strong> You push your target up to 10 feet away from you. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.<br><strong>Success</strong> You push your target back 5 feet. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.<br><strong>Critical Failure</strong> You lose your balance, fall, and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>"
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            "source": [
                "space barely fitting your shoulders"
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                "space barely fitting your head"
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                "<p>You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll an attack roll using the attack modifier for the weapon or unarmed attack you're using, and compare the result to the target creature's AC to determine the effect.</p><p><strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.</p><p><strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.</p>"
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                "<strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage."
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            "source": [
                "<strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage."
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            "target": [
                "<strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage."
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            "context": "PF2E.Actions.Strike.Notes.success",
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            "translated": true,
            "approved": false,
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            "priority": 100,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "Strike"
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            "target": [
                "Strike"
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            "context": "PF2E.Actions.Strike.Title",
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            "translated": true,
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            "position": 480,
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            "source": [
                "a lush forest with calm weather or a large city with plentiful resources"
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            "target": [
                "a lush forest with calm weather or a large city with plentiful resources"
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                "typical hillside or village"
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                "typical hillside or village"
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            "source": [
                "typical mountains or insular hamlet"
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                "typical mountains or insular hamlet"
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                "typical desert or city under siege"
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                "typical desert or city under siege"
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            "source": [
                "barren wasteland or city of undead"
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                "barren wasteland or city of undead"
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                "<p>Choose one of your effects that has a sustained duration or lists a special benefit when you Sustain it. Most such effects come from spells or magic item activations. If the effect has a sustained duration, its duration extends until the end of your next turn. (Sustaining more than once in the same turn doesn't extend the duration to subsequent turns.) If an ability can be sustained but doesn't list how long, it can be sustained up to 10 minutes.</p><p>An effect might list an additional benefit that occurs if you Sustain it, and this can even appear on effects that don't have a sustained duration. If the effect has both a special benefit and a sustained duration, your Sustain action extends the duration as well as having the special benefit.</p><p>If your Sustain action is disrupted, the ability ends.</p>"
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                "<p>Choose one of your effects that has a sustained duration or lists a special benefit when you Sustain it. Most such effects come from spells or magic item activations. If the effect has a sustained duration, its duration extends until the end of your next turn. (Sustaining more than once in the same turn doesn't extend the duration to subsequent turns.) If an ability can be sustained but doesn't list how long, it can be sustained up to 10 minutes.</p><p>An effect might list an additional benefit that occurs if you Sustain it, and this can even appear on effects that don't have a sustained duration. If the effect has both a special benefit and a sustained duration, your Sustain action extends the duration as well as having the special benefit.</p><p>If your Sustain action is disrupted, the ability ends.</p>"
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                "Sustain"
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                "Sustain"
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                "<p>You attempt an Athletics check to move a maximum distance of 10 feet through water. The GM determines the DC based on the turbulence or danger of the water; in most instances of calm water, you get an automatic critical success. If your land Speed is 40 feet or higher, increase the maximum possible distance by 5 feet for every 20 feet of Speed above 20 feet.</p><p>If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. This doesn't apply if your last action on your turn was to enter the water.</p><p><strong>Critical Success</strong> You move through the water, increasing the maximum distance by 5 feet.<br><strong>Success</strong> You move through the water.<br><strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.</p>"
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                "<p>You attempt an Athletics check to move a maximum distance of 10 feet through water. The GM determines the DC based on the turbulence or danger of the water; in most instances of calm water, you get an automatic critical success. If your land Speed is 40 feet or higher, increase the maximum possible distance by 5 feet for every 20 feet of Speed above 20 feet.</p><p>If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. This doesn't apply if your last action on your turn was to enter the water.</p><p><strong>Critical Success</strong> You move through the water, increasing the maximum distance by 5 feet.<br><strong>Success</strong> You move through the water.<br><strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.</p>"
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                "Swim Speed"
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                "Swim Speed"
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                "lake or other still water"
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                "lake or other still water"
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                "stormy sea"
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            "id": 305723,
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                "maelstrom, waterfall"
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