Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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                "<p>You treat a patient to prevent the spread of poison. Attempt a Medicine check against the poison's DC. After you attempt to Treat a Poison for a creature, you can't try again until after the next time that creature attempts a save against the poison.</p><p><strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the poison.<br><strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the poison.<br><strong>Critical Failure</strong> Your efforts cause the creature to take a –2 circumstance penalty to its next save against the poison.</p>"
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                "<p>You treat a patient to prevent the spread of poison. Attempt a Medicine check against the poison's DC. After you attempt to Treat a Poison for a creature, you can't try again until after the next time that creature attempts a save against the poison.</p><p><strong>Critical Success</strong> You grant the creature a +4 circumstance bonus to its next saving throw against the poison.<br><strong>Success</strong> You grant the creature a +2 circumstance bonus to its next saving throw against the poison.<br><strong>Critical Failure</strong> Your efforts cause the creature to take a –2 circumstance penalty to its next save against the poison.</p>"
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                "<p>You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy's Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment.</p><p><strong>Success</strong> You move through the enemy's space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don't have enough Speed to move all the way through its space, you get the same effect as a failure.<br><strong>Failure</strong> Your movement ends, and you trigger reactions as if you had moved out of the square you started in.</p>"
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                "<p>You Stride up to your Speed. During this movement, you can try to move through the space of one enemy. Attempt an Acrobatics check against the enemy's Reflex DC as soon as you try to enter its space. You can Tumble Through using Climb, Fly, Swim, or another action instead of Stride in the appropriate environment.</p><p><strong>Success</strong> You move through the enemy's space, treating the squares in its space as difficult terrain (every 5 feet costs 10 feet of movement). If you don't have enough Speed to move all the way through its space, you get the same effect as a failure.<br><strong>Failure</strong> Your movement ends, and you trigger reactions as if you had moved out of the square you started in.</p>"
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                "{actor} adjusts their {weapon} to deal {damageType} damage."
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            "source": [
                "<p>You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.</p><p>When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 15, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.</p><p><strong>Critical Success</strong> You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.</p><p><strong>Success</strong> You grant your ally a +1 circumstance bonus to the triggering check.</p><p><strong>Critical Failure</strong> Your ally takes a –1 circumstance penalty to the triggering check.</p>"
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                "<p>You try to help your ally with a task. To use this reaction, you must first prepare to help, usually by using an action during your turn. You must explain to the GM exactly how you're trying to help, and they determine whether you can Aid your ally.</p><p>When you use your Aid reaction, attempt a skill check or attack roll of a type decided by the GM. The typical DC is 15, but the GM might adjust this DC for particularly hard or easy tasks. The GM can add any relevant traits to your preparatory action or to your Aid reaction depending on the situation, or even allow you to Aid checks other than skill checks and attack rolls.</p><p><strong>Critical Success</strong> You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4.</p><p><strong>Success</strong> You grant your ally a +1 circumstance bonus to the triggering check.</p><p><strong>Critical Failure</strong> Your ally takes a –1 circumstance penalty to the triggering check.</p>"
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                "Your ally takes a –1 circumstance penalty to the triggering check."
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                "You grant your ally a +2 circumstance bonus to the triggering check. If you're a master with the check you attempted, the bonus is +3, and if you're legendary, it's +4."
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            "source": [
                "The Aid action can be used with different statistics, and no statistic was specified."
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                "The Aid action can be used with different statistics, and no statistic was specified."
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                "<p>You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the Legendary Sneak feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).</p>"
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                "<p>You attempt a Stealth check to avoid notice while traveling at half speed. If you have the Swift Sneak feat, you can move at full Speed rather than half, but you still can't use another exploration activity while you do so. If you have the Legendary Sneak feat, you can move at full Speed and use a second exploration activity. If you're Avoiding Notice at the start of an encounter, you usually roll a Stealth check instead of a Perception check both to determine your initiative and to see if the enemies notice you (based on their Perception DCs, as normal for Sneak, regardless of their initiative check results).</p>"
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                "<p>Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a –2 item penalty to checks to Sense Direction.</p><p><strong>Critical Success</strong> You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.</p><p><strong>Success</strong> You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.</p>"
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                "<p>Using the stars, the position of the sun, traits of the geography or flora, or the behavior of fauna, you can stay oriented in the wild. Typically, you attempt a Survival check only once per day, but some environments or changes might necessitate rolling more often. The GM determines the DC and how long this activity takes (usually just a minute or so). More unusual locales or those you're unfamiliar with might require you to have a minimum proficiency rank to Sense Direction. Without a compass, you take a –2 item penalty to checks to Sense Direction.</p><p><strong>Critical Success</strong> You get an excellent sense of where you are. If you are in an environment with cardinal directions, you know them exactly.</p><p><strong>Success</strong> You gain enough orientation to avoid becoming hopelessly lost. If you are in an environment with cardinal directions, you have a sense of those directions.</p>"
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                "<p>You follow tracks, moving at up to half your travel Speed, using the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.YVLMgNxXTUQuDJgp]{Travel Speed} rules. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour.</p><p>In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p><p>You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p><p><strong>Success</strong> You find the trail or continue to follow the one you're already following.</p><p><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.</p><p><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p>"
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                "<p>You follow tracks, moving at up to half your travel Speed, using the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.YVLMgNxXTUQuDJgp]{Travel Speed} rules. After a successful check to Track, you can continue following the tracks at half your Speed without attempting additional checks for up to 1 hour.</p><p>In some cases, you might Track in an encounter. In this case, Track is a single action and doesn't have the exploration trait, but you might need to roll more often because you're in a tense situation. The GM determines how often you must attempt this check.</p><p>You attempt your Survival check when you start Tracking, once every hour you continue tracking, and any time something significant changes in the trail. The GM determines the DCs for such checks, depending on the freshness of the trail, the weather, and the type of ground.</p><p><strong>Success</strong> You find the trail or continue to follow the one you're already following.</p><p><strong>Failure</strong> You lose the trail but can try again after a 1-hour delay.</p><p><strong>Critical Failure</strong> You lose the trail and can't try again for 24 hours.</p>"
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                "{type} Spell Attack"
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                "{type} Spell Attack"
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                "{type} Check"
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                "Apply Effect"
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                "Expand Description"
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                "Range Increment {n} ft."
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                "Affix a Talisman"
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                "<p><strong>Trigger</strong> You fall.</p><p><strong>Requirements</strong> You have a fly Speed.</p><hr><p>You attempt your choice of an Acrobatics check or Reflex save to slow your fall. The DC is typically 15, but it might be higher due to air turbulence or other circumstances.</p><p><strong>Success</strong> You take no damage from the fall.</p>"
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                "<strong>Success</strong> You take no damage from the fall."
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                "<p>You avert your gaze from danger, such as a medusa's gaze. You gain a +2 circumstance bonus to saves against visual abilities that require you to look at a creature or object, such as a medusa's petrifying gaze. Your gaze remains averted until the start of your next turn.</p>"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "tangled roots, uneven cobblestones"
            ],
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                "tangled roots, uneven cobblestones"
            ],
            "id_hash": -1092145001197585825,
            "content_hash": -4997535621557969302,
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            "context": "PF2E.Actions.Balance.SampleTasks.Untrained",
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            "priority": 100,
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            "last_updated": "2025-03-29T05:16:34.048216Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "wooden beam"
            ],
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            "target": [
                "wooden beam"
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            "id_hash": 4713292199774899654,
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            "context": "PF2E.Actions.Balance.SampleTasks.Trained",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "deep, loose gravel"
            ],
            "previous_source": "",
            "target": [
                "deep, loose gravel"
            ],
            "id_hash": 6493582340154991049,
            "content_hash": 8904524854141508738,
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            "context": "PF2E.Actions.Balance.SampleTasks.Expert",
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            "state": 20,
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            "priority": 100,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305575/?format=api",
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            "timestamp": "2025-03-29T05:16:34.209572Z",
            "last_updated": "2025-03-29T05:16:34.209579Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "tightrope, smooth sheet of ice"
            ],
            "previous_source": "",
            "target": [
                "tightrope, smooth sheet of ice"
            ],
            "id_hash": 5776040542189272721,
            "content_hash": -2282232757057083471,
            "location": "",
            "context": "PF2E.Actions.Balance.SampleTasks.Master",
            "note": "",
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            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 305576,
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            "last_updated": "2025-03-29T05:16:34.296062Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "razor's edge, chunks of floor falling in midair"
            ],
            "previous_source": "",
            "target": [
                "razor's edge, chunks of floor falling in midair"
            ],
            "id_hash": -7641755926191354504,
            "content_hash": -3277093523955631152,
            "location": "",
            "context": "PF2E.Actions.Balance.SampleTasks.Legendary",
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            "state": 20,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<p><strong>Requirements</strong> You have a burrow Speed.</p><hr><p>You dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You can't burrow through rock or other substances denser than dirt unless you have an ability that allows you to do so.</p>"
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                "<p><strong>Requirements</strong> You have a burrow Speed.</p><hr><p>You dig your way through dirt, sand, or a similar loose material at a rate up to your burrow Speed. You can't burrow through rock or other substances denser than dirt unless you have an ability that allows you to do so.</p>"
            ],
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            "source": [
                "Burrow"
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            "target": [
                "Burrow"
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            "context": "PF2E.Actions.Burrow.Title",
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            "priority": 100,
            "id": 305579,
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            "source": [
                "<p><strong>Requirements</strong> You have two hands free.</p><hr><p>You attempt an Athletics check to move a maximum distance of 5 feet up, down, or across an incline. You're @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} while climbing unless you have a climb Speed. The GM determines the DC based on the nature of the incline and environmental circumstances; you might get an automatic critical success on an incline that's trivial to climb. If your land Speed is 40 feet or higher, increase the maximum distance by 5 feet for every 20 feet of Speed above 20 feet.</p><p><strong>Critical Success</strong> You move along the incline, increasing the maximum distance by 5 feet.<br><strong>Success</strong> You move along the incline.<br><strong>Critical Failure</strong> You fall. If you began the climb on stable ground, you fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>"
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                "<p><strong>Requirements</strong> You have two hands free.</p><hr><p>You attempt an Athletics check to move a maximum distance of 5 feet up, down, or across an incline. You're @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} while climbing unless you have a climb Speed. The GM determines the DC based on the nature of the incline and environmental circumstances; you might get an automatic critical success on an incline that's trivial to climb. If your land Speed is 40 feet or higher, increase the maximum distance by 5 feet for every 20 feet of Speed above 20 feet.</p><p><strong>Critical Success</strong> You move along the incline, increasing the maximum distance by 5 feet.<br><strong>Success</strong> You move along the incline.<br><strong>Critical Failure</strong> You fall. If you began the climb on stable ground, you fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>"
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            "source": [
                "Climb Speed"
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            "target": [
                "Climb Speed"
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            "id_hash": 5929296254051877446,
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            "context": "PF2E.Actions.Climb.Modifier.ClimbSpeed",
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            "priority": 100,
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            "source": [
                "ladder, steep slope, low-branched tree"
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            "target": [
                "ladder, steep slope, low-branched tree"
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            "context": "PF2E.Actions.Climb.SampleTasks.Untrained",
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            "priority": 100,
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            "source": [
                "rigging, rope, typical tree"
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            "target": [
                "rigging, rope, typical tree"
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            "context": "PF2E.Actions.Climb.SampleTasks.Trained",
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            "priority": 100,
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            "source": [
                "wall with small handholds and footholds"
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                "wall with small handholds and footholds"
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            "context": "PF2E.Actions.Climb.SampleTasks.Expert",
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            "priority": 100,
            "id": 305584,
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            "last_updated": "2025-03-29T05:16:34.842036Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "ceiling with handholds and footholds, rock wall"
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            "target": [
                "ceiling with handholds and footholds, rock wall"
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            "id_hash": 5321486830242483690,
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            "location": "",
            "context": "PF2E.Actions.Climb.SampleTasks.Master",
            "note": "",
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            "state": 20,
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            "translated": true,
            "approved": false,
            "position": 68,
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            "has_failing_check": false,
            "num_words": 7,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305585/?format=api",
            "priority": 100,
            "id": 305585,
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            "url": "https://weblate.foundryvtt-hub.com/api/units/305585/?format=api",
            "explanation": "",
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            "pending": false,
            "timestamp": "2025-03-29T05:16:34.892748Z",
            "last_updated": "2025-03-29T05:16:34.892755Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "smooth surface"
            ],
            "previous_source": "",
            "target": [
                "smooth surface"
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            "id_hash": -7882426664424120365,
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            "location": "",
            "context": "PF2E.Actions.Climb.SampleTasks.Legendary",
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            "translated": true,
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            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305586/?format=api",
            "priority": 100,
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            "timestamp": "2025-03-29T05:16:34.945722Z",
            "last_updated": "2025-03-29T05:16:34.945729Z"
        },
        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<p>You cover your tracks, moving up to half your travel Speed, using the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.YVLMgNxXTUQuDJgp]{Travel Speed} rules. You don't need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to Track.</p><p>In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesn't have the exploration trait.</p>"
            ],
            "previous_source": "",
            "target": [
                "<p>You cover your tracks, moving up to half your travel Speed, using the @UUID[Compendium.pf2e.journals.JournalEntry.S55aqwWIzpQRFhcq.JournalEntryPage.YVLMgNxXTUQuDJgp]{Travel Speed} rules. You don't need to attempt a Survival check to cover your tracks, but anyone tracking you must succeed at a Survival check against your Survival DC if it is higher than the normal DC to Track.</p><p>In some cases, you might Cover Tracks in an encounter. In this case, Cover Tracks is a single action and doesn't have the exploration trait.</p>"
            ],
            "id_hash": 6391956175730432080,
            "content_hash": 8812758508242121790,
            "location": "",
            "context": "PF2E.Actions.CoverTracks.Description",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 86,
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            "priority": 100,
            "id": 305587,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "Cover Tracks"
            ],
            "previous_source": "",
            "target": [
                "Cover Tracks"
            ],
            "id_hash": 994378350607070904,
            "content_hash": -7923701409009816169,
            "location": "",
            "context": "PF2E.Actions.CoverTracks.Title",
            "note": "",
            "flags": "",
            "labels": [],
            "state": 20,
            "fuzzy": false,
            "translated": true,
            "approved": false,
            "position": 87,
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            "num_words": 2,
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            "priority": 100,
            "id": 305588,
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "<p>With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the manipulate trait. If you use distracting words, it gains the auditory and linguistic traits.</p><p>Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.</p><p><strong>Success</strong> You become @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} away.) This lasts until the end of your turn or until you do anything except @UUID[Compendium.pf2e.actionspf2e.Item.UHpkTuCtyaPqiCAB]{Step} or use the Stealth skill to @UUID[Compendium.pf2e.actionspf2e.Item.XMcnh4cSI32tljXa]{Hide} or Sneak. If you @UUID[Compendium.pf2e.actionspf2e.Item.VjxZFuUXrCU94MWR]{Strike} a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against that attack, and you then become @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed}. If you do anything else, you become observed just before you act unless the GM determines otherwise.<br><strong>Failure</strong> You don't divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.</p>"
            ],
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                "<p>With a gesture, a trick, or some distracting words, you can create a diversion that draws creatures' attention elsewhere. If you use a gesture or trick, this action gains the manipulate trait. If you use distracting words, it gains the auditory and linguistic traits.</p><p>Attempt a single Deception check and compare it to the Perception DCs of the creatures whose attention you're trying to divert. Whether or not you succeed, creatures you attempt to divert gain a +4 circumstance bonus to their Perception DCs against your attempts to Create a Diversion for 1 minute.</p><p><strong>Success</strong> You become @UUID[Compendium.pf2e.conditionitems.Item.iU0fEDdBp3rXpTMC]{Hidden} to each creature whose Perception DC is less than or equal to your result. (The hidden condition allows you to @UUID[Compendium.pf2e.actionspf2e.Item.VMozDqMMuK5kpoX4]{Sneak} away.) This lasts until the end of your turn or until you do anything except @UUID[Compendium.pf2e.actionspf2e.Item.UHpkTuCtyaPqiCAB]{Step} or use the Stealth skill to @UUID[Compendium.pf2e.actionspf2e.Item.XMcnh4cSI32tljXa]{Hide} or Sneak. If you @UUID[Compendium.pf2e.actionspf2e.Item.VjxZFuUXrCU94MWR]{Strike} a creature, the creature remains @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against that attack, and you then become @UUID[Compendium.pf2e.conditionitems.Item.1wQY3JYyhMYeeV2G]{Observed}. If you do anything else, you become observed just before you act unless the GM determines otherwise.<br><strong>Failure</strong> You don't divert the attention of any creatures whose Perception DC exceeds your result, and those creatures are aware you were trying to trick them.</p>"
            ],
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            "context": "PF2E.Actions.CreateADiversion.Description",
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            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 305589,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "entry-level philosophy treatise"
            ],
            "previous_source": "",
            "target": [
                "entry-level philosophy treatise"
            ],
            "id_hash": 7912726322330425262,
            "content_hash": 3478748477741572456,
            "location": "",
            "context": "PF2E.Actions.DecipherWriting.SampleTasks.Trained",
            "note": "",
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            "state": 20,
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            "translated": true,
            "approved": false,
            "position": 140,
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            "num_words": 3,
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            "priority": 100,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "complex code, such as a cipher"
            ],
            "previous_source": "",
            "target": [
                "complex code, such as a cipher"
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            "location": "",
            "context": "PF2E.Actions.DecipherWriting.SampleTasks.Expert",
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            "translated": true,
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "spymaster's code or advanced research notes"
            ],
            "previous_source": "",
            "target": [
                "spymaster's code or advanced research notes"
            ],
            "id_hash": 3405938055591495519,
            "content_hash": 6467874974000308090,
            "location": "",
            "context": "PF2E.Actions.DecipherWriting.SampleTasks.Master",
            "note": "",
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            "labels": [],
            "state": 20,
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            "translated": true,
            "approved": false,
            "position": 142,
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            "has_failing_check": false,
            "num_words": 6,
            "source_unit": "https://weblate.foundryvtt-hub.com/api/units/305592/?format=api",
            "priority": 100,
            "id": 305592,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=af44529dba84075f",
            "url": "https://weblate.foundryvtt-hub.com/api/units/305592/?format=api",
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            "timestamp": "2025-03-29T05:16:35.676039Z",
            "last_updated": "2025-03-29T05:16:35.676045Z"
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api",
            "source": [
                "esoteric planar text written in metaphor by an ancient celestial"
            ],
            "previous_source": "",
            "target": [
                "esoteric planar text written in metaphor by an ancient celestial"
            ],
            "id_hash": -7682657273159801294,
            "content_hash": 8545237608727810261,
            "location": "",
            "context": "PF2E.Actions.DecipherWriting.SampleTasks.Legendary",
            "note": "",
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            "translated": true,
            "approved": false,
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            "priority": 100,
            "id": 305593,
            "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/action/en/?checksum=1561b7ea1e3d2632",
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            "source": [
                "<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you.</p><hr><p>You try to knock an item out of a creature's grasp. Attempt an Athletics check against the target's Reflex DC.</p><p><strong>Critical Success</strong> You knock the item out of the target's grasp. It falls to the ground in the target's space.<br><strong>Success</strong> You weaken your target's grasp on the item. Further attempts to Disarm the target of that item gain a +2 circumstance bonus, and the target takes a -2 circumstance penalty to attacks with the item or other checks requiring a firm grasp on the item. The creature can end the effect by Interacting to change its grip on the item; otherwise, it lasts as long as the creature holds the item.<br><strong>Critical Failure</strong> You lose your balance and become @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} until the start of your next turn.</p>"
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