Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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                "<strong>Critical Success</strong> You move the creature up to 10 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles."
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                "<strong>Succès critique</strong> Vous déplacez la créature de 3 mètres. Elle doit rester dans votre allonge durant ce déplacement et vous ne pouvez la déplacer dans ou à travers des obstacles."
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                "<strong>Success</strong> You move the target up to 5 feet. It must remain within your reach during this movement, and you can't move it into or through obstacles."
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                "<strong>Succès</strong> Vous déplacez la créature de 1,5 m. Elle doit rester dans votre allonge durant ce déplacement et vous ne pouvez la déplacer dans ou à travers des obstacles."
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                "Reposition"
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                "<p>You can make a request of a creature that's friendly or helpful to you. You must couch the request in terms that the target would accept given their current attitude toward you. The GM sets the DC based on the difficulty of the request. Some requests are unsavory or impossible, and even a helpful NPC would never agree to them.</p><p><strong>Critical Success</strong> The target agrees to your request without qualifications.<br><strong>Success</strong> The target agrees to your request, but they might demand added provisions or alterations to the request.<br><strong>Failure</strong> The target refuses the request, though they might propose an alternative that is less extreme.<br><strong>Critical Failure</strong> Not only does the target refuse the request, but their attitude toward you decreases by one step due to the temerity of the request.</p>"
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                "<p>Vous pouvez présenter une requête à une créature amicale ou serviable à votre égard. Vous devez formuler la sollicitation en des termes que la cible accepterait compte tenu de son attitude actuelle à votre égard. Le MJ détermine le DD du test de Diplomatie en fonction de la difficulté de la sollicitation. Certaines sollicitations sont douteuses ou impossibles et même un PNJ serviable ne les acceptera jamais.</p><p><strong>Succès critique</strong> La cible répond favorablement à votre sollicitation sans réserve.<br><strong>Succès</strong> La cible répond favorablement à votre sollicitation mais pourrait demander des dispositions supplémentaires ou modifier la sollicitation.<br><strong>Échec</strong> La cible refuse la sollicitation, bien qu'elle puisse proposer une alternative qui soit moins extrême.<br><strong>Échec critique</strong> Non seulement la cible refuse votre sollicitation mais son attitude à votre encontre se dégrade d'un degré à cause de la témérité de votre requête.</p>"
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            "source": [
                "determine a cardinal direction using the sun"
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            "target": [
                "déterminer un point cardinal en utilisant le soleil"
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                "find an overgrown path in a forest"
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                "trouver un chemin envahi par la végétation dans une forêt"
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                "navigate a hedge maze"
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                "trouver son chemin dans un labyrinthe de haies"
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                "navigate a byzantine labyrinth or relatively featureless desert"
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            "target": [
                "naviguer dans un labyrinthe excessivement compliqué ou un désert relativement dépourvu de caractéristiques"
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                "navigate an ever-changing dream realm"
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            "target": [
                "naviguer dans un royaume imaginaire en constante évolution"
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                "<p><strong>Requirements</strong> You have at least one hand free. The target can't be more than one size larger than you.</p><hr><p>You push a creature away from you. Attempt an Athletics check against your target's Fortitude DC.</p><p><strong>Critical Success</strong> You push your target up to 10 feet away from you. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.<br><strong>Success</strong> You push your target back 5 feet. You can @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride} after it, but you must move the same distance and in the same direction.<br><strong>Critical Failure</strong> You lose your balance, fall, and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>"
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                "<p><strong>Conditions</strong> Vous disposez d'au moins une main libre. La cible ne peut pas être de plus d'une catégorie de taille supérieure à la vôtre.</p><hr><p>Vous repoussez un adversaire loin de vous. Faites un test d'Athlétisme contre le DD de Vigueur de votre adversaire.</p><p><strong>Succès critique</strong> Vous repoussez votre adversaire de 1,50 m. Vous pouvez Marcher rapidement derrière lui mais vous devez vous déplacer de la même distance et dans la même direction.<br><strong>Succès</strong> Vous repoussez votre adversaire de 1,50 m. Vous pouvez Marcher rapidement derrière lui mais vous devez vous déplacer de la même distance et dans la même direction.<br><strong>Échec critique</strong> Vous perdez l'équilibre, chutez et tombez @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{À terre}.</p>"
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            "source": [
                "space barely fitting your shoulders"
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                "un espace à peine suffisant pour passer vos épaules"
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                "space barely fitting your head"
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                "un espace à peine suffisant pour passer votre tête"
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                "<p>You attack with a weapon you're wielding or with an unarmed attack, targeting one creature within your reach (for a melee attack) or within range (for a ranged attack). Roll an attack roll using the attack modifier for the weapon or unarmed attack you're using, and compare the result to the target creature's AC to determine the effect.</p><p><strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage.</p><p><strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage.</p>"
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                "<p>Vous attaquez avec une arme que vous tenez en main ou une attaque à mains nues, en ciblant une créature qui se trouve dans votre allonge (pour une attaque au corps-à-corps) ou à portée (pour une attaque à distance). Lancez un jet d'attaque en utilisant le modificateur d'attaque pour l'arme ou l'attaque à mains nues que vous utilisez, puis comparez le résultat à la CA de la créature cible afin de déterminer l'effet.</p><p><strong>Coup critique</strong> Vous lancez les jets de dégâts en fonction de l'arme ou de l'attaque à mains et infligez le doublez des dégâts.</p><p><strong>Succès</strong> Vous lancez les jets de dégâts en fonction de l'arme ou de l'attaque à mains et infligez les dégâts.</p>"
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                "<strong>Critical Success</strong> You make a damage roll according to the weapon or unarmed attack and deal double damage."
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                "<strong>Coup critique</strong> Vous lancez les jets de dégâts en fonction de l'arme ou de l'attaque à mains et infligez le double des dégâts."
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                "<strong>Success</strong> You make a damage roll according to the weapon or unarmed attack and deal damage."
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                "<strong>Succès</strong> Vous lancez les jets de dégâts en fonction de l'arme ou de l'attaque à mains et infligez les dégâts."
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                "Strike"
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                "Frapper"
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                "a lush forest with calm weather or a large city with plentiful resources"
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                "grande cité ou forêt luxuriante par temps calme où les ressources abondent"
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                "typical mountains or insular hamlet"
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                "hameau isolé ou montagnes typiques"
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                "barren wasteland or city of undead"
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                "cité de morts-vivants ou désolation stérile"
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                "<p>Choose one of your effects that has a sustained duration or lists a special benefit when you Sustain it. Most such effects come from spells or magic item activations. If the effect has a sustained duration, its duration extends until the end of your next turn. (Sustaining more than once in the same turn doesn't extend the duration to subsequent turns.) If an ability can be sustained but doesn't list how long, it can be sustained up to 10 minutes.</p><p>An effect might list an additional benefit that occurs if you Sustain it, and this can even appear on effects that don't have a sustained duration. If the effect has both a special benefit and a sustained duration, your Sustain action extends the duration as well as having the special benefit.</p><p>If your Sustain action is disrupted, the ability ends.</p>"
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                "<p>Choisissez un de vos effets qui a une durée maintenue... ou qui indique un avantage spécial lorsque vous le Maintenez. La plupart de ces effets proviennent des sorts ou de l'activation d'objets magiques. Si l'effet possède une durée maintenue, sa durée se prolonge jusqu'à la fin de votre prochain tour. (Maintenir plusieurs fois au cours du même round n'a pas pour effet d'étendre les effets lors des tours subséquents). Si une capacité peut être maintenue mais n'indique pas combien de temps, elle peut être maintenue pendant 10 minutes.</p><p>Un effet pourrait indiquer un avantage supplémentaire qui se produit si vous le Maintenez et cela peut même arriver avec des effets qui n'ont pas une durée maintenue. Si l'effet dispose à la fois d'un effet spécial et d'une durée maintenue, votre action Maintenir étend la durée et vous permet de bénéficier de l'avantage spécifique.</p><p>Si votre action Maintenir est interrompue, la capacité se termine.</p>"
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                "Sustain"
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                "<p>You attempt an Athletics check to move a maximum distance of 10 feet through water. The GM determines the DC based on the turbulence or danger of the water; in most instances of calm water, you get an automatic critical success. If your land Speed is 40 feet or higher, increase the maximum possible distance by 5 feet for every 20 feet of Speed above 20 feet.</p><p>If you end your turn in water and haven't succeeded at a Swim action that turn, you sink 10 feet or get moved by the current, as determined by the GM. This doesn't apply if your last action on your turn was to enter the water.</p><p><strong>Critical Success</strong> You move through the water, increasing the maximum distance by 5 feet.<br><strong>Success</strong> You move through the water.<br><strong>Critical Failure</strong> You make no progress. If you're holding your breath, you lose 1 round of air.</p>"
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                "Swim Speed"
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                "Vitesse de Natation"
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