Changes
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GET /api/translations/sw5e/main/de/changes/?format=api&page=3
https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/changes/?format=api&page=4", "previous": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/changes/?format=api&page=2", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/258669/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.637229Z", "action": 59, "target": "Smart", "old": "", "details": { "state": 20, "source": "Smart", "old_state": -1 }, "id": 419102, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419102/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258668/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.637202Z", "action": 59, "target": "Geschoss-Patrone", "old": "", "details": { "state": 20, "source": "Slug Cartridge", "old_state": -1 }, "id": 419101, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419101/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258667/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.637175Z", "action": 59, "target": "Waffen mit dieser Eigenschaft verschießen Geschosspatronen, die geladen sein müssen, um die Waffe abfeuern zu können.", "old": "", "details": { "state": 20, "source": "Weapons with this property fire slug cartridges, which must be loaded in order to fire the weapon.", "old_state": -1 }, "id": 419100, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419100/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258666/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.637148Z", "action": 59, "target": "Geschoss-Patrone.", "old": "", "details": { "state": 20, "source": "Slug Crtg.", "old_state": -1 }, "id": 419099, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419099/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258665/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.637112Z", "action": 59, "target": "Still", "old": "", "details": { "state": 20, "source": "Silent", "old_state": -1 }, "id": 419098, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419098/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258664/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.637084Z", "action": 59, "target": "Wenn du einen Fernkampfangriff mit einer Waffe mit der Eigenschaft \"lautlos\" ausführst, während du dich versteckt hältst, verrät sie nicht automatisch deine Anwesenheit. Führe eine Geschicklichkeitsüberprüfung (Verstohlenheit) durch, die durch eine Weisheitsüberprüfung (Wahrnehmung) deines Ziels ausgeglichen wird. Bei einem Erfolg bleibst du verborgen.", "old": "", "details": { "state": 20, "source": "When you make a ranged attack with a weapon with the silent property while hidden, it does not automatically reveal your presence. Make a Dexterity (Stealth) check contested by your targets' Wisdom (Perception) check. On a success, you remain hidden.", "old_state": -1 }, "id": 419097, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419097/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258663/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.637057Z", "action": 59, "target": "Still", "old": "", "details": { "state": 20, "source": "Silent", "old_state": -1 }, "id": 419096, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419096/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258662/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.637030Z", "action": 59, "target": "Schockend {value}", "old": "", "details": { "state": 20, "source": "Shocking {value}", "old_state": -1 }, "id": 419095, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419095/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258661/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.637000Z", "action": 59, "target": "Wenn du eine Kreatur mit einer Waffe mit der schockierenden Eigenschaft triffst, kannst du sie zwingen, einen Rettungswurf in Geschicklichkeit zu machen, DC gleich der schockierenden Zahl. Bei einem misslungenen Schutzwurf erleidet die Kreatur zusätzlich 1d4 Blitzschaden und ist bis zum Ende ihrer nächsten Runde schockiert.", "old": "", "details": { "state": 20, "source": "When you hit a creature with a weapon with the shocking property, you can force it to make a Dexterity saving throw, DC equal to the shocking number. On a failed save, the creature takes an additional 1d4 lightning damage and becomes shocked until the end of its next turn.", "old_state": -1 }, "id": 419094, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419094/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258660/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636965Z", "action": 59, "target": "Schockierend", "old": "", "details": { "state": 20, "source": "Shocking", "old_state": -1 }, "id": 419093, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419093/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258659/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636939Z", "action": 59, "target": "Sättigend", "old": "", "details": { "state": 20, "source": "Saturate", "old_state": -1 }, "id": 419092, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419092/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258658/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636911Z", "action": 59, "target": "Wenn du einen Angriff mit einer Waffe mit Sättigung ausführst, verwendest du für den Angriffswurf deinen Stärke- oder Weisheitsmodifikator. Sättigen ist unvereinbar mit Schwer.", "old": "", "details": { "state": 20, "source": "When making an attack with a weapon with saturate, you use your choice of your Strength or Wisdom modifier for the attack roll. Saturate is incompatible with heavy.", "old_state": -1 }, "id": 419091, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419091/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258657/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636884Z", "action": 59, "target": "Sättigen", "old": "", "details": { "state": 20, "source": "Saturate", "old_state": -1 }, "id": 419090, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419090/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258656/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636855Z", "action": 59, "target": "Zurückholend", "old": "", "details": { "state": 20, "source": "Returning", "old_state": -1 }, "id": 419089, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419089/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258655/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636819Z", "action": 59, "target": "Wenn du eine Waffe mit der Eigenschaft \"zurückkehren\" wirfst, kehrt sie nach dem Angriff automatisch in deine Hand zurück, egal ob du triffst oder nicht.", "old": "", "details": { "state": 20, "source": "When you throw a weapon with the returning property, it automatically returns to your hand after the attack is complete, whether you hit or miss.", "old_state": -1 }, "id": 419088, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419088/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258654/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636791Z", "action": 59, "target": "Rückkehr", "old": "", "details": { "state": 20, "source": "Returning", "old_state": -1 }, "id": 419087, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419087/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258653/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636763Z", "action": 59, "target": "Nachladen {value}", "old": "", "details": { "state": 20, "source": "Reload {value}", "old_state": -1 }, "id": 419086, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419086/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258652/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636732Z", "action": 59, "target": "Mit einer Waffe, welche die Eigenschaft Nachladen besitzt, kann eine begrenzte Anzahl von Schüssen abgegeben werden. Ein Charakter muss sie dann mit einer Aktion oder einer Bonusaktion (nach Wahl des Charakters) nachladen. Zum Nachladen muss man eine Hand frei haben.", "old": "", "details": { "state": 20, "source": "A limited number of shots can be made with a weapon that has the reload property. A character must then reload it using an action or a bonus action (the character's choice). You must have one free hand to reload.", "old_state": -1 }, "id": 419085, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419085/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258651/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636697Z", "action": 59, "target": "Neu laden", "old": "", "details": { "state": 20, "source": "Reload", "old_state": -1 }, "id": 419084, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419084/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258650/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636670Z", "action": 59, "target": "Rücksichtslos", "old": "", "details": { "state": 20, "source": "Reckless", "old_state": -1 }, "id": 419083, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419083/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258649/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636640Z", "action": 59, "target": "Wenn du deinen ersten Angriff in deinem Zug mit einer Waffe mit der Eigenschaft \"rücksichtslos\" ausführst, kannst du wählen, ob du einen Malus auf den AC in Höhe der Zahl \"rücksichtslos\" erhalten möchtest. Wenn du dies tust, erhältst du denselben Bonus auf Angriffs- und Schadenswürfe mit dieser Waffe. Diese Effekte halten bis zum Beginn deines nächsten Zuges an, solange du die Waffe in der Hand hältst.", "old": "", "details": { "state": 20, "source": "When you make your first attack on your turn with a weapon with the reckless property, you can choose to gain a penalty to AC up to the reckless number. If you do so, you gain the same bonus to attack and damage rolls with that weapon. These effects last until the start of your next turn, as long as you're holding the weapon.", "old_state": -1 }, "id": 419082, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419082/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258648/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636613Z", "action": 59, "target": "Rücksichtslos", "old": "", "details": { "state": 20, "source": "Reckless", "old_state": -1 }, "id": 419081, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419081/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258647/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636586Z", "action": 59, "target": "Erreichen", "old": "", "details": { "state": 20, "source": "Reach", "old_state": -1 }, "id": 419080, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419080/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258646/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636550Z", "action": 59, "target": "Diese Waffe erhöht deine Reichweite um 5 Fuß.", "old": "", "details": { "state": 20, "source": "This weapon adds 5 feet to your reach with it.", "old_state": -1 }, "id": 419079, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419079/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258645/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636523Z", "action": 59, "target": "Erreichen", "old": "", "details": { "state": 20, "source": "Reach", "old_state": -1 }, "id": 419078, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419078/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258644/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636497Z", "action": 59, "target": "Schnell {value}", "old": "", "details": { "state": 20, "source": "Rapid {value}", "old_state": -1 }, "id": 419077, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419077/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258643/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636466Z", "action": 59, "target": "Wenn du mit einer Waffe mit dieser Eigenschaft einen Angriff mit einer Fernkampfwaffe durchführen würdest, kannst du stattdessen auf ein einzelnes Ziel entladen und verbrauchst dabei Munition in Höhe der Schnellzahl. Das Ziel muss einen Rettungswurf in Geschicklichkeit machen (DC = 8 + dein Bonus auf Angriffe mit der Waffe). Bei einem misslungenen Schutzwurf werden die Schadenswürfel der Waffe zweimal gewürfelt und addiert, wobei relevante Modifikatoren wie üblich hinzugefügt werden und das Ziel allen zusätzlichen Effekten ausgesetzt wird, die bei einem Treffer auftreten würden. Befindet sich das Ziel außerhalb der normalen Reichweite, aber innerhalb der Fernreichweite, so hat es einen Vorteil bei diesem Schutzwurf.", "old": "", "details": { "state": 20, "source": "When you would make a ranged weapon attack with a weapon with this property, you can instead unload on a single target, consuming ammunition equal to the rapid number. The target must make a Dexterity saving throw (DC = 8 + your bonus to attacks with the weapon). On a failed save, roll the weapon’s damage dice twice and add them together, adding relevant modifiers as normal and subjecting the target to any additional effects that would occur on a hit. If the target is beyond normal range but within long range, it has advantage on the save.", "old_state": -1 }, "id": 419076, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419076/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258642/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636437Z", "action": 59, "target": "Schnell", "old": "", "details": { "state": 20, "source": "Rapid", "old_state": -1 }, "id": 419075, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419075/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258641/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636391Z", "action": 59, "target": "Reichweite", "old": "", "details": { "state": 20, "source": "Range", "old_state": -1 }, "id": 419074, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419074/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258640/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636329Z", "action": 59, "target": "Eine Waffe, die für einen Fernkampfangriff verwendet werden kann, hat eine Reichweite, die in Klammern hinter der Eigenschaft \"Munition\" oder \"Wurf\" angegeben ist. Die Reichweite besteht aus zwei Zahlen. Die erste ist die normale Reichweite der Waffe in Fuß, die zweite gibt die maximale Reichweite der Waffe an. Wenn du ein Ziel außerhalb der normalen Reichweite angreifst, hast du einen Nachteil beim Angriffswurf. Du kannst ein Ziel jenseits der großen Reichweite der Waffe nicht angreifen.", "old": "", "details": { "state": 20, "source": "A weapon that can be used to make a ranged attack has a range shown in parentheses after the ammunition or thrown property. The range lists two numbers. The first is the weapon's normal range in feet, and the second indicates the weapon's maximum range. When attacking a target beyond normal range, you have disadvantage on the attack roll. You can't attack a target beyond the weapon's long range.", "old_state": -1 }, "id": 419073, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419073/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258639/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636301Z", "action": 59, "target": "Bereich", "old": "", "details": { "state": 20, "source": "Range", "old_state": -1 }, "id": 419072, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419072/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258638/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636264Z", "action": 59, "target": "Leistung", "old": "", "details": { "state": 20, "source": "Power", "old_state": -1 }, "id": 419071, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419071/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258637/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636234Z", "action": 59, "target": "Mit einer Waffe, die diese Eigenschaft besitzt, kannst du einen Fernkampfangriff ohne Munition ausführen. Die Waffe wird direkt von der Energiequelle des Schiffes gespeist.\nBei Waffen mit der Eigenschaft \"Energie\" wird nach der Eigenschaft in Klammern eine Reichweite angegeben. Die Reichweite besteht aus zwei Zahlen. Die Wirkung dieser beiden Zahlen variiert je nach Waffentyp.", "old": "", "details": { "state": 20, "source": "You can use a weapon that has this property to make a ranged attack without the use of ammunition. The weapon draws directly from the ship’s power source.\nWeapons with the power property come with a range in parentheses after the property. The range lists two numbers. The effect of these two numbers varies based on the weapon type.", "old_state": -1 }, "id": 419070, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419070/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258636/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636206Z", "action": 59, "target": "Leistung", "old": "", "details": { "state": 20, "source": "Power", "old_state": -1 }, "id": 419069, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419069/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258635/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636178Z", "action": 59, "target": "Durchbohren {value}", "old": "", "details": { "state": 20, "source": "Piercing {value}", "old_state": -1 }, "id": 419068, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419068/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258634/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636147Z", "action": 59, "target": "Bevor du einen Waffenangriff mit einer Waffe mit der schrecklichen Eigenschaft ausführst, kannst du wählen, ob du einen Malus auf den Angriffswurf in Höhe der schrecklichen Zahl erleidest. Wenn du dies tust und mit der Waffe triffst, erhältst du denselben Bonus auf den Schadenswurf.", "old": "", "details": { "state": 20, "source": "Before you make a weapon attack with a weapon with the piercing property, you can choose to gain a bonus to the attack roll up to the piercing number. If you do so and you hit with it, you suffer an equivalent penalty to the damage roll.", "old_state": -1 }, "id": 419067, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419067/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258633/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636109Z", "action": 59, "target": "Piercing", "old": "", "details": { "state": 20, "source": "Piercing", "old_state": -1 }, "id": 419066, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419066/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258632/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636082Z", "action": 59, "target": "Durchdringend {value}", "old": "", "details": { "state": 20, "source": "Penetrating {value}", "old_state": -1 }, "id": 419065, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419065/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258631/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636050Z", "action": 59, "target": "Wenn du einen Fernkampfangriff mit einer Waffe mit dieser Eigenschaft durchführen würdest, kannst du stattdessen versuchen, eine Kreatur hinter dem Ziel zu durchdringen und zu treffen, wobei du Munition in Höhe der Durchdringungszahl verbrauchst. Führe einen Angriffswurf gegen das ursprüngliche Ziel durch. Wenn der Angriff trifft, sich im Umkreis von 15 Fuß um diese Kreatur und direkt hinter ihr eine weitere Kreatur befindet und der ursprüngliche Angriffswurf die zweite Kreatur treffen würde, erleidet diese ebenfalls normalen Waffenschaden.", "old": "", "details": { "state": 20, "source": "When you would make a ranged weapon attack with a weapon with this property, you can instead attempt to penetrate and hit a creature behind the target, consuming ammunition equal to the penetrating number. Make an attack roll against the initial target. If the attack hits, there is a creature within 15 feet of that creature and directly behind it, and the original attack roll would hit the second creature, it also takes normal weapon damage.", "old_state": -1 }, "id": 419064, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419064/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258630/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.636021Z", "action": 59, "target": "Durchdringend", "old": "", "details": { "state": 20, "source": "Penetrating", "old_state": -1 }, "id": 419063, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419063/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258629/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635984Z", "action": 59, "target": "Energiezelle", "old": "", "details": { "state": 20, "source": "Power Cell", "old_state": -1 }, "id": 419062, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419062/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258628/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635952Z", "action": 59, "target": "Waffen mit dieser Eigenschaft werden durch Energiezellen angetrieben, die geladen werden müssen, um die Waffe abzufeuern.", "old": "", "details": { "state": 20, "source": "Weapons with this property are fueled by power cells, which must be loaded in order to fire the weapon.", "old_state": -1 }, "id": 419061, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419061/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258627/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635924Z", "action": 59, "target": "Energiezelle", "old": "", "details": { "state": 20, "source": "Power Cell", "old_state": -1 }, "id": 419060, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419060/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258626/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635896Z", "action": 59, "target": "Überhitzung {value}", "old": "", "details": { "state": 20, "source": "Overheat {value}", "old_state": -1 }, "id": 419059, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419059/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258625/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635858Z", "action": 59, "target": "Mit einer Waffe, welche die Eigenschaft Überhitzung hat, kann eine begrenzte Anzahl von Schüssen abgegeben werden. Danach muss der Charakter die Waffe mit einer Aktion oder einer Bonusaktion (nach Wahl des Charakters) abkühlen. Eine Waffe kühlt auf natürliche Weise über einen Zeitraum von zehn Minuten ab, wenn sie nicht benutzt wird.", "old": "", "details": { "state": 20, "source": "A limited number of shots can be made with a weapon that has the overheat property. A character must then cool the weapon using an action or a bonus action (the character’s choice). A weapon will naturally cool over a period of ten minutes of non-use.", "old_state": -1 }, "id": 419058, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419058/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258624/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635831Z", "action": 59, "target": "Überhitzen", "old": "", "details": { "state": 20, "source": "Overheat", "old_state": -1 }, "id": 419057, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419057/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258623/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635801Z", "action": 59, "target": "Neuralisierung {value}", "old": "", "details": { "state": 20, "source": "Neuralizing {value}", "old_state": -1 }, "id": 419056, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419056/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258622/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635723Z", "action": 59, "target": "Wenn du eine Kreatur mit einer Waffe mit der neuralisierenden Eigenschaft triffst, kannst du sie zwingen, einen Rettungswurf in Weisheit zu machen, DC gleich der neuralisierenden Zahl. Bei einem misslungenen Rettungswurf erleidet die Kreatur zusätzlich 1d4 psychischen Schaden und wird bis zum Beginn ihrer nächsten Runde von dir verängstigt.", "old": "", "details": { "state": 20, "source": "When you hit a creature with a weapon with the neuralizing property, you can force it to make a Wisdom saving throw, DC equal to the neuralizing number. On a failed save, the creature takes an additional 1d4 psychic damage and becomes frightened of you until the start of its next turn.", "old_state": -1 }, "id": 419055, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419055/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258621/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635643Z", "action": 59, "target": "Neuralisierung", "old": "", "details": { "state": 20, "source": "Neuralizing", "old_state": -1 }, "id": 419054, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419054/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/258620/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/sw5e/main/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/sw5e/main/de/?format=api", "user": null, "author": null, "timestamp": "2024-01-12T15:36:23.635563Z", "action": 59, "target": "Modal", "old": "", "details": { "state": 20, "source": "Modal", "old_state": -1 }, "id": 419053, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/419053/?format=api" } ] }{ "count": 2950, "next": "