Units API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/units/112767/?format=api
HTTP 200 OK
Allow: GET, PUT, PATCH, DELETE, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/en/?format=api",
    "source": [
        "<p>The contact or contacts chosen should be nearly supernormal, supernatural, or uncanny in origin. For example, in a pulp fiction setting, a character’s Contact (R3) might be an “adventurer’s guild” with globe-trotting members and representatives who all have their own unusual abilities — and who can turn up at the oddest moments.</p>\n\n<p>Work with the Game Master to come up with some interesting contacts. It might be a mystical force that “protects” the character under certain circumstances, or a group of psionic monks who can be called upon for “mental aid” — or maybe a really complete occult library.</p>\n\n<p>Restrictions/Notes: Again, as with Contacts (R1) and (R2), don’t let the contacts take over the game — and don’t let the player’s character abuse them. Contacts are Game Master controlled, but they will usually only be brought into play at the character’s request.</p>\n<p>cost: 9</p>\n"
    ],
    "previous_source": "",
    "target": [
        "<p>The contact or contacts chosen should be nearly supernormal, supernatural, or uncanny in origin. For example, in a pulp fiction setting, a character’s Contact (R3) might be an “adventurer’s guild” with globe-trotting members and representatives who all have their own unusual abilities — and who can turn up at the oddest moments.</p>\n\n<p>Work with the Game Master to come up with some interesting contacts. It might be a mystical force that “protects” the character under certain circumstances, or a group of psionic monks who can be called upon for “mental aid” — or maybe a really complete occult library.</p>\n\n<p>Restrictions/Notes: Again, as with Contacts (R1) and (R2), don’t let the contacts take over the game — and don’t let the player’s character abuse them. Contacts are Game Master controlled, but they will usually only be brought into play at the character’s request.</p>\n<p>cost: 9</p>\n"
    ],
    "id_hash": 1620224473967798111,
    "content_hash": -5106860437279058208,
    "location": "",
    "context": "entries.Contacts (R3).description",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 100,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 14,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": true,
    "num_words": 144,
    "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112767/?format=api",
    "priority": 100,
    "id": 112767,
    "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/advantages/en/?checksum=967c3193233ea75f",
    "url": "https://weblate.foundryvtt-hub.com/api/units/112767/?format=api",
    "explanation": "",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2022-12-10T18:21:20.108957Z",
    "last_updated": "2023-07-08T10:58:03.878080Z"
}