Units API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/units/112775/?format=api
HTTP 200 OK
Allow: GET, PUT, PATCH, DELETE, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/en/?format=api",
    "source": [
        "<p>The character is either a native of an unusual culture or has the knowledge and the respect as if she were one. A person who has lived a significant portion of her life in a culture and has that sort of understanding of it would have Cultures (R3) — only the character is actually a part of the game setting’s dominant culture as well.</p>\n\n<p>If an alien culture can be, and is, selected, then the character has an extreme familiarity with it. Alternatively, the character might be something of a cultural anthropologist — the character can observe a particular culture for a brief time and have a very good (Game Master-controlled) chance of understanding the culture on a respectable level.</p>\n\n<p>Restrictions/Notes: As with Cultures (R1) and (R2), the character must choose what sort of cultural familiarity to have. Also, there must be a compelling reason the character has this familiarity or understanding. Finally, if the character chooses to be a “native” of a particular culture, she should probably have to learn language: (the culture’s major language) at least +1D.</p>\n"
    ],
    "previous_source": "",
    "target": [
        "<p>The character is either a native of an unusual culture or has the knowledge and the respect as if she were one. A person who has lived a significant portion of her life in a culture and has that sort of understanding of it would have Cultures (R3) — only the character is actually a part of the game setting’s dominant culture as well.</p>\n\n<p>If an alien culture can be, and is, selected, then the character has an extreme familiarity with it. Alternatively, the character might be something of a cultural anthropologist — the character can observe a particular culture for a brief time and have a very good (Game Master-controlled) chance of understanding the culture on a respectable level.</p>\n\n<p>Restrictions/Notes: As with Cultures (R1) and (R2), the character must choose what sort of cultural familiarity to have. Also, there must be a compelling reason the character has this familiarity or understanding. Finally, if the character chooses to be a “native” of a particular culture, she should probably have to learn language: (the culture’s major language) at least +1D.</p>\n"
    ],
    "id_hash": 492665039764909974,
    "content_hash": 1519175178682552154,
    "location": "",
    "context": "entries.Cultures (R3).description",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 100,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 22,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": true,
    "num_words": 179,
    "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112775/?format=api",
    "priority": 100,
    "id": 112775,
    "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/advantages/en/?checksum=86d64c3e5070ef96",
    "url": "https://weblate.foundryvtt-hub.com/api/units/112775/?format=api",
    "explanation": "",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2022-12-10T18:21:20.350277Z",
    "last_updated": "2023-07-08T10:58:03.878080Z"
}