Units API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/units/112977/?format=api
HTTP 200 OK
Allow: GET, PUT, PATCH, DELETE, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
    "source": [
        "<p>This Disadvantage is linked to a particular Advantage or set of skills. Whenever the character uses it, there is some a chance for a negative modifier or role playing disadvantage. Here are some examples for certain Advantages:</p>\n\n<p>Contacts: The Contact helps the character, but he is either “annoying” about it or a “hard bargainer.” Where a normal Contact would assist the character for an almost negligible fee, the flawed Contact will haggle and nag until “rewarded.” Some reason should exist why the character would want to keep the contact happy.</p>\n\n<p>Cultures: When the character gets hints or knowledge about a culture, he knows everything except some sort of critical piece of information. Or, if the character has the “sweeping knowledge” of lots of cultures, his interpretations sometimes are almost totally wrong (Game Master option). In order to make this flaw work, the character should not find out about the error until it would be “interesting.”</p>\n\n<p>Equipment: In most cases, some sort of minor mechanical imperfection exists in the equipment that no normal means can fix. For equipment that requires a skill total, Game Masters could either add 3 to the difficulty of all actions using it, or, on a Critical Failure, the equipment either won’t work or malfunctions. For equipment that wouldn’t normally require a skill total, occasional side effects could happen or maybe it requires a periodic Moderate skill check of some kind to keep operating.</p>\n\n<p>Skills: If the character fails at the skill check with one of a set of three related skills, she can’t reroll Critical Successes either until the end of the scene or until she succeeds at the skill check.</p>\n\n<p>Wealth or Funds: The character cannot access his wealth easily. Either it is tied up in red tape most of the time (especially if the character has most of the money invested), or he has to go somewhere to get it (such as having a fortune back East while adventuring in the Wild West), or someone else (reasonably friendly) has control over it and doesn’t always release it easily.</p>\n\n<p>Restrictions/Notes: In general, at Rank 1, a flaw should not debilitate a character or take away his Advantage on a regular basis — but it should make it a little less of a sure thing.</p>\n"
    ],
    "previous_source": "",
    "target": [
        "<p>This Disadvantage is linked to a particular Advantage or set of skills. Whenever the character uses it, there is some a chance for a negative modifier or role playing disadvantage. Here are some examples for certain Advantages:</p>\n\n<p>Contacts: The Contact helps the character, but he is either “annoying” about it or a “hard bargainer.” Where a normal Contact would assist the character for an almost negligible fee, the flawed Contact will haggle and nag until “rewarded.” Some reason should exist why the character would want to keep the contact happy.</p>\n\n<p>Cultures: When the character gets hints or knowledge about a culture, he knows everything except some sort of critical piece of information. Or, if the character has the “sweeping knowledge” of lots of cultures, his interpretations sometimes are almost totally wrong (Game Master option). In order to make this flaw work, the character should not find out about the error until it would be “interesting.”</p>\n\n<p>Equipment: In most cases, some sort of minor mechanical imperfection exists in the equipment that no normal means can fix. For equipment that requires a skill total, Game Masters could either add 3 to the difficulty of all actions using it, or, on a Critical Failure, the equipment either won’t work or malfunctions. For equipment that wouldn’t normally require a skill total, occasional side effects could happen or maybe it requires a periodic Moderate skill check of some kind to keep operating.</p>\n\n<p>Skills: If the character fails at the skill check with one of a set of three related skills, she can’t reroll Critical Successes either until the end of the scene or until she succeeds at the skill check.</p>\n\n<p>Wealth or Funds: The character cannot access his wealth easily. Either it is tied up in red tape most of the time (especially if the character has most of the money invested), or he has to go somewhere to get it (such as having a fortune back East while adventuring in the Wild West), or someone else (reasonably friendly) has control over it and doesn’t always release it easily.</p>\n\n<p>Restrictions/Notes: In general, at Rank 1, a flaw should not debilitate a character or take away his Advantage on a regular basis — but it should make it a little less of a sure thing.</p>\n"
    ],
    "id_hash": 8446371968695602971,
    "content_hash": -6887141703822460631,
    "location": "",
    "context": "entries.Advantage Flaw (R1).description",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 100,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 4,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": true,
    "num_words": 379,
    "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112977/?format=api",
    "priority": 100,
    "id": 112977,
    "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=f5378a8e02eb0f1b",
    "url": "https://weblate.foundryvtt-hub.com/api/units/112977/?format=api",
    "explanation": "",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2022-12-10T18:24:52.418559Z",
    "last_updated": "2023-07-08T10:58:03.878080Z"
}