Unit Instance
Units API.
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GET /api/units/112981/?format=api
https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "source": [ "<p>This rank takes on some of the characteristics of an Achilles’ Heel (R3), but more in direct relationship to an Advantage, an attribute, or a large set of skills. The rules for the flaw are the same as for Advantage Flaw (R2), but the effects are even more severe. Not only does the character lose the benefits of the Advantage or attribute (or undergoes a condition that essentially negates it), but he also suffers an additional Disadvantage.</p>\n\n<p>Example: Your character has this Disadvantage attached to her Psionics attribute. Every time she uses her psionic abilities, she taps into the general mood of the people around her. If the people near the psionic are feeling strong or negative emotions, the character gets a nasty headache, causing her to immediately loses the ability to use her mental powers and she can’t reroll any Critical Successes until the end of the scene.</p>\n\n<p>Example: A character has Equipment (R3) — a really powerful weapon. But, whenever the character suffers a Critical Failure using the weapon, the gun not only runs out of ammo, but the character experiences some sort of feedback at a moderate damage total (maybe the weapon’s normal damage minus a specific amount). The character then has to recharge the weapon (either through the use of a Price Disadvantage or by waiting until a major break in the adventure’s action, most likely).</p>\n\n<p>Some other examples:</p>\n\n<p>Infection: Under certain circumstances, the character passes along select abilities and characteristics to another character. The character has an infection score of Physique +2D. (This is not a skill and players may not raise except by taking additional ranks in this version of the Disadvantage.)</p>\n\n<p>The Game Master and the player should determine how the character spreads the infection. It could happen as the side effect of an attack, through physical contact, or through some other means. When the character performs the requisite action, he generates an infection total (which does not count as a separate action). The target generates a Physique or stamina total as well (which does not count as an action). If the character’s infection total exceeds (not equal to) the target’s Physique or stamina total, the target is infected.</p>\n\n<p>An infection passes certain Special Abilities and Disadvantages to the target (specified by the player and the Game Master when the player gives the character this Disadvantage). It is possible for the infection to pass more ranks in Disadvantages on than Special Abilities, but is not possible for it to pass more ranks in Special Abilities than Disadvantages.</p>\n\n<p>Keep in mind that the infected character may well hate the character responsible for his new state, so the infecting character may have gained an Enemy. In fact, there should exist some overwhelming reasons why this is actually bad for the infecting character — it is a Disadvantage, after all.</p>\n\n<p>Game Masters who do not feel that the Enemy Disadvantage is enough of a negative could also work in other sorts of Advantage flaws as side effects of spreading the infection.</p>\n\n<p>For an extra rank in the Advantage Flaw: Infection Disadvantage, the infection die code increases to Physique+4D. Also, the penalties for infecting another characters should be more severe — maybe the character infected then knows things about the infection character that will give him an advantage over his enemy, or perhaps the infecting character temporarily loses abilities or attribute pips.</p>\n\n<p>Minor Stigma: There is something that the character cannot do without performing the “proper rituals” before or after (a fighter whose cult must “purify” him after killing someone; a psychic who cannot use Psionics without special equipment).</p>\n\n<p>Stench: The character smells terrible due to one of his Advantages or just because he exists. Add 6 to the difficulty of all stealth attempts, as everyone can smell him coming. This also affects interaction attempts, giving them at least a +1 to the difficulty</p>\n\n<p>Restrictions/Notes: Advantage Flaw (R3) takes a powerful Advantage and turns it into a worse-than-useless Disadvantage for a comparatively brief period of time. A single Advantage can have more than one Advantage flaw, and, if the character wants, several flaws, of various ranks, can link to one Advantage. See other ranks of Advantage flaw for more information and examples.</p>\n" ], "previous_source": "", "target": [ "<p>This rank takes on some of the characteristics of an Achilles’ Heel (R3), but more in direct relationship to an Advantage, an attribute, or a large set of skills. The rules for the flaw are the same as for Advantage Flaw (R2), but the effects are even more severe. Not only does the character lose the benefits of the Advantage or attribute (or undergoes a condition that essentially negates it), but he also suffers an additional Disadvantage.</p>\n\n<p>Example: Your character has this Disadvantage attached to her Psionics attribute. Every time she uses her psionic abilities, she taps into the general mood of the people around her. If the people near the psionic are feeling strong or negative emotions, the character gets a nasty headache, causing her to immediately loses the ability to use her mental powers and she can’t reroll any Critical Successes until the end of the scene.</p>\n\n<p>Example: A character has Equipment (R3) — a really powerful weapon. But, whenever the character suffers a Critical Failure using the weapon, the gun not only runs out of ammo, but the character experiences some sort of feedback at a moderate damage total (maybe the weapon’s normal damage minus a specific amount). The character then has to recharge the weapon (either through the use of a Price Disadvantage or by waiting until a major break in the adventure’s action, most likely).</p>\n\n<p>Some other examples:</p>\n\n<p>Infection: Under certain circumstances, the character passes along select abilities and characteristics to another character. The character has an infection score of Physique +2D. (This is not a skill and players may not raise except by taking additional ranks in this version of the Disadvantage.)</p>\n\n<p>The Game Master and the player should determine how the character spreads the infection. It could happen as the side effect of an attack, through physical contact, or through some other means. When the character performs the requisite action, he generates an infection total (which does not count as a separate action). The target generates a Physique or stamina total as well (which does not count as an action). If the character’s infection total exceeds (not equal to) the target’s Physique or stamina total, the target is infected.</p>\n\n<p>An infection passes certain Special Abilities and Disadvantages to the target (specified by the player and the Game Master when the player gives the character this Disadvantage). It is possible for the infection to pass more ranks in Disadvantages on than Special Abilities, but is not possible for it to pass more ranks in Special Abilities than Disadvantages.</p>\n\n<p>Keep in mind that the infected character may well hate the character responsible for his new state, so the infecting character may have gained an Enemy. In fact, there should exist some overwhelming reasons why this is actually bad for the infecting character — it is a Disadvantage, after all.</p>\n\n<p>Game Masters who do not feel that the Enemy Disadvantage is enough of a negative could also work in other sorts of Advantage flaws as side effects of spreading the infection.</p>\n\n<p>For an extra rank in the Advantage Flaw: Infection Disadvantage, the infection die code increases to Physique+4D. Also, the penalties for infecting another characters should be more severe — maybe the character infected then knows things about the infection character that will give him an advantage over his enemy, or perhaps the infecting character temporarily loses abilities or attribute pips.</p>\n\n<p>Minor Stigma: There is something that the character cannot do without performing the “proper rituals” before or after (a fighter whose cult must “purify” him after killing someone; a psychic who cannot use Psionics without special equipment).</p>\n\n<p>Stench: The character smells terrible due to one of his Advantages or just because he exists. Add 6 to the difficulty of all stealth attempts, as everyone can smell him coming. This also affects interaction attempts, giving them at least a +1 to the difficulty</p>\n\n<p>Restrictions/Notes: Advantage Flaw (R3) takes a powerful Advantage and turns it into a worse-than-useless Disadvantage for a comparatively brief period of time. A single Advantage can have more than one Advantage flaw, and, if the character wants, several flaws, of various ranks, can link to one Advantage. See other ranks of Advantage flaw for more information and examples.</p>\n" ], "id_hash": -8560395058774620365, "content_hash": -3217307925261880798, "location": "", "context": "entries.Advantage Flaw (R3).description", "note": "", "flags": "", "labels": [], "state": 100, "fuzzy": false, "translated": true, "approved": false, "position": 8, "has_suggestion": false, "has_comment": false, "has_failing_check": true, "num_words": 705, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112981/?format=api", "priority": 100, "id": 112981, "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=09335e0c88bac733", "url": "https://weblate.foundryvtt-hub.com/api/units/112981/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-12-10T18:24:52.542022Z", "last_updated": "2023-07-08T10:58:03.878080Z" }{ "translation": "