Unit Instance
Units API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/units/112991/?format=api
https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api", "source": [ "<p>The same as Bad Luck (R2) and Bad Luck (R3), but the character suffers the effects on a Critical Failure or a total equal to or less than two more than the die code of the skill or attribute. (So, if the character with a skill of 5D rolls a 6 or 7, then the Disadvantage is activated.) The minimum effect is that the character loses her actions on the round and probably something disastrous happens.</p>\n\n<p>Restrictions/Notes: See Bad Luck (R2) and Bad Luck (R3). Since Bad Luck (R4) can have such devastating effects, the Game Master might want to overrule occurrences of it. For example, if, during a standard scene of an adventure, a character is trying to persuade a shopkeeper to sell him an item at a better price, he might roll a low total on the dice. The Game Master could have something disastrous happen — the shopkeeper keels over with a heart attack just as the chief of police walks in and the character is suddenly suspected of murder — but does it serve any purpose in the adventure? Possibly, but if it doesn’t, save it until later. Then, when the character is at the climax of the adventure and he doesn’t roll a disastrously low total — but the Game Master feels a “dose of bad luck” would improve the story — he can use that as an excuse. Players should understand that Bad Luck is arbitrary and will often occur at the worst possible moment.</p>\n" ], "previous_source": "", "target": [ "<p>The same as Bad Luck (R2) and Bad Luck (R3), but the character suffers the effects on a Critical Failure or a total equal to or less than two more than the die code of the skill or attribute. (So, if the character with a skill of 5D rolls a 6 or 7, then the Disadvantage is activated.) The minimum effect is that the character loses her actions on the round and probably something disastrous happens.</p>\n\n<p>Restrictions/Notes: See Bad Luck (R2) and Bad Luck (R3). Since Bad Luck (R4) can have such devastating effects, the Game Master might want to overrule occurrences of it. For example, if, during a standard scene of an adventure, a character is trying to persuade a shopkeeper to sell him an item at a better price, he might roll a low total on the dice. The Game Master could have something disastrous happen — the shopkeeper keels over with a heart attack just as the chief of police walks in and the character is suddenly suspected of murder — but does it serve any purpose in the adventure? Possibly, but if it doesn’t, save it until later. Then, when the character is at the climax of the adventure and he doesn’t roll a disastrously low total — but the Game Master feels a “dose of bad luck” would improve the story — he can use that as an excuse. Players should understand that Bad Luck is arbitrary and will often occur at the worst possible moment.</p>\n" ], "id_hash": -7343867333879865722, "content_hash": -896610132359347933, "location": "", "context": "entries.Bad Luck (R4).description", "note": "", "flags": "", "labels": [], "state": 100, "fuzzy": false, "translated": true, "approved": false, "position": 18, "has_suggestion": false, "has_comment": false, "has_failing_check": true, "num_words": 251, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112991/?format=api", "priority": 100, "id": 112991, "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=1a155791be7ede86", "url": "https://weblate.foundryvtt-hub.com/api/units/112991/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-12-10T18:24:53.253310Z", "last_updated": "2023-07-08T10:58:03.878080Z" }{ "translation": "