Units API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/units/113053/?format=api
HTTP 200 OK
Allow: GET, PUT, PATCH, DELETE, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/en/?format=api",
    "source": [
        "<p>This is a Disadvantage similar to Advantage flaw. But, instead of there being something wrong with the character’s Advantage or a set of three related skills, there is a “price tag” attached. Every time the character wants to use the ability, he has to pay a Price at least a few times during the adventure to continue using the ability.</p>\n\n<p>The Price might be an actual fee — and a significant one at that. If the fee isn’t paid, the Advantage goes away until the price can be paid. But this won’t work for many Advantages (at least not in an interesting manner), so there are other ways to do it.</p>\n\n<p>Most likely, the Price will be a role playing effect. Maybe every time a Contact does a favor for a character, he not only demands the normal, negotiated recompense (if any), but the character must do a favor of equal importance for the character. Or, whenever a piece of Equipment is used, parts of it need replacing or servicing by a specialist (who may charge a high fee or ask a favor), most likely after the adventure.</p>\n\n<p>One more suggestion for Price (R1) would be that the character has to pay one Fate Point or three Character Points at the end of an adventure to “pay for” the use of the Advantage or skills. This reflects the fact that the use of the Advantage takes something out of the character when it is used.</p>\n\n<p>Restrictions/Notes: The Price should be fairly easy to meet, but it should take some work. At this rank, it should be something that the character can role play along with an adventure or resolve between short adventures or parts of longer adventures (like paying off the recipient of the Price). However, if the character does not pay the Price, the Advantage does go away — and, if in the Game Master’s opinion the character does this too often, both the Advantage and the Price should go away permanently. Price can be taken often at various ranks, and the same Price can be linked to more than one Advantage — though, unless the Price is actually double (the character has to pay the same price twice as often), it only counts as one Disadvantage.</p>\n"
    ],
    "previous_source": "",
    "target": [
        "<p>This is a Disadvantage similar to Advantage flaw. But, instead of there being something wrong with the character’s Advantage or a set of three related skills, there is a “price tag” attached. Every time the character wants to use the ability, he has to pay a Price at least a few times during the adventure to continue using the ability.</p>\n\n<p>The Price might be an actual fee — and a significant one at that. If the fee isn’t paid, the Advantage goes away until the price can be paid. But this won’t work for many Advantages (at least not in an interesting manner), so there are other ways to do it.</p>\n\n<p>Most likely, the Price will be a role playing effect. Maybe every time a Contact does a favor for a character, he not only demands the normal, negotiated recompense (if any), but the character must do a favor of equal importance for the character. Or, whenever a piece of Equipment is used, parts of it need replacing or servicing by a specialist (who may charge a high fee or ask a favor), most likely after the adventure.</p>\n\n<p>One more suggestion for Price (R1) would be that the character has to pay one Fate Point or three Character Points at the end of an adventure to “pay for” the use of the Advantage or skills. This reflects the fact that the use of the Advantage takes something out of the character when it is used.</p>\n\n<p>Restrictions/Notes: The Price should be fairly easy to meet, but it should take some work. At this rank, it should be something that the character can role play along with an adventure or resolve between short adventures or parts of longer adventures (like paying off the recipient of the Price). However, if the character does not pay the Price, the Advantage does go away — and, if in the Game Master’s opinion the character does this too often, both the Advantage and the Price should go away permanently. Price can be taken often at various ranks, and the same Price can be linked to more than one Advantage — though, unless the Price is actually double (the character has to pay the same price twice as often), it only counts as one Disadvantage.</p>\n"
    ],
    "id_hash": 3770602175620680005,
    "content_hash": -4047014559122136132,
    "location": "",
    "context": "entries.Price (R1).description",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 100,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 80,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": true,
    "num_words": 378,
    "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113053/?format=api",
    "priority": 100,
    "id": 113053,
    "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/en/?checksum=b453deb3832f8945",
    "url": "https://weblate.foundryvtt-hub.com/api/units/113053/?format=api",
    "explanation": "",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2022-12-10T18:24:55.494165Z",
    "last_updated": "2023-07-08T10:58:03.878080Z"
}