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GET /api/units/113077/?format=api
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{
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/disadvantages/es/?format=api",
    "source": [
        "<p>The character is exceptionally unlucky. This Disadvantage is under the Game Master’s control most of the time. The easiest way to handle it is, whenever the player rolls the dice and a Critical Failure comes up, not only does it take away the highest die in the roll, but something bad happens. The Game Master can choose from not allowing the player to reroll Critical Successes until the end of the scene, the character loses an action during the next round, or invoking some sort of strange, but not too terrible, “bad luck effect.”</p>\n\n<p>Example: A character with Bad Luck is running from a group of terrorists that he’s been fighting for some time. He tries to jump across an elevator shaft when the player rolls a Critical Failure on the dice. Well, the character probably failed in the jumping attempt (so he falls), but, instead of being able to grab for a cable or a lower ledge, the character’s belt gets caught on a hook. Now, the character has to free himself before the terrorists come around the corner and blow him away.</p>\n\n<p>Restrictions/Notes: A character may take Bad Luck (R2) if he already has the Good Luck or Great Luck Special Ability. The character might even, on occasion, use the benefits of the Good Luck or Great Luck Special Ability to get out of trouble or partially negate the effects of Bad Luck (R2) — that’s the way it works. Also, the Game Master should remember that the character has Bad Luck (R2) — not the player. If the player gets into a consistent “streak” of rolling Critical Failures on the dice, then the Game Master should start “skipping” the invocation of Bad Luck (R2) occasionally — more than three or four occurrences of Bad Luck (R2) during an adventure is a little much.</p>\n"
    ],
    "previous_source": "",
    "target": [
        "<p>El personaje es excepcionalmente desafortunado. Esta Desventaja est&aacute; bajo el control del Game Master la mayor parte del tiempo.</p> <p>La forma m&aacute;s sencilla de manejarlo es que, cada vez que el jugador tira los dados y aparece un fallo cr&iacute;tico, no solo se lleva el dado m&aacute;s alto de la tirada, sino que tambi&eacute;n sucede algo malo.</p> <p>El Game Master puede elegir entre:</p> <p>- No permitir que el jugador vuelva a tirar los &Eacute;xitos Cr&iacute;ticos hasta el final de la escena.</p> <p>- El personaje pierdA una acci&oacute;n durante la siguiente ronda</p> <p>- Invocar alg&uacute;n tipo de <strong>efecto de mala suerte extra&ntilde;o</strong>, pero no demasiado terrible.</p> <p><strong>Ejemplo:</strong> Un personaje con Mala Suerte est&aacute; huyendo de un grupo de terroristas con los que ha estado luchando durante alg&uacute;n tiempo. Intenta saltar a trav&eacute;s del hueco de un ascensor cuando el jugador tira un Fallo Cr&iacute;tico en los dados. Bueno, el personaje probablemente fall&oacute; en el intento de saltar (por lo que se cae), pero, en lugar de poder agarrar un cable o una repisa inferior, el cintur&oacute;n del personaje queda atrapado en un gancho. Ahora, el personaje tiene que liberarse antes de que los terroristas doblen la esquina y lo acribillen.</p> <p><strong> Restricciones/Notas:</strong> Un personaje puede elegir Mala Suerte (R2) si ya tiene la Habilidad Especial Buena Suerte o Gran Suerte. El personaje puede incluso, en ocasiones, usar los beneficios de la Habilidad Especial Buena Suerte o Gran Suerte para salir de problemas o compensar parcialmente los efectos de Mala Suerte (R2).</p> <p>Adem&aacute;s, el Game Master debe recordar que el personaje tiene Mala Suerte (R2), no el jugador.</p> <p>Si el jugador entra en una <strong>racha</strong> continua de Fallos Cr&iacute;ticos en los dados, entonces el Director de Juego deber&iacute;a empezar a <strong>saltarse</strong>&nbsp;la invocaci&oacute;n de Mala Suerte (R2) de vez en cuando.</p> <p>Tres o cuatro ocurrencias de Mala Suerte (R2) seria lo normal por cada aventura.</p>"
    ],
    "id_hash": -8373230635397310623,
    "content_hash": -7973255051523774884,
    "location": "",
    "context": "entries.Bad Luck (R2).description",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 20,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 14,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": true,
    "num_words": 306,
    "source_unit": "https://weblate.foundryvtt-hub.com/api/units/112987/?format=api",
    "priority": 100,
    "id": 113077,
    "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/disadvantages/es/?checksum=0bcc4f19b2b99761",
    "url": "https://weblate.foundryvtt-hub.com/api/units/113077/?format=api",
    "explanation": "",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2022-12-10T18:24:56.227615Z",
    "last_updated": "2023-07-08T10:58:03.878080Z"
}