Unit Instance
Units API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/units/113163/?format=api
https://weblate.foundryvtt-hub.com/api/translations/od6s/gear/en/?format=api", "source": [ "<p>A small plastic card that, when placed in a cred-key receiver, can perform all banking functions. Cred-keys are used by virtually all high-tech worlds, though not all worlds have compatible banking systems. Many frontier worlds do not have the equipment necessary to read the cards and so will only accept hard currency.</p>\n\n<p>Standard cred-keys contain the name of the bearer and a personal identification number. Megacorporate-issued cred-keys usually feature the name of the firm and a code for it as well. Military officers, who may have extensive credit limits owing to their status, carry cards with their DNA pattern encoded on them for ease of identification.</p>\n\n<p>Cred-keys are not common on worlds with extensive smuggling, piracy, or other criminal activities — they are too hard to steal and use. A character must be able to generate a forgery, a personal equipment repair, and a computer interface/repair skill total of at least 21 each to forge or strip a civilian cred-key. (Military and megacorp keys are harder to do this to.) Even then, decent detection equipment (not usually found in stores and bars, but common in banks and large-purchase retail outlets) will probably be able to detect the forgery. Cost: Very Easy to set one up; some fees to transfer money.</p>\n" ], "previous_source": "", "target": [ "<p>A small plastic card that, when placed in a cred-key receiver, can perform all banking functions. Cred-keys are used by virtually all high-tech worlds, though not all worlds have compatible banking systems. Many frontier worlds do not have the equipment necessary to read the cards and so will only accept hard currency.</p>\n\n<p>Standard cred-keys contain the name of the bearer and a personal identification number. Megacorporate-issued cred-keys usually feature the name of the firm and a code for it as well. Military officers, who may have extensive credit limits owing to their status, carry cards with their DNA pattern encoded on them for ease of identification.</p>\n\n<p>Cred-keys are not common on worlds with extensive smuggling, piracy, or other criminal activities — they are too hard to steal and use. A character must be able to generate a forgery, a personal equipment repair, and a computer interface/repair skill total of at least 21 each to forge or strip a civilian cred-key. (Military and megacorp keys are harder to do this to.) Even then, decent detection equipment (not usually found in stores and bars, but common in banks and large-purchase retail outlets) will probably be able to detect the forgery. Cost: Very Easy to set one up; some fees to transfer money.</p>\n" ], "id_hash": -2829536886028006313, "content_hash": 3588865695280693134, "location": "", "context": "entries.Cred-Key.description", "note": "", "flags": "", "labels": [], "state": 100, "fuzzy": false, "translated": true, "approved": false, "position": 10, "has_suggestion": false, "has_comment": false, "has_failing_check": true, "num_words": 210, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113163/?format=api", "priority": 100, "id": 113163, "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/gear/en/?checksum=58bb7731956f8c57", "url": "https://weblate.foundryvtt-hub.com/api/units/113163/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-12-10T18:25:01.033701Z", "last_updated": "2023-07-08T10:58:03.878080Z" }{ "translation": "