Units API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/units/113163/?format=api
HTTP 200 OK
Allow: GET, PUT, PATCH, DELETE, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/gear/en/?format=api",
    "source": [
        "<p>A small plastic card that, when placed in a cred-key receiver, can perform all banking functions. Cred-keys are used by virtually all high-tech worlds, though not all worlds have compatible banking systems. Many frontier worlds do not have the equipment necessary to read the cards and so will only accept hard currency.</p>\n\n<p>Standard cred-keys contain the name of the bearer and a personal identification number. Megacorporate-issued cred-keys usually feature the name of the firm and a code for it as well. Military officers, who may have extensive credit limits owing to their status, carry cards with their DNA pattern encoded on them for ease of identification.</p>\n\n<p>Cred-keys are not common on worlds with extensive smuggling, piracy, or other criminal activities — they are too hard to steal and use. A character must be able to generate a forgery, a personal equipment repair, and a computer interface/repair skill total of at least 21 each to forge or strip a civilian cred-key. (Military and megacorp keys are harder to do this to.) Even then, decent detection equipment (not usually found in stores and bars, but common in banks and large-purchase retail outlets) will probably be able to detect the forgery.  Cost: Very Easy to set one up; some fees to transfer money.</p>\n"
    ],
    "previous_source": "",
    "target": [
        "<p>A small plastic card that, when placed in a cred-key receiver, can perform all banking functions. Cred-keys are used by virtually all high-tech worlds, though not all worlds have compatible banking systems. Many frontier worlds do not have the equipment necessary to read the cards and so will only accept hard currency.</p>\n\n<p>Standard cred-keys contain the name of the bearer and a personal identification number. Megacorporate-issued cred-keys usually feature the name of the firm and a code for it as well. Military officers, who may have extensive credit limits owing to their status, carry cards with their DNA pattern encoded on them for ease of identification.</p>\n\n<p>Cred-keys are not common on worlds with extensive smuggling, piracy, or other criminal activities — they are too hard to steal and use. A character must be able to generate a forgery, a personal equipment repair, and a computer interface/repair skill total of at least 21 each to forge or strip a civilian cred-key. (Military and megacorp keys are harder to do this to.) Even then, decent detection equipment (not usually found in stores and bars, but common in banks and large-purchase retail outlets) will probably be able to detect the forgery.  Cost: Very Easy to set one up; some fees to transfer money.</p>\n"
    ],
    "id_hash": -2829536886028006313,
    "content_hash": 3588865695280693134,
    "location": "",
    "context": "entries.Cred-Key.description",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 100,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 10,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": true,
    "num_words": 210,
    "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113163/?format=api",
    "priority": 100,
    "id": 113163,
    "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/gear/en/?checksum=58bb7731956f8c57",
    "url": "https://weblate.foundryvtt-hub.com/api/units/113163/?format=api",
    "explanation": "",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2022-12-10T18:25:01.033701Z",
    "last_updated": "2023-07-08T10:58:03.878080Z"
}