Unit Instance
Units API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/units/113571/?format=api
https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "source": [ "<p>This gives the character the ability to control one particular species of animal, bird, or insect. The character gets a +10 bonus to her survival: animal handling total for that species. She must generate a survival: animal handling versus the Knowledge or willpower of the animal (more than one animal can be targeted, although this is a multi-action). If the character gets a high enough success (Game Master’s decision), the animal is controlled for a number of minutes equal to the survival: animal handling skill total times 10. A controlled animal serves its master faithfully, even sacrificing itself on her behalf. The Special Ability has a range of sight or voice. The character may gain one more species for each rank.</p>\n\n<p>Note: A swarm of insects counts as one animal, as does a school of small fish. Any creature with a Knowledge die code of less than 2D could be considered an animal, unless the Game Master says otherwise.</p>\n" ], "previous_source": "", "target": [ "<p>This gives the character the ability to control one particular species of animal, bird, or insect. The character gets a +10 bonus to her survival: animal handling total for that species. She must generate a survival: animal handling versus the Knowledge or willpower of the animal (more than one animal can be targeted, although this is a multi-action). If the character gets a high enough success (Game Master’s decision), the animal is controlled for a number of minutes equal to the survival: animal handling skill total times 10. A controlled animal serves its master faithfully, even sacrificing itself on her behalf. The Special Ability has a range of sight or voice. The character may gain one more species for each rank.</p>\n\n<p>Note: A swarm of insects counts as one animal, as does a school of small fish. Any creature with a Knowledge die code of less than 2D could be considered an animal, unless the Game Master says otherwise.</p>\n" ], "id_hash": -5501147674243767855, "content_hash": -5782828153089222794, "location": "", "context": "entries.Animal Control (3).description", "note": "", "flags": "", "labels": [], "state": 100, "fuzzy": false, "translated": true, "approved": false, "position": 8, "has_suggestion": false, "has_comment": false, "has_failing_check": true, "num_words": 159, "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113571/?format=api", "priority": 100, "id": 113571, "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=33a7ff562bbbe1d1", "url": "https://weblate.foundryvtt-hub.com/api/units/113571/?format=api", "explanation": "", "extra_flags": "", "pending": false, "timestamp": "2022-12-10T18:25:41.158013Z", "last_updated": "2023-07-08T10:58:03.878080Z" }{ "translation": "