Units API.

See the Weblate's Web API documentation for detailed description of the API.

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{
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
    "source": [
        "<p>The character can manipulate the shape, color, and overall appearance of her body, though mass and body compositions remain the same. The character must chose a specific creature to emulate, gaining one form for every three additional points spent on this Special Ability. At six ranks in this ability, the Game Master may allow shifting among one class of creatures (such as birds or furniture) as long as all forms chosen for previous ranks were within the same class.</p>\n\n<p>Body Points, Wounds, and the Knowledge attribute remain unaffected by this Special Ability, but the dice in the Agility, Mechanical, Strength, Perception, and Technical are redistributed to match the new form. The minimum Mechanical and Technical for non-humanoid forms is 1D, because the shapeshifter retains some memory of these attributes. Additional dice in skills above the base attribute score remain the same, though the total dice in each skill changes to reflect the adjustments in the base attribute. Likewise, not all skills will be usable in the new form.</p>\n\n<p>Attribute dice can also be used to include Special Abilities in the new form. One attribute die can be spent to gain one rank in one Special Ability or to get a +2 skill total bonus (split among up to two skills). The Game Master may allow a larger skill total bonus or more skills to fall under the bonus if the desired effect is particularly narrow (such as a bonus for a single sense).</p>\n\n<p>For an example of how Shapeshifting can work, see the accompanying sidebar.</p>\n\n<p>Shapeshifting may be done at will, though a Limitation may force it to be triggered by stress or environmental factors.</p>\n\n<p>If shifting voluntarily, the character must generate a willpower total of 11 to bring about the change, and a second total to turn back again. Each change takes one full round in which the character may do nothing else. Failure at the check means the transformation does not occur, and the character cannot try again for at least an hour.</p>\n\n<p>It is highly recommended that the hero comes up with some typical forms and their game characteristics before beginning play. The new form need not exactly resemble a “typical” version of the emulated creature or object.</p>\n\n<p>> Shapeshifting Example</p>\n\n<p>Mark is playing a wereleopard. He chooses Shapeshifting, specifying that he will only change from Human to leopard and back again. The Game Master decides he’ll gain one rank of the Hypermovement Special Ability (+2 to the movement rate) and +2 to all search totals that require smell when in his wereleopard form.</p>\n\n<p>Mark’s character has 18 attribute dice arranged thusly:</p>\n\n<p>AGILITY 2D+2</p>\n\n<p>STRENGTH 3D</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 2D+2</p>\n\n<p>MECHANICAL 3D+1</p>\n\n<p>TECHNICAL 3D+2</p>\n\n<p>When he changes into wereleopard form, Mark’s character has the following attribute values, the total of which has been lowered by 2D because of the bonuses:</p>\n\n<p>AGILITY 4D</p>\n\n<p>STRENGTH 3D+2</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 3D+2</p>\n\n<p>MECHANICAL 1D</p>\n\n<p>TECHNICAL 1D</p>\n"
    ],
    "previous_source": "",
    "target": [
        "<p>The character can manipulate the shape, color, and overall appearance of her body, though mass and body compositions remain the same. The character must chose a specific creature to emulate, gaining one form for every three additional points spent on this Special Ability. At six ranks in this ability, the Game Master may allow shifting among one class of creatures (such as birds or furniture) as long as all forms chosen for previous ranks were within the same class.</p>\n\n<p>Body Points, Wounds, and the Knowledge attribute remain unaffected by this Special Ability, but the dice in the Agility, Mechanical, Strength, Perception, and Technical are redistributed to match the new form. The minimum Mechanical and Technical for non-humanoid forms is 1D, because the shapeshifter retains some memory of these attributes. Additional dice in skills above the base attribute score remain the same, though the total dice in each skill changes to reflect the adjustments in the base attribute. Likewise, not all skills will be usable in the new form.</p>\n\n<p>Attribute dice can also be used to include Special Abilities in the new form. One attribute die can be spent to gain one rank in one Special Ability or to get a +2 skill total bonus (split among up to two skills). The Game Master may allow a larger skill total bonus or more skills to fall under the bonus if the desired effect is particularly narrow (such as a bonus for a single sense).</p>\n\n<p>For an example of how Shapeshifting can work, see the accompanying sidebar.</p>\n\n<p>Shapeshifting may be done at will, though a Limitation may force it to be triggered by stress or environmental factors.</p>\n\n<p>If shifting voluntarily, the character must generate a willpower total of 11 to bring about the change, and a second total to turn back again. Each change takes one full round in which the character may do nothing else. Failure at the check means the transformation does not occur, and the character cannot try again for at least an hour.</p>\n\n<p>It is highly recommended that the hero comes up with some typical forms and their game characteristics before beginning play. The new form need not exactly resemble a “typical” version of the emulated creature or object.</p>\n\n<p>> Shapeshifting Example</p>\n\n<p>Mark is playing a wereleopard. He chooses Shapeshifting, specifying that he will only change from Human to leopard and back again. The Game Master decides he’ll gain one rank of the Hypermovement Special Ability (+2 to the movement rate) and +2 to all search totals that require smell when in his wereleopard form.</p>\n\n<p>Mark’s character has 18 attribute dice arranged thusly:</p>\n\n<p>AGILITY 2D+2</p>\n\n<p>STRENGTH 3D</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 2D+2</p>\n\n<p>MECHANICAL 3D+1</p>\n\n<p>TECHNICAL 3D+2</p>\n\n<p>When he changes into wereleopard form, Mark’s character has the following attribute values, the total of which has been lowered by 2D because of the bonuses:</p>\n\n<p>AGILITY 4D</p>\n\n<p>STRENGTH 3D+2</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 3D+2</p>\n\n<p>MECHANICAL 1D</p>\n\n<p>TECHNICAL 1D</p>\n"
    ],
    "id_hash": 1151369224852532405,
    "content_hash": 9088851411587697152,
    "location": "",
    "context": "entries.Shapeshifting (3).description",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 100,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 92,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": true,
    "num_words": 485,
    "source_unit": "https://weblate.foundryvtt-hub.com/api/units/113655/?format=api",
    "priority": 100,
    "id": 113655,
    "web_url": "https://weblate.foundryvtt-hub.com/translate/od6s/specialabilities/en/?checksum=8ffa7c35b4a6ecb5",
    "url": "https://weblate.foundryvtt-hub.com/api/units/113655/?format=api",
    "explanation": "",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2022-12-10T18:25:45.932606Z",
    "last_updated": "2023-07-08T10:58:03.878080Z"
}