Units API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/units/181691/?format=api
HTTP 200 OK
Allow: GET, PUT, PATCH, DELETE, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
    "source": [
        "<p>You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.</p>\n<p>If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.</p>"
    ],
    "previous_source": "",
    "target": [
        "<p>You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.</p>\n<p>If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.</p>"
    ],
    "id_hash": 6857051989109566390,
    "content_hash": -2856815658073979298,
    "location": "",
    "context": "PF2E.condition.dying.rules",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 20,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 4684,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": false,
    "num_words": 164,
    "source_unit": "https://weblate.foundryvtt-hub.com/api/units/181691/?format=api",
    "priority": 100,
    "id": 181691,
    "web_url": "https://weblate.foundryvtt-hub.com/translate/pf2-fr/main/en/?checksum=df2924743142ebb6",
    "url": "https://weblate.foundryvtt-hub.com/api/units/181691/?format=api",
    "explanation": "",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2023-03-08T16:58:45.525050Z",
    "last_updated": "2025-03-29T05:16:12.795004Z"
}