Units API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/units/3345/?format=api
HTTP 200 OK
Allow: GET, PUT, PATCH, DELETE, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/simple-calendar/main/en/?format=api",
    "source": [
        "Pause Real Time Clock on Combat Rule"
    ],
    "previous_source": "",
    "target": [
        "Pause Real Time Clock on Combat Rule"
    ],
    "id_hash": 8700233995857719031,
    "content_hash": 8442251642078882812,
    "location": "",
    "context": "FSC.Configuration.CombatPauseRule.Title",
    "note": "",
    "flags": "",
    "labels": [],
    "state": 20,
    "fuzzy": false,
    "translated": true,
    "approved": false,
    "position": 37,
    "has_suggestion": false,
    "has_comment": false,
    "has_failing_check": false,
    "num_words": 7,
    "source_unit": "https://weblate.foundryvtt-hub.com/api/units/3345/?format=api",
    "priority": 100,
    "id": 3345,
    "web_url": "https://weblate.foundryvtt-hub.com/translate/simple-calendar/main/en/?checksum=f8bd70b931e06ef7",
    "url": "https://weblate.foundryvtt-hub.com/api/units/3345/?format=api",
    "explanation": "Simple Calendar has a clock that runs in real time that will update the in game time by some amount every x seconds of real world time (usually 1 to 1 but people can change that ratio). Simple calendar will pause this clock if it detects an active combat. There are 2 rules to choose from for how it detects an active combat. That is what this setting is referring to, which method you want simple calendar to use when detecting active combats.\r\n\r\nThe rules are: when a combat is started on the active scene (little target next to the scene name) or when a combat is started on the scene the GM is currently viewing.",
    "extra_flags": "",
    "pending": false,
    "timestamp": "2022-09-03T09:45:48.558273Z",
    "last_updated": "2023-07-08T10:58:03.878080Z"
}