Change Instance
Changes API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/changes/170888/?format=api
https://weblate.foundryvtt-hub.com/api/units/112767/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:21:21.075262Z", "action": 59, "target": "<p>The contact or contacts chosen should be nearly supernormal, supernatural, or uncanny in origin. For example, in a pulp fiction setting, a character’s Contact (R3) might be an “adventurer’s guild” with globe-trotting members and representatives who all have their own unusual abilities — and who can turn up at the oddest moments.</p>\n\n<p>Work with the Game Master to come up with some interesting contacts. It might be a mystical force that “protects” the character under certain circumstances, or a group of psionic monks who can be called upon for “mental aid” — or maybe a really complete occult library.</p>\n\n<p>Restrictions/Notes: Again, as with Contacts (R1) and (R2), don’t let the contacts take over the game — and don’t let the player’s character abuse them. Contacts are Game Master controlled, but they will usually only be brought into play at the character’s request.</p>\n<p>cost: 9</p>\n", "old": "", "details": { "state": 100, "source": "<p>The contact or contacts chosen should be nearly supernormal, supernatural, or uncanny in origin. For example, in a pulp fiction setting, a character’s Contact (R3) might be an “adventurer’s guild” with globe-trotting members and representatives who all have their own unusual abilities — and who can turn up at the oddest moments.</p>\n\n<p>Work with the Game Master to come up with some interesting contacts. It might be a mystical force that “protects” the character under certain circumstances, or a group of psionic monks who can be called upon for “mental aid” — or maybe a really complete occult library.</p>\n\n<p>Restrictions/Notes: Again, as with Contacts (R1) and (R2), don’t let the contacts take over the game — and don’t let the player’s character abuse them. Contacts are Game Master controlled, but they will usually only be brought into play at the character’s request.</p>\n<p>cost: 9</p>\n", "old_state": -1 }, "id": 170888, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/170888/?format=api" }{ "unit": "