Change Instance
Changes API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/changes/170896/?format=api
https://weblate.foundryvtt-hub.com/api/units/112775/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:21:21.075787Z", "action": 59, "target": "<p>The character is either a native of an unusual culture or has the knowledge and the respect as if she were one. A person who has lived a significant portion of her life in a culture and has that sort of understanding of it would have Cultures (R3) — only the character is actually a part of the game setting’s dominant culture as well.</p>\n\n<p>If an alien culture can be, and is, selected, then the character has an extreme familiarity with it. Alternatively, the character might be something of a cultural anthropologist — the character can observe a particular culture for a brief time and have a very good (Game Master-controlled) chance of understanding the culture on a respectable level.</p>\n\n<p>Restrictions/Notes: As with Cultures (R1) and (R2), the character must choose what sort of cultural familiarity to have. Also, there must be a compelling reason the character has this familiarity or understanding. Finally, if the character chooses to be a “native” of a particular culture, she should probably have to learn language: (the culture’s major language) at least +1D.</p>\n", "old": "", "details": { "state": 100, "source": "<p>The character is either a native of an unusual culture or has the knowledge and the respect as if she were one. A person who has lived a significant portion of her life in a culture and has that sort of understanding of it would have Cultures (R3) — only the character is actually a part of the game setting’s dominant culture as well.</p>\n\n<p>If an alien culture can be, and is, selected, then the character has an extreme familiarity with it. Alternatively, the character might be something of a cultural anthropologist — the character can observe a particular culture for a brief time and have a very good (Game Master-controlled) chance of understanding the culture on a respectable level.</p>\n\n<p>Restrictions/Notes: As with Cultures (R1) and (R2), the character must choose what sort of cultural familiarity to have. Also, there must be a compelling reason the character has this familiarity or understanding. Finally, if the character chooses to be a “native” of a particular culture, she should probably have to learn language: (the culture’s major language) at least +1D.</p>\n", "old_state": -1 }, "id": 170896, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/170896/?format=api" }{ "unit": "