Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/170939/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/112817/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/advantages/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/advantages/es/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2022-12-10T18:21:21.551371Z",
    "action": 59,
    "target": "<p>El contacto o los contactos elegidos deben ser casi sobrenaturales, sobrenaturales o de origen misterioso. Por ejemplo, en un entorno de ficci&oacute;n pulp, el contacto de un personaje (R3) podr&iacute;a ser un <strong>gremio de aventureros</strong> con miembros y representantes trotamundos que tienen sus propias habilidades inusuales, y que pueden aparecer en los momentos m&aacute;s extra&ntilde;os.</p> <p>Dialoge/exponga/explique con el Game Master para encontrar contactos de este tipo. Puede ser una fuerza m&iacute;stica que <strong>protege</strong>&nbsp;al personaje bajo ciertas circunstancias, o un grupo de monjes psi&oacute;nicos a los que se puedan llamar para <strong>ayuda mental</strong>, o tal vez una biblioteca ocultista realmente completa.</p> <p><strong> Restricciones/Notas:</strong> nuevamente, al igual que con los contactos (R1) y (R2), no dejes que los contactos se apoderen del juego, y no permitas que el personaje del jugador abuse de ellos. Los contactos est&aacute;n controlados por el Game Master, pero normalmente solo se pondr&aacute;n en juego a petici&oacute;n del personaje.</p> <p><strong>coste:</strong> 9</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>The contact or contacts chosen should be nearly supernormal, supernatural, or uncanny in origin. For example, in a pulp fiction setting, a character’s Contact (R3) might be an “adventurer’s guild” with globe-trotting members and representatives who all have their own unusual abilities — and who can turn up at the oddest moments.</p>\n\n<p>Work with the Game Master to come up with some interesting contacts. It might be a mystical force that “protects” the character under certain circumstances, or a group of psionic monks who can be called upon for “mental aid” — or maybe a really complete occult library.</p>\n\n<p>Restrictions/Notes: Again, as with Contacts (R1) and (R2), don’t let the contacts take over the game — and don’t let the player’s character abuse them. Contacts are Game Master controlled, but they will usually only be brought into play at the character’s request.</p>\n<p>cost: 9</p>\n",
        "old_state": -1
    },
    "id": 170939,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/170939/?format=api"
}