Change Instance
Changes API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/changes/171305/?format=api
https://weblate.foundryvtt-hub.com/api/units/113163/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/gear/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/gear/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:02.782219Z", "action": 59, "target": "<p>A small plastic card that, when placed in a cred-key receiver, can perform all banking functions. Cred-keys are used by virtually all high-tech worlds, though not all worlds have compatible banking systems. Many frontier worlds do not have the equipment necessary to read the cards and so will only accept hard currency.</p>\n\n<p>Standard cred-keys contain the name of the bearer and a personal identification number. Megacorporate-issued cred-keys usually feature the name of the firm and a code for it as well. Military officers, who may have extensive credit limits owing to their status, carry cards with their DNA pattern encoded on them for ease of identification.</p>\n\n<p>Cred-keys are not common on worlds with extensive smuggling, piracy, or other criminal activities — they are too hard to steal and use. A character must be able to generate a forgery, a personal equipment repair, and a computer interface/repair skill total of at least 21 each to forge or strip a civilian cred-key. (Military and megacorp keys are harder to do this to.) Even then, decent detection equipment (not usually found in stores and bars, but common in banks and large-purchase retail outlets) will probably be able to detect the forgery. Cost: Very Easy to set one up; some fees to transfer money.</p>\n", "old": "", "details": { "state": 100, "source": "<p>A small plastic card that, when placed in a cred-key receiver, can perform all banking functions. Cred-keys are used by virtually all high-tech worlds, though not all worlds have compatible banking systems. Many frontier worlds do not have the equipment necessary to read the cards and so will only accept hard currency.</p>\n\n<p>Standard cred-keys contain the name of the bearer and a personal identification number. Megacorporate-issued cred-keys usually feature the name of the firm and a code for it as well. Military officers, who may have extensive credit limits owing to their status, carry cards with their DNA pattern encoded on them for ease of identification.</p>\n\n<p>Cred-keys are not common on worlds with extensive smuggling, piracy, or other criminal activities — they are too hard to steal and use. A character must be able to generate a forgery, a personal equipment repair, and a computer interface/repair skill total of at least 21 each to forge or strip a civilian cred-key. (Military and megacorp keys are harder to do this to.) Even then, decent detection equipment (not usually found in stores and bars, but common in banks and large-purchase retail outlets) will probably be able to detect the forgery. Cost: Very Easy to set one up; some fees to transfer money.</p>\n", "old_state": -1 }, "id": 171305, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171305/?format=api" }{ "unit": "