Change Instance
Changes API.
See the Weblate's Web API documentation for detailed description of the API.
GET /api/changes/171734/?format=api
https://weblate.foundryvtt-hub.com/api/units/113571/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api", "user": null, "author": null, "timestamp": "2022-12-10T18:25:46.515267Z", "action": 59, "target": "<p>This gives the character the ability to control one particular species of animal, bird, or insect. The character gets a +10 bonus to her survival: animal handling total for that species. She must generate a survival: animal handling versus the Knowledge or willpower of the animal (more than one animal can be targeted, although this is a multi-action). If the character gets a high enough success (Game Master’s decision), the animal is controlled for a number of minutes equal to the survival: animal handling skill total times 10. A controlled animal serves its master faithfully, even sacrificing itself on her behalf. The Special Ability has a range of sight or voice. The character may gain one more species for each rank.</p>\n\n<p>Note: A swarm of insects counts as one animal, as does a school of small fish. Any creature with a Knowledge die code of less than 2D could be considered an animal, unless the Game Master says otherwise.</p>\n", "old": "", "details": { "state": 100, "source": "<p>This gives the character the ability to control one particular species of animal, bird, or insect. The character gets a +10 bonus to her survival: animal handling total for that species. She must generate a survival: animal handling versus the Knowledge or willpower of the animal (more than one animal can be targeted, although this is a multi-action). If the character gets a high enough success (Game Master’s decision), the animal is controlled for a number of minutes equal to the survival: animal handling skill total times 10. A controlled animal serves its master faithfully, even sacrificing itself on her behalf. The Special Ability has a range of sight or voice. The character may gain one more species for each rank.</p>\n\n<p>Note: A swarm of insects counts as one animal, as does a school of small fish. Any creature with a Knowledge die code of less than 2D could be considered an animal, unless the Game Master says otherwise.</p>\n", "old_state": -1 }, "id": 171734, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/171734/?format=api" }{ "unit": "