Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/267683/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/181691/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/main/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/main/en/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2023-03-08T16:58:54.646977Z",
    "action": 59,
    "target": "<p>You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.</p>\n<p>If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.</p>",
    "old": "",
    "details": {
        "state": 20,
        "source": "<p>You are bleeding out or otherwise at death's door. While you have this condition, you are unconscious. Dying always includes a value, and if it ever reaches dying 4, you die. If you're dying, you must attempt a recovery check at the start of your turn each round to determine whether you get better or worse. Your dying condition increases by 1 if you take damage while dying, or by 2 if you take damage from an enemy's critical hit or a critical failure on your save.</p>\n<p>If you lose the dying condition by succeeding at a recovery check and are still at 0 Hit Points, you remain unconscious, but you can wake up as described in that condition. You lose the dying condition automatically and wake up if you ever have 1 Hit Point or more. Any time you lose the dying condition, you gain the wounded 1 condition, or increase your wounded condition value by 1 if you already have that condition.</p>",
        "old_state": -1
    },
    "id": 267683,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/267683/?format=api"
}