Changes API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/changes/312356/?format=api
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

{
    "unit": "https://weblate.foundryvtt-hub.com/api/units/211508/?format=api",
    "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api",
    "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api",
    "user": null,
    "author": null,
    "timestamp": "2023-04-26T09:16:30.094585Z",
    "action": 59,
    "target": "",
    "old": "",
    "details": {
        "state": 0,
        "source": "<p>You try to provide food and shelter for yourself, and possibly others as well, with a standard of living depending on your degree of success. The GM determines the DC based on the nature of the place where you're trying to Subsist. You might need a minimum proficiency rank to Subsist in particularly strange environments. Unlike most downtime activities, you can Subsist after 8 hours or less of exploration, but if you do, you take a –5 penalty.</p><p><strong>Critical Success</strong> You either provide a subsistence living for yourself and one additional creature, or you improve your own food and shelter, granting yourself a comfortable living.<br><strong>Success</strong> You find enough food and shelter with basic protection from the elements to provide you a subsistence living.<br><strong>Failure</strong> You're exposed to the elements and don't get enough food, becoming fatigued until you attain sufficient food and shelter.<br><strong>Critical Failure</strong> You attract trouble, eat something you shouldn't, or otherwise worsen your situation. You take a –2 circumstance penalty to checks to Subsist for 1 week. You don't find any food at all; if you don't have any stored up, you're in danger of starving or dying of thirst if you continue failing.</p><section class=\"sample-tasks\"><h2>Sample Subsist Tasks</h2><p><strong>Untrained</strong> lush forest with calm weather or large city with plentiful resources</p><p><strong>Trained</strong> typical hillside or village</p><p><strong>Expert</strong> typical mountains or insular hamlet</p><p><strong>Master</strong> typical desert or city under siege</p><p><strong>Legendary</strong> barren wasteland or city of undead</p></section>",
        "old_state": -1
    },
    "id": 312356,
    "action_name": "String updated in the repository",
    "url": "https://weblate.foundryvtt-hub.com/api/changes/312356/?format=api"
}