Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

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            "target": "<p>El personaje parece mucho m&aacute;s joven de lo que realmente es y recibe un +1D por rango de persuasi&oacute;n o estafa.</p> <p>En general, los personajes no deben parecer m&aacute;s de 10 a 20 a&ntilde;os m&aacute;s j&oacute;venes de lo que son, independientemente del n&uacute;mero de rangos, aunque la discreci&oacute;n y el sentido com&uacute;n del Game Master deben regir aqu&iacute;.</p>",
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                "source": "<p>The character looks much younger than she actually is and receives a +1D per rank to persuasion or con. In general, characters should not look more than 10 to 20 years younger than they are, regardless of the number of ranks, though Game Master discretion and common sense should rule here.</p>\n",
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            "action": 59,
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            "action": 59,
            "target": "<p>El personaje puede respirar agua y no se ahogar&aacute; bajo el agua.</p> <p>Obtiene +1D por rango en todas las tiradas de nataci&oacute;n porque no necesita preocuparse por ahogarse.</p>",
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                "source": "<p>The character can breathe water and will not drown under water. She gains +1D per rank to all swim rolls because she doesn’t need to worry about drowning.</p>\n",
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            "action": 59,
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            "action": 59,
            "target": "<p>El personaje puede proyectar su voz hasta tres metros de distancia por rango.</p> <p>No se requiere tirada de habilidad para hacer esto, pero si es parte de un intento de truco, recibe una bonificaci&oacute;n de +2D por rango a las tiradas de estafa y persuasi&oacute;n.</p>",
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                "state": 20,
                "source": "<p>The character can throw her voice up to three meters away per rank. No skill roll is required to do this, but if it is part of a trick attempt, she receives a +2D bonus per rank to con and persuasion rolls.</p>\n",
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            "action": 59,
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            "user": null,
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            "timestamp": "2022-12-10T18:25:47.400914Z",
            "action": 59,
            "target": "<p>Esta Habilidad Especial es similar a la Habilidad Especial de Bonificaci&oacute;n de Habilidad en que alg&uacute;n tipo de habilidad extra&ntilde;a le da al personaje bonificaciones adicionales a ciertas acciones. Sin embargo, en lugar de seleccionar un grupo de habilidades para las que el personaje obtiene una bonificaci&oacute;n, el jugador y el Director de juego determinan las circunstancias en las que estas habilidades entran en juego.</p> <p><strong>Por ejemplo:</strong> Un personaje puede obtener una bonificaci&oacute;n de +1 en todos los totales de habilidades relacionadas con la agilidad cuando est&aacute; expuesto a la luz del sol. Un personaje puede tener varias variaciones de esta habilidad, reflejando diferentes bonificaciones.</p> <p>Cada variaci&oacute;n podr&iacute;a tener varios rangos, y las bonificaciones se suman entre s&iacute;.</p>",
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                "state": 20,
                "source": "<p>This Special Ability is similar to the Skill Bonus Special Ability in that some sort of bizarre ability gives the character added bonuses to certain actions. However, instead of selecting a group of skills that the character gains a bonus to, the player and the Game Master work out circumstances where these abilities come into play. For instance, a character might gain a +1 bonus to all Agility-related skill totals when in sunlight.</p>\n\n<p>A character may have several variations of this ability, reflecting different bonuses. Each variation could have several ranks, with the bonuses adding to each other.</p>\n",
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            "action": 59,
            "target": "Aptitud asombrosa (3)",
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            "action": 59,
            "target": "<p>El personaje puede alterar la materia (la suya propia), mientras conserva su forma (como un hombre que se convierte en piedra).</p> <p>Los personajes con esta habilidad solo pueden cambiar a una sustancia espec&iacute;fica, que el jugador debe especificar cuando su personaje obtiene la habilidad especial.</p> <p>Generalmente, esta sustancia le da al personaje distintas ventajas.</p> <p>El jugador puede seleccionar hasta 4 puntos (no rangos) en otras Habilidades Especiales relacionadas con la forma elegida, por rango en esta Habilidad Especial. (Por lo tanto, dos rangos de Transmutaci&oacute;n significan 8 puntos en otras Habilidades Especiales).</p> <p>La Armadura Natural, la Fortaleza y la Resistencia Ambiental son las m&aacute;s comunes.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can alter his substance to something else, while retaining his form (such as a man who turns to stone). Characters with this ability may only shift into one specific substance, which the player must specify when his character gets the Special Ability. Generally, this substance gives the character distinct advantages. The player may select up to 4 points (not ranks) in other Special Abilities that relate to the chosen form, per rank in this Special Ability. (Thus, two Transmutation ranks means 8 points in other Special Abilities.) Natural Armor, Hardiness, and Environmental Resistance are common ones.</p>\n",
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            "action": 59,
            "target": "Transmutación (5)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Transmutation (5)",
                "old_state": -1
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            "user": null,
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            "timestamp": "2022-12-10T18:25:47.400748Z",
            "action": 59,
            "target": "<p>El personaje puede moverse instant&aacute;neamente a otro lugar hasta 10 metros por rango de distancia.</p> <p>El personaje debe ver claramente su destino.</p> <p>En combate, esta acci&oacute;n requiere un asalto completo.</p> <p>El personaje puede llevar consigo lo que pueda cargar.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can move instantly to another place up to 10 meters per rank away. The character must see her destination clearly. In combat, this action takes an entire round. The character may take along whatever she can carry.</p>\n",
                "old_state": -1
            },
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            "timestamp": "2022-12-10T18:25:47.400685Z",
            "action": 59,
            "target": "Teletransportación (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Teleportation (3)",
                "old_state": -1
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.400595Z",
            "action": 59,
            "target": "<p>El personaje puede seleccionar tres habilidades relacionadas que no se vean afectadas por ning&uacute;n otro tipo de Habilidad Especial y el personaje siempre ganar&aacute; un total m&iacute;nimo de 3 veces el n&uacute;mero antes de la (D), incluso si obtiene un Fallo Cr&iacute;tico.</p> <p><strong>Ejemplo:</strong> si el jugador selecciona persuasi&oacute;n, estafa e intimidaci&oacute;n (todas las habilidades de interacci&oacute;n) para su personaje, todas las cuales tiene en 4D, y genera menos de 12, el total autom&aacute;ticamente se convierte en 12. Ese es el total m&iacute;nimo del personaje.</p> <p>El jugador no puede seleccionar Habilidad M&iacute;nima para ninguna habilidad que tenga alguna otra Ventaja o Habilidad Especial vinculada a ella. Adem&aacute;s, las habilidades deben estar relacionadas de alguna manera (consulte la Habilidad especial de bonificaci&oacute;n de habilidad para obtener informaci&oacute;n sobre habilidades relacionadas).</p> <p>El personaje solo puede seleccionar habilidades generales, pero las especializaciones debajo de esa habilidad general tambi&eacute;n se ven afectadas. Esta Habilidad Especial puede seleccionarse una sola vez para cada grupo de habilidades.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can select three related skills unaffected by any other sort of Special Ability and the character will always gain a minimum total of 3 times the number before the “D,” even if she rolls a Critical Failure.</p>\n\n<p>Example: If the player selects persuasion, con, and intimidation (all interaction skills) for her character, all of which she has at 4D, and she generates a less than 12, the total automatically becomes 12. That is the character’s minimum total.</p>\n\n<p>The player may not select Skill Minimum for any skill that has any other Advantage or Special Ability tied to it. Also, the skills must be related in some way (see the Skill Bonus Special Ability for information on related skills). The character may only select general skills, but the specializations underneath that general skill are affected as well. This Special Ability may be selected only once for each group of skills.</p>\n",
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            "timestamp": "2022-12-10T18:25:47.400451Z",
            "action": 59,
            "target": "Habilidad Mínima (R4)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Skill Minimum (R4)",
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            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.400353Z",
            "action": 59,
            "target": "<p>La bonificaci&oacute;n de habilidad representa un talento natural (un personaje con el grupo carism&aacute;tico puede ser <strong>amigable</strong> y <strong>extrovertido</strong>)</p> <p>Una habilidad particular (un personaje con el grupo de combate a distancia tiene un <strong>ojo agudo</strong>)</p> <p>A&ntilde;os de devoci&oacute;n a una profesi&oacute;n antes de comenzar aventura.</p> <p>El resultado de una vida prolongada.</p> <p>Etc...</p> <p>El personaje elige un grupo de tres habilidades relacionadas en las que gana +1 al total de habilidad de cualquier acci&oacute;n realizada con esas habilidades (o especializaciones de esa habilidad).</p> <p>Las habilidades no necesitan estar bajo el mismo atributo. El personaje puede o no tener complementos en esas habilidades, y el Game Master debe aprobar el hecho de que est&eacute;n <strong>relacionados</strong>.</p> <p>Algunos ejemplos de grupos de habilidades incluyen:</p> <p>Actuar: negociar, estafar, persuasi&oacute;n</p> <p>Equilibrio agudo: acrobacias, escalar/saltar, escabullirse</p> <p>Atletismo: levantar, correr, lanzar</p> <p>Carism&aacute;tico: ordenar, estafar, persuasi&oacute;n</p> <p>Combate cuerpo a cuerpo: peleas, combate cuerpo a cuerpo, esquivar</p> <p>Investigativo: investigaci&oacute;n , b&uacute;squeda, astucia</p> <p>Liderazgo: comando, intimidaci&oacute;n, persuasi&oacute;n</p> <p>Memoria fotogr&aacute;fica: idiomas, erudito,</p> <p>investigaci&oacute;n Observador: apuestas, investigaci&oacute;n, b&uacute;squeda</p> <p>Combate a distancia: armas de fuego, armas de proyectiles, lanzamiento</p> <p>Los jugadores pueden sustituir las habilidades enumeradas en los grupos anteriores por otras relacionadas, o crear sus propios grupos siempre que haya un hilo com&uacute;n y el Game Master apruebe la agrupaci&oacute;n.</p> <p>Tres especializaciones pueden reemplazar una habilidad general, obteniendo un +1 para tres especializaciones diferentes.</p> <p><strong> Ejemplo:</strong> en el grupo de combate cuerpo a cuerpo, un personaje puede reemplazar el combate cuerpo a cuerpo con tres especializaciones:</p> <p>combate cuerpo a cuerpo: cuchillos</p> <p>combate cuerpo a cuerpo: espadas&nbsp;</p> <p>combate cuerpo a cuerpo: garrotes.</p> <p>Si bien esto significa que el personaje no obtiene bonificaci&oacute;n por actividades de combate cuerpo a cuerpo <strong>generales</strong>&nbsp;(como usar un arma improvisada), s&iacute; tiene un grupo m&aacute;s <strong>detallado</strong>.</p> <p>Esto se puede hacer para las tres habilidades del grupo, eligiendo seis especializaciones en lugar de dos habilidades o nueve especializaciones en lugar de tres habilidades.</p> <p>Adem&aacute;s, el personaje act&uacute;a como si estuviera entrenado en estas habilidades incluso si no tiene puntos adicionales en ellas, por lo que no obtiene el modificador de no habilidad.</p> <p>Esta habilidad especial no afecta el costo de mejorar las habilidades relacionadas. Los directores de juego pueden permitir una bonificaci&oacute;n m&aacute;s alta para menos habilidades (como un conjunto de dos habilidades donde una obtiene una bonificaci&oacute;n de +1 y la otra obtiene una bonificaci&oacute;n de +2, o una bonificaci&oacute;n de +3 para un conjunto de tres especializaciones).</p> <p>Sin embargo, la bonificaci&oacute;n por rango no puede sumar m&aacute;s de +3. En cada rango adicional, el jugador puede aumentar la bonificaci&oacute;n en +1 para tres de las habilidades afectadas por esta Habilidad Especial.</p> <p>Un personaje puede tener diferentes versiones de esta habilidad para diferentes grupos de habilidades, aunque es posible que las habilidades de cada grupo no se superpongan.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>Skill Bonus represents a natural talent (a character with the Charismatic group might be “friendly and outgoing”), a particular knack (a character with the Ranged Combat group has a “keen eye”), years of devotion to a profession prior to beginning adventure, or the result of an extended life.</p>\n\n<p>The character chooses a group of three related skills in which he gains +1 to the skill total of any action performed with those skills (or specializations of that skill). The skills need not be under the same attribute. The character may or may not actually have adds in those skills, and the Game Master must approve the fact that they are “related.”</p>\n\n<p>Some examples of skill groups include: Acting: bargain, con, persuasion Acute Balance: acrobatics, climb/jump, sneak Athletics: lift, running, throwing Charismatic: command, con, persuasion Close Combat: brawling, melee combat, dodge Investigative: investigation, search, streetwise Leadership: command, intimidation, persuasion Photographic Memory: languages, scholar, investigation Observant: gambling, investigation, search Ranged Combat: firearms, missile weapons, throwing</p>\n\n<p>Players may substitute other related skills for the ones listed in the groups above, or create their own groups as long as there is a common thread and the Game Master approves the grouping.</p>\n\n<p>Three specializations may replace one general skill, getting a +1 for three different specializations.</p>\n\n<p>Example: In the Close Combat group, a character might replace melee combat with three specializations — melee combat: knives, melee combat: swords, and melee combat: clubs. While this means the character gains no bonus for “general” melee combat activities (such as using an improvised weapon), he does have a more “detailed” group. This may be done for up to all three skills in the group, choosing six specializations instead of two skills or nine specializations instead of three skills. Additionally, the character acts as if trained in these skills even if he doesn’t have any additional pips in them, and so does not get the unskilled modifier. This Special Ability does not affect the cost of improving the related skills.</p>\n\n<p>Gamemasters may allow a higher bonus for fewer skills (such as a set of two skills where one gets a +1 bonus and the other gets a +2 bonus, or a +3 bonus to a set of three specializations). However, the bonus per rank may total no more than +3.</p>\n\n<p>At each additional rank, the player may increase the bonus by +1 for three of the skills affected by this Special Ability. A character may have different versions of this ability for different groups of skills, though the skills in each group may not overlap.</p>\n",
                "old_state": -1
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            "id": 171933,
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            "user": null,
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            "timestamp": "2022-12-10T18:25:47.400271Z",
            "action": 59,
            "target": "Bonus de habilidad (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Skill Bonus (1)",
                "old_state": -1
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            "id": 171932,
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            "user": null,
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            "timestamp": "2022-12-10T18:25:47.400207Z",
            "action": 59,
            "target": "<p>El personaje puede moverse en completo silencio.</p> <p>Obtiene +2D por rango en todos los chequeos furtivos y +1D por rango cuando ataca por la espalda.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can move in complete silence. He gains +2D per rank to all sneak checks and a +1D per rank when attacking from behind.</p>\n",
                "old_state": -1
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            "id": 171931,
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            "action": 59,
            "target": "Silencio (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Silence (3)",
                "old_state": -1
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            "id": 171930,
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            "action": 59,
            "target": "<p>El personaje puede manipular la forma, el color y la apariencia general de su cuerpo, aunque la masa y las composiciones corporales siguen siendo las mismas.</p> <p>El personaje debe elegir una criatura espec&iacute;fica para emular, ganando una forma por cada tres puntos adicionales gastados en esta Habilidad Especial.</p> <p>En seis rangos en esta habilidad, el Game Master puede permitir el cambio entre una clase de criaturas (como p&aacute;jaros o muebles) siempre que todas las formas elegidas para los rangos anteriores est&eacute;n dentro de la misma clase. Los puntos corporales, las heridas y el atributo Conocimiento no se ven afectados por esta habilidad especial, pero los dados en Agilidad, Mec&aacute;nica, Fuerza, Percepci&oacute;n y T&eacute;cnica se redistribuyen para que coincidan con la nueva forma.</p> <p>El m&iacute;nimo mec&aacute;nico y t&eacute;cnico para las formas no humanoides es 1D, porque el cambiaformas conserva algo de memoria de estos atributos.</p> <p>Los dados adicionales en habilidades por encima de la puntuaci&oacute;n del atributo base siguen siendo los mismos, aunque el total de dados en cada habilidad cambia para reflejar los ajustes en el atributo base. Del mismo modo, no todas las habilidades se podr&aacute;n usar en la nueva forma.</p> <p>Los dados de atributo tambi&eacute;n se pueden usar para incluir habilidades especiales en la nueva forma. Se puede gastar un dado de atributo para obtener un rango en una habilidad especial o para obtener una bonificaci&oacute;n total de habilidad de +2 (dividida entre hasta dos habilidades).</p> <p>El Game Master puede permitir que una bonificaci&oacute;n total de habilidad mayor o m&aacute;s habilidades caigan bajo la bonificaci&oacute;n si el efecto deseado es particularmente limitado (como una bonificaci&oacute;n para un solo sentido).</p> <p>Para ver un ejemplo de c&oacute;mo puede funcionar Shapeshifting, consulte la barra lateral adjunta.</p> <p>El cambio de forma se puede hacer a voluntad, aunque una Limitaci&oacute;n puede obligar a que se active por estr&eacute;s o factores ambientales. Si cambia voluntariamente, el personaje debe generar un total de fuerza de voluntad de 11 para provocar el cambio, y un segundo total para volver atr&aacute;s. Cada cambio toma una ronda completa en la que el personaje no puede hacer nada m&aacute;s.</p> <p>La falla en la verificaci&oacute;n significa que la transformaci&oacute;n no ocurre y el personaje no puede volver a intentarlo durante al menos una hora. Se recomienda encarecidamente que el h&eacute;roe presente algunas formas t&iacute;picas y sus caracter&iacute;sticas de juego antes de comenzar a jugar.</p> <p>La nueva forma no necesita parecerse exactamente a una versi&oacute;n <strong>t&iacute;pica</strong>&nbsp;de la criatura u objeto emulado.</p> <p><strong>Ejemplo de cambio&nbsp;de forma:</strong> Mark est&aacute; jugando a un hombre leopardo. Elige Cambio de forma, especificando que solo cambiar&aacute; de Humano a leopardo y viceversa. El Game Master decide que obtendr&aacute; un rango de la Habilidad Especial Hipermovimiento (+2 a la tasa de movimiento) y +2 a todos los totales de b&uacute;squeda que requieren olfato cuando est&aacute; en su forma de hombre leopardo.</p> <p>El personaje de Mark tiene 18 dados de atributo dispuestos de la siguiente manera:</p> <p>AGILIDAD 2D+2</p> <p>FUERZA 3D</p> <p>CONOCIMIENTO 2D+2</p> <p>PERCEPCI&Oacute;N 2D+2</p> <p>MEC&Aacute;NICA 3D+1</p> <p>T&Eacute;CNICA 3D+2</p> <p>Cuando cambia a la forma de hombre leopardo, el personaje de Mark tiene los siguientes valores de atributo, cuyo total se ha reducido en 2D debido a las bonificaciones:</p> <p>AGILIDAD 4D</p> <p>FUERZA 3D+2</p> <p>CONOCIMIENTO 2D+2</p> <p>PERCEPCI&Oacute;N 3D+2</p> <p>MECANICA 1D</p> <p>T&Eacute;CNICA 1D</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can manipulate the shape, color, and overall appearance of her body, though mass and body compositions remain the same. The character must chose a specific creature to emulate, gaining one form for every three additional points spent on this Special Ability. At six ranks in this ability, the Game Master may allow shifting among one class of creatures (such as birds or furniture) as long as all forms chosen for previous ranks were within the same class.</p>\n\n<p>Body Points, Wounds, and the Knowledge attribute remain unaffected by this Special Ability, but the dice in the Agility, Mechanical, Strength, Perception, and Technical are redistributed to match the new form. The minimum Mechanical and Technical for non-humanoid forms is 1D, because the shapeshifter retains some memory of these attributes. Additional dice in skills above the base attribute score remain the same, though the total dice in each skill changes to reflect the adjustments in the base attribute. Likewise, not all skills will be usable in the new form.</p>\n\n<p>Attribute dice can also be used to include Special Abilities in the new form. One attribute die can be spent to gain one rank in one Special Ability or to get a +2 skill total bonus (split among up to two skills). The Game Master may allow a larger skill total bonus or more skills to fall under the bonus if the desired effect is particularly narrow (such as a bonus for a single sense).</p>\n\n<p>For an example of how Shapeshifting can work, see the accompanying sidebar.</p>\n\n<p>Shapeshifting may be done at will, though a Limitation may force it to be triggered by stress or environmental factors.</p>\n\n<p>If shifting voluntarily, the character must generate a willpower total of 11 to bring about the change, and a second total to turn back again. Each change takes one full round in which the character may do nothing else. Failure at the check means the transformation does not occur, and the character cannot try again for at least an hour.</p>\n\n<p>It is highly recommended that the hero comes up with some typical forms and their game characteristics before beginning play. The new form need not exactly resemble a “typical” version of the emulated creature or object.</p>\n\n<p>> Shapeshifting Example</p>\n\n<p>Mark is playing a wereleopard. He chooses Shapeshifting, specifying that he will only change from Human to leopard and back again. The Game Master decides he’ll gain one rank of the Hypermovement Special Ability (+2 to the movement rate) and +2 to all search totals that require smell when in his wereleopard form.</p>\n\n<p>Mark’s character has 18 attribute dice arranged thusly:</p>\n\n<p>AGILITY 2D+2</p>\n\n<p>STRENGTH 3D</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 2D+2</p>\n\n<p>MECHANICAL 3D+1</p>\n\n<p>TECHNICAL 3D+2</p>\n\n<p>When he changes into wereleopard form, Mark’s character has the following attribute values, the total of which has been lowered by 2D because of the bonuses:</p>\n\n<p>AGILITY 4D</p>\n\n<p>STRENGTH 3D+2</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 3D+2</p>\n\n<p>MECHANICAL 1D</p>\n\n<p>TECHNICAL 1D</p>\n",
                "old_state": -1
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            "id": 171929,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171929/?format=api"
        },
        {
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            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.400020Z",
            "action": 59,
            "target": "cambio de forma (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Shapeshifting (3)",
                "old_state": -1
            },
            "id": 171928,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171928/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113763/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.399970Z",
            "action": 59,
            "target": "<p>El personaje tiene un buen sentido de la direcci&oacute;n/orientaci&oacute;n.</p> <p>Obtiene +1D por rango en las tiradas de navegaci&oacute;n y b&uacute;squeda.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character has a good sense of direction. He gains +1D per rank to navigation and search rolls.</p>\n",
                "old_state": -1
            },
            "id": 171927,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171927/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113762/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.399923Z",
            "action": 59,
            "target": "Sentido de dirección/orientación (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Sense of Direction (2)",
                "old_state": -1
            },
            "id": 171926,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171926/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113761/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.399871Z",
            "action": 59,
            "target": "<p>El personaje tiene una extra&ntilde;a habilidad para aprender nuevas habilidades y mejorar las antiguas, limitada a un atributo.</p> <p>Siempre aprende nuevas habilidades como si tuviera un maestro (incluso si no lo tiene), y puede mejorar las habilidades que ya conoce a un costo de un punto de personaje menos de lo normal.</p> <p>Esta habilidad especial se aplica a las especializaciones y se combina muy bien con la desventaja de la edad, si el personaje es joven, es un prodigio y es por eso que ha aprendido sus habilidades iniciales tan r&aacute;pido.</p> <p>Esta Habilidad Especial se puede tomar una vez por cada atributo.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character has an uncanny ability to learn new skills and improve old ones, limited to one attribute. He always learns new skills as if he had a teacher (even if he doesn’t), and he can improve skills he already knows at a cost of one Character Point less than normal. This Special Ability applies to specializations as well as combines very well with the Age Disadvantage, if the character is young — he is a prodigy, and that’s why he’s learned his starting skills so quickly. This Special Ability can be taken once for each attribute.</p>\n",
                "old_state": -1
            },
            "id": 171925,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171925/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113760/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.399821Z",
            "action": 59,
            "target": "Estudio rápido (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Quick Study (3)",
                "old_state": -1
            },
            "id": 171924,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171924/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113759/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.399726Z",
            "action": 59,
            "target": "<p>El personaje puede poseer el cuerpo de un ser vivo o un cad&aacute;ver.</p> <p>El personaje debe estar dentro de tres veces el rango de esta habilidad especial en metros del objetivo para realizar posesi&oacute;n.</p> <p>Poseer un cad&aacute;ver no requiere una tirada, pero requiere una acci&oacute;n.</p> <p>Poseer un ser vivo implica realizar una prueba de Saber o fuerza de voluntad por parte del poseedor frente a una dificultad de interacci&oacute;n est&aacute;ndar (consulta la barra lateral <strong>Defensas mentales</strong>&nbsp;en la p&aacute;gina 85 para m&aacute;s detalles).</p> <p>Superar (pero no igualar) la dificultad significa que el objetivo ha sido pose&iacute;do.</p> <p>El objetivo puede defenderse activamente si es consciente del peligro presente.</p> <p>Para recopilar conocimiento sobre la vida de su cuerpo anfitri&oacute;n, el personaje poseedor debe generar un total de investigaci&oacute;n exitoso contra la tirada de Conocimiento del objetivo (esto no cuenta como una acci&oacute;n para el objetivo).</p> <p>La informaci&oacute;n que obtiene el poseedor depende del nivel de &eacute;xito alcanzado; vea la tabla adjunta para m&aacute;s detalles.*</p> <p>Con Posesi&oacute;n Limitada, el personaje no obtiene el control de la nueva forma.</p> <p>En cambio, debe usar la persuasi&oacute;n, la intimidaci&oacute;n u otras habilidades de interacci&oacute;n para convencer a su anfitri&oacute;n de que haga lo que desea.</p> <p>Salir de un cuerpo anfitri&oacute;n es com&uacute;nmente una acci&oacute;n simple. Siempre que el personaje que lo posee salga antes de que el anfitri&oacute;n muera, simplemente pasa a su propia forma o a otra.</p> <p>Matar a un esp&iacute;ritu poseedor normalmente implica tomarlo completamente por sorpresa con un golpe mortal a la forma anfitriona o usar un hechizo para forzarlo a permanecer en el cuerpo hasta que pueda ser asesinado.</p> <p>Posesi&oacute;n, Total (10) El personaje puede poseer el cuerpo de un ser vivo o un cad&aacute;ver. Esto funciona de la misma manera que la Posesi&oacute;n Limitada, excepto que el personaje que la posee gana los atributos f&iacute;sicos de su nueva forma (Agilidad, Mec&aacute;nica, Fuerza), retiene sus propios atributos Extranormales y mentales (Conocimiento, Percepci&oacute;n y T&eacute;cnica), y gana control completo sobre la nueva forma.</p> <p>&nbsp;</p> <p>Gr&aacute;fico de conocimiento de posesi&oacute;n Puntos de resultado*</p> <p>&nbsp;</p> <p><strong>Conocimiento necesario obtenido 0 Informaci&oacute;n b&aacute;sica:</strong></p> <p>Nombre del objetivo</p> <p>Edad</p> <p>Base de operaciones</p> <p><strong>1-4 M&aacute;s informaci&oacute;n personal:</strong></p> <p>Trabajo del objetivo</p> <p>Estado financiero</p> <p>Cualquier rutina de horarios</p> <p><strong> 5-8 Informaci&oacute;n personal m&aacute;s detallada:</strong></p> <p>Identidades y antecedentes de familiares, amigos, amantes</p> <p><strong> 9-12 Informaci&oacute;n muy personal:</strong></p> <p>Secretos, gustos y disgustos privados</p> <p>Etc.</p> <p><strong>13 Todo lo que hay que saber</strong></p> <p>&nbsp;</p> <p>&nbsp;</p> <p>*Los puntos de resultado equivalen a la diferencia entre el total de la investigaci&oacute;n y la tirada de Conocimiento del objetivo.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can possess the body of a living creature or a corpse. The character must be within three times the rank of this Special Ability in meters of the target in order to take possession.</p>\n\n<p>Possessing a corpse doesn’t require a roll, but it does take an action. Possessing a living being involves making a Knowledge or willpower check by the possessor versus a standard interaction difficulty (see the “Mental Defenses” sidebar on page 85 for details). Exceeding (but not equalling) the difficulty means the target has been possessed. The target can actively defend if she is aware of the potential danger.</p>\n\n<p>To gather knowledge about his host body’s life, the possessing character must generate a successful investigation total against the target’s Knowledge roll (this does not count as an action for the target). Information the possessor gains depends upon the level of success achieved; see the accompanying chart for details.</p>\n\n<p>With Limited Possession, the character does not gain control of the new form. Instead, he must use persuasion, intimidation, or other interaction skills to convince his host to do what he wishes. Exiting a host body is commonly a simple action. As long as the possessing character exits before the host dies, he simply moves on to his own or another form. Killing a possessing spirit usually involves taking it completely by surprise with a killing blow to the host form or using a spell to force it to remain in the body until it can be slain.</p>\n\n<p>Possession, Full (10)</p>\n<p>The character can possess the body of a living creature or a corpse. This works in the same way as Limited Possession, save that the possessing character gains her new form’s physical attributes (Agility, Mechanical, Strength), retains her own Extranormal and mental attributes (Knowledge, Perception, and Technical), and gains complete control over the new form.</p>\n\n<p>> Possession Knowledge Chart</p>\n\n<p>Result Points* Needed Knowledge Attained</p>\n\n<p>0 Basic information: target’s name, age, base of operations</p>\n\n<p>1-4 More personal information: target’s job, financial status, any current schedule</p>\n\n<p>5-8 More in-depth personal information: identities and backgrounds of family, friends, lovers</p>\n\n<p>9-12 Very personal information: secrets, private likes and dislikes, and so on</p>\n\n<p>13 Everything there is to know</p>\n\n<p>*Result points equal the difference between the investigation total and the target’s Knowledge roll.</p>\n",
                "old_state": -1
            },
            "id": 171923,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171923/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113758/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.384831Z",
            "action": 59,
            "target": "Posesión, Limitada (8)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Possession, Limited (8)",
                "old_state": -1
            },
            "id": 171922,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171922/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113757/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.384736Z",
            "action": 59,
            "target": "<p>El personaje puede congelar a su objetivo con el m&aacute;s m&iacute;nimo toque.</p> <p>Cuando realiza un ataque de pelea, puede, en lugar de hacer da&ntilde;o, paralizar a su v&iacute;ctima, que permanece as&iacute; hasta que supere una tirada de Saber o fuerza de voluntad contra el total de la habilidad de pelea. Puede intentar hacerlo una vez por ronda; las &uacute;nicas otras acciones que puede realizar son las basadas en la mente y las extranormales (como la metaf&iacute;sica) o las de habilidad especial que no requieren movimiento.</p> <p><strong>Nota:</strong> Los personajes que est&eacute;n fuertemente blindados o cubiertos ser&aacute;n m&aacute;s dif&iacute;ciles de golpear.</p> <p>El Game Master debe decidir cu&aacute;nta piel se expone y ajustar la dificultad del ataque en consecuencia. Un personaje no puede tener esta habilidad m&aacute;s de una vez.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can freeze her target with the merest touch. When she makes a brawling attack, she may, instead of doing damage, paralyze her victim, who remains that way until he makes a successful Knowledge or willpower roll against the brawling skill total. He may attempt to do so once per round; the only other actions he may take are mental-based ones and Extranormal (such as Metaphysics) or Special Ability ones that do not require movement.</p>\n\n<p>Note: Characters who are heavily armored or covered will be harder to hit. The Game Master needs to decide how much skin is exposed and adjust the attack difficulty accordingly.</p>\n\n<p>A character may not have this ability more than once.</p>\n",
                "old_state": -1
            },
            "id": 171921,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171921/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113756/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
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            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.384212Z",
            "action": 59,
            "target": "Toque paralizante (4)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Paralyzing Touch (4)",
                "old_state": -1
            },
            "id": 171920,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171920/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113755/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.384141Z",
            "action": 59,
            "target": "<p>El personaje puede nutrirse de cualquier sustancia org&aacute;nica (aunque no es inmune a los venenos).</p> <p>Tambi&eacute;n puede masticar casi cualquier sustancia org&aacute;nica sin efectos adversos en sus dientes o mand&iacute;bulas.</p> <p>Un personaje no puede tener esta habilidad m&aacute;s de una vez.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can gain nourishment from any organic substance (though she is not immune to poisons). She can also chew through just about any organic substance with no adverse effects to her teeth or jaws. A character may not have this ability more than once.</p>\n",
                "old_state": -1
            },
            "id": 171919,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171919/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113754/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.384072Z",
            "action": 59,
            "target": "Omnívoro (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Omnivorous (2)",
                "old_state": -1
            },
            "id": 171918,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171918/?format=api"
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}