Changes
Translation components API.
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GET /api/components/pf2-fr/action/changes/?format=api&page=26
https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/changes/?format=api&page=27", "previous": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/changes/?format=api&page=25", "results": [ { "unit": "https://weblate.foundryvtt-hub.com/api/units/211434/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237661Z", "action": 59, "target": "<p>You create a forged document, usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you Create a Forgery, the GM rolls a secret DC 20 Society check. If you succeed, the forgery is of good enough quality that passive observers can't notice the fake. Only those who carefully examine the document and attempt a Perception or Society check against your Society DC can do so.</p><p>If the document's handwriting doesn't need to be specific to a person, you need only to have seen a similar document before, and you gain up to a +4 circumstance bonus to your check, as well as to your DC (the GM determines the bonus). To forge a specific person's handwriting, you need a sample of that person's handwriting.</p><p>If your check result was below 20, the forgery has some obvious signs of being a fake, so the GM compares your result to each passive observer's Perception DC or Society DC, whichever is higher, using the success or failure results below. Once the GM rolls your check for a document, that same result is used against all passive observers' DCs no matter how many creatures passively observe that document.</p><p>An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery, using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case, the observer can attempt a Perception or Society check against your Society DC (if they succeed, they know your document is a forgery).</p><p><strong>Success</strong> The observer does not detect the forgery.<br><strong>Failure</strong> The observer knows your document is a forgery.</p>", "old": "", "details": { "state": 20, "source": "<p>You create a forged document, usually over the course of a day or a week. You must have the proper writing material to create a forgery. When you Create a Forgery, the GM rolls a secret DC 20 Society check. If you succeed, the forgery is of good enough quality that passive observers can't notice the fake. Only those who carefully examine the document and attempt a Perception or Society check against your Society DC can do so.</p><p>If the document's handwriting doesn't need to be specific to a person, you need only to have seen a similar document before, and you gain up to a +4 circumstance bonus to your check, as well as to your DC (the GM determines the bonus). To forge a specific person's handwriting, you need a sample of that person's handwriting.</p><p>If your check result was below 20, the forgery has some obvious signs of being a fake, so the GM compares your result to each passive observer's Perception DC or Society DC, whichever is higher, using the success or failure results below. Once the GM rolls your check for a document, that same result is used against all passive observers' DCs no matter how many creatures passively observe that document.</p><p>An observer who was fooled on a passive glance can still choose to closely scrutinize the documents on the lookout for a forgery, using different techniques and analysis methods beyond the surface elements you successfully forged with your original check. In that case, the observer can attempt a Perception or Society check against your Society DC (if they succeed, they know your document is a forgery).</p><p><strong>Success</strong> The observer does not detect the forgery.<br><strong>Failure</strong> The observer knows your document is a forgery.</p>", "old_state": -1 }, "id": 312277, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312277/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211433/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237616Z", "action": 59, "target": "Crawl", "old": "", "details": { "state": 20, "source": "Crawl", "old_state": -1 }, "id": 312276, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312276/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211432/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237559Z", "action": 59, "target": "<p>You move 5 feet by crawling and continue to stay prone.</p>", "old": "", "details": { "state": 20, "source": "<p>You move 5 feet by crawling and continue to stay prone.</p>", "old_state": -1 }, "id": 312275, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312275/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211431/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237486Z", "action": 59, "target": "<p>You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success).</p><p>You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object.</p><p><strong>Success</strong> The object remains undetected.<br><strong>Failure</strong> The searcher finds the object.</p>", "old": "", "details": { "state": 20, "source": "<p>You hide a small object on your person (such as a weapon of light Bulk). When you try to sneak a concealed object past someone who might notice it, the GM rolls your Stealth check and compares it to this passive observer's Perception DC. Once the GM rolls your check for a concealed object, that same result is used no matter how many passive observers you try to sneak it past. If a creature is specifically searching you for an item, it can attempt a Perception check against your Stealth DC (finding the object on success).</p><p>You can also conceal an object somewhere other than your person, such as among undergrowth or in a secret compartment within a piece of furniture. In this case, characters Seeking in an area compare their Perception check results to your Stealth DC to determine whether they find the object.</p><p><strong>Success</strong> The object remains undetected.<br><strong>Failure</strong> The searcher finds the object.</p>", "old_state": -1 }, "id": 312274, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312274/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211430/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237431Z", "action": 59, "target": "<p>You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat.</p><p>You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like Ride.</p><p>Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then Strike.</p><p><strong>Success</strong> The animal does as you command on its next turn.<br><strong>Failure</strong> The animal is hesitant or resistant, and it does nothing.<br><strong>Critical Failure</strong> The animal misbehaves or misunderstands, and it takes some other action determined by the GM.</p>", "old": "", "details": { "state": 20, "source": "<p>You issue an order to an animal. Attempt a Nature check against the animal's Will DC. The GM might adjust the DC if the animal has a good attitude toward you, you suggest a course of action it was predisposed toward, or you offer it a treat.</p><p>You automatically fail if the animal is hostile or unfriendly to you. If the animal is helpful to you, increase your degree of success by one step. You might be able to Command an Animal more easily with a feat like Ride.</p><p>Most animals know the Drop Prone, Leap, Seek, Stand, Stride, and Strike basic actions. If an animal knows an activity, such as a horse's Gallop, you can Command the Animal to perform the activity, but you must spend as many actions on Command an Animal as the activity's number of actions. You can also spend multiple actions to Command the Animal to perform that number of basic actions on its next turn; for instance, you could spend 3 actions to Command an Animal to Stride three times or to Stride twice and then Strike.</p><p><strong>Success</strong> The animal does as you command on its next turn.<br><strong>Failure</strong> The animal is hesitant or resistant, and it does nothing.<br><strong>Critical Failure</strong> The animal misbehaves or misunderstands, and it takes some other action determined by the GM.</p>", "old_state": -1 }, "id": 312273, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312273/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211429/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237337Z", "action": 59, "target": "<p>With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with a creature you can see and that can either see or sense you. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM determines. The attitudes referenced in the effects below are summarized in the Changing Attitudes sidebar and described in full in the Conditions Appendix.</p><p><strong>Critical Success</strong> The target gives you the information you seek or agrees to follow your directives so long as they aren't likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes unfriendly (if they weren't already unfriendly or hostile). However, the target is too scared of you to retaliate - at least in the short term.<br><strong>Success</strong> As critical success, but once the target becomes unfriendly, they might decide to act against you — for example, by reporting you to the authorities or assisting your enemies.<br><strong>Failure</strong> The target doesn't do what you say, and if they were not already unfriendly or hostile, they become unfriendly.<br><strong>Critical Failure</strong> The target refuses to comply, becomes hostile if they weren't already, and can't be Coerced by you for at least 1 week.</p>", "old": "", "details": { "state": 20, "source": "<p>With threats either veiled or overt, you attempt to bully a creature into doing what you want. You must spend at least 1 minute of conversation with a creature you can see and that can either see or sense you. At the end of the conversation, attempt an Intimidation check against the target's Will DC, modified by any circumstances the GM determines. The attitudes referenced in the effects below are summarized in the Changing Attitudes sidebar and described in full in the Conditions Appendix.</p><p><strong>Critical Success</strong> The target gives you the information you seek or agrees to follow your directives so long as they aren't likely to harm the target in any way. The target continues to comply for an amount of time determined by the GM but not exceeding 1 day, at which point the target becomes unfriendly (if they weren't already unfriendly or hostile). However, the target is too scared of you to retaliate - at least in the short term.<br><strong>Success</strong> As critical success, but once the target becomes unfriendly, they might decide to act against you — for example, by reporting you to the authorities or assisting your enemies.<br><strong>Failure</strong> The target doesn't do what you say, and if they were not already unfriendly or hostile, they become unfriendly.<br><strong>Critical Failure</strong> The target refuses to comply, becomes hostile if they weren't already, and can't be Coerced by you for at least 1 week.</p>", "old_state": -1 }, "id": 312272, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312272/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211428/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237286Z", "action": 59, "target": "<p>You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are flat-footed while on a narrow surface or uneven ground.</p><p><strong>Critical Success</strong> You move up to your Speed.<br><strong>Success</strong> You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement).<br><strong>Failure</strong> You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends.<br><strong>Critical Failure</strong> You fall and your turn ends.</p><section class=\"sample-tasks\"><h2>Sample Balance Tasks</h2><p><strong>Untrained</strong> tangled roots, uneven cobblestones</p><p><strong>Trained</strong> wooden beam</p><p><strong>Expert</strong> deep, loose gravel</p><p><strong>Master</strong> tightrope, smooth sheet of ice</p><p><strong>Legendary</strong> razor's edge, chunks of floor falling in midair</p></section>", "old": "", "details": { "state": 20, "source": "<p>You move across a narrow surface or uneven ground, attempting an Acrobatics check against its Balance DC. You are flat-footed while on a narrow surface or uneven ground.</p><p><strong>Critical Success</strong> You move up to your Speed.<br><strong>Success</strong> You move up to your Speed, treating it as difficult terrain (every 5 feet costs 10 feet of movement).<br><strong>Failure</strong> You must remain stationary to keep your balance (wasting the action) or you fall. If you fall, your turn ends.<br><strong>Critical Failure</strong> You fall and your turn ends.</p><section class=\"sample-tasks\"><h2>Sample Balance Tasks</h2><p><strong>Untrained</strong> tangled roots, uneven cobblestones</p><p><strong>Trained</strong> wooden beam</p><p><strong>Expert</strong> deep, loose gravel</p><p><strong>Master</strong> tightrope, smooth sheet of ice</p><p><strong>Legendary</strong> razor's edge, chunks of floor falling in midair</p></section>", "old_state": -1 }, "id": 312271, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312271/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211427/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237244Z", "action": 59, "target": "Administer First Aid", "old": "", "details": { "state": 20, "source": "Administer First Aid", "old_state": -1 }, "id": 312270, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312270/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/195750/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237199Z", "action": 59, "target": "Stop Bleeding", "old": "Administer First Aid - Stop Bleeding", "details": { "state": 20, "source": "Stop Bleeding", "old_state": 20 }, "id": 312269, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312269/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211426/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237148Z", "action": 59, "target": "<p>You perform first aid on an adjacent creature that is bleeding. Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.</p><p><strong>Success</strong> The creature attempts a flat check to end the bleeding.<br><strong>Critical Failure</strong> The creature immediately takes an amount of damage equal to its persistent bleed damage.</p>", "old": "", "details": { "state": 20, "source": "<p>You perform first aid on an adjacent creature that is bleeding. Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.</p><p><strong>Success</strong> The creature attempts a flat check to end the bleeding.<br><strong>Critical Failure</strong> The creature immediately takes an amount of damage equal to its persistent bleed damage.</p>", "old_state": -1 }, "id": 312268, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312268/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/195747/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237103Z", "action": 59, "target": "Stabilize", "old": "Administer First Aid - Stabilize", "details": { "state": 20, "source": "Stabilize", "old_state": 20 }, "id": 312267, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312267/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211425/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.237047Z", "action": 59, "target": "<p>You perform first aid on an adjacent creature that is dying. Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).</p><p><strong>Success</strong> The creature loses the dying condition (but remains unconscious).<br><strong>Critical Failure</strong> The creature's dying value increases by 1.</p>", "old": "", "details": { "state": 20, "source": "<p>You perform first aid on an adjacent creature that is dying. Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).</p><p><strong>Success</strong> The creature loses the dying condition (but remains unconscious).<br><strong>Critical Failure</strong> The creature's dying value increases by 1.</p>", "old_state": -1 }, "id": 312266, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312266/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/211424/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/en/?format=api", "user": null, "author": null, "timestamp": "2023-04-26T09:16:29.236930Z", "action": 59, "target": "<p>You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.</p><ol><li><strong>Stabilize</strong> Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).</li><li><strong>Stop Bleeding</strong> Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.</li></ol><p><strong>Success</strong> If you're trying to stabilize, the creature loses the dying condition (but remains unconscious). If you're trying to stop bleeding, the creature attempts a flat check to end the bleeding.<br><strong>Critical Failure</strong> If you were trying to stabilize, the creature's dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.</p>", "old": "", "details": { "state": 20, "source": "<p>You perform first aid on an adjacent creature that is dying or bleeding. If a creature is both dying and bleeding, choose which ailment you're trying to treat before you roll. You can Administer First Aid again to attempt to remedy the other effect.</p><ol><li><strong>Stabilize</strong> Attempt a Medicine check on a creature that has 0 Hit Points and the dying condition. The DC is equal to 5 + that creature's recovery roll DC (typically 15 + its dying value).</li><li><strong>Stop Bleeding</strong> Attempt a Medicine check on a creature that is taking persistent bleed damage, giving them a chance to make another flat check to remove the persistent damage. The DC is usually the DC of the effect that caused the bleed.</li></ol><p><strong>Success</strong> If you're trying to stabilize, the creature loses the dying condition (but remains unconscious). If you're trying to stop bleeding, the creature attempts a flat check to end the bleeding.<br><strong>Critical Failure</strong> If you were trying to stabilize, the creature's dying value increases by 1. If you were trying to stop bleeding, it immediately takes an amount of damage equal to its persistent bleed damage.</p>", "old_state": -1 }, "id": 312265, "action_name": "String updated in the repository", "url": "https://weblate.foundryvtt-hub.com/api/changes/312265/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196462/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:30:07.062962Z", "action": 2, "target": "L'action '{action}' possède de multiples variantes, mais aucune variante n'a été requise.", "old": "Action '{action}' has multiple variants, but no variant was requested.", "details": { "state": 20, "source": "Action '{action}' has multiple variants, but no variant was requested.", "old_state": 20 }, "id": 287744, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287744/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196461/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:29:36.289144Z", "action": 2, "target": "L'action '{action}' ne possède pas de variante, mais la variante '{variant}' a été requise.", "old": "Action '{action}' has no variants, but variant '{variant}' was requested.", "details": { "state": 20, "source": "Action '{action}' has no variants, but variant '{variant}' was requested.", "old_state": 20 }, "id": 287743, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287743/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196459/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:29:04.312483Z", "action": 2, "target": "Choisir au moins un jeton avant de lancer les dés ou assigner un personnage par défaut.", "old": "Choisir au moins un jeton avant de lancer les dés ou assignez un personnage par défaut.", "details": { "state": 20, "source": "Select at least one token before rolling, or assign a default character.", "old_state": 20 }, "id": 287742, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287742/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196460/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:28:54.550050Z", "action": 2, "target": "L'acteur {name} ({id}) n'a pas de statistique ppur {statistic}.", "old": "Actor {name} ({id}) does not have a statistic for {statistic}.", "details": { "state": 20, "source": "Actor {name} ({id}) does not have a statistic for {statistic}.", "old_state": 20 }, "id": 287741, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287741/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196459/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:28:26.334304Z", "action": 2, "target": "Choisir au moins un jeton avant de lancer les dés ou assignez un personnage par défaut.", "old": "Select at least one token before rolling, or assign a default character.", "details": { "state": 20, "source": "Select at least one token before rolling, or assign a default character.", "old_state": 20 }, "id": 287740, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287740/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196458/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:27:49.114267Z", "action": 2, "target": "Jet d'attaque à main nue", "old": "Unarmed Attack Roll", "details": { "state": 20, "source": "Unarmed Attack Roll", "old_state": 20 }, "id": 287739, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287739/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196457/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:27:35.396186Z", "action": 2, "target": "Test de Vol", "old": "Thievery Check", "details": { "state": 20, "source": "Thievery Check", "old_state": 20 }, "id": 287738, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287738/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196456/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:27:27.971923Z", "action": 2, "target": "Test de Survie", "old": "Survival Check", "details": { "state": 20, "source": "Survival Check", "old_state": 20 }, "id": 287737, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287737/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196455/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:27:19.741961Z", "action": 2, "target": "Test de Discrétion", "old": "Stealth Check", "details": { "state": 20, "source": "Stealth Check", "old_state": 20 }, "id": 287736, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287736/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196454/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:27:10.356297Z", "action": 2, "target": "Test de Société", "old": "Society Check", "details": { "state": 20, "source": "Society Check", "old_state": 20 }, "id": 287735, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287735/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196453/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:27:02.229032Z", "action": 2, "target": "Test de Religion", "old": "Religion Check", "details": { "state": 20, "source": "Religion Check", "old_state": 20 }, "id": 287734, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287734/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196452/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:26:52.030830Z", "action": 2, "target": "Test de Représentation", "old": "Performance Check", "details": { "state": 20, "source": "Performance Check", "old_state": 20 }, "id": 287733, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287733/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196451/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:26:41.283917Z", "action": 2, "target": "Test de Perception", "old": "Perception Check", "details": { "state": 20, "source": "Perception Check", "old_state": 20 }, "id": 287732, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287732/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196450/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:26:34.154638Z", "action": 2, "target": "Test d'Occultisme", "old": "Occultism Check", "details": { "state": 20, "source": "Occultism Check", "old_state": 20 }, "id": 287731, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287731/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196449/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:26:24.010952Z", "action": 2, "target": "Test de Nature", "old": "Nature Check", "details": { "state": 20, "source": "Nature Check", "old_state": 20 }, "id": 287730, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287730/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196448/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:26:15.012002Z", "action": 2, "target": "Test de Médecine", "old": "Medicine Check", "details": { "state": 20, "source": "Medicine Check", "old_state": 20 }, "id": 287729, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287729/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196447/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:26:07.073484Z", "action": 2, "target": "Test d'Intimidation", "old": "Intimidation Check", "details": { "state": 20, "source": "Intimidation Check", "old_state": 20 }, "id": 287728, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287728/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196446/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:25:58.584733Z", "action": 2, "target": "Test de Diplomatie", "old": "Diplomacy Check", "details": { "state": 20, "source": "Diplomacy Check", "old_state": 20 }, "id": 287727, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287727/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196445/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:25:50.120160Z", "action": 2, "target": "Test de Duperie", "old": "Deception Check", "details": { "state": 20, "source": "Deception Check", "old_state": 20 }, "id": 287726, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287726/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196444/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:25:42.370512Z", "action": 2, "target": "Test d'Artisanat", "old": "Crafting Check", "details": { "state": 20, "source": "Crafting Check", "old_state": 20 }, "id": 287725, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287725/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196443/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:25:31.906344Z", "action": 2, "target": "Test d'Athlétisme", "old": "Athletics Check", "details": { "state": 20, "source": "Athletics Check", "old_state": 20 }, "id": 287724, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287724/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196442/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:25:19.479290Z", "action": 2, "target": "Test d'Arcanes", "old": "Arcana Check", "details": { "state": 20, "source": "Arcana Check", "old_state": 20 }, "id": 287723, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287723/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196441/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:25:09.927119Z", "action": 2, "target": "Test d'Acrobaties", "old": "Acrobatics Check", "details": { "state": 20, "source": "Acrobatics Check", "old_state": 20 }, "id": 287722, "action_name": "Translation changed", "url": "https://weblate.foundryvtt-hub.com/api/changes/287722/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196428/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:59.865025Z", "action": 5, "target": "<p><strong>Conditions</strong> L'une de vos mains au moins est libre. Votre cible ne peut pas être de plus d'une catégorie de taille de plus que vous.</p><p>Vous tentez de faire tomber un adversaire. Effectuez un test d'Athlétisme contre le DD de Réflexes de la cible.</p><p><strong>Succès critique</strong> La cible tombe À terre et subit 1d6 dégâts contondants.</p><p><strong>Succès</strong> La cible tombe À terre.</p><p><strong>Échec critique</strong> Vous perdez l'équilibre et tombez À terre.</p>", "old": "", "details": { "state": 20, "source": "<p>You try to knock a creature to the ground. Attempt an Athletics check against the target's Reflex DC.</p><p><strong>Critical Success</strong> The target falls and lands prone and takes 1d6 bludgeoning damage.<br><strong>Success</strong> The target falls and lands prone.<br><strong>Critical Failure</strong> You lose your balance and fall and land prone.</p>", "old_state": 0 }, "id": 287721, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287721/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196367/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:54.994825Z", "action": 5, "target": "<p>Vous pouvez tenter de vous déplacer vers un autre endroit tout en devenant ou en restant Non détecté. Marcher rapidement jusqu'à la moitié de votre Vitesse (vous pouvez Être furtif en Creusant, en Escaladant, en Volant ou en Nageant au lieu de Marcher rapidement si vous avez le type de déplacement correspondant ; vous devez vous déplacer à la moitié de votre Vitesse).</p><p>Si vous êtes Non détecté par une créature et qu'il est impossible que cette créature puisse vous observer (pour une créature normale, soit vous êtes Invisible, soit elle est Aveuglée, soit vous êtes dans les ténèbres et elle ne peut pas voir dans les ténèbres), tous les échecs critiques que vous obtenez sur un test pour Être furtif sont considérés comme de simples échecs. Vous pouvez également continuer d'être non détecté si vous ne bénéficiez plus d'un abri normal ou important, ou n'êtes plus Masqué, vis-à-vis d'une telle créature.</p><p>À la fin de votre déplacement, le MJ effectue votre test de Discrétion en secret et compare le résultat au DD de Perception de chaque créature vis-à-vis desquelles vous étiez Caché ou Non détecté au début de votre déplacement. Si vous bénéficiez d'un abri normal ou important vis-à-vis d'une créature pendant que vous Marchez rapidement, vous obtenez un bonus de circonstances de +2 grâce à l'abri (ou +4 grâce à un abri important) à votre test de Discrétion. Étant donné que vous vous déplacez, l'augmentation du bonus grâce à la Mise à l'abri ne s'applique pas. Vous ne faites pas de test contre une créature si, à la fin de votre déplacement, vous n'êtes plus masqué ou vous ne bénéficiez plus d'un abri normal ou important vis-à-vis d'elle. Vous devenez automatiquement Observé par une telle créature.</p><p><strong>Succès</strong> Vous êtes Non détecté par la créature pendant votre déplacement et restez Non détecté par la créature à la fin de votre déplacement. Vous devenez Observé dès que vous faites quoi que ce soit d'autre que Vous cacher, Être furtif ou Faire un pas. Si vous Frappez une créature, celle-ci reste Prise au dépourvu contre cette attaque puis vous devenez Observé. Si vous faites quoi que ce soit d'autre, vous devenez observé juste avant que vous n'agissiez, à moins que le MJ n'en décide autrement. Le MJ peut vous autoriser à accomplir une action particulièrement discrète sans vous faire repérer, mais il est possible qu'elle nécessite un autre test de Discrétion. Si vous parlez ou produisez délibérément un bruit fort, vous devenez caché au lieu de non détecté. Si une créature Cherche et que vous devenez caché vis-à-vis d'elle suite à sa recherche, vous devez Être furtif si vous voulez redevenir Non détecté vis-à-vis d'elle.</p><p><strong>Échec</strong> Vous restez dissimulé mais un bruit ou autre signe suspect révèle votre position. Vous êtes caché de la créature pendant votre déplacement et le restez.</p><p><strong>Échec critique</strong> Vous êtes repéré ! Vous êtes Observé par la créature pendant votre déplacement et le restez. Si vous êtes Invisible et que vous étiez Caché de la créature, vous êtes Caché pendant votre déplacement, au lieu d'être Observé, et le restez.</p>", "old": "", "details": { "state": 20, "source": "<p>You can attempt to move to another place while becoming or staying undetected. Stride up to half your Speed. (You can use Sneak while Burrowing, Climbing, Flying, or Swimming instead of Striding if you have the corresponding movement type; you must move at half that Speed.)</p><p>If you're undetected by a creature and it's impossible for that creature to observe you (for a typical creature, this includes when you're invisible, the observer is blinded, or you're in darkness and the creature can't see in darkness), for any critical failure you roll on a check to Sneak, you get a failure instead. You also continue to be undetected if you lose cover or greater cover against or are no longer concealed from such a creature.</p><p>At the end of your movement, the GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you were hidden from or undetected by at the start of your movement. If you have cover or greater cover from the creature throughout your Stride, you gain the +2 circumstance bonus from cover (or +4 from greater cover) to your Stealth check. Because you're moving, the bonus increase from Taking Cover doesn't apply. You don't get to roll against a creature if, at the end of your movement, you neither are concealed from it nor have cover or greater cover against it. You automatically become observed by such a creature.</p><p><strong>Success</strong> You're undetected by the creature during your movement and remain undetected by the creature at the end of it. You become observed as soon as you do anything other than Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check. If you speak or make a deliberate loud noise, you become hidden instead of undetected. If a creature uses Seek and you become hidden to it as a result, you must Sneak if you want to become undetected by that creature again.<br><strong>Failure</strong> A telltale sound or other sign gives your position away, though you still remain unseen. You’re hidden from the creature throughout your movement and remain so.<br><strong>Critical Failure</strong> You're spotted! You're observed by the creature throughout your movement and remain so. If you're invisible and were hidden from the creature, instead of being observed you're hidden throughout your movement and remain so.</p>", "old_state": 0 }, "id": 287720, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287720/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196309/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:48.485177Z", "action": 5, "target": "Se produire", "old": "", "details": { "state": 20, "source": "Perform", "old_state": 0 }, "id": 287719, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287719/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196308/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:44.658112Z", "action": 5, "target": "Se produire - Jouer d'un instrument à vent", "old": "", "details": { "state": 20, "source": "Perform - Play wind instrument", "old_state": 0 }, "id": 287718, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287718/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196307/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:41.068459Z", "action": 5, "target": "Se produire - Jouer d'un instrument à cordes", "old": "", "details": { "state": 20, "source": "Perform - Play string instrument", "old_state": 0 }, "id": 287717, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287717/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196306/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:37.758513Z", "action": 5, "target": "Se produire - Chanter", "old": "", "details": { "state": 20, "source": "Perform - Singing", "old_state": 0 }, "id": 287716, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287716/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196305/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:34.547549Z", "action": 5, "target": "Se produire - Jouer d'un instrument à percussion", "old": "", "details": { "state": 20, "source": "Perform - Play percussion instrument", "old_state": 0 }, "id": 287715, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287715/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196304/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:27.732794Z", "action": 5, "target": "Se produire - Déclamer", "old": "", "details": { "state": 20, "source": "Perform - Oratory", "old_state": 0 }, "id": 287714, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287714/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196303/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:23.873852Z", "action": 5, "target": "Se produire - Jouer d'un instrument à clavier", "old": "", "details": { "state": 20, "source": "Perform - Play keyboard instrument", "old_state": 0 }, "id": 287713, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287713/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196302/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:19.569068Z", "action": 5, "target": "Se produire - Danser", "old": "", "details": { "state": 20, "source": "Perform - Dance", "old_state": 0 }, "id": 287712, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287712/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196301/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:15.985363Z", "action": 5, "target": "Se produire - Comédie", "old": "", "details": { "state": 20, "source": "Perform - Comedy", "old_state": 0 }, "id": 287711, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287711/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196300/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:11.925281Z", "action": 5, "target": "Se produire - Théatre", "old": "", "details": { "state": 20, "source": "Perform - Acting", "old_state": 0 }, "id": 287710, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287710/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196248/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:23:07.010879Z", "action": 5, "target": "<p>Vous vous réfugiez derrière un abri normal ou important ou vous vous enfoncez dans un élément qui offre un camouflage pour être Caché et non plus Observé. Le MJ effectue votre test de Discrétion= en secret et compare le résultat au DD de Perception de chaque créature qui vous observe mais vis-à-vis desquelles vous bénéficiez d'un abri normal ou important, ou êtes masqué. Votre test bénéficie du bonus de circonstances que vous confère un abri normal ou important.</p><p><strong>Succès</strong> Si la créature pouvait vous voir, vous êtes à présent caché d'elle et non plus observé. Si vous étiez caché ou Non détecté par la créature, vous conservez cet état.</p><p>Si vous avez réussi à vous cacher d'une créature mais que vous ne bénéficiez plus d'un abri normal ou important ou n'êtes pas masqué vis-à-vis d'elle, vous redevenez observé. Vous n'êtes plus caché si vous faites quoi que ce soit d'autre que Se cacher, Être furtif ou Faire un pas. Si vous Frappez une créature, celle-ci reste Prise au dépourvu contre cette attaque puis vous devenez observé. Si vous faites quoi que ce soit d'autre, vous devenez Observé juste avant que vous n'agissiez, à moins que le MJ n'en décide autrement. Le MJ peut vous autoriser à accomplir une action particulièrement discrète sans vous faire repérer, mais il est possible qu'elle nécessite un autre test de Discrétion.</p><p>Si une créature utilise Chercher dans le but de vous observer, vous devez réussir à Vous cacher pour vous cacher d'elle.</p>", "old": "", "details": { "state": 20, "source": "<p>You huddle behind cover or greater cover or deeper into concealment to become hidden, rather than observed. The GM rolls your Stealth check in secret and compares the result to the Perception DC of each creature you're observed by but that you have cover or greater cover against or are concealed from. You gain the circumstance bonus from cover or greater cover to your check.<p><p><strong>Success</strong>strong> If the creature could see you, you're now hidden from it instead of observed. If you were hidden from or undetected by the creature, you retain that condition.</p><p>If you successfully become hidden to a creature but then cease to have cover or greater cover against it or be concealed from it, you become observed again. You cease being hidden if you do anything except Hide, Sneak, or Step. If you attempt to Strike a creature, the creature remains flat-footed against that attack, and you then become observed. If you do anything else, you become observed just before you act unless the GM determines otherwise. The GM might allow you to perform a particularly unobtrusive action without being noticed, possibly requiring another Stealth check.</p><p>If a creature uses Seek to make you observed by it, you must successfully Hide to become hidden from it again.</p>", "old_state": 0 }, "id": 287709, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287709/?format=api" }, { "unit": "https://weblate.foundryvtt-hub.com/api/units/196178/?format=api", "component": "https://weblate.foundryvtt-hub.com/api/components/pf2-fr/action/?format=api", "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api", "user": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "author": "https://weblate.foundryvtt-hub.com/api/users/rectulo/?format=api", "timestamp": "2023-03-31T11:22:58.690170Z", "action": 5, "target": "Créer une diversion - Astuce", "old": "", "details": { "state": 20, "source": "Create a Diversion - Trick", "old_state": 0 }, "id": 287708, "action_name": "Translation added", "url": "https://weblate.foundryvtt-hub.com/api/changes/287708/?format=api" } ] }{ "count": 2464, "next": "