Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/blade-runner/main/fr/changes/?format=api&page=8
HTTP 200 OK
Allow: GET, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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            "id": 353134,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353134/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90924/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.725334Z",
            "action": 59,
            "target": "Attribuer le(s) succès",
            "old": "Attribuer le(s) succès",
            "details": {
                "state": 30,
                "source": "Assign Success(es)",
                "old_state": 30
            },
            "id": 353133,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353133/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90923/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.725290Z",
            "action": 59,
            "target": "Appliquer des dégats aux jetons ciblés",
            "old": "Appliquer des dégats aux jetons ciblés",
            "details": {
                "state": 30,
                "source": "Apply damage to targeted tokens",
                "old_state": 30
            },
            "id": 353132,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353132/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/231557/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.725249Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Unmount weapon",
                "old_state": -1
            },
            "id": 353131,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353131/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90922/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.725211Z",
            "action": 59,
            "target": "Envoyer l'objet dans le chat",
            "old": "Envoyer l'objet dans le chat",
            "details": {
                "state": 30,
                "source": "Send item to chat",
                "old_state": 30
            },
            "id": 353130,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353130/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90921/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.725170Z",
            "action": 59,
            "target": "Lancer les dés pour l'objet",
            "old": "Lancer les dés pour l'objet",
            "details": {
                "state": 30,
                "source": "Roll item",
                "old_state": 30
            },
            "id": 353129,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353129/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/231556/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.725129Z",
            "action": 59,
            "target": "",
            "old": "",
            "details": {
                "state": 0,
                "source": "Mount weapon",
                "old_state": -1
            },
            "id": 353128,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353128/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90920/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.725090Z",
            "action": 59,
            "target": "Modifier un objet",
            "old": "Modifier un objet",
            "details": {
                "state": 30,
                "source": "Edit item",
                "old_state": 30
            },
            "id": 353127,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353127/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90919/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.725051Z",
            "action": 59,
            "target": "Supprimer un objet",
            "old": "Supprimer un objet",
            "details": {
                "state": 30,
                "source": "Delete item",
                "old_state": 30
            },
            "id": 353126,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353126/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90918/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.725010Z",
            "action": 59,
            "target": "Utiliser un objet",
            "old": "Utiliser un objet",
            "details": {
                "state": 30,
                "source": "Use Item",
                "old_state": 30
            },
            "id": 353125,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353125/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90917/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724969Z",
            "action": 59,
            "target": "Empathie + Manipulation",
            "old": "Empathie + Manipulation",
            "details": {
                "state": 30,
                "source": "Empathy + Manipulation",
                "old_state": 30
            },
            "id": 353124,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353124/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90916/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724926Z",
            "action": 59,
            "target": "Intelligence + Soins médicaux",
            "old": "Intelligence + Soins médicaux",
            "details": {
                "state": 30,
                "source": "Intelligence + Medical Aid",
                "old_state": 30
            },
            "id": 353123,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353123/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90915/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724886Z",
            "action": 59,
            "target": "Agilité + Armes à feu",
            "old": "Agilité + Armes à feu",
            "details": {
                "state": 30,
                "source": "Agility + Firearms",
                "old_state": 30
            },
            "id": 353122,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353122/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90914/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724834Z",
            "action": 59,
            "target": "Si vous prenez le temps de bien viser avant d'appuyer sur la gâchette, vous bénéficez d'un avantage sur votre jet d'attaque. Cependant, viser est une action en soi. Vous ne pouvez pas viser et tirer dans le même round. Si vous faites autre chose que tirer avec votre arme après avoir visé, ou si vous êtes touché par une attaque, vous perdez l'effet de la visée et vous devez dépenser une autre action pour viser.",
            "old": "Si vous prenez le temps de bien viser avant d'appuyer sur la gâchette, vous bénéficez d'un avantage sur votre jet d'attaque. Cependant, viser est une action en soi. Vous ne pouvez pas viser et tirer dans le même round. Si vous faites autre chose que tirer avec votre arme après avoir visé, ou si vous êtes touché par une attaque, vous perdez l'effet de la visée et vous devez dépenser une autre action pour viser.",
            "details": {
                "state": 30,
                "source": "If you take your time to aim carefully before squeezing the trigger, you get an advantage to your attack roll. Aiming, however, is an action in itself. You cannot aim carefully and fire in the same Round. If you do anything else except shoot your weapon after you have aimed, or if you are hit by an attack, you lose the effect of the aim and you need to spend another action to aim carefully again.",
                "old_state": 30
            },
            "id": 353121,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353121/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90913/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724793Z",
            "action": 59,
            "target": "Agilité + Armes à feu",
            "old": "Agilité + Armes à feu",
            "details": {
                "state": 30,
                "source": "Agility + Firearms",
                "old_state": 30
            },
            "id": 353120,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353120/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90912/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724753Z",
            "action": 59,
            "target": "Vigueur + Combat rapproché",
            "old": "Vigueur + Combat rapproché",
            "details": {
                "state": 30,
                "source": "Strength + Hand-to-hand Combat",
                "old_state": 30
            },
            "id": 353119,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353119/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90911/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724704Z",
            "action": 59,
            "target": "Si vous agrippez votre adversaire en tant qu'attaque spéciale en combat rapproché, vous et votre adversaire tombez au sol. L'adversaire lâche toute arme qu'il tenait et ne peut plus bouger. La seule action qu'il peut effectuer est une tentative de se libérer – qui est une action qui réussit si l'adversaire remporte un jet opposé de <span class=\"smallcaps\">COMBAT RAPPROCHE</span> contre vous. Pendant que vous agrippez votre adversaire, la seule action que vous pouvez effectuer (jusqu'à ce que vous le libériez) est une attaque de lutte. Cela fonctionne comme une attaque à mains nues, mais votre cible est considérée comme étant attachée et ne peut donc pas se défendre.",
            "old": "Si vous agrippez votre adversaire en tant qu'attaque spéciale en combat rapproché, vous et votre adversaire tombez au sol. L'adversaire lâche toute arme qu'il tenait et ne peut plus bouger. La seule action qu'il peut effectuer est une tentative de se libérer – qui est une action qui réussit si l'adversaire remporte un jet opposé de <span class=\"smallcaps\">COMBAT RAPPROCHE</span> contre vous. Pendant que vous agrippez votre adversaire, la seule action que vous pouvez effectuer (jusqu'à ce que vous le libériez) est une attaque de lutte. Cela fonctionne comme une attaque à mains nues, mais votre cible est considérée comme étant attachée et ne peut donc pas se défendre.",
            "details": {
                "state": 10,
                "source": "If you grapple your opponent as a special attack in close combat, both you and your opponent fall to the ground. The opponent drops any weapon they were holding and cannot move. The only action they can perform is an attempt to break free – which is an action that succeeds if the opponent wins an opposed CLOSE COMBAT roll against you. While you are grappling, the only action you can perform (until you release your opponent) is a grapple attack. This works as a normal unarmed attack, but your target counts as restrained and thus cannot defend themselves.",
                "old_state": 30
            },
            "id": 353118,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353118/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90911/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724668Z",
            "action": 30,
            "target": "If you grapple your opponent as a special attack in close combat, both you and your opponent fall to the ground. The opponent drops any weapon they were holding and cannot move. The only action they can perform is an attempt to break free – which is an action that succeeds if the opponent wins an opposed CLOSE COMBAT roll against you. While you are grappling, the only action you can perform (until you release your opponent) is a grapple attack. This works as a normal unarmed attack, but your target counts as restrained and thus cannot defend themselves.",
            "old": "If you grapple your opponent as a special attack in close combat, both you and your opponent fall to the ground. The opponent drops any weapon they were holding and cannot move. The only action they can perform is an attempt to break free – which is an action that succeeds if the opponent wins an opposed <span class=\"smallcaps\">CLOSE COMBAT</span> roll against you. While you are grappling, the only action you can perform (until you release your opponent) is a grapple attack. This works as a normal unarmed attack, but your target counts as restrained and thus cannot defend themselves.",
            "details": {},
            "id": 353117,
            "action_name": "Source string changed",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353117/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90910/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724629Z",
            "action": 59,
            "target": "Vigueur + Combat rapproché",
            "old": "Vigueur + Combat rapproché",
            "details": {
                "state": 30,
                "source": "Strength + Close Combat",
                "old_state": 30
            },
            "id": 353116,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353116/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90909/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724590Z",
            "action": 59,
            "target": "Vigueur + Combat rapproché",
            "old": "Vigueur + Combat rapproché",
            "details": {
                "state": 30,
                "source": "Strength + Close Combat",
                "old_state": 30
            },
            "id": 353115,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353115/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90908/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724550Z",
            "action": 59,
            "target": "Si vous devez vous déplacer tout en étant couché, vous devez ramper. Cela fonctionne comme un mouvement mais compte comme votre action pour le round. Vous pouvez vous relever à la fin de votre rampement (action libre).",
            "old": "Si vous devez vous déplacer tout en étant couché, vous devez ramper. Cela fonctionne comme un mouvement mais compte comme votre action pour le round. Vous pouvez vous relever à la fin de votre rampement (action libre).",
            "details": {
                "state": 30,
                "source": "If you need to move while being prone, you must crawl. This works like a move but counts as your action for the Round. You can get up at the end of your crawl (free action).",
                "old_state": 30
            },
            "id": 353114,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353114/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90907/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724505Z",
            "action": 59,
            "target": "Vous pouvez effectuer des mouvements supplémentaires au cours d'un même round en utilisant l'action courir. Cela comptera alors comme votre action pour le round, ce qui signifie que vous ne pouvez effectuer aucune autre action. Faites un jet de <span class=\"smallcaps\">MOBILITÉ</span> – pour chaque <span class=\"blade-runner-symbols\">S</span> , vous pouvez effectuer un mouvement supplémentaire, en plus de votre mouvement libre. Si vous échouez le jet, vous tombez (avant le deuxième mouvement) et ne pouvez pas vous relever avant votre prochain tour.",
            "old": "Vous pouvez effectuer des mouvements supplémentaires au cours d'un même round en utilisant l'action courir. Cela comptera alors comme votre action pour le round, ce qui signifie que vous ne pouvez effectuer aucune autre action. Faites un jet de <span class=\"smallcaps\">MOBILITÉ</span> – pour chaque <span class=\"blade-runner-symbols\">S</span> , vous pouvez effectuer un mouvement supplémentaire, en plus de votre mouvement libre. Si vous échouez le jet, vous tombez (avant le deuxième mouvement) et ne pouvez pas vous relever avant votre prochain tour.",
            "details": {
                "state": 10,
                "source": "You can make additional moves in a single Round by using the sprint action. This will then count as your action for the Round, meaning you can perform no other action. Roll MOBILITY – for each <span class=\"blade-runner-symbols\">S</span> rolled, you can make one more move, in addition to your free move. If you fail the roll, you fall (before the second move) and cannot get up until your next turn.",
                "old_state": 30
            },
            "id": 353113,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353113/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/90907/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/blade-runner/main/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/blade-runner/main/fr/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2023-06-26T10:51:14.724467Z",
            "action": 30,
            "target": "You can make additional moves in a single Round by using the sprint action. This will then count as your action for the Round, meaning you can perform no other action. Roll MOBILITY – for each <span class=\"blade-runner-symbols\">S</span> rolled, you can make one more move, in addition to your free move. If you fail the roll, you fall (before the second move) and cannot get up until your next turn.",
            "old": "You can make additional moves in a single Round by using the sprint action. This will then count as your action for the Round, meaning you can perform no other action. Roll <span class=\"smallcaps\">MOBILITY</span> – for each <span class=\"blade-runner-symbols\">S</span> rolled, you can make one more move, in addition to your free move. If you fail the roll, you fall (before the second move) and cannot get up until your next turn.",
            "details": {},
            "id": 353112,
            "action_name": "Source string changed",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/353112/?format=api"
        }
    ]
}