Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/blade-runner/main/fr/units/?format=api
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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                "Tirer"
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            "source": [
                "Careful Aim"
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                "Viser"
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            "source": [
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                "Jeter arme"
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            "source": [
                "First Aid"
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            "id": 90904,
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            "source": [
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                "Vous pouvez effectuer des mouvements supplémentaires au cours d'un même round en utilisant l'action courir. Cela comptera alors comme votre action pour le round, ce qui signifie que vous ne pouvez effectuer aucune autre action. Faites un jet de MOBILITÉ – pour chaque <span class=\"blade-runner-symbols\">S</span> , vous pouvez effectuer un mouvement supplémentaire, en plus de votre mouvement libre. Si vous échouez le jet, vous tombez (avant le deuxième mouvement) et ne pouvez pas vous relever avant votre prochain tour."
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            "context": "FLBR.COMBAT_ACTION_HINT.MeleeAttack",
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                "If you grapple your opponent as a special attack in close combat, both you and your opponent fall to the ground. The opponent drops any weapon they were holding and cannot move. The only action they can perform is an attempt to break free – which is an action that succeeds if the opponent wins an opposed CLOSE COMBAT roll against you. While you are grappling, the only action you can perform (until you release your opponent) is a grapple attack. This works as a normal unarmed attack, but your target counts as restrained and thus cannot defend themselves."
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                "If you take your time to aim carefully before squeezing the trigger, you get an advantage to your attack roll. Aiming, however, is an action in itself. You cannot aim carefully and fire in the same Round. If you do anything else except shoot your weapon after you have aimed, or if you are hit by an attack, you lose the effect of the aim and you need to spend another action to aim carefully again."
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                "Si vous prenez le temps de bien viser avant d'appuyer sur la gâchette, vous bénéficez d'un avantage sur votre jet d'attaque. Cependant, viser est une action en soi. Vous ne pouvez pas viser et tirer dans le même round. Si vous faites autre chose que tirer avec votre arme après avoir visé, ou si vous êtes touché par une attaque, vous perdez l'effet de la visée et vous devez dépenser une autre action pour viser."
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