Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/blade-runner/main/pl/units/?format=api&page=5
HTTP 200 OK
Allow: GET, POST, HEAD, OPTIONS
Content-Type: application/json
Vary: Accept

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                "Kiedy jesteś złamany przez stres, musisz rzucić jedną kością bazową odpowiadającą twojej Empatii. Jeśli wyrzucisz jedynkę, tracisz na stałe 1 punkt Opanowania, co oznacza redukcję maksymalnego Opanowania o jeden stopień."
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                "{name} nie zdał testu na Empatię i traci na stałe 1 punkt opanowania."
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            "source": [
                "The vehicle explodes in a ball of flame. Everyone inside is exposed to a Blast Power B explosion, and the vehicle is destroyed beyond repair."
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                "Pojazd eksploduje w kuli ognia. Wszyscy znajdujący się w środku są narażeni na wybuch o mocy B, a pojazd zostaje zniszczony poza możliwością naprawy."
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                "Ogromny Wypadek"
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            "id": 289943,
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            "source": [
                "Ramming"
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                "Taranowanie"
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            "context": "FLBR.VEHICLE.Action.Ramming",
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            "source": [
                "Most vehicles can be used as weapons – i.e. to simply run your target over. It counts as a close combat attack but roll for DRIVING instead of CLOSE COMBAT. This roll can be combined with the speeding action above, but that will make the DRIVING roll an opposed roll, meaning that the effectiveness of the speeding might be reduced. The base Damage rating of the attack equals your vehicle’s Hull rating divided by two, rounded up. Ramming vehicles inflict crushing damage and the Crit Die has a die size equal to the Hull rating, rounded up to the closest die, to a maximum of D12 – i.e. a vehicle with Hull 9 has a D10 Crit Die."
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                "Większość pojazdów może być używana jako broń - np. do przejechania celu. Liczy się to jako atak wręcz, ale zamiast walki wręcz wykonuje się rzut na PROWADZENIE. Ten rzut może być połączony z akcją przyspieszenia, ale wtedy rzut na PROWADZENIE staje się rzutem przeciwnystawnym, co może zmniejszyć skuteczność przyspieszenia. Podstawowy poziom obrażeń ataku równa się połowie wartości Wytrzymałości kadłuba pojazdu, zaokrąglając w górę. Taranowanie pojazdów powoduje obrażenia miażdżące, a kość krytyczna ma wielkość równą Wytrzymałości kadłuba, zaokrągloną w górę do najbliższej kości, do maksymalnej wartości K12 - np. pojazd o kadłubie 9 ma kość krytyczną K10."
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            "priority": 100,
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            "source": [
                "Repair"
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                "Naprawa"
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            "context": "FLBR.VEHICLE.Action.Repair",
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            "source": [
                "Repairing damage to a vehicle requires one or several TECH rolls. One roll can be made per Shift. Only one person can roll to repair the hull, but others can help. Each <span class=\"blade-runner-symbols\">S</span> rolled removes one point of damage. If the vehicle was Wrecked, it is no longer considered Wrecked once one point of damage has been repaired. If the engine or a mounted weapon has been disabled due to a critical hit, repairing it typically requires a TECH roll, in addition to any roll for repairing hull damage. The work takes one Shift."
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                "Naprawa uszkodzeń pojazdu wymaga jednego lub kilku rzutów na Technika. Jeden rzut można wykonać na zmianę. Tylko jedna osoba może rzucać na naprawę kadłuba, ale inni mogą pomagać. Każde wyrzucone <span class=\"blade-runner-symbols\">S</span> usuwa jeden punkt uszkodzeń. Jeśli pojazd był zniszczony, przestaje być uznawany za zniszczony po naprawie jednego punktu uszkodzeń. Jeśli silnik lub zamontowana broń zostały unieruchomione wskutek krytycznego trafienia, naprawa zazwyczaj wymaga rzutu na Technika, oprócz jakiegokolwiek rzutu na naprawę uszkodzeń kadłuba. Praca trwa jedną zmianę."
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            "source": [
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                "Przyspieszanie"
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            "context": "FLBR.VEHICLE.Action.Speeding",
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            "priority": 100,
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            "source": [
                "Corresponding to sprinting on foot, you can use the speeding action to make additional moves in the same Round with a vehicle."
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                "Odpowiednik sprintu na piechotę, możesz użyć akcji przyspieszenia, aby wykonać dodatkowe ruchy w tej samej rundzie pojazdem."
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            "context": "FLBR.VEHICLE.Action.SpeedingHint",
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            "source": [
                "Altitude"
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                "Wysokość"
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            "context": "FLBR.VEHICLE.Altitude",
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            "target": [
                "Zwiększ liczbę pasażerów (tylko dla MG)"
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                "Wybierz Pasażera"
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            "context": "FLBR.VEHICLE.ChoosePassenger",
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            "source": [
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                "Obrażenia zadane załodze wskutek wypadku pojazdu"
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            "target": [
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