Translation components API.

See the Weblate's Web API documentation for detailed description of the API.

GET /api/translations/pf2-fr/action/fr/units/?format=api&page=10
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            "source": [
                "<p>You end an effect that states you can Dismiss it. Dismissing ends the entire effect unless noted otherwise.</p>"
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            "target": [
                "<p>Vous mettez un terme à un effet qui stipule que vous pouvez le Révoquer. Révoquer met fin à l'entier effet à moins qu'il ne soit indiqué l'inverse.</p>"
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                "Dismiss"
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                "Révoquer"
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                "<p>You use one of your skills to make money during downtime. The GM assigns a task level representing the most lucrative job available. You can search for lower-level tasks, with the GM determining whether you find any. Sometimes you can attempt to find better work than the initial offerings, though this takes time and requires using the Diplomacy skill to Gather Information, doing some research, or socializing.</p><p>When you take on a job, the GM secretly sets the DC of your skill check. After your first day of work, you roll to determine your earnings. You gain an amount of income based on your result, the task's level, and your proficiency rank (as listed on the Income Earned table).</p><p>You can continue working at the task on subsequent days without needing to roll again. For each day you spend after the first, you earn the same amount as the first day, up until the task's completion. The GM determines how long you can work at the task. Most tasks last a week or two, though some can take months or even years.</p><p><strong>Critical Success</strong> You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank.</p><p><strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank.</p><p><strong>Failure</strong> You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task.</p><p><strong>Critical Failure</strong> You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future.</p>"
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                "<p>Vous utilisez l'une de vos compétences pour gagner de l'argent lors des intermèdes. Le MJ assigne un niveau de tâche qui représente le travail disponible le plus rentable. Vous pouvez chercher des tâches d'un niveau inférieur et le MJ détermine si vous parvenez à en trouver. Parfois, vous pouvez tenter de trouver un travail plus rentable que les offres initiales mais cela prend du temps et nécessite l'utilisation de la compétence Diplomatie pour Recueillir des informations et faire quelques recherches ou mondanités.</p><p>Quand vous acceptez un travail, le MJ détermine en secret le DD de votre test de compétence. Après votre premier jour de travail, vous faites un jet pour déterminer vos gains. La somme d'argent que vous gagnez dépend de votre résultat, du niveau de la tâche et de votre degré de maîtrise (comme indiqué sur la table : Argent gagné).</p><p>Vous pouvez continuer à travailler sur la tâche lors des jours suivants sans avoir à faire d'autres jets. Pour chaque jour que vous passez à travailler après le premier, vous gagnez la même somme d'argent que lors du premier jour, et ce, jusqu'à ce que la tâche soit entièrement accomplie. Le MJ détermine la durée du travail pour terminer une tâche.</p><p><strong>Succès critique</strong> Vous faites un travail remarquable. Vous gagnez la somme d'argent correspondant au niveau de la tâche +1 et à votre degré de maîtrise.</p><p><strong>Succès</strong> Vous faites un travail correct. Vous gagnez la somme d'argent correspondant au niveau de la tâche et à votre degré de maîtrise.</p><p><strong>Échec</strong> Vous faites un travail de mauvaise qualité et vous êtes payé au minimum pour votre temps. Vous gagnez la somme d'argent indiquée dans la colonne échec correspondant au niveau de la tâche. Le MJ réduira probablement la durée pendant laquelle vous pourrez continuer à effectuer cette tâche.</p><p><strong>Échec critique</strong> Vous ne gagnez rien et vous êtes congédié immédiatement. Vous ne pouvez pas continuer à travailler. Votre réputation en pâtit, ce qui risque de vous empêcher de trouver des emplois gratifiants au sein de cette communauté à l'avenir.</p>"
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                "<strong>Critical Failure</strong> You earn nothing for your work and are fired immediately. You can't continue at the task. Your reputation suffers, potentially making it difficult for you to find rewarding jobs in that community in the future."
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                "<strong>Échec critique</strong> Votre travail ne vous rapporte rien et vous êtes viré sur-le-champ. Vous ne pouvez plus continuer à travailler sur cette tâche. Votre réputation en pâtit, ce qui peut compliquer vos prochaines recherches de travail rentable dans la communauté où vous vous trouvez."
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                "<strong>Critical Success</strong> You do outstanding work. Gain the amount of currency listed for the task level + 1 and your proficiency rank."
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                "<strong>Succès critique</strong> La qualité de votre travail est exceptionnelle. Vous gagnez la somme d'argent correspondant au niveau de la tâche +1 et à votre degré de maîtrise."
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                "<strong>Failure</strong> You do shoddy work and get paid the bare minimum for your time. Gain the amount of currency listed in the failure column for the task level. The GM will likely reduce how long you can continue at the task."
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                "<strong>Échec</strong> Vous faites un travail de mauvaise qualité et vous gagnez le strict minimum. Vous gagnez la somme d'argent indiquée dans la colonne échec correspondant au niveau de la tâche. Le MJ réduira probablement la durée pendant laquelle vous pouvez continuer cette tâche."
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                "<strong>Success</strong> You do competent work. Gain the amount of currency listed for the task level and your proficiency rank."
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                "<strong>Succès</strong> La qualité de votre travail est convenable. Vous gagnez la somme d'argent correspondant au niveau de la tâche et à votre degré de maîtrise."
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            "source": [
                "These examples use Alcohol Lore to work in a bar or Legal Lore to perform legal work."
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                "Ces exemples utilisent Connaissance des alcools pour travailler dans un bar ou Connaissance juridique pour accomplir un travail de juriste."
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            "source": [
                "bartend, do legal research"
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                "tenir le bar, accomplir des recherches juridiques"
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                "curate drink selection, present minor court cases"
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                "élaborer la carte des boissons, traiter des affaires mineures en justice"
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                "run a large brewery, present important court cases"
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                "run an international brewing franchise, present a case in Hell's courts"
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                "gérer une franchise de fabrication de bière internationale, plaider une affaire devant le tribunal des Enfers"
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                "Earn Income"
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            "source": [
                "{actor} comes out from behind their {weapon}."
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                "<p><strong>Requirements</strong> You are within melee reach of the target you attempt to Feint.</p><hr><p>With a misleading flourish, you leave an opponent unprepared for your real attack. Attempt a Deception check against your target's Perception DC.</p><p><strong>Critical Success</strong> You throw your enemy's defenses against you entirely off. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks that you attempt against it until the end of your next turn.<br><strong>Success</strong> Your foe is fooled, but only momentarily. The target is @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against the next melee attack that you attempt against it before the end of your current turn.<br><strong>Critical Failure</strong> Your feint backfires. You are @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Off-Guard} against melee attacks the target attempts against you until the end of your next turn.</p>"
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                "<p><strong>Conditions</strong> Vous êtes à portée d'allonge au corps-à-corps de l'adversaire que vous tentez de Feinter.</p><hr><p>À l'aide d'un moulinet trompeur, vous faites en sorte qu'un adversaire ne puisse pas voir venir votre véritable attaque. Effectuez un test de Duperie contre le DD de Perception de cet adversaire.</p><p><strong>Succès critique</strong> Les tentatives de défense de votre ennemi sont complètement inefficaces. La cible est @UUID[Compendium.pf2e.conditionitems.Item.AJh5ex99aV6VTggg]{Prise au dépourvu} contre les attaques au corps-à-corps que vous portez contre elle jusqu'à la fin de votre prochain tour.<br><strong>Succès</strong> Vous feintez votre adversaire, mais pour un court instant seulement. La cible est Prise au dépourvu contre la prochaine attaque au corps-à-corps que vous portez contre elle avant la fin de votre tour actuel.<br><strong>Échec critique</strong> Votre feinte se retourne contre vous. Vous êtes Pris au dépourvu contre les attaques au corps-à-corps que la cible porte contre vous jusqu'à la fin de votre prochain tour.</p>"
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                "<p><strong>Requirements</strong> You have a fly Speed.</p><hr><p>You move through the air up to your fly Speed. Moving upward (straight up or diagonally) uses the rules for moving through difficult terrain. You can move straight down 10 feet for every 5 feet of movement you spend. If you Fly to the ground, you don't take falling damage. You can use an action to Fly 0 feet to hover in place. If you're airborne at the end of your turn and didn't use a Fly action this round, you fall.</p>"
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                "<p><strong>Conditions</strong> Vous avez une Vitesse de vol.</p><hr><p>Vous vous déplacez dans les airs d'une distance maximale égale à votre Vitesse de vol. Vous appliquez les règles du déplacement sur un terrain difficile pour vous déplacer vers le haut (verticalement ou en diagonale). Vous pouvez vous diriger verticalement vers le bas de 3 m en dépensant 1,50 m de mouvement. Si vous Volez jusqu'au sol, vous ne subissez pas de dégâts de chute. Vous pouvez utiliser une action pour Voler sur une distance de 0 m afin de faire du vol stationnaire. Si vous êtes dans les airs à la fin de votre tour et que vous n'avez pas utilisé d'action pour Voler lors de ce tour, vous chutez.</p>"
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                "<p>Using your body, a lever, or some other tool, you attempt to forcefully open a door, window, container or heavy gate. With a high enough result, you can even smash through walls. Without a crowbar, prying something open takes a -2 item penalty to the Athletics check to Force Open.</p><p><strong>Critical Success</strong> You open the door, window, container, or gate and can avoid damaging it in the process.<br><strong>Success</strong> You break the door, window, container, or gate open, and it gains the @UUID[Compendium.pf2e.conditionitems.Item.6dNUvdb1dhToNDj3]{Broken} condition. If it's especially sturdy, the GM might have it take damage but not be broken.<br><strong>Critical Failure</strong> Your attempt jams the door, window, container, or gate shut, imposing a –2 circumstance penalty on future attempts to Force it Open.</p>"
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                "<p>En utilisant votre corps, un levier ou un autre outil, vous tentez de forcer l'ouverture d'une porte, d'une fenêtre, d'un contenant ou d'une grille épaisse. Avec un résultat suffisamment élevé, vous pouvez même traverser des murs. Sans pied-de-biche, vous subissez une pénalité d'objet de -2 au test d'Athlétisme si vous tentez d'Ouvrir de force quelque chose.</p><p><strong>Succès critique</strong> Vous ouvrez la porte, la fenêtre, le contenant ou la grille et pouvez éviter de l'endommager si vous le souhaitez.<br><strong>Succès</strong> Vous brisez la porte, la fenêtre, le contenant ou ouvrez la porte et il obtient l'état @UUID[Compendium.pf2e.conditionitems.Item.6dNUvdb1dhToNDj3]{Brisé}.<br><strong>Échec critique</strong> Votre tentative bloque la porte, la fenêtre, le contenant ou l'ouverture de la grille, imposant une pénalité de circonstances de -2 sur les futures tentatives pour l'Ouvrir de force.</p>"
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                "<p>You canvass local markets, taverns, and gathering places in an attempt to learn about a specific individual or topic. The GM determines the DC of the check and the amount of time it takes (typically 2 hours, but sometimes more), along with any benefit you might be able to gain by spending coin on bribes, drinks, or gifts.</p><p><strong>Success</strong> You collect information about the individual or topic. The GM determines the specifics.<br><strong>Critical Failure</strong> You collect incorrect information about the individual or topic.</p>"
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                "<p>Vous sondez les marchés, les tavernes et les lieux de rassemblements locaux afin de tenter de recueillir des informations sur un individu ou un sujet particulier. Le MJ détermine le DD du test de Diplomatie et le temps que cela prend (typiquement 2 heures, mais parfois davantage), ainsi que de tout avantage dont vous pouvez bénéficier en dépensant de l'argent en pots-de-vin, en boissons ou en cadeaux.</p><p><strong>Succès</strong> Vous recueillez des informations sur l'individu ou le sujet. Le MJ en détermine le contenu.<br><strong>Échec critique</strong> Vous recueillez des informations erronées sur l'individu ou le sujet.</p>"
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                "talk of the town"
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                "ce dont tout le monde parle en ville"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api",
            "source": [
                "common rumor"
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                "rumeur connue"
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            "source": [
                "obscure rumor, poorly guarded secret"
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                "rumeur obscure, secret mal gardé"
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            "source": [
                "well-guarded or esoteric information"
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                "information ésotérique ou bien gardée"
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            "context": "PF2E.Actions.GatherInformation.SampleTasks.Master",
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            "source": [
                "information known only to an incredibly select few, or only to extraordinary beings"
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            "target": [
                "information connue par un nombre d'élus réduits ou seulement par des êtres extraordinaires"
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                "<p><strong>Trigger</strong> You fall from or past an edge or handhold.</p><p><strong>Requirements</strong> Your hands are not tied behind your back or otherwise restrained.</p><hr><p>When you fall off or past an edge or other handhold, you can try to grab it, potentially stopping your fall. You must succeed at your choice of an Acrobatics check or a Reflex save, usually at the Climb DC. If you grab the edge or handhold, you can then @UUID[Compendium.pf2e.actionspf2e.Item.pprgrYQ1QnIDGZiy]{Climb} up using Athletics.</p><hr /><p><strong>Critical Success</strong> You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter.</p><p><strong>Success</strong> If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check.</p><p><strong>Critical Failure</strong> You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take @Damage[10[bludgeoning]|options:fall-damage] damage from the impact for every 20 feet fallen.</p>"
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                "<p><strong>Déclencheur</strong> Vous chutez ou passez à proximité d'un rebord ou d'une prise.</p><p><strong>Conditions</strong> Vos mains ne sont ni attachées dans votre dos, ni Entravées.</p><hr><p>Quand vous chutez ou passez à proximité d'un rebord ou d'une autre prise, vous pouvez tenter de vous y raccrocher afin d'interrompre votre chute. Vous devez pour cela réussir soit un jet d'Acrobaties, soit un jet de Réflexes, à votre choix, correspondant généralement au DD pour l'Escalader. Si vous réussissez à vous raccrocher au rebord ou à la prise, vous pouvez alors l'@UUID[Compendium.pf2e.actionspf2e.Item.pprgrYQ1QnIDGZiy]{Escalader} en utilisant la compétence Athlétisme.</p><hr /><p><strong>Succès critique</strong> Vous attrapez le rebord ou la prise, sans nécessairement avoir besoin d'avoir une main libre, généralement en utilisant un objet tenu adapté pour vous rattraper (en plantant la lame d'une hache de bataille sur un rebord, par exemple). Vous subissez quand même les dégâts correspondant à la hauteur de laquelle vous avez chuté, mais traitez cette chute comme si elle était plus courte de 9 m.</p><p><strong>Succès</strong> Si vous avez au moins une main libre, vous attrapez le rebord ou la prise et interrompez votre chute. Vous subissez quand même les dégâts correspondant à la hauteur de laquelle vous avez chuté, mais vous traitez cette chute comme si elle était plus courte de 6 m. Si vous n'avez aucune main libre, vous continuez à chuter comme si vous aviez échoué à votre test.</p><p><strong>Échec critique</strong> Vous continuez à tomber et, si vous aviez déjà chuté d'une hauteur supérieure ou égale à 6 m quand vous avez utilisé cette réaction, vous subissez @Damage[10[bludgeoning]|options:fall-damage]{10 dégâts contondants} lors de l'impact par tranche de 6 m de la chute.</p>"
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                "<strong>Critical Failure</strong> You continue to fall, and if you've fallen 20 feet or more before you use this reaction, you take @Damage[10[bludgeoning]|options:fall-damage] damage from the impact for every 20 feet fallen."
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                "<strong>Échec critique</strong> Vous continuez à tomber et, si vous aviez déjà chuté d'une hauteur supérieure ou égale à 6 m quand vous avez utilisé cette réaction, vous subissez @Damage[10[bludgeoning]|options:fall-damage]{10 dégâts contondants} lors de l'impact par tranche de 6 m de la chute."
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                "<strong>Critical Success</strong> You grab the edge or handhold, whether or not you have a hand free, typically by using a suitable held item to catch yourself (catching a battle axe on a ledge, for example). You still take damage from the distance fallen so far, but you treat the fall as though it were 30 feet shorter."
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                "<strong>Succès critique</strong> Vous attrapez le rebord ou la prise, sans nécessairement avoir besoin d'avoir une main libre, généralement en utilisant un objet tenu adapté pour vous rattraper (en plantant la lame d'une hache de bataille sur un rebord, par exemple). Vous subissez quand même les dégâts correspondant à la hauteur de laquelle vous avez chuté, mais traitez cette chute comme si elle était plus courte de 9 m."
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                "<strong>Success</strong> If you have at least one hand free, you grab the edge or handhold, stopping your fall. You still take damage from the distance fallen so far, but you treat the fall as though it were 20 feet shorter. If you have no hands free, you continue to fall as if you had failed the check."
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                "<strong>Succès</strong> Si vous avez au moins une main libre, vous attrapez le rebord ou la prise et interrompez votre chute. Vous subissez quand même les dégâts correspondant à la hauteur de laquelle vous avez chuté, mais vous traitez cette chute comme si elle était plus courte de 6 m. Si vous n'avez aucune main libre, vous continuez à chuter comme si vous aviez échoué à votre test."
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            "priority": 100,
            "id": 305801,
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            "source": [
                "Grab An Edge"
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            "target": [
                "Se raccrocher in extremis"
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            "context": "PF2E.Actions.GrabAnEdge.Title",
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                "<p><strong>Requirements</strong> You have at least one free hand and your target is no more than one size larger than you.</p><hr><p>You attempt to grab a creature or object with your free hand. Attempt an Athletics check against the target's Fortitude DC. You can Grapple a target you already have grabbed or restrained without having a hand free.</p><p><strong>Critical Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained} until the end of your next turn unless you move or your target @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes}.<br><strong>Success</strong> Your target is @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} until the end of your next turn unless you move or your target @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{Escapes}.<br><strong>Failure</strong> You fail to grab your target. If you already had the target @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained} using a Grapple, those conditions on the target end.<br><strong>Critical Failure</strong> If you already had the target @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Grabbed} or @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Restrained}, it breaks free. Your target can either grab you, as if it succeeded at using the Grapple action against you, or force you to fall and land @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone}.</p>"
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                "<p><strong>Conditions</strong> Vous avez au moins une main libre et votre cible n'est pas de plus d'une catégorie de taille supérieure à la vôtre.</p><hr><p>Vous tentez de saisir un adversaire avec votre main libre. Faites un test d'Athlétisme contre le DD de Vigueur de la cible. Vous pouvez Saisir une cible que vous avez déjà @UUID[Compendium.pf2e.conditionitems.Item.kWc1fhmv9LBiTuei]{Agrippée} ou @UUID[Compendium.pf2e.conditionitems.Item.VcDeM8A5oI6VqhbM]{Entravée} sans avoir de main libre.</p><p><strong>Succès critique</strong> Votre cible est Entravée jusqu'à la fin de votre prochain tour, à moins que vous vous déplaciez ou que votre cible ne @UUID[Compendium.pf2e.actionspf2e.Item.SkZAQRkLLkmBQNB9]{S'échappe}.<br><strong>Succès</strong> Votre cible est Agrippée jusqu'à la fin de votre prochain tour, à moins de vous déplacer ou que votre cible ne S'échappe.<br><strong>Échec</strong> Vous ne parvenez pas à saisir votre adversaire. Si vous aviez déjà Agrippé ou Entravé votre adversaire en utilisant l'action Saisir, ces états sur la cible disparaissent.<br><strong>Échec critique</strong> Si vous avez déjà Agrippé ou Entravé votre cible, elle se libère. Votre cible peut soit vous saisir, comme si elle avait réussi à effectuer l'action Saisir contre vous, soit vous obliger à chuter et tomber @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{À terre}.</p>"
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                "<p>You @UUID[Compendium.pf2e.actionspf2e.Item.Bcxarzksqt9ezrs6]{Stride}, then attempt a DC 30 Athletics check to jump vertically. If you didn't Stride at least 10 feet, you automatically fail. This DC might be increased or decreased due to the situation, as determined by the GM.</p><p><strong>Critical Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 8 feet vertically and 10 feet horizontally.<br><strong>Success</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} up to 5 feet vertically and 5 feet horizontally.<br><strong>Failure</strong> You @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{Leap} normally.<br><strong>Critical Failure</strong> You fall @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{Prone} in your space.</p>"
            ],
            "previous_source": "",
            "target": [
                "<p>Vous Marchez rapidement, puis tentez un test d'Athlétisme DD 30 pour augmenter la hauteur de votre saut. Si vous n'avez pas Marché rapidement sur au moins 3 m, vous obtenez automatiquement un échec. Le DD pourrait être augmenté ou diminué en fonction de la situation, à l'appréciation du MJ.</p><hr><p><strong>Succès critique</strong> Vous @UUID[Compendium.pf2e.actionspf2e.Item.d5I6018Mci2SWokk]{bondissez} jusqu'à 2,40 m verticalement et jusqu'à 3 m horizontalement.<br><strong>Succès</strong> Vous bondissez jusqu'à 1,50 m verticalement et jusqu'à 1,5 m horizontalement.<br><strong>Échec</strong> Vous Bondissez normalement.<br><strong>Échec critique</strong> Vous tombez @UUID[Compendium.pf2e.conditionitems.Item.j91X7x0XSomq8d60]{À terre} dans votre espace.</p>"
            ],
            "id_hash": 4000218193448304972,
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            "context": "PF2E.Actions.HighJump.Description",
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            "state": 20,
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            "priority": 100,
            "id": 305804,
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            "last_updated": "2025-03-29T05:16:46.097212Z"
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            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api",
            "source": [
                "<p><strong>Requirements</strong> You are holding or wearing an alchemist's toolkit.</p><hr><p>You can identify the nature of an alchemical item with 10 minutes of testing using your alchemist's toolkit. If your attempt is interrupted in any way, you must start over.</p><p><strong>Success</strong> You identify the item and the means of activating it.</p><p><strong>Failure</strong> You fail to identify the item but can try again.</p><p><strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice.</p>"
            ],
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                "<p><strong>Conditions</strong> Vous portez ou maniez du @UUID[Compendium. pf2e. equipment-srd. Item. 4ftXXUCBHcf4b0MH]{Matériel d'alchimiste}.</p><hr><p>Vous pouvez identifier la nature d'un objet alchimique en le soumettant pendant 10 minutes à des tests avec votre matériel d'alchimiste. Si votre tentative est interrompue d'une manière ou d'une autre, vous devez recommencer le processus.</p><hr><p><strong>Succès</strong> Vous identifiez l'objet et découvrez les moyens de l'activer.</p><p><strong>Échec</strong> Vous ne parvenez pas à identifier l'objet mais vous pouvez recommencer.</p><p><strong>Échec critique</strong> Vous identifiez l'objet de travers et le prenez pour un autre objet au choix du MJ.</p>"
            ],
            "id_hash": -7954124719780416103,
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            "context": "PF2E.Actions.IdentifyAlchemy.Description",
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            "position": 252,
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            "priority": 100,
            "id": 305805,
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            "extra_flags": "",
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        {
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/pf2-fr/action/fr/?format=api",
            "source": [
                "<strong>Critical Failure</strong> You misidentify the item as another item of the GM's choice."
            ],
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            "target": [
                "<strong>Échec critique</strong> Vous identifiez l'objet de travers et le prenez pour un autre objet au choix du MJ."
            ],
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            "context": "PF2E.Actions.IdentifyAlchemy.Notes.criticalFailure",
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            "translated": true,
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            "priority": 100,
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            "extra_flags": "",
            "pending": false,
            "timestamp": "2025-03-29T05:16:46.133143Z",
            "last_updated": "2025-03-29T05:16:46.133147Z"
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            "source": [
                "<strong>Failure</strong> You fail to identify the item but can try again."
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            "target": [
                "<strong>Échec</strong> Vous ne parvenez pas à identifier l'objet mais vous pouvez recommencer."
            ],
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            "context": "PF2E.Actions.IdentifyAlchemy.Notes.failure",
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            "source": [
                "<strong>Success</strong> You identify the item and the means of activating it."
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            "target": [
                "<strong>Succès</strong> Vous identifiez l'objet et découvrez les moyens de l'activer."
            ],
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            "source": [
                "Identify Alchemy"
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            "target": [
                "Identifier l'Alchimie"
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            "context": "PF2E.Actions.IdentifyAlchemy.Title",
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            "source": [
                "<p>Once you discover that an item, location, or ongoing effect is magical, you can spend 10 minutes to try to identify the particulars of its magic. If your attempt is interrupted, you must start over. The GM sets the DC for your check. Cursed magic or esoteric subjects usually have higher DCs or might even be impossible to identify using this activity alone. Heightening a spell doesn't increase the DC to identify it.</p><p><strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed.</p><p><strong>Success</strong> For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success.</p><p><strong>Failure</strong> You fail to identify the magic and can't try again for 1 day.</p><p><strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice.</p>"
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            "target": [
                "<p>Une fois que vous savez qu'un objet, un site ou un effet en cours est magique, vous pouvez passer dix minutes à tenter d'identifier ses spécificités. Si votre tentative est interrompue, vous devez la reprendre depuis le début. Le MJ fixe le DD de votre test. Les sujets maudits ou ésotériques imposent généralement des DD plus élevés ou peuvent même rendre impossibles leur identification par le biais de cette seule activité. Un sort intensifié n'augmente pas le DD pour l'identifier.</p><p><strong>Succès critique</strong> Vous découvrez tous les attributs de la magie, notamment son nom (dans le cas d'un effet), ce qu'elle fait, la façon dont elle s'active (dans le cas d'un objet ou d'un site) et si elle est maudite.</p><p><strong>Succès</strong> Dans le cas d'un objet ou d'un site, vous avez une idée de ce qu'il fait et vous découvrez comment l'activer. Dans le cas d'un effet en cours (tel qu'un sort avec une durée), vous découvrez le nom de l'effet et ce qu'il fait. Vous ne pouvez pas faire d'autres tentatives dans l'espoir d'obtenir un succès critique.</p><p><strong>Échec</strong> Vous ne parvenez pas à identifier la magie et vous devez attendre une journée avant de faire une autre tentative.</p><p><strong>Échec critique</strong> Vous identifiez la magie de travers et croyez que c'est autre chose au choix du MJ.</p>"
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            "source": [
                "<strong>Critical Failure</strong> You misidentify the magic as something else of the GM's choice."
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            "target": [
                "<strong>Échec critique</strong> Vous identifiez la magie de travers et croyez que c'est autre chose au choix du MJ."
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            "source": [
                "<strong>Critical Success</strong> You learn all the attributes of the magic, including its name (for an effect), what it does, any means of activating it (for an item or location), and whether it is cursed."
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                "<strong>Succès critique</strong> Vous découvrez tous les attributs de la magie, notamment son nom (dans le cas d'un effet), ce qu'elle fait, la façon dont elle s'active (dans le cas d'un objet ou d'un site) et si elle est maudite."
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                "<strong>Failure</strong> You fail to identify the magic and can't try again for 1 day."
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                "<strong>Échec</strong> Vous ne parvenez pas à identifier la magie et vous devez attendre une journée avant de faire une autre tentative."
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                "<strong>Success</strong> For an item or location, you get a sense of what it does and learn any means of activating it. For an ongoing effect (such as a spell with a duration), you learn the effect's name and what it does. You can't try again in hopes of getting a critical success."
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                "<strong>Succès</strong> Dans le cas d'un objet ou d'un site, vous avez une idée de ce qu'il fait et vous découvrez comment l'activer. Dans le cas d'un effet en cours (tel qu'un sort avec une durée), vous découvrez le nom de l'effet et ce qu'il fait. Vous ne pouvez pas faire d'autres tentatives dans l'espoir d'obtenir un succès critique."
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