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<h3>Hit Points</h3>
<p><strong>Hit Dice:</strong> 1d12 per barbarian level<br /><strong>Hit Points at 1st Level:</strong> 12 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d12 (or 7) + your Constitution modifier per barbarian level after 1st</p>
<h3>Proficiencies</h3>
<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Strength, Constitution<br /><strong>Skills:</strong> Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival</p>
<h3>Equipment</h3>
<p>You start with the following equipment, in addition to the equipment granted by your background:</p>
<ul>
<li>(a) a greataxe or (b) any martial melee weapon</li>
<li>(a) two handaxes or (b) any simple weapon</li>
<li>An explorer's pack and four javelins</li>
</ul>
<h1>Barbarian Advancement</h1>
<table border="0">
<thead>
<tr>
<td>Level</td>
<td>Proficiency Bonus</td>
<td>Features</td>
<td>Rages</td>
<td>Rage Damage</td>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>+2</td>
<td>@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}</td>
<td>2</td>
<td>+2</td>
</tr>
<tr>
<td>2nd</td>
<td>+2</td>
<td>@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}</td>
<td>2</td>
<td>+2</td>
</tr>
<tr>
<td>3rd</td>
<td>+2</td>
<td>@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}</td>
<td>3</td>
<td>+2</td>
</tr>
<tr>
<td>4th</td>
<td>+2</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>3</td>
<td>+2</td>
</tr>
<tr>
<td>5th</td>
<td>+3</td>
<td>@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}</td>
<td>3</td>
<td>+2</td>
</tr>
<tr>
<td>6th</td>
<td>+3</td>
<td>Path feature</td>
<td>4</td>
<td>+2</td>
</tr>
<tr>
<td>7th</td>
<td>+3</td>
<td>@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}</td>
<td>4</td>
<td>+2</td>
</tr>
<tr>
<td>8th</td>
<td>+3</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>4</td>
<td>+2</td>
</tr>
<tr>
<td>9th</td>
<td>+4</td>
<td>@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}</td>
<td>4</td>
<td>+3</td>
</tr>
<tr>
<td>10th</td>
<td>+4</td>
<td>Path feature</td>
<td>4</td>
<td>+3</td>
</tr>
<tr>
<td>11th</td>
<td>+4</td>
<td>@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}</td>
<td>4</td>
<td>+3</td>
</tr>
<tr>
<td>12th</td>
<td>+4</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>5</td>
<td>+3</td>
</tr>
<tr>
<td>13th</td>
<td>+5</td>
<td>@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}</td>
<td>5</td>
<td>+3</td>
</tr>
<tr>
<td>14th</td>
<td>+5</td>
<td>Path feature</td>
<td>5</td>
<td>+3</td>
</tr>
<tr>
<td>15th</td>
<td>+5</td>
<td>@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}</td>
<td>5</td>
<td>+3</td>
</tr>
<tr>
<td>16th</td>
<td>+5</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>5</td>
<td>+4</td>
</tr>
<tr>
<td>17th</td>
<td>+6</td>
<td>@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}</td>
<td>6</td>
<td>+4</td>
</tr>
<tr>
<td>18th</td>
<td>+6</td>
<td>@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}</td>
<td>6</td>
<td>+4</td>
</tr>
<tr>
<td>19th</td>
<td>+6</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>6</td>
<td>+4</td>
</tr>
<tr>
<td>20th</td>
<td>+6</td>
<td>@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}</td>
<td>Unlimited</td>
<td>+4</td>
</tr>
</tbody>
</table>
<h1>Primal Paths</h1>
<p>@Compendium[dnd5e.subclasses.uGuDQX9Mz3oHNHkU]{Path of the Berserker}</p>
<h3>Hit Points</h3>
<p><strong>Hit Dice:</strong> 1d12 per barbarian level<br /><strong>Hit Points at 1st Level:</strong> 12 + your Constitution modifier<br /><strong>Hit Points at Higher Levels:</strong> 1d12 (or 7) + your Constitution modifier per barbarian level after 1st</p>
<h3>Proficiencies</h3>
<p><strong>Armor:</strong> Light armor, medium armor, shields<br /><strong>Weapons:</strong> Simple weapons, martial weapons<br /><strong>Tools:</strong> None<br /><strong>Saving Throws:</strong> Strength, Constitution<br /><strong>Skills:</strong> Choose two from Animal Handling, Athletics, Intimidation, Nature, Perception, and Survival</p>
<h3>Equipment</h3>
<p>You start with the following equipment, in addition to the equipment granted by your background:</p>
<ul>
<li>(a) a greataxe or (b) any martial melee weapon</li>
<li>(a) two handaxes or (b) any simple weapon</li>
<li>An explorer's pack and four javelins</li>
</ul>
<h1>Barbarian Advancement</h1>
<table border="0">
<thead>
<tr>
<td>Level</td>
<td>Proficiency Bonus</td>
<td>Features</td>
<td>Rages</td>
<td>Rage Damage</td>
</tr>
</thead>
<tbody>
<tr>
<td>1st</td>
<td>+2</td>
<td>@Compendium[dnd5e.classfeatures.VoR0SUrNX5EJVPIO]{Rage}, @Compendium[dnd5e.classfeatures.SZbsNbaxFFGwBpNK]{Unarmored Defense}</td>
<td>2</td>
<td>+2</td>
</tr>
<tr>
<td>2nd</td>
<td>+2</td>
<td>@Compendium[dnd5e.classfeatures.SCVjqRdlZ9cvHVSR]{Reckless Attack}, @Compendium[dnd5e.classfeatures.vt31lWAULygEl7yk]{Danger Sense}</td>
<td>2</td>
<td>+2</td>
</tr>
<tr>
<td>3rd</td>
<td>+2</td>
<td>@Compendium[dnd5e.classfeatures.TH1QAf6YNGSeBVjT]{Primal Path}</td>
<td>3</td>
<td>+2</td>
</tr>
<tr>
<td>4th</td>
<td>+2</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>3</td>
<td>+2</td>
</tr>
<tr>
<td>5th</td>
<td>+3</td>
<td>@Compendium[dnd5e.classfeatures.XogoBnFWmCAHXppo]{Extra Attack}, @Compendium[dnd5e.classfeatures.Kl6zifJ5OmdHlOi2]{Fast Movement}</td>
<td>3</td>
<td>+2</td>
</tr>
<tr>
<td>6th</td>
<td>+3</td>
<td>Path feature</td>
<td>4</td>
<td>+2</td>
</tr>
<tr>
<td>7th</td>
<td>+3</td>
<td>@Compendium[dnd5e.classfeatures.NlXslw4yAqmKZWtN]{Feral Instinct}</td>
<td>4</td>
<td>+2</td>
</tr>
<tr>
<td>8th</td>
<td>+3</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>4</td>
<td>+2</td>
</tr>
<tr>
<td>9th</td>
<td>+4</td>
<td>@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (1 die)}</td>
<td>4</td>
<td>+3</td>
</tr>
<tr>
<td>10th</td>
<td>+4</td>
<td>Path feature</td>
<td>4</td>
<td>+3</td>
</tr>
<tr>
<td>11th</td>
<td>+4</td>
<td>@Compendium[dnd5e.classfeatures.FqfmbPgxiyrWzhYk]{Relentless Rage}</td>
<td>4</td>
<td>+3</td>
</tr>
<tr>
<td>12th</td>
<td>+4</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>5</td>
<td>+3</td>
</tr>
<tr>
<td>13th</td>
<td>+5</td>
<td>@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (2 dice)}</td>
<td>5</td>
<td>+3</td>
</tr>
<tr>
<td>14th</td>
<td>+5</td>
<td>Path feature</td>
<td>5</td>
<td>+3</td>
</tr>
<tr>
<td>15th</td>
<td>+5</td>
<td>@Compendium[dnd5e.classfeatures.l8tUhZ5Pecm9wz7I]{Persistent Rage}</td>
<td>5</td>
<td>+3</td>
</tr>
<tr>
<td>16th</td>
<td>+5</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>5</td>
<td>+4</td>
</tr>
<tr>
<td>17th</td>
<td>+6</td>
<td>@Compendium[dnd5e.classfeatures.L94gyvNpUhUe0rwh]{Brutal Critical (3 dice)}</td>
<td>6</td>
<td>+4</td>
</tr>
<tr>
<td>18th</td>
<td>+6</td>
<td>@Compendium[dnd5e.classfeatures.Q1exex5ALteprrPo]{Indomitable Might}</td>
<td>6</td>
<td>+4</td>
</tr>
<tr>
<td>19th</td>
<td>+6</td>
<td>@Compendium[dnd5e.classfeatures.s0Cc2zcX0JzIgam5]{Ability Score Improvement}</td>
<td>6</td>
<td>+4</td>
</tr>
<tr>
<td>20th</td>
<td>+6</td>
<td>@Compendium[dnd5e.classfeatures.jVU4AgqfrFaqgXns]{Primal Champion}</td>
<td>Unlimited</td>
<td>+4</td>
</tr>
</tbody>
</table>
<h1>Primal Paths</h1>
<p>@Compendium[dnd5e.subclasses.uGuDQX9Mz3oHNHkU]{Path of the Berserker}</p>