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GET /api/components/od6s/specialabilities/changes/?format=api&page=4
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            "unit": "https://weblate.foundryvtt-hub.com/api/units/113703/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381287Z",
            "action": 59,
            "target": "<p>Uno de los cinco sentidos del personaje se eleva a niveles anormales.</p> <p>La bonificaci&oacute;n a la habilidad total recibida depende del sentido:</p> <p><strong>La vista</strong> es +1.</p> <p><strong>La audici&oacute;n</strong> es +2.</p> <p><strong> El tacto, el gusto o el olfato</strong> son +3.</p> <p>La bonificaci&oacute;n es por rango y se aplica a todas las habilidades relacionadas con el sentido.</p> <p>Para tener m&uacute;ltiples sentidos mejorados, esta habilidad especial debe usarse al menos una vez para cada sentido.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>One of the character’s five senses is heightened to abnormal levels. The bonus to the skill total received depends on the sense: sight is +1; hearing is +2; touch, taste, or smell are +3. The bonus is per rank and applies to all skills related to the sense. To have multiple enhanced senses, this Special Ability must be taken at least once for each sense.</p>\n",
                "old_state": -1
            },
            "id": 171867,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171867/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113702/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381241Z",
            "action": 59,
            "target": "Sentido mejorado (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Enhanced Sense (3)",
                "old_state": -1
            },
            "id": 171866,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171866/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113701/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.381000Z",
            "action": 59,
            "target": "<p>El personaje tiene una gran resistencia y gana +3D por rango en las pruebas de Fuerza o resistencia cuando realiza tareas f&iacute;sicas exigentes (como contener la respiraci&oacute;n bajo el agua durante un largo per&iacute;odo o correr una larga distancia).</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character has great endurance, and gains a +3D per rank to Strength or stamina checks when performing taxing physical tasks (such as holding one’s breath underwater for a long period or running a long distance).</p>\n",
                "old_state": -1
            },
            "id": 171865,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171865/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113700/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380936Z",
            "action": 59,
            "target": "Resistencia (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Endurance (1)",
                "old_state": -1
            },
            "id": 171864,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171864/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113699/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380865Z",
            "action": 59,
            "target": "<p>El personaje puede estirar, alargar y comprimir su cuerpo, lo que le permite expandir su altura o volverse tan estrecho que puede pasar a trav&eacute;s de cerraduras, grietas o cualquier otra abertura por la que normalmente pueda ver.</p> <p>Se necesita una ronda o m&aacute;s para deslizarse a trav&eacute;s de peque&ntilde;as aberturas, dependiendo de su profundidad.</p> <p>El personaje gana +1 por rango en los totales de acrobacias, esquiva o juegos de manos, adem&aacute;s de los totales cuando usa esa habilidad para camuflar su propia apariencia.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can stretch, elongate, and compress his body, allowing him to expand his height or become so narrow he can pass through keyholes, cracks, or any other opening he could normally see through. It takes one round or more to slip through small openings, depending on their depth. The character gains +1 per rank to acrobatics, dodge, or sleight of hand totals, in addition to con totals when using that skill to disguise his own appearance.</p>\n",
                "old_state": -1
            },
            "id": 171863,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171863/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113698/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380799Z",
            "action": 59,
            "target": "Elasticidad (1)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Elasticity (1)",
                "old_state": -1
            },
            "id": 171862,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171862/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113697/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380733Z",
            "action": 59,
            "target": "<p>El personaje puede proyectar un campo de oscuridad a su alrededor, a&ntilde;adiendo +5 por rango a la dificultad de los totales de cualquier habilidad basada en la vista.</p> <p>El campo se extiende en una media esfera alrededor del personaje con un radio igual a un metro por rango.</p> <p>El campo se puede mantener durante un m&aacute;ximo de un minuto por rango antes de dispersarse.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can project a field of darkness around himself, adding +5 per rank to the difficulty of any sight-based skill totals. The field extends in a half-sphere around the character with a radius equal to one meter per rank. The field can be maintained for a maximum of one minute per rank before dispersing.</p>\n",
                "old_state": -1
            },
            "id": 171861,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171861/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113696/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380682Z",
            "action": 59,
            "target": "Oscuridad (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Darkness (3)",
                "old_state": -1
            },
            "id": 171860,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171860/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113695/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380642Z",
            "action": 59,
            "target": "<p>El personaje puede obstaculizar los pensamientos de aquellos con los que entra en contacto f&iacute;sico, a voluntad.</p> <p>Obtiene la habilidad de confusi&oacute;n a +1 por rango (es una habilidad de Percepci&oacute;n, descrita solo aqu&iacute;), que puede aumentar normalmente.</p> <p>Como acci&oacute;n m&uacute;ltiple con un ataque de pelea, tambi&eacute;n puede realizar un ataque de confusi&oacute;n contra la fuerza de voluntad o el Conocimiento de su objetivo. (Esta no es una acci&oacute;n para el objetivo).</p> <p>Si su total es mayor (no igual), el objetivo est&aacute; confundido. Los personajes no pueden jugar a las cartas (si el director del juego est&aacute; usando cartas que mejoran el juego con las aventuras) ni gastar puntos, y reciben un modificador de dificultad de +5 incluso para acciones simples durante un n&uacute;mero de rondas igual a dos veces el rango de esta capacidad especial.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can hamper the thoughts of those he comes into physical contact with, at will. He gains the confuse skill at +1 per rank (it is a Perception skill, described only here), which he can increase as normal. As a multi-action with a brawling attack, he may also perform a confusion attack versus his target’s willpower or Knowledge. (This is not an action for the target.) If his total is higher (not equal to), the target is confused. Characters may not play cards (if the Game Master is using game-enhancing cards with the adventures) or spend points, and they receive a +5 difficulty modifier to even simple actions for a number of rounds equal to two times the rank of this Special Ability.</p>\n",
                "old_state": -1
            },
            "id": 171859,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171859/?format=api"
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        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113694/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380605Z",
            "action": 59,
            "target": "Confusión (4)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Confusion (4)",
                "old_state": -1
            },
            "id": 171858,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171858/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113693/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380566Z",
            "action": 59,
            "target": "<p>El personaje puede sentir el peligro.El Pj nunca se sorprende. El Pj y su atacante deben determinar la iniciativa de forma normal. Incluso si el atacante va antes que el personaje, cualquier modificador de combate por sorpresa se reduce en 2.</p> <p>Un personaje no puede tener esta habilidad m&aacute;s de una vez.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can sense danger. She is never surprised. Rather, she and her attacker must determine initiative as normal. Even if the attacker still goes before the character does, any combat modifier from the surprise is reduced by 2. A character may not have this ability more than once.</p>\n",
                "old_state": -1
            },
            "id": 171857,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171857/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113692/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380525Z",
            "action": 59,
            "target": "Sensitivo al combate (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Combat Sense (3)",
                "old_state": -1
            },
            "id": 171856,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171856/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113691/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380465Z",
            "action": 59,
            "target": "<p>El personaje puede parecer indistinguible a simple vista o con la mayor&iacute;a de las ayudas visuales (binoculares, c&aacute;maras, etc.).</p> <p>Por lo general, un personaje con esta habilidad especial solo se ver&aacute; con el rabillo del ojo. Esto suma 1 a los totales de esquivar, escabullirse y esconderse del personaje, as&iacute; como +1 a todas las dificultades predeterminadas de b&uacute;squeda, investigaci&oacute;n y ataque contra el personaje que el personaje borroso no est&aacute; intentando derrotar activamente. (Estos modificadores son por rango en esta habilidad especial).</p> <p>En el turno del personaje, puede volverse borroso autom&aacute;ticamente, sin realizar ninguna acci&oacute;n, y permanecer as&iacute; hasta que elija lo contrario.</p> <p>La borrosidad tambi&eacute;n dificulta que el personaje mantenga una conversaci&oacute;n con los dem&aacute;s.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can appear indistinct to the naked eye or most visual aids (binoculars, cameras, etc.). Commonly, a character with this Special Ability will only be spotted out of the corner of the eye. This adds 1 to the character’s dodge, sneak, and hide totals, as well as +1 to all default search, investigation, and attack difficulties against the character that the blurring character is not actively trying to defeat. (These modifiers are per rank in this Special Ability.) On the character’s turn, she may automatically become blurry, without taking an action, and remain so until she chooses otherwise. Blurring also makes it difficult for the character to hold a conversation with others.</p>\n",
                "old_state": -1
            },
            "id": 171855,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171855/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113690/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380403Z",
            "action": 59,
            "target": "Difuminar (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Blur (3)",
                "old_state": -1
            },
            "id": 171854,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171854/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113689/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380306Z",
            "action": 59,
            "target": "<p>El personaje puede ajustar los atributos de un oponente (o de un amigo) temporalmente.</p> <p>Obtiene la habilidad Mezcla de atributos a +1 por rango en una sola versi&oacute;n de esta habilidad especial (es una habilidad de percepci&oacute;n, descrita solo aqu&iacute;), que tambi&eacute;n puede aumentar como habilidad normal.</p> <p>El codificador debe elegir como objetivo, atributos f&iacute;sicos o mentales, pero nunca Extranormales, Fondos o Habilidades Especiales. (Los atributos f&iacute;sicos abarcan Agilidad, Fuerza y ​​Mec&aacute;nica.</p> <p>Los atributos mentales incluyen Conocimiento, Percepci&oacute;n y T&eacute;cnica). Solo puede hacer ambas cosas tomando esta Habilidad Especial una vez para cada tipo.</p> <p>Cuando persigue a un objetivo con una tirada de pelea, puede elegir (como acci&oacute;n m&uacute;ltiple) realizar tambi&eacute;n un ataque de lucha contra una tirada de la fuerza de voluntad o el conocimiento de su objetivo. (Esta no es una acci&oacute;n para el objetivo.)</p> <p>No es necesario un ataque de combate cuerpo a cuerpo para un objetivo voluntario, aunque la tirada de fuerza de voluntad o de Conocimiento deben realizarse. Sin embargo, el acto de codificar todav&iacute;a cuenta como una acci&oacute;n. Si el total del codificador es mayor (no igual), puede cambiar los puntos de atributo de su objetivo, dentro de ciertos l&iacute;mites.</p> <p>El ataque cuerpo a cuerpo no hace da&ntilde;o.</p> <p>Puede aumentar uno o m&aacute;s atributos relacionados en un n&uacute;mero igual a la cantidad que quita de otros atributos relacionados, pero no puede disminuir o aumentar ning&uacute;n atributo en m&aacute;s de 2D (6 pips).</p> <p>El cambio dura un n&uacute;mero de asaltos igual a la diferencia entre el ataque de Mezcla de atributos y la fuerza de voluntad o Conocimiento del objetivo.</p> <p>Un personaje que ha sido ajustado no puede ser revuelto hasta que el ajuste original desaparezca.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can adjust an opponent’s (or a friend’s) attributes temporarily. She gains the scramble skill at +1 per rank in a single version of this Special Ability (it is a Perception skill, described only here), which she also can increase as a normal skill. The scrambler must pick as her focus either physical or mental attributes, though never Extranormal, Funds, or Special Abilities. (Physical attributes encompass Agility, Strength, and Mechanical. Mental attributes include Knowledge, Perception, and Technical.) She only may do both by taking this Special Ability once for each version.</p>\n\n<p>When she goes after a target with an brawling roll, she may choose (as a multi-action) to also perform a scramble attack versus a roll of her target’s willpower or Knowledge. (This is not an action for the target.) No close combat attack is necessary for a willing target, though the willpower or Knowledge must still be made. However, the act of scrambling still counts as an action.</p>\n\n<p>If the scrambler’s total is higher (not equal to), she may shift her target’s attribute points around, within certain limits. The close combat attack does no damage.</p>\n\n<p>She may increase one or more related attributes by a number equal to the amount she takes away from other related attributes — but she may not decrease or increase any one attribute by more than 2D (6 pips). The change lasts for a number of rounds equal to the difference between the scramble attack and the target’s willpower or Knowledge. A character who has been adjusted cannot be scrambled again until the original adjustment wears off.</p>\n",
                "old_state": -1
            },
            "id": 171853,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171853/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113688/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380219Z",
            "action": 59,
            "target": "Mezcla de atributos (4)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Attribute Scramble (4)",
                "old_state": -1
            },
            "id": 171852,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171852/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113687/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.380121Z",
            "action": 59,
            "target": "<p>El personaje es altamente resistente a cierto tipo de ataque.</p> <p>Gana +1D por rango a su resistencia al da&ntilde;o total contra este tipo de ataque.</p> <p><strong> Ataques de energ&iacute;a:</strong> resistente a r&aacute;fagas de calor, fuego, electricidad, radiaci&oacute;n, luz, fr&iacute;o, etc., pero no tiene la capacidad de sobrevivir en los extremos de tales entornos.</p> <p><strong>Ataque Extranormal:</strong> Resistente al da&ntilde;o de cualquier ataque Extranormal (como Metaf&iacute;sica).</p> <p><strong>Ataques Mentales:</strong> Resistente al da&ntilde;o mental de cualquier fuente. No proporciona protecci&oacute;n contra los intentos de interacci&oacute;n.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is highly resistant to a certain type of attack. She gains +1D per rank to her damage resistance total against this type of attack.</p>\n\n<p>Energy Attacks: Resistant to blasts of heat, fire, electricity, radiation, light, cold, and so on, but not the ability to survive in extremes of such environments.</p>\n\n<p>Extranormal Attack: Resistant to damage from any Extranormal based (such as Metaphysics) attack.</p>\n\n<p>Mental Attacks: Resistant to mental harm from any source. It does not provide protection against interaction attempts.</p>\n",
                "old_state": -1
            },
            "id": 171851,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171851/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113686/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379943Z",
            "action": 59,
            "target": "Resistencia al ataque (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Attack Resistance (2)",
                "old_state": -1
            },
            "id": 171850,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171850/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113685/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379865Z",
            "action": 59,
            "target": "<p>El personaje puede respirar en una atm&oacute;sfera (gas o l&iacute;quido) que ser&iacute;a letal para la mayor&iacute;a de los personajes.</p> <p>Un personaje no puede tener m&aacute;s de un rango en esta habilidad, pero puede tener diferentes versiones para diferentes ambientes.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character can breathe one form of atmosphere (gas or liquid) that would be lethal to most other characters. A character may not have more than one rank in this ability, but he may have different versions for different atmospheres.</p>\n",
                "old_state": -1
            },
            "id": 171849,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171849/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113684/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379804Z",
            "action": 59,
            "target": "Tolerancia atmosférica (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Atmospheric Tolerance (2)",
                "old_state": -1
            },
            "id": 171848,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171848/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113683/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379736Z",
            "action": 59,
            "target": "<p>Cuando un personaje con armas naturales (pu&ntilde;os, garras, dientes, etc. del personaje) ataca a alguien protegido por armadura, esta habilidad ignora el valor de armadura, hasta +1D por rango.</p> <p>El personaje debe especificar c&oacute;mo el ataque ignora la armadura: una niebla &aacute;cida se desliza a trav&eacute;s de las aberturas, las garras nanotecnol&oacute;gicas llegan directamente a la carne y cosas por el estilo.</p> <p>Debe haber al menos un tipo de armadura que no se vea afectado por esto.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>When a character with natural weapons (the character’s fists, claws, teeth, etc.) attacks someone protected by armor, this ability negates the Armor Value, up to +1D per rank. The character must specify how the attack negates the armor: an acidic mist slips through any openings, nanotech claws reach directly to the flesh, and the like. There should be at least one type of armor that is unaffected by this.</p>\n",
                "old_state": -1
            },
            "id": 171847,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171847/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113682/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379669Z",
            "action": 59,
            "target": "Ataque para destruir/anular armaduras (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Armor-Defeating Attack (2)",
                "old_state": -1
            },
            "id": 171846,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171846/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113681/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379589Z",
            "action": 59,
            "target": "<p>Esto le da al personaje la capacidad de controlar una especie en particular de animal, ave o insecto.</p> <p>- El personaje obtiene una bonificaci&oacute;n de +10 a su supervivencia: <strong>Total de manejo de animales para esa especie.</strong></p> <p>- Debe generar una supervivencia: <strong>manejo del animal versus el Conocimiento o la fuerza de voluntad del animal</strong> (se puede apuntar a m&aacute;s de un animal, aunque esto es una acci&oacute;n m&uacute;ltiple).</p> <p>- Si el personaje obtiene un &eacute;xito lo suficientemente alto (decisi&oacute;n del Game Master), el animal es controlado durante un n&uacute;mero de minutos igual a la supervivencia: <strong>el total de habilidades de manejo del animal multiplicado por 10.</strong></p> <p>Un animal controlado sirve fielmente a su amo, incluso sacrific&aacute;ndose en su nombre.</p> <p>La habilidad especial tiene un rango (distancia) de vista o voz.</p> <p>El personaje puede ganar una especie m&aacute;s por cada rango.</p> <p><strong>Nota:</strong> Un enjambre de insectos cuenta como un animal, al igual que un banco de peces peque&ntilde;os.</p> <p>Cualquier criatura con un c&oacute;digo de Dado de Conocimiento inferior a 2D podr&iacute;a considerarse un animal, a menos que el Director de Juego diga lo contrario.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>This gives the character the ability to control one particular species of animal, bird, or insect. The character gets a +10 bonus to her survival: animal handling total for that species. She must generate a survival: animal handling versus the Knowledge or willpower of the animal (more than one animal can be targeted, although this is a multi-action). If the character gets a high enough success (Game Master’s decision), the animal is controlled for a number of minutes equal to the survival: animal handling skill total times 10. A controlled animal serves its master faithfully, even sacrificing itself on her behalf. The Special Ability has a range of sight or voice. The character may gain one more species for each rank.</p>\n\n<p>Note: A swarm of insects counts as one animal, as does a school of small fish. Any creature with a Knowledge die code of less than 2D could be considered an animal, unless the Game Master says otherwise.</p>\n",
                "old_state": -1
            },
            "id": 171845,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171845/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113680/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379434Z",
            "action": 59,
            "target": "Control Animal (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Animal Control (3)",
                "old_state": -1
            },
            "id": 171844,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171844/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113679/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379349Z",
            "action": 59,
            "target": "<p>El personaje es igualmente experto con su mano derecha o izquierda.</p> <p>Puede realizar una acci&oacute;n con cada mano en la misma ronda y, aunque recibe la penalizaci&oacute;n por acci&oacute;n m&uacute;ltiple, recibe un +1 por rango en el total de cada habilidad.</p> <p>Las acciones deben involucrar las manos y cada acci&oacute;n debe requerir solo una mano.</p> <p>Si el personaje realiza solo una acci&oacute;n relacionada con la mano en una ronda, no obtiene la bonificaci&oacute;n. Algunas habilidades que los personajes pueden emplear con cualquier mano incluyen peleas, prestidigitaci&oacute;n, armas de fuego, lanzamiento, levantamiento, artista, falsificaci&oacute;n y cartograf&iacute;a, aunque, por supuesto, no todas las tareas cubiertas por cada habilidad son relevantes.</p> <p>Un personaje puede tomar m&uacute;ltiples rangos de esta Habilidad Especial para dos pares de manos y m&uacute;ltiples rangos para cada miembro manipulador adicional.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character is equally adept with her right or left hand. She may perform an action with each hand in the same round, and, though she takes the multi-action penalty, she receives a +1 per rank to each skill total. The actions must involve the hands and each action must require only one hand. If the character performs only one hand-related action in a round, she does not get the bonus. Some skills that characters could employ with either hand include brawling, sleight of hand, firearms, throwing, lift, artist, forgery, and the map-making aspect of navigation, though, of course, not every task covered by each skill is relevant. A character may take multiple ranks of this Special Ability for two pairs of hands and multiple ranks for each additional manipulative limb.</p>\n",
                "old_state": -1
            },
            "id": 171843,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171843/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113678/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379266Z",
            "action": 59,
            "target": "Ambidextro (2)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Ambidextrous (2)",
                "old_state": -1
            },
            "id": 171842,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171842/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113677/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379199Z",
            "action": 59,
            "target": "<p>El personaje gana +1D por rango a su Fuerza para todos los intentos de curaci&oacute;n natural, y un Fallo Cr&iacute;tico se trata como 1, en lugar de tener un efecto negativo en la tirada del dado.</p>",
            "old": "",
            "details": {
                "state": 20,
                "source": "<p>The character gains a +1D per rank to his Strength for all natural healing attempts, and a Critical Failure is treated as 1, rather than having a negative effect on the die roll.</p>\n",
                "old_state": -1
            },
            "id": 171841,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171841/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113676/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379125Z",
            "action": 59,
            "target": "Curación acelerada (3)",
            "old": "",
            "details": {
                "state": 20,
                "source": "Accelerated Healing (3)",
                "old_state": -1
            },
            "id": 171840,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171840/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113675/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.379054Z",
            "action": 59,
            "target": "system.description",
            "old": "",
            "details": {
                "state": 20,
                "source": "system.description",
                "old_state": -1
            },
            "id": 171839,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171839/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113674/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/es/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:47.378949Z",
            "action": 59,
            "target": "Special Abilities",
            "old": "",
            "details": {
                "state": 20,
                "source": "specialabilities",
                "old_state": -1
            },
            "id": 171838,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171838/?format=api"
        },
        {
            "unit": null,
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.523037Z",
            "action": 0,
            "target": "",
            "old": "",
            "details": {
                "reason": "new file",
                "filename": "src/lang/translations/en/od6s.specialabilities.json"
            },
            "id": 171837,
            "action_name": "Resource updated",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171837/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113673/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522976Z",
            "action": 59,
            "target": "<p>The character looks much younger than she actually is and receives a +1D per rank to persuasion or con. In general, characters should not look more than 10 to 20 years younger than they are, regardless of the number of ranks, though Game Master discretion and common sense should rule here.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character looks much younger than she actually is and receives a +1D per rank to persuasion or con. In general, characters should not look more than 10 to 20 years younger than they are, regardless of the number of ranks, though Game Master discretion and common sense should rule here.</p>\n",
                "old_state": -1
            },
            "id": 171836,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171836/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113672/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522911Z",
            "action": 59,
            "target": "Youthful Appearance (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Youthful Appearance (1)",
                "old_state": -1
            },
            "id": 171835,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171835/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113671/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522843Z",
            "action": 59,
            "target": "<p>The character can breathe water and will not drown under water. She gains +1D per rank to all swim rolls because she doesn’t need to worry about drowning.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can breathe water and will not drown under water. She gains +1D per rank to all swim rolls because she doesn’t need to worry about drowning.</p>\n",
                "old_state": -1
            },
            "id": 171834,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171834/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113670/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522770Z",
            "action": 59,
            "target": "Water Breathing (2)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Water Breathing (2)",
                "old_state": -1
            },
            "id": 171833,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171833/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113669/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522691Z",
            "action": 59,
            "target": "<p>The character can throw her voice up to three meters away per rank. No skill roll is required to do this, but if it is part of a trick attempt, she receives a +2D bonus per rank to con and persuasion rolls.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can throw her voice up to three meters away per rank. No skill roll is required to do this, but if it is part of a trick attempt, she receives a +2D bonus per rank to con and persuasion rolls.</p>\n",
                "old_state": -1
            },
            "id": 171832,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171832/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113668/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522592Z",
            "action": 59,
            "target": "Ventriloquism (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Ventriloquism (3)",
                "old_state": -1
            },
            "id": 171831,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171831/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113667/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522489Z",
            "action": 59,
            "target": "<p>This Special Ability is similar to the Skill Bonus Special Ability in that some sort of bizarre ability gives the character added bonuses to certain actions. However, instead of selecting a group of skills that the character gains a bonus to, the player and the Game Master work out circumstances where these abilities come into play. For instance, a character might gain a +1 bonus to all Agility-related skill totals when in sunlight.</p>\n\n<p>A character may have several variations of this ability, reflecting different bonuses. Each variation could have several ranks, with the bonuses adding to each other.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>This Special Ability is similar to the Skill Bonus Special Ability in that some sort of bizarre ability gives the character added bonuses to certain actions. However, instead of selecting a group of skills that the character gains a bonus to, the player and the Game Master work out circumstances where these abilities come into play. For instance, a character might gain a +1 bonus to all Agility-related skill totals when in sunlight.</p>\n\n<p>A character may have several variations of this ability, reflecting different bonuses. Each variation could have several ranks, with the bonuses adding to each other.</p>\n",
                "old_state": -1
            },
            "id": 171830,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171830/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113666/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522323Z",
            "action": 59,
            "target": "Uncanny Aptitude (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Uncanny Aptitude (3)",
                "old_state": -1
            },
            "id": 171829,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171829/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113665/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522260Z",
            "action": 59,
            "target": "<p>The character can alter his substance to something else, while retaining his form (such as a man who turns to stone). Characters with this ability may only shift into one specific substance, which the player must specify when his character gets the Special Ability. Generally, this substance gives the character distinct advantages. The player may select up to 4 points (not ranks) in other Special Abilities that relate to the chosen form, per rank in this Special Ability. (Thus, two Transmutation ranks means 8 points in other Special Abilities.) Natural Armor, Hardiness, and Environmental Resistance are common ones.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can alter his substance to something else, while retaining his form (such as a man who turns to stone). Characters with this ability may only shift into one specific substance, which the player must specify when his character gets the Special Ability. Generally, this substance gives the character distinct advantages. The player may select up to 4 points (not ranks) in other Special Abilities that relate to the chosen form, per rank in this Special Ability. (Thus, two Transmutation ranks means 8 points in other Special Abilities.) Natural Armor, Hardiness, and Environmental Resistance are common ones.</p>\n",
                "old_state": -1
            },
            "id": 171828,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171828/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113664/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522195Z",
            "action": 59,
            "target": "Transmutation (5)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Transmutation (5)",
                "old_state": -1
            },
            "id": 171827,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171827/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113663/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522131Z",
            "action": 59,
            "target": "<p>The character can move instantly to another place up to 10 meters per rank away. The character must see her destination clearly. In combat, this action takes an entire round. The character may take along whatever she can carry.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can move instantly to another place up to 10 meters per rank away. The character must see her destination clearly. In combat, this action takes an entire round. The character may take along whatever she can carry.</p>\n",
                "old_state": -1
            },
            "id": 171826,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171826/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113662/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.522068Z",
            "action": 59,
            "target": "Teleportation (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Teleportation (3)",
                "old_state": -1
            },
            "id": 171825,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171825/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113661/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.521996Z",
            "action": 59,
            "target": "<p>The character can select three related skills unaffected by any other sort of Special Ability and the character will always gain a minimum total of 3 times the number before the “D,” even if she rolls a Critical Failure.</p>\n\n<p>Example: If the player selects persuasion, con, and intimidation (all interaction skills) for her character, all of which she has at 4D, and she generates a less than 12, the total automatically becomes 12. That is the character’s minimum total.</p>\n\n<p>The player may not select Skill Minimum for any skill that has any other Advantage or Special Ability tied to it. Also, the skills must be related in some way (see the Skill Bonus Special Ability for information on related skills). The character may only select general skills, but the specializations underneath that general skill are affected as well. This Special Ability may be selected only once for each group of skills.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can select three related skills unaffected by any other sort of Special Ability and the character will always gain a minimum total of 3 times the number before the “D,” even if she rolls a Critical Failure.</p>\n\n<p>Example: If the player selects persuasion, con, and intimidation (all interaction skills) for her character, all of which she has at 4D, and she generates a less than 12, the total automatically becomes 12. That is the character’s minimum total.</p>\n\n<p>The player may not select Skill Minimum for any skill that has any other Advantage or Special Ability tied to it. Also, the skills must be related in some way (see the Skill Bonus Special Ability for information on related skills). The character may only select general skills, but the specializations underneath that general skill are affected as well. This Special Ability may be selected only once for each group of skills.</p>\n",
                "old_state": -1
            },
            "id": 171824,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171824/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113660/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.521928Z",
            "action": 59,
            "target": "Skill Minimum (R4)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Skill Minimum (R4)",
                "old_state": -1
            },
            "id": 171823,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171823/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113659/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.521841Z",
            "action": 59,
            "target": "<p>Skill Bonus represents a natural talent (a character with the Charismatic group might be “friendly and outgoing”), a particular knack (a character with the Ranged Combat group has a “keen eye”), years of devotion to a profession prior to beginning adventure, or the result of an extended life.</p>\n\n<p>The character chooses a group of three related skills in which he gains +1 to the skill total of any action performed with those skills (or specializations of that skill). The skills need not be under the same attribute. The character may or may not actually have adds in those skills, and the Game Master must approve the fact that they are “related.”</p>\n\n<p>Some examples of skill groups include: Acting: bargain, con, persuasion Acute Balance: acrobatics, climb/jump, sneak Athletics: lift, running, throwing Charismatic: command, con, persuasion Close Combat: brawling, melee combat, dodge Investigative: investigation, search, streetwise Leadership: command, intimidation, persuasion Photographic Memory: languages, scholar, investigation Observant: gambling, investigation, search Ranged Combat: firearms, missile weapons, throwing</p>\n\n<p>Players may substitute other related skills for the ones listed in the groups above, or create their own groups as long as there is a common thread and the Game Master approves the grouping.</p>\n\n<p>Three specializations may replace one general skill, getting a +1 for three different specializations.</p>\n\n<p>Example: In the Close Combat group, a character might replace melee combat with three specializations — melee combat: knives, melee combat: swords, and melee combat: clubs. While this means the character gains no bonus for “general” melee combat activities (such as using an improvised weapon), he does have a more “detailed” group. This may be done for up to all three skills in the group, choosing six specializations instead of two skills or nine specializations instead of three skills. Additionally, the character acts as if trained in these skills even if he doesn’t have any additional pips in them, and so does not get the unskilled modifier. This Special Ability does not affect the cost of improving the related skills.</p>\n\n<p>Gamemasters may allow a higher bonus for fewer skills (such as a set of two skills where one gets a +1 bonus and the other gets a +2 bonus, or a +3 bonus to a set of three specializations). However, the bonus per rank may total no more than +3.</p>\n\n<p>At each additional rank, the player may increase the bonus by +1 for three of the skills affected by this Special Ability. A character may have different versions of this ability for different groups of skills, though the skills in each group may not overlap.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>Skill Bonus represents a natural talent (a character with the Charismatic group might be “friendly and outgoing”), a particular knack (a character with the Ranged Combat group has a “keen eye”), years of devotion to a profession prior to beginning adventure, or the result of an extended life.</p>\n\n<p>The character chooses a group of three related skills in which he gains +1 to the skill total of any action performed with those skills (or specializations of that skill). The skills need not be under the same attribute. The character may or may not actually have adds in those skills, and the Game Master must approve the fact that they are “related.”</p>\n\n<p>Some examples of skill groups include: Acting: bargain, con, persuasion Acute Balance: acrobatics, climb/jump, sneak Athletics: lift, running, throwing Charismatic: command, con, persuasion Close Combat: brawling, melee combat, dodge Investigative: investigation, search, streetwise Leadership: command, intimidation, persuasion Photographic Memory: languages, scholar, investigation Observant: gambling, investigation, search Ranged Combat: firearms, missile weapons, throwing</p>\n\n<p>Players may substitute other related skills for the ones listed in the groups above, or create their own groups as long as there is a common thread and the Game Master approves the grouping.</p>\n\n<p>Three specializations may replace one general skill, getting a +1 for three different specializations.</p>\n\n<p>Example: In the Close Combat group, a character might replace melee combat with three specializations — melee combat: knives, melee combat: swords, and melee combat: clubs. While this means the character gains no bonus for “general” melee combat activities (such as using an improvised weapon), he does have a more “detailed” group. This may be done for up to all three skills in the group, choosing six specializations instead of two skills or nine specializations instead of three skills. Additionally, the character acts as if trained in these skills even if he doesn’t have any additional pips in them, and so does not get the unskilled modifier. This Special Ability does not affect the cost of improving the related skills.</p>\n\n<p>Gamemasters may allow a higher bonus for fewer skills (such as a set of two skills where one gets a +1 bonus and the other gets a +2 bonus, or a +3 bonus to a set of three specializations). However, the bonus per rank may total no more than +3.</p>\n\n<p>At each additional rank, the player may increase the bonus by +1 for three of the skills affected by this Special Ability. A character may have different versions of this ability for different groups of skills, though the skills in each group may not overlap.</p>\n",
                "old_state": -1
            },
            "id": 171822,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171822/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113658/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.521770Z",
            "action": 59,
            "target": "Skill Bonus (1)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Skill Bonus (1)",
                "old_state": -1
            },
            "id": 171821,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171821/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113657/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.521652Z",
            "action": 59,
            "target": "<p>The character can move in complete silence. He gains +2D per rank to all sneak checks and a +1D per rank when attacking from behind.</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can move in complete silence. He gains +2D per rank to all sneak checks and a +1D per rank when attacking from behind.</p>\n",
                "old_state": -1
            },
            "id": 171820,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171820/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113656/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.521581Z",
            "action": 59,
            "target": "Silence (3)",
            "old": "",
            "details": {
                "state": 100,
                "source": "Silence (3)",
                "old_state": -1
            },
            "id": 171819,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171819/?format=api"
        },
        {
            "unit": "https://weblate.foundryvtt-hub.com/api/units/113655/?format=api",
            "component": "https://weblate.foundryvtt-hub.com/api/components/od6s/specialabilities/?format=api",
            "translation": "https://weblate.foundryvtt-hub.com/api/translations/od6s/specialabilities/en/?format=api",
            "user": null,
            "author": null,
            "timestamp": "2022-12-10T18:25:46.521482Z",
            "action": 59,
            "target": "<p>The character can manipulate the shape, color, and overall appearance of her body, though mass and body compositions remain the same. The character must chose a specific creature to emulate, gaining one form for every three additional points spent on this Special Ability. At six ranks in this ability, the Game Master may allow shifting among one class of creatures (such as birds or furniture) as long as all forms chosen for previous ranks were within the same class.</p>\n\n<p>Body Points, Wounds, and the Knowledge attribute remain unaffected by this Special Ability, but the dice in the Agility, Mechanical, Strength, Perception, and Technical are redistributed to match the new form. The minimum Mechanical and Technical for non-humanoid forms is 1D, because the shapeshifter retains some memory of these attributes. Additional dice in skills above the base attribute score remain the same, though the total dice in each skill changes to reflect the adjustments in the base attribute. Likewise, not all skills will be usable in the new form.</p>\n\n<p>Attribute dice can also be used to include Special Abilities in the new form. One attribute die can be spent to gain one rank in one Special Ability or to get a +2 skill total bonus (split among up to two skills). The Game Master may allow a larger skill total bonus or more skills to fall under the bonus if the desired effect is particularly narrow (such as a bonus for a single sense).</p>\n\n<p>For an example of how Shapeshifting can work, see the accompanying sidebar.</p>\n\n<p>Shapeshifting may be done at will, though a Limitation may force it to be triggered by stress or environmental factors.</p>\n\n<p>If shifting voluntarily, the character must generate a willpower total of 11 to bring about the change, and a second total to turn back again. Each change takes one full round in which the character may do nothing else. Failure at the check means the transformation does not occur, and the character cannot try again for at least an hour.</p>\n\n<p>It is highly recommended that the hero comes up with some typical forms and their game characteristics before beginning play. The new form need not exactly resemble a “typical” version of the emulated creature or object.</p>\n\n<p>> Shapeshifting Example</p>\n\n<p>Mark is playing a wereleopard. He chooses Shapeshifting, specifying that he will only change from Human to leopard and back again. The Game Master decides he’ll gain one rank of the Hypermovement Special Ability (+2 to the movement rate) and +2 to all search totals that require smell when in his wereleopard form.</p>\n\n<p>Mark’s character has 18 attribute dice arranged thusly:</p>\n\n<p>AGILITY 2D+2</p>\n\n<p>STRENGTH 3D</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 2D+2</p>\n\n<p>MECHANICAL 3D+1</p>\n\n<p>TECHNICAL 3D+2</p>\n\n<p>When he changes into wereleopard form, Mark’s character has the following attribute values, the total of which has been lowered by 2D because of the bonuses:</p>\n\n<p>AGILITY 4D</p>\n\n<p>STRENGTH 3D+2</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 3D+2</p>\n\n<p>MECHANICAL 1D</p>\n\n<p>TECHNICAL 1D</p>\n",
            "old": "",
            "details": {
                "state": 100,
                "source": "<p>The character can manipulate the shape, color, and overall appearance of her body, though mass and body compositions remain the same. The character must chose a specific creature to emulate, gaining one form for every three additional points spent on this Special Ability. At six ranks in this ability, the Game Master may allow shifting among one class of creatures (such as birds or furniture) as long as all forms chosen for previous ranks were within the same class.</p>\n\n<p>Body Points, Wounds, and the Knowledge attribute remain unaffected by this Special Ability, but the dice in the Agility, Mechanical, Strength, Perception, and Technical are redistributed to match the new form. The minimum Mechanical and Technical for non-humanoid forms is 1D, because the shapeshifter retains some memory of these attributes. Additional dice in skills above the base attribute score remain the same, though the total dice in each skill changes to reflect the adjustments in the base attribute. Likewise, not all skills will be usable in the new form.</p>\n\n<p>Attribute dice can also be used to include Special Abilities in the new form. One attribute die can be spent to gain one rank in one Special Ability or to get a +2 skill total bonus (split among up to two skills). The Game Master may allow a larger skill total bonus or more skills to fall under the bonus if the desired effect is particularly narrow (such as a bonus for a single sense).</p>\n\n<p>For an example of how Shapeshifting can work, see the accompanying sidebar.</p>\n\n<p>Shapeshifting may be done at will, though a Limitation may force it to be triggered by stress or environmental factors.</p>\n\n<p>If shifting voluntarily, the character must generate a willpower total of 11 to bring about the change, and a second total to turn back again. Each change takes one full round in which the character may do nothing else. Failure at the check means the transformation does not occur, and the character cannot try again for at least an hour.</p>\n\n<p>It is highly recommended that the hero comes up with some typical forms and their game characteristics before beginning play. The new form need not exactly resemble a “typical” version of the emulated creature or object.</p>\n\n<p>> Shapeshifting Example</p>\n\n<p>Mark is playing a wereleopard. He chooses Shapeshifting, specifying that he will only change from Human to leopard and back again. The Game Master decides he’ll gain one rank of the Hypermovement Special Ability (+2 to the movement rate) and +2 to all search totals that require smell when in his wereleopard form.</p>\n\n<p>Mark’s character has 18 attribute dice arranged thusly:</p>\n\n<p>AGILITY 2D+2</p>\n\n<p>STRENGTH 3D</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 2D+2</p>\n\n<p>MECHANICAL 3D+1</p>\n\n<p>TECHNICAL 3D+2</p>\n\n<p>When he changes into wereleopard form, Mark’s character has the following attribute values, the total of which has been lowered by 2D because of the bonuses:</p>\n\n<p>AGILITY 4D</p>\n\n<p>STRENGTH 3D+2</p>\n\n<p>KNOWLEDGE 2D+2</p>\n\n<p>PERCEPTION 3D+2</p>\n\n<p>MECHANICAL 1D</p>\n\n<p>TECHNICAL 1D</p>\n",
                "old_state": -1
            },
            "id": 171818,
            "action_name": "String updated in the repository",
            "url": "https://weblate.foundryvtt-hub.com/api/changes/171818/?format=api"
        }
    ]
}